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782 lines
37 KiB
C
782 lines
37 KiB
C
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//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: d3dx9effect.h
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// Content: D3DX effect types and Shaders
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "d3dx9.h"
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#ifndef __D3DX9EFFECT_H__
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#define __D3DX9EFFECT_H__
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//----------------------------------------------------------------------------
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// D3DXFX_DONOTSAVESTATE
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// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
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// is specified, device state is not saved or restored in Begin/End.
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// D3DXFX_DONOTSAVESHADERSTATE
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// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
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// is specified, shader device state is not saved or restored in Begin/End.
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// This includes pixel/vertex shaders and shader constants
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// D3DXFX_DONOTSAVESAMPLERSTATE
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// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
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// is specified, sampler device state is not saved or restored in Begin/End.
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//----------------------------------------------------------------------------
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#define D3DXFX_DONOTSAVESTATE (1 << 0)
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#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
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#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
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//----------------------------------------------------------------------------
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// D3DX_PARAMETER_SHARED
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// Indicates that the value of a parameter will be shared with all effects
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// which share the same namespace. Changing the value in one effect will
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// change it in all.
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//
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// D3DX_PARAMETER_LITERAL
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// Indicates that the value of this parameter can be treated as literal.
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// Literal parameters can be marked when the effect is compiled, and their
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// cannot be changed after the effect is compiled. Shared parameters cannot
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// be literal.
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//----------------------------------------------------------------------------
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#define D3DX_PARAMETER_SHARED (1 << 0)
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#define D3DX_PARAMETER_LITERAL (1 << 1)
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#define D3DX_PARAMETER_ANNOTATION (1 << 2)
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//----------------------------------------------------------------------------
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// D3DXEFFECT_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXEFFECT_DESC
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{
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LPCSTR Creator; // Creator string
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UINT Parameters; // Number of parameters
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UINT Techniques; // Number of techniques
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UINT Functions; // Number of function entrypoints
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} D3DXEFFECT_DESC;
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//----------------------------------------------------------------------------
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// D3DXPARAMETER_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXPARAMETER_DESC
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{
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LPCSTR Name; // Parameter name
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LPCSTR Semantic; // Parameter semantic
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D3DXPARAMETER_CLASS Class; // Class
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D3DXPARAMETER_TYPE Type; // Component type
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UINT Rows; // Number of rows
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UINT Columns; // Number of columns
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UINT Elements; // Number of array elements
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UINT Annotations; // Number of annotations
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UINT StructMembers; // Number of structure member sub-parameters
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DWORD Flags; // D3DX_PARAMETER_* flags
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UINT Bytes; // Parameter size, in bytes
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} D3DXPARAMETER_DESC;
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//----------------------------------------------------------------------------
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// D3DXTECHNIQUE_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXTECHNIQUE_DESC
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{
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LPCSTR Name; // Technique name
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UINT Passes; // Number of passes
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UINT Annotations; // Number of annotations
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} D3DXTECHNIQUE_DESC;
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//----------------------------------------------------------------------------
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// D3DXPASS_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXPASS_DESC
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{
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LPCSTR Name; // Pass name
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UINT Annotations; // Number of annotations
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CONST DWORD *pVertexShaderFunction; // Vertex shader function
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CONST DWORD *pPixelShaderFunction; // Pixel shader function
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} D3DXPASS_DESC;
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//----------------------------------------------------------------------------
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// D3DXFUNCTION_DESC:
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//----------------------------------------------------------------------------
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typedef struct _D3DXFUNCTION_DESC
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{
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LPCSTR Name; // Function name
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UINT Annotations; // Number of annotations
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} D3DXFUNCTION_DESC;
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffectPool ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXEffectPool ID3DXEffectPool;
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typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
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// {9537AB04-3250-412e-8213-FCD2F8677933}
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DEFINE_GUID(IID_ID3DXEffectPool,
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0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
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#undef INTERFACE
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#define INTERFACE ID3DXEffectPool
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DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// No public methods
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXBaseEffect ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXBaseEffect ID3DXBaseEffect;
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typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
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// {3B7A6FFB-3A69-46d7-BC01-A6B2AD4C2BB0}
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DEFINE_GUID(IID_ID3DXBaseEffect,
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0x3b7a6ffb, 0x3a69, 0x46d7, 0xbc, 0x1, 0xa6, 0xb2, 0xad, 0x4c, 0x2b, 0xb0);
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#undef INTERFACE
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#define INTERFACE ID3DXBaseEffect
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DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Descs
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
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// Handle operations
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
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// Get/Set Parameters
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
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STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
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STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
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//Set Range of an Array to pass to device
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//Useful for sending only a subrange of an array down to the device
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
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};
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//----------------------------------------------------------------------------
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// ID3DXEffectStateManager:
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// ------------------------
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// This is a user implemented interface that can be used to manage device
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// state changes made by an Effect.
