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re3/src/audio/MusicManager.h

90 lines
1.9 KiB
C++

#pragma once
#include "audio_enums.h"
class tStreamedSample
{
public:
uint32 m_nLength;
uint32 m_nPosition;
uint32 m_nLastPosCheckTimer;
};
class CVehicle;
class cMusicManager
{
public:
bool m_bIsInitialised;
bool m_bDisabled;
uint8 m_nMusicMode;
uint8 m_nCurrentStreamedSound;
uint8 m_nPreviousStreamedSound;
bool m_bFrontendTrackFinished;
bool m_bPlayInFrontend;
bool m_bSetNextStation;
uint8 m_nAnnouncement;
bool m_bPreviousPlayerInCar;
bool m_bPlayerInCar;
bool m_bAnnouncementInProgress;
tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
bool m_bResetTimers;
uint32 m_nResetTime;
uint32 m_nLastTrackServiceTime;
uint32 m_nTimer;
bool m_bDoTrackService;
bool m_bIgnoreTimeDelay;
bool m_bDontServiceAmbienceTrack;
bool m_bRadioSetByScript;
uint8 m_nRadioStation;
int32 m_nRadioPosition;
uint8 m_nRadioInCar;
public:
cMusicManager();
bool IsInitialised() { return m_bIsInitialised; }
uint32 GetMusicMode() { return m_nMusicMode; }
uint8 GetCurrentTrack() { return m_nCurrentStreamedSound; }
bool Initialise();
void Terminate();
void ChangeMusicMode(uint8 mode);
void StopFrontEndTrack();
bool PlayerInCar();
void DisplayRadioStationName();
void PlayAnnouncement(uint8);
void PlayFrontEndTrack(uint8, uint8);
void PreloadCutSceneMusic(uint8);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32);
void SetRadioChannelByScript(uint8, int32);
void ResetMusicAfterReload();
void ResetTimers(int32);
void Service();
void ServiceFrontEndMode();
void ServiceGameMode();
void ServiceAmbience();
void ServiceTrack();
bool UsesPoliceRadio(CVehicle *veh);
uint32 GetTrackStartPos(uint8);
void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
bool ServiceAnnouncement();
uint8 GetCarTuning();
uint8 GetNextCarTuning();
bool ChangeRadioChannel();
};
VALIDATE_SIZE(cMusicManager, 0x95C);
extern cMusicManager MusicManager;