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re3/src/skel
Greg V 5654347c5d Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-09-28 04:50:57 +03:00
..
glfw Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback 2020-09-28 04:50:57 +03:00
win Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
crossplatform.cpp Fix casepath chaos 2020-07-28 17:40:12 +03:00
crossplatform.h Fix casepath chaos 2020-07-28 17:40:12 +03:00
events.cpp Initial GLFW support 2020-04-26 13:29:50 +03:00
events.h rw skeleton 2019-05-31 20:02:26 +03:00
platform.h Original screen grabber 2020-08-14 18:57:23 +03:00
skeleton.cpp Original screen grabber 2020-08-14 18:57:23 +03:00
skeleton.h Original screen grabber 2020-08-14 18:57:23 +03:00