re3/src/common.h

98 lines
1.8 KiB
C++

#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4838) // narrowing conversion
#include <stdint.h>
#include <math.h>
#include <assert.h>
#include <new>
#include <rwcore.h>
#include <rpworld.h>
#define rwVENDORID_ROCKSTAR 0x0253F2
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
typedef uint32_t uint32;
typedef int32_t int32;
typedef uintptr_t uintptr;
#define nil NULL
#include "config.h"
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)
// TODO
struct RsInputDevice
{
int inputDeviceType;
int used;
void *inputEventHandler;
};
struct RsGlobalType
{
const char *appName;
int width;
int height;
int maximumWidth;
int maximumHeight;
int maxFPS;
int quit;
void *ps;
RsInputDevice keyboard;
RsInputDevice mouse;
RsInputDevice pad;
};
extern RsGlobalType &RsGlobal;
#define SCREENW (RsGlobal.maximumWidth)
#define SCREENH (RsGlobal.maximumHeight)
struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
#include "math/Vector.h"
#include "math/Vector2D.h"
#include "math/Matrix.h"
#include "math/Rect.h"
class CRGBA
{
public:
uint8 r, g, b, a;
CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
};
inline float
clamp(float v, float min, float max){ return v<min ? min : v>max ? max : v; }
inline float
sq(float x) { return x*x; }
#define PI M_PI
#define DEGTORAD(d) (d/180.0f*PI)
int myrand(void);
void mysrand(unsigned int seed);
#define debug printf
//#define min(a, b) ((a) < (b) ? (a) : (b))
//#define max(a, b) ((a) > (b) ? (a) : (b))