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re3/src/buildings/Building.h
Sergeanur be92b57b54 buildings directory
# Conflicts:
#	premake5.lua
2020-12-20 12:40:59 +02:00

21 lines
377 B
C++

#pragma once
#include "Entity.h"
class CBuilding : public CEntity
{
public:
CBuilding(void) {
m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true;
}
static void *operator new(size_t);
static void operator delete(void*, size_t);
void ReplaceWithNewModel(int32 id);
virtual bool GetIsATreadable(void) { return false; }
};
bool IsBuildingPointerValid(CBuilding*);