mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-24 17:40:00 +00:00
a8999bbf38
Miami
1196 lines
38 KiB
C++
1196 lines
38 KiB
C++
#include "common.h"
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#include "SpecialFX.h"
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#include "RenderBuffer.h"
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#include "Timer.h"
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#include "Sprite.h"
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#include "Font.h"
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#include "Text.h"
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#include "TxdStore.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "Timecycle.h"
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#include "Lights.h"
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Particle.h"
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#include "Shadows.h"
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#include "General.h"
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#include "Camera.h"
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#include "Shadows.h"
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#include "main.h"
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#include "ColStore.h"
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#include "Coronas.h"
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#include "Script.h"
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RwIm3DVertex StreakVertices[4];
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RwImVertexIndex StreakIndexList[12];
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RwIm3DVertex TraceVertices[6];
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RwImVertexIndex TraceIndexList[12];
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bool CSpecialFX::bSnapShotActive;
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int32 CSpecialFX::SnapShotFrames;
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void
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CSpecialFX::Init(void)
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{
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CBulletTraces::Init();
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RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
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StreakIndexList[0] = 0;
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StreakIndexList[1] = 1;
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StreakIndexList[2] = 2;
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StreakIndexList[3] = 1;
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StreakIndexList[4] = 3;
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StreakIndexList[5] = 2;
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StreakIndexList[6] = 0;
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StreakIndexList[7] = 2;
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StreakIndexList[8] = 1;
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StreakIndexList[9] = 1;
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StreakIndexList[10] = 2;
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StreakIndexList[11] = 3;
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RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
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RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
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RwIm3DVertexSetU(&TraceVertices[0], 0.0);
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RwIm3DVertexSetV(&TraceVertices[0], 0.0);
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RwIm3DVertexSetU(&TraceVertices[1], 1.0);
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RwIm3DVertexSetV(&TraceVertices[1], 0.0);
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RwIm3DVertexSetU(&TraceVertices[2], 0.0);
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RwIm3DVertexSetV(&TraceVertices[2], 0.5);
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RwIm3DVertexSetU(&TraceVertices[3], 1.0);
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RwIm3DVertexSetV(&TraceVertices[3], 0.5);
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RwIm3DVertexSetU(&TraceVertices[4], 0.0);
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RwIm3DVertexSetV(&TraceVertices[4], 1.0);
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RwIm3DVertexSetU(&TraceVertices[5], 1.0);
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RwIm3DVertexSetV(&TraceVertices[5], 1.0);
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TraceIndexList[0] = 0;
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TraceIndexList[1] = 2;
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TraceIndexList[2] = 1;
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TraceIndexList[3] = 1;
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TraceIndexList[4] = 2;
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TraceIndexList[5] = 3;
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TraceIndexList[6] = 2;
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TraceIndexList[7] = 4;
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TraceIndexList[8] = 3;
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TraceIndexList[9] = 3;
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TraceIndexList[10] = 4;
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TraceIndexList[11] = 5;
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CMotionBlurStreaks::Init();
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CBrightLights::Init();
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CShinyTexts::Init();
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CMoneyMessages::Init();
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C3dMarkers::Init();
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}
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RwObject*
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LookForBatCB(RwObject *object, void *data)
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{
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static CMatrix MatLTM;
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if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){
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MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object)));
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CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f);
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CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f);
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CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2);
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}
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return nil;
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}
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void
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CSpecialFX::Update(void)
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{
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CMotionBlurStreaks::Update();
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CBulletTraces::Update();
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if(FindPlayerPed() &&
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FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
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FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
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#ifdef PED_SKIN
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if(IsClumpSkinned(FindPlayerPed()->GetClump())){
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LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
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}else
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#endif
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RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
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}
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}
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void
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CSpecialFX::Shutdown(void)
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{
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C3dMarkers::Shutdown();
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}
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void
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CSpecialFX::Render(void)
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{
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CMotionBlurStreaks::Render();
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CBulletTraces::Render();
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CBrightLights::Render();
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CShinyTexts::Render();
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CMoneyMessages::Render();
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C3dMarkers::Render();
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}
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CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
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void
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CRegisteredMotionBlurStreak::Update(void)