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//----------------------------------------------------------------------------
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typedef interface ID3DXEffectStateManager ID3DXEffectStateManager;
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typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
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// {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE}
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DEFINE_GUID(IID_ID3DXEffectStateManager,
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0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
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#undef INTERFACE
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#define INTERFACE ID3DXEffectStateManager
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DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
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{
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// The user must correctly implement QueryInterface, AddRef, and Release.
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// The following methods are called by the Effect when it wants to make
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// the corresponding device call. Note that:
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// 1. Users manage the state and are therefore responsible for making the
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// the corresponding device calls themselves inside their callbacks.
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// 2. Effects pay attention to the return values of the callbacks, and so
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// users must pay attention to what they return in their callbacks.
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STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE;
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STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE;
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STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE;
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STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
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STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
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STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
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STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
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STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
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STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE;
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STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
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STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE;
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STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
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STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
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STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
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STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE;
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STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
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STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
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STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffect ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXEffect ID3DXEffect;
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typedef interface ID3DXEffect *LPD3DXEFFECT;
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// {0F0DCC9F-6152-4117-A933-FFAC29C43AA4}
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DEFINE_GUID(IID_ID3DXEffect,
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0xf0dcc9f, 0x6152, 0x4117, 0xa9, 0x33, 0xff, 0xac, 0x29, 0xc4, 0x3a, 0xa4);
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#undef INTERFACE
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#define INTERFACE ID3DXEffect
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DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
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{
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// ID3DXBaseEffect
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// Descs
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
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// Handle operations
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
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// Get/Set Parameters
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
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|
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
|
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
|
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
|
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
|
STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
|
|
STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
|
|
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
|
|
STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
|
|
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
|
|
STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
|
|
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
|
|
|
|
//Set Range of an Array to pass to device
|
|
//Usefull for sending only a subrange of an array down to the device
|
|
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
|
|
// ID3DXBaseEffect
|
|
|
|
|
|
// Pool
|
|
STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
|
|
|
|
// Selecting and setting a technique
|
|
STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
|
|
STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
|
|
STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
|
|
STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
|
|
|
|
// Using current technique
|
|
// Begin starts active technique
|
|
// BeginPass begins a pass
|
|
// CommitChanges updates changes to any set calls in the pass. This should be called before
|
|
// any DrawPrimitive call to d3d
|
|
// EndPass ends a pass
|
|
// End ends active technique
|
|
STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
|
|
STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE;
|
|
STDMETHOD(CommitChanges)(THIS) PURE;
|
|
STDMETHOD(EndPass)(THIS) PURE;
|
|
STDMETHOD(End)(THIS) PURE;
|
|
|
|
// Managing D3D Device
|
|
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
|
|
STDMETHOD(OnLostDevice)(THIS) PURE;
|
|
STDMETHOD(OnResetDevice)(THIS) PURE;
|
|
|
|
// Logging device calls
|
|
STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE;
|
|
STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE;
|
|
|
|
// Parameter blocks
|
|
STDMETHOD(BeginParameterBlock)(THIS) PURE;
|
|
STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
|
|
STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
|
|
|
|
// Cloning
|
|
STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3DXEffectCompiler ///////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
|
|
typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
|
|
|
|
// {15A709EB-5A8E-40a0-86A9-0C024124339B}
|
|
DEFINE_GUID(IID_ID3DXEffectCompiler,
|
|
0x15a709eb, 0x5a8e, 0x40a0, 0x86, 0xa9, 0xc, 0x2, 0x41, 0x24, 0x33, 0x9b);
|
|
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXEffectCompiler
|
|
|
|
DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
|
|
{
|
|
// ID3DXBaseEffect
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
// Descs
|
|
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
|
|
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
|
|
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
|
|
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
|
|
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
|
|
|
|
// Handle operations
|
|
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
|
|
|
|
// Get/Set Parameters
|
|
STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
|
|
STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
|
|
STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
|
|
STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
|
|
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
|
|
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
|
|
STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
|
|
STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
|
|
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
|
|
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
|
|
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
|
|
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
|
|
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
|
|
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
|
|
STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
|
|
STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
|
|
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
|
|
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
|
|
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
|
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
|
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
|
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
|
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
|
|
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
|
|
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
|
|
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
|
|
STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
|
|
STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
|
|
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
|
|
STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
|
|
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
|
|
STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
|
|
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
|
|
|
|
//Set Range of an Array to pass to device
|
|
//Usefull for sending only a subrange of an array down to the device
|
|
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
|
|
// ID3DXBaseEffect
|
|
|
|
// Parameter sharing, specialization, and information
|
|
STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
|
|
STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
|
|
|
|
// Compilation
|
|
STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
|
|
LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
|
|
|
|
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
|
|
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// APIs //////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif //__cplusplus
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateEffectPool:
|
|
// ---------------------
|
|
// Creates an effect pool. Pools are used for sharing parameters between
|
|
// multiple effects. For all effects within a pool, shared parameters of the
|
|
// same name all share the same value.
|
|
//
|
|
// Parameters:
|
|
// ppPool
|
|
// Returns the created pool.
