re3/src/rw/MemoryHeap.cpp

557 lines
14 KiB
C++

#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Timer.h"
#include "ModelInfo.h"
#include "Streaming.h"
#include "FileLoader.h"
#include "MemoryHeap.h"
#ifdef USE_CUSTOM_ALLOCATOR
//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
//#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) { if (!(cond)) { printf("ASSERT File:%s Line:%d:\n\t%s\n", __FILE__, __LINE__, message); exit(1); } }
#define MEMORYHEAP_ASSERT(cond) assert(cond)
#define MEMORYHEAP_ASSERT_MESSAGE(cond, message) assert(cond)
// registered pointers that we keep track of
void **gPtrList[4000];
int32 numPtrs;
int32 gPosnInList;
// indices into the ptr list in here are free
CStack<int32, 4000> m_ptrListIndexStack;
// how much memory we've moved
uint32 memMoved;
CMemoryHeap gMainHeap;
void
CMemoryHeap::Init(uint32 total)
{
MEMORYHEAP_ASSERT((total != 0xF) != 0);
m_totalMemUsed = 0;
m_memUsed = nil;
m_currentMemID = MEMID_FREE;
m_blocksUsed = nil;
m_totalBlocksUsed = 0;
m_unkMemId = -1;
uint8 *mem = (uint8*)malloc(total);
assert(((uintptr)mem & 0xF) == 0);
m_start = (HeapBlockDesc*)mem;
m_end = (HeapBlockDesc*)(mem + total - sizeof(HeapBlockDesc));
m_start->m_memId = MEMID_FREE;
m_start->m_size = total - 2*sizeof(HeapBlockDesc);
m_end->m_memId = MEMID_ID1;
m_end->m_size = 0;
m_freeList.m_last.m_size = INT_MAX;
m_freeList.Init();
m_freeList.Insert(m_start);
// TODO: figure out what these are and use sizeof
m_fixedSize[0].Init(0x10);
m_fixedSize[1].Init(0x20);
m_fixedSize[2].Init(0xE0);
m_fixedSize[3].Init(0x60);
m_fixedSize[4].Init(0x1C0);
m_fixedSize[5].Init(0x50);
m_currentMemID = MEMID_FREE; // disable registration
m_memUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
m_blocksUsed = (uint32*)Malloc(NUM_MEMIDS * sizeof(uint32));
RegisterMalloc(GetDescFromHeapPointer(m_memUsed));
RegisterMalloc(GetDescFromHeapPointer(m_blocksUsed));
m_currentMemID = MEMID_ID1;
for(int i = 0; i < NUM_MEMIDS; i++){
m_memUsed[i] = 0;
m_blocksUsed[i] = 0;
}
}
void
CMemoryHeap::RegisterMalloc(HeapBlockDesc *block)
{
block->m_memId = m_currentMemID;
if(m_currentMemID == MEMID_FREE)
return;
m_totalMemUsed += block->m_size + sizeof(HeapBlockDesc);
m_memUsed[m_currentMemID] += block->m_size + sizeof(HeapBlockDesc);
m_blocksUsed[m_currentMemID]++;
m_totalBlocksUsed++;
}
void
CMemoryHeap::RegisterFree(HeapBlockDesc *block)
{
if(block->m_memId == MEMID_FREE)
return;
m_totalMemUsed -= block->m_size + sizeof(HeapBlockDesc);
m_memUsed[m_currentMemID] -= block->m_size + sizeof(HeapBlockDesc);
m_blocksUsed[m_currentMemID]--;
m_totalBlocksUsed--;
}
void*
CMemoryHeap::Malloc(uint32 size)
{
static int recursion = 0;
// weird way to round up
if((size & 0xF) != 0)
size = (size&~0xF) + 0x10;
recursion++;
// See if we can allocate from one of the fixed-size lists
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
CommonSize *list = &m_fixedSize[i];
if(m_fixedSize[i].m_size == size){
HeapBlockDesc *block = list->Malloc();
if(block){
RegisterMalloc(block);
recursion--;
return block->GetDataPointer();
}
break;
}
}
// now try the normal free list
HeapBlockDesc *next;
for(HeapBlockDesc *block = m_freeList.m_first.m_next;
block != &m_freeList.m_last;
block = next){
MEMORYHEAP_ASSERT(block->m_memId == MEMID_FREE);
MEMORYHEAP_ASSERT_MESSAGE(block >= m_start && block <= m_end, "Block outside of memory");
// make sure block has maximum size
uint32 initialsize = block->m_size;
uint32 blocksize = CombineFreeBlocks(block);
#ifdef FIX_BUGS
// has to be done here because block can be moved
next = block->m_next;
#endif
if(initialsize != blocksize){
block->RemoveHeapFreeBlock();
HeapBlockDesc *pos = block->m_prev->FindSmallestFreeBlock(block->m_size);
block->InsertHeapFreeBlock(pos->m_prev);
}
if(block->m_size >= size){
// got space to allocate from!
