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Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. |
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.. | ||
glfw | ||
win | ||
crossplatform.cpp | ||
crossplatform.h | ||
events.cpp | ||
events.h | ||
platform.h | ||
skeleton.cpp | ||
skeleton.h |