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectPool(
|
|
LPD3DXEFFECTPOOL* ppPool);
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateEffect:
|
|
// -----------------
|
|
// Creates an effect from an ascii or binary effect description.
|
|
//
|
|
// Parameters:
|
|
// pDevice
|
|
// Pointer of the device on which to create the effect
|
|
// pSrcFile
|
|
// Name of the file containing the effect description
|
|
// hSrcModule
|
|
// Module handle. if NULL, current module will be used.
|
|
// pSrcResource
|
|
// Resource name in module
|
|
// pSrcData
|
|
// Pointer to effect description
|
|
// SrcDataSize
|
|
// Size of the effect description in bytes
|
|
// pDefines
|
|
// Optional NULL-terminated array of preprocessor macro definitions.
|
|
// pInclude
|
|
// Optional interface pointer to use for handling #include directives.
|
|
// If this parameter is NULL, #includes will be honored when compiling
|
|
// from file, and will error when compiling from resource or memory.
|
|
// pPool
|
|
// Pointer to ID3DXEffectPool object to use for shared parameters.
|
|
// If NULL, no parameters will be shared.
|
|
// ppEffect
|
|
// Returns a buffer containing created effect.
|
|
// ppCompilationErrors
|
|
// Returns a buffer containing any error messages which occurred during
|
|
// compile. Or NULL if you do not care about the error messages.
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectFromFileA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTPOOL pPool,
|
|
LPD3DXEFFECT* ppEffect,
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectFromFileW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTPOOL pPool,
|
|
LPD3DXEFFECT* ppEffect,
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
|
|
#else
|
|
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectFromResourceA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTPOOL pPool,
|
|
LPD3DXEFFECT* ppEffect,
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectFromResourceW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTPOOL pPool,
|
|
LPD3DXEFFECT* ppEffect,
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
|
|
#else
|
|
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffect(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataLen,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTPOOL pPool,
|
|
LPD3DXEFFECT* ppEffect,
|
|
LPD3DXBUFFER* ppCompilationErrors);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateEffectCompiler:
|
|
// -------------------------
|
|
// Creates an effect from an ascii or binary effect description.
|
|
//
|
|
// Parameters:
|
|
// pSrcFile
|
|
// Name of the file containing the effect description
|
|
// hSrcModule
|
|
// Module handle. if NULL, current module will be used.
|
|
// pSrcResource
|
|
// Resource name in module
|
|
// pSrcData
|
|
// Pointer to effect description
|
|
// SrcDataSize
|
|
// Size of the effect description in bytes
|
|
// pDefines
|
|
// Optional NULL-terminated array of preprocessor macro definitions.
|
|
// pInclude
|
|
// Optional interface pointer to use for handling #include directives.
|
|
// If this parameter is NULL, #includes will be honored when compiling
|
|
// from file, and will error when compiling from resource or memory.
|
|
// pPool
|
|
// Pointer to ID3DXEffectPool object to use for shared parameters.
|
|
// If NULL, no parameters will be shared.
|
|
// ppCompiler
|
|
// Returns a buffer containing created effect compiler.
|
|
// ppParseErrors
|
|
// Returns a buffer containing any error messages which occurred during
|
|
// parse. Or NULL if you do not care about the error messages.
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectCompilerFromFileA(
|
|
LPCSTR pSrcFile,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTCOMPILER* ppCompiler,
|
|
LPD3DXBUFFER* ppParseErrors);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectCompilerFromFileW(
|
|
LPCWSTR pSrcFile,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTCOMPILER* ppCompiler,
|
|
LPD3DXBUFFER* ppParseErrors);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
|
|
#else
|
|
#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectCompilerFromResourceA(
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTCOMPILER* ppCompiler,
|
|
LPD3DXBUFFER* ppParseErrors);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectCompilerFromResourceW(
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTCOMPILER* ppCompiler,
|
|
LPD3DXBUFFER* ppParseErrors);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
|
|
#else
|
|
#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateEffectCompiler(
|
|
LPCSTR pSrcData,
|
|
UINT SrcDataLen,
|
|
CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
DWORD Flags,
|
|
LPD3DXEFFECTCOMPILER* ppCompiler,
|
|
LPD3DXBUFFER* ppParseErrors);
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXDisassembleEffect:
|
|
// -----------------------
|
|
//
|
|
// Parameters:
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXDisassembleEffect(
|
|
LPD3DXEFFECT pEffect,
|
|
BOOL EnableColorCode,
|
|
LPD3DXBUFFER *ppDisassembly);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
#endif //__D3DX9EFFECT_H__
|
|
|
|
|