block->RemoveHeapFreeBlock();
FillInBlockData(block, block->GetNextConsecutive(), size);
recursion--;
return block->GetDataPointer();
}
#ifndef FIX_BUGS
next = block->m_next;
#endif
}
// oh no, we're losing, try to free some stuff
static bool removeCollision = false;
static bool removeIslands = false;
static bool removeBigBuildings = false;
size_t initialMemoryUsed = CStreaming::ms_memoryUsed;
CStreaming::MakeSpaceFor(0xCFE800 - CStreaming::ms_memoryUsed);
if (recursion > 10)
CGame::TidyUpMemory(true, false);
else if (recursion > 6)
CGame::TidyUpMemory(false, true);
if (initialMemoryUsed == CStreaming::ms_memoryUsed && recursion > 11) {
if (!removeCollision && !CGame::playingIntro) {
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
removeCollision = true;
}
else if (!removeIslands && !CGame::playingIntro) {
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
removeIslands = true;
}
else if (!removeBigBuildings) {
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
}
else {
LoadingScreen("NO MORE MEMORY", nil, nil);
LoadingScreen("NO MORE MEMORY", nil, nil);
}
CGame::TidyUpMemory(true, false);
}
void *mem = Malloc(size);
if (removeCollision) {
CTimer::Stop();
// different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
removeCollision = false;
CTimer::Update();
}
if (removeBigBuildings || removeIslands) {
CTimer::Stop();
if (!CGame::playingIntro)
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
removeBigBuildings = false;
removeIslands = false;
CTimer::Update();
}
recursion--;
return mem;
}
void*
CMemoryHeap::Realloc(void *ptr, uint32 size)
{
if(ptr == nil)
return Malloc(size);
// weird way to round up
if((size & 0xF) != 0)
size = (size&~0xF) + 0x10;
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
#ifdef FIX_BUGS
// better handling of size < block->m_size
if(size == 0){
Free(ptr);
return nil;
}
if(block->m_size >= size){
// shrink allocated block
RegisterFree(block);
PushMemId(block->m_memId);
FillInBlockData(block, block->GetNextConsecutive(), size);
PopMemId();
return ptr;
}
#else
// not growing. just returning here is a bit cheap though
if(block->m_size >= size)
return ptr;
#endif
// have to grow allocated block
HeapBlockDesc *next = block->GetNextConsecutive();
MEMORYHEAP_ASSERT_MESSAGE(next >= m_start && next <= m_end, "Block outside of memory");
if(next->m_memId == MEMID_FREE){
// try to grow the current block
// make sure the next free block has maximum size
uint32 freespace = CombineFreeBlocks(next);
HeapBlockDesc *end = next->GetNextConsecutive();
MEMORYHEAP_ASSERT_MESSAGE(end >= m_start && end <= m_end, "Block outside of memory");
// why the sizeof here?
