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90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#pragma once
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#include "audio_enums.h"
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class tStreamedSample
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{
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public:
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uint32 m_nLength;
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uint32 m_nPosition;
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uint32 m_nLastPosCheckTimer;
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};
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class CVehicle;
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class cMusicManager
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{
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public:
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bool m_bIsInitialised;
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bool m_bDisabled;
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uint8 m_nMusicMode;
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uint8 m_nCurrentStreamedSound;
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uint8 m_nPreviousStreamedSound;
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bool m_bFrontendTrackFinished;
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bool m_bPlayInFrontend;
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bool m_bSetNextStation;
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uint8 m_nAnnouncement;
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bool m_bPreviousPlayerInCar;
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bool m_bPlayerInCar;
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bool m_bAnnouncementInProgress;
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tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
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bool m_bResetTimers;
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uint32 m_nResetTime;
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uint32 m_nLastTrackServiceTime;
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uint32 m_nTimer;
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bool m_bDoTrackService;
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bool m_bIgnoreTimeDelay;
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bool m_bDontServiceAmbienceTrack;
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bool m_bRadioSetByScript;
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uint8 m_nRadioStation;
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int32 m_nRadioPosition;
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uint8 m_nRadioInCar;
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public:
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cMusicManager();
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bool IsInitialised() { return m_bIsInitialised; }
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uint32 GetMusicMode() { return m_nMusicMode; }
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uint8 GetCurrentTrack() { return m_nCurrentStreamedSound; }
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bool Initialise();
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void Terminate();
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void ChangeMusicMode(uint8 mode);
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void StopFrontEndTrack();
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bool PlayerInCar();
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void DisplayRadioStationName();
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void PlayAnnouncement(uint8);
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void PlayFrontEndTrack(uint8, uint8);
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void PreloadCutSceneMusic(uint8);
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void PlayPreloadedCutSceneMusic(void);
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void StopCutSceneMusic(void);
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uint8 GetRadioInCar(void);
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void SetRadioInCar(uint32);
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void SetRadioChannelByScript(uint8, int32);
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void ResetMusicAfterReload();
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void ResetTimers(int32);
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void Service();
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void ServiceFrontEndMode();
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void ServiceGameMode();
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void ServiceAmbience();
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void ServiceTrack();
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bool UsesPoliceRadio(CVehicle *veh);
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uint32 GetTrackStartPos(uint8);
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void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
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bool ServiceAnnouncement();
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uint8 GetCarTuning();
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uint8 GetNextCarTuning();
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bool ChangeRadioChannel();
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};
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VALIDATE_SIZE(cMusicManager, 0x95C);
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extern cMusicManager MusicManager;
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