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{
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int i;
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bool wasUpdated;
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bool lastWasUpdated = false;
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for(i = 2; i > 0; i--){
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m_pos1[i] = m_pos1[i-1];
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m_pos2[i] = m_pos2[i-1];
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m_isValid[i] = m_isValid[i-1];
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wasUpdated = true;
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if(!lastWasUpdated && !m_isValid[i])
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wasUpdated = false;
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lastWasUpdated = wasUpdated;
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}
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m_isValid[0] = false;
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if(!wasUpdated)
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m_id = 0;
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}
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void
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CRegisteredMotionBlurStreak::Render(void)
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{
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int i;
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int a1, a2;
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for(i = 0; i < 2; i++)
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if(m_isValid[i] && m_isValid[i+1]){
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a1 = (255/3)*(3-i)/3;
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RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
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RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
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a2 = (255/3)*(3-(i+1))/3;
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RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
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RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
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RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
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RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
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RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
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LittleTest();
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if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
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RwIm3DEnd();
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}
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}
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}
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void
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CMotionBlurStreaks::Init(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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aStreaks[i].m_id = 0;
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}
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void
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CMotionBlurStreaks::Update(void)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id)
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aStreaks[i].Update();
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}
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void
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CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
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{
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++){
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if(aStreaks[i].m_id == id){
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// Found a streak from last frame, update
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aStreaks[i].m_red = r;
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aStreaks[i].m_green = g;
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aStreaks[i].m_blue = b;
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aStreaks[i].m_pos1[0] = p1;
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aStreaks[i].m_pos2[0] = p2;
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aStreaks[i].m_isValid[0] = true;
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return;
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}
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}
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// Find free slot
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for(i = 0; aStreaks[i].m_id; i++)
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if(i == NUMMBLURSTREAKS-1)
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return;
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// Create a new streak
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aStreaks[i].m_id = id;
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aStreaks[i].m_red = r;
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aStreaks[i].m_green = g;
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aStreaks[i].m_blue = b;
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aStreaks[i].m_pos1[0] = p1;
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aStreaks[i].m_pos2[0] = p2;
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aStreaks[i].m_isValid[0] = true;
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aStreaks[i].m_isValid[1] = false;
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aStreaks[i].m_isValid[2] = false;
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}
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void
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CMotionBlurStreaks::Render(void)
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{
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bool setRenderStates = false;
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int i;
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for(i = 0; i < NUMMBLURSTREAKS; i++)
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if(aStreaks[i].m_id){
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if(!setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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setRenderStates = true;
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}
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aStreaks[i].Render();
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}
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if(setRenderStates){
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
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}
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}
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CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
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void CBulletTraces::Init(void)
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{
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for (int i = 0; i < NUMBULLETTRACES; i++)
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aTraces[i].m_bInUse = false;
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}
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void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
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{
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int index;
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for (index = 0; index < NUMBULLETTRACES; index++) {
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if (!aTraces[index].m_bInUse)
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break;
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}
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if (index == NUMBULLETTRACES)
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return;
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aTraces[index].m_vecCurrentPos = *vecStart;
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aTraces[index].m_vecTargetPos = *vecTarget;
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aTraces[index].m_bInUse = true;
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aTraces[index].m_framesInUse = 0;
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aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
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}
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void CBulletTraces::Render(void)
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{
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (!aTraces[i].m_bInUse)
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continue;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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#ifdef FIX_BUGS
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// Raster has no transparent pixels so it relies on the raster format having alpha
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// to turn on blending. librw image conversion might get rid of it right now so let's
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// just force it on.