if(block->m_size + next->m_size + sizeof(HeapBlockDesc) >= size){
// enough space to grow
next->RemoveHeapFreeBlock();
RegisterFree(block);
PushMemId(block->m_memId);
FillInBlockData(block, next->GetNextConsecutive(), size);
PopMemId();
return ptr;
}
}
// can't grow the existing block, have to get a new one and copy
PushMemId(block->m_memId);
void *dst = Malloc(size);
PopMemId();
memcpy(dst, ptr, block->m_size);
Free(ptr);
return dst;
}
void
CMemoryHeap::Free(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
MEMORYHEAP_ASSERT_MESSAGE(block->m_memId != MEMID_FREE, "MemoryHeap corrupt");
MEMORYHEAP_ASSERT(m_unkMemId == -1 || m_unkMemId == block->m_memId);
RegisterFree(block);
block->m_memId = MEMID_FREE;
CombineFreeBlocks(block);
FreeBlock(block);
if(block->m_ptrListIndex != -1){
int32 idx = block->m_ptrListIndex;
gPtrList[idx] = nil;
m_ptrListIndexStack.push(idx);
}
block->m_ptrListIndex = -1;
}
// allocate 'size' bytes from 'block'
void
CMemoryHeap::FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size)
{
block->m_size = size;
block->m_ptrListIndex = -1;
HeapBlockDesc *remainder = block->GetNextConsecutive();
MEMORYHEAP_ASSERT(remainder <= end);
if(remainder < end-1){
RegisterMalloc(block);
// can fit another block in the remaining space
remainder->m_size = GetSizeBetweenBlocks(remainder, end);
remainder->m_memId = MEMID_FREE;
MEMORYHEAP_ASSERT(remainder->m_size != 0);
FreeBlock(remainder);
}else{
// fully allocate this one
if(remainder < end)
// no gaps allowed
block->m_size = GetSizeBetweenBlocks(block, end);
RegisterMalloc(block);
}
}
// Make sure free block has no other free blocks after it
uint32
CMemoryHeap::CombineFreeBlocks(HeapBlockDesc *block)
{
HeapBlockDesc *next = block->GetNextConsecutive();
if(next->m_memId != MEMID_FREE)
return block->m_size;
// get rid of free blocks after this one and adjust size
for(; next->m_memId == MEMID_FREE; next = next->GetNextConsecutive())
next->RemoveHeapFreeBlock();
block->m_size = GetSizeBetweenBlocks(block, next);
return block->m_size;
}
// Try to move all registered memory blocks into more optimal location
void
CMemoryHeap::TidyHeap(void)
{
for(int i = 0; i < numPtrs; i++){
if(gPtrList[i] == nil || *gPtrList[i] == nil)
continue;
HeapBlockDesc *newblock = WhereShouldMemoryMove(*gPtrList[i]);
if(newblock)
*gPtrList[i] = MoveHeapBlock(newblock, GetDescFromHeapPointer(*gPtrList[i]));
}
}
//
void
CMemoryHeap::RegisterMemPointer(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(*(void**)ptr);
if(block->m_ptrListIndex != -1)
return; // already registered
int index;
if(m_ptrListIndexStack.sp > 0){
// re-use a previously free'd index
index = m_ptrListIndexStack.pop();
}else{
// have to find a new index
index = gPosnInList;
void **pp = gPtrList[index];
// we're replacing an old pointer here??
if(pp && *pp && *pp != (void*)0xDDDDDDDD)
GetDescFromHeapPointer(*pp)->m_ptrListIndex = -1;
gPosnInList++;
if(gPosnInList == 4000)
gPosnInList = 0;
if(numPtrs < 4000)
numPtrs++;
}
gPtrList[index] = (void**)ptr;
block->m_ptrListIndex = index;
}
void*
CMemoryHeap::MoveMemory(void *ptr)
{
HeapBlockDesc *newblock = WhereShouldMemoryMove(ptr);
if(newblock)
return MoveHeapBlock(newblock, GetDescFromHeapPointer(ptr));
else
return ptr;
}
HeapBlockDesc*
CMemoryHeap::WhereShouldMemoryMove(void *ptr)
{
HeapBlockDesc *block = GetDescFromHeapPointer(ptr);
MEMORYHEAP_ASSERT(block->m_memId != MEMID_FREE);
HeapBlockDesc *next = block->GetNextConsecutive();
if(next->m_memId != MEMID_FREE)
return nil;
// we want to move the block into another block
// such that the free space between this and the next block can be minimized
HeapBlockDesc *newblock = m_freeList.m_first.FindSmallestFreeBlock(block->m_size);
// size of free space wouldn't decrease, so return
if(newblock->m_size >= block->m_size + next->m_size)
return nil;
// size of free space wouldn't decrease enough
if(newblock->m_size >= 16 + 1.125f*block->m_size) // what are 16 and 1.125 here? sizeof(HeapBlockDesc)?
