mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2025-01-11 21:57:04 +00:00
52 lines
1.4 KiB
GLSL
52 lines
1.4 KiB
GLSL
uniform vec3 u_eye;
|
|
uniform vec4 u_reflProps;
|
|
uniform vec4 u_specDir[5];
|
|
uniform vec4 u_specColor[5];
|
|
|
|
#define fresnel (u_reflProps.x)
|
|
#define lightStrength (u_reflProps.y) // speclight alpha
|
|
#define shininess (u_reflProps.z)
|
|
#define specularity (u_reflProps.w)
|
|
|
|
VSIN(ATTRIB_POS) vec3 in_pos;
|
|
|
|
VSOUT vec4 v_color;
|
|
VSOUT vec4 v_reflcolor;
|
|
VSOUT vec2 v_tex0;
|
|
VSOUT vec2 v_tex1;
|
|
VSOUT float v_fog;
|
|
|
|
vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)
|
|
{
|
|
return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;
|
|
}
|
|
|
|
void
|
|
main(void)
|
|
{
|
|
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
|
gl_Position = u_proj * u_view * Vertex;
|
|
vec3 Normal = mat3(u_world) * in_normal;
|
|
vec3 viewVec = normalize(u_eye - Vertex.xyz);
|
|
|
|
v_tex0 = in_tex0;
|
|
|
|
v_color = in_color;
|
|
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
|
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;
|
|
v_color = clamp(v_color, 0.0, 1.0);
|
|
v_color *= u_matColor;
|
|
|
|
// reflect V along Normal
|
|
vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
|
|
v_tex1 = uv2.xy*0.5 + 0.5;
|
|
float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);
|
|
v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;
|
|
|
|
for(int i = 0; i < 5; i++)
|
|
v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;
|
|
|
|
v_fog = DoFog(gl_Position.w);
|
|
}
|