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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#endif
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
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CVector inf = aTraces[i].m_vecCurrentPos;
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CVector sup = aTraces[i].m_vecTargetPos;
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CVector center = (inf + sup) / 2;
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CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
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width.Normalise();
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width /= 20;
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uint8 intensity = aTraces[i].m_lifeTime;
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for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
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RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
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RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
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RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
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RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
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RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
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RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
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RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
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LittleTest();
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if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
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RwIm3DEnd();
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}
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}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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}
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void CBulletTraces::Update(void)
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{
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for (int i = 0; i < NUMBULLETTRACES; i++) {
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if (aTraces[i].m_bInUse)
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aTraces[i].Update();
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}
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}
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void CBulletTrace::Update(void)
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{
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if (m_framesInUse == 0) {
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m_framesInUse++;
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return;
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}
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if (m_framesInUse > 60) {
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m_bInUse = false;
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return;
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}
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CVector diff = m_vecCurrentPos - m_vecTargetPos;
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float remaining = diff.Magnitude();
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if (remaining > 0.8f)
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m_vecCurrentPos = m_vecTargetPos + (remaining - 0.8f) / remaining * diff;
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else
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m_bInUse = false;
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if (--m_lifeTime == 0)
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m_bInUse = false;
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m_framesInUse++;
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}
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RpAtomic *
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MarkerAtomicCB(RpAtomic *atomic, void *data)
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{
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*(RpAtomic**)data = atomic;
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return atomic;
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}
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// --MIAMI: C3dMarker and C3dMarkers done
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bool
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C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
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{
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m_nIdentifier = identifier;
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m_Matrix.SetUnity();
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RpAtomic *origAtomic;
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origAtomic = nil;
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RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
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RpAtomic *atomic = RpAtomicClone(origAtomic);
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RwFrame *frame = RwFrameCreate();
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RpAtomicSetFrame(atomic, frame);
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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RpGeometry *geometry = RpAtomicGetGeometry(atomic);
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RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
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m_pAtomic = atomic;
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m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
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m_pMaterial = RpGeometryGetMaterial(geometry, 0);
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m_fSize = fSize;
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m_fStdSize = m_fSize;
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m_Color.red = r;
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m_Color.green = g;
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m_Color.blue = b;
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m_Color.alpha = a;
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m_nPulsePeriod = pulsePeriod;
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m_fPulseFraction = pulseFraction;
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m_nRotateRate = rotateRate;
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m_nStartTime = CTimer::GetTimeInMilliseconds();
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m_nType = type;
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return m_pAtomic != nil;
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}
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void
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C3dMarker::DeleteMarkerObject()
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{
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RwFrame *frame;
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m_nIdentifier = 0;
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m_nStartTime = 0;
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m_bIsUsed = false;
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m_bFindZOnNextPlacement = false;
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m_nType = MARKERTYPE_INVALID;
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frame = RpAtomicGetFrame(m_pAtomic);
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RpAtomicDestroy(m_pAtomic);
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RwFrameDestroy(frame);
|
|
m_pAtomic = nil;
|
|
}
|
|
|
|
void
|
|
C3dMarker::Render()
|
|
{
|
|
if (m_pAtomic == nil) return;
|
|
|
|
RpMaterialSetColor(m_pMaterial, &m_Color);
|
|
|
|
m_Matrix.UpdateRW();
|
|
|
|
CMatrix matrix;
|
|
matrix.Attach(m_Matrix.m_attachment);
|
|
matrix.Scale(m_fSize);
|
|
matrix.UpdateRW();
|
|
|
|
RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
|
|
SetBrightMarkerColours(m_fBrightness);
|
|
if (m_nType != MARKERTYPE_ARROW)
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RpAtomicRender(m_pAtomic);
|
|
if (m_nType != MARKERTYPE_ARROW)
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
ReSetAmbientAndDirectionalColours();
|
|
}
|
|
|
|
C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS];
|
|
int32 C3dMarkers::NumActiveMarkers;
|
|
RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES];
|
|
|
|
void
|
|
C3dMarkers::Init()
|
|
{
|
|
for (int i = 0; i < NUM3DMARKERS; i++) {
|
|
m_aMarkerArray[i].m_pAtomic = nil;
|
|
m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
|
|
m_aMarkerArray[i].m_bIsUsed = false;
|
|
m_aMarkerArray[i].m_bFindZOnNextPlacement = false;
|
|
m_aMarkerArray[i].m_nIdentifier = 0;
|
|
m_aMarkerArray[i].m_Color.red = 255;
|
|
m_aMarkerArray[i].m_Color.green = 255;
|
|
m_aMarkerArray[i].m_Color.blue = 255;
|
|
m_aMarkerArray[i].m_Color.alpha = 255;
|
|
m_aMarkerArray[i].m_nPulsePeriod = 1024;
|
|
m_aMarkerArray[i].m_nRotateRate = 5;
|
|
m_aMarkerArray[i].m_nStartTime = 0;
|
|
m_aMarkerArray[i].m_fPulseFraction = 0.25f;
|
|
m_aMarkerArray[i].m_fStdSize = 1.0f;
|
|
m_aMarkerArray[i].m_fSize = 1.0f;
|
|
m_aMarkerArray[i].m_fBrightness = 1.0f;
|
|
m_aMarkerArray[i].m_fCameraRange = 0.0f