return nil;
return newblock;
}
void*
CMemoryHeap::MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src)
{
PushMemId(src->m_memId);
dst->RemoveHeapFreeBlock();
FillInBlockData(dst, dst->GetNextConsecutive(), src->m_size);
PopMemId();
memcpy(dst->GetDataPointer(), src->GetDataPointer(), src->m_size);
memMoved += src->m_size;
dst->m_ptrListIndex = src->m_ptrListIndex;
src->m_ptrListIndex = -1;
Free(src->GetDataPointer());
return dst->GetDataPointer();
}
uint32
CMemoryHeap::GetMemoryUsed(int32 id)
{
return m_memUsed[id];
}
uint32
CMemoryHeap::GetBlocksUsed(int32 id)
{
return m_blocksUsed[id];
}
void
CMemoryHeap::PopMemId(void)
{
m_currentMemID = m_idStack.pop();
}
void
CMemoryHeap::PushMemId(int32 id)
{
MEMORYHEAP_ASSERT(id != MEMID_FREE);
m_idStack.push(m_currentMemID);
m_currentMemID = id;
}
void
CMemoryHeap::ParseHeap(void)
{
char tmp[16];
int fd = CFileMgr::OpenFileForWriting("heap.txt");
CTimer::Stop();
// CMemoryHeap::IntegrityCheck();
uint32 addrQW = 0;
for(HeapBlockDesc *block = m_start; block < m_end; block = block->GetNextConsecutive()){
char chr = '*'; // free
if(block->m_memId != MEMID_FREE)
chr = block->m_memId-MEMID_ID1 + 'A';
int numQW = block->m_size>>4;
if((addrQW & 0x3F) == 0){
sprintf(tmp, "\n%5dK:", addrQW>>6);
CFileMgr::Write(fd, tmp, 8);
}
CFileMgr::Write(fd, "#", 1); // the descriptor, has to be 16 bytes!!!!
addrQW++;
while(numQW--){
if((addrQW & 0x3F) == 0){
sprintf(tmp, "\n%5dK:", addrQW>>6);
CFileMgr::Write(fd, tmp, 8);
}
CFileMgr::Write(fd, &chr, 1);
addrQW++;
}
}
CTimer::Update();
CFileMgr::CloseFile(fd);
}
void
CommonSize::Init(uint32 size)
{
m_freeList.Init();
m_size = size;
m_failed = 0;
m_remaining = 0;
}
void *pMemoryTop;
void
InitMemoryMgr(void)
{
#ifdef GTA_PS2
#error "finish this"
#else
// randomly allocate 128mb
gMainHeap.Init(128*1024*1024);
#endif
}
void*
MemoryMgrMalloc(uint32 size)
{
void *mem = gMainHeap.Malloc(size);
if(mem > pMemoryTop)
pMemoryTop = mem;
return mem;
}
void*
MemoryMgrRealloc(void *ptr, uint32 size)
{
void *mem = gMainHeap.Realloc(ptr, size);
if(mem > pMemoryTop)
pMemoryTop = mem;
return mem;
}
void*
MemoryMgrCalloc(uint32 num, uint32 size)
{
void *mem = gMainHeap.Malloc(num*size);
if(mem > pMemoryTop)
pMemoryTop = mem;
#ifdef FIX_BUGS
memset(mem, 0, num*size);
#endif
return mem;
}
void
MemoryMgrFree(void *ptr)
{
#ifdef FIX_BUGS
// i don't suppose this is handled by RW?
if(ptr == nil) return;
#endif
gMainHeap.Free(ptr);
}
RwMemoryFunctions memFuncs = {
MemoryMgrMalloc,
MemoryMgrFree,
MemoryMgrRealloc,
MemoryMgrCalloc
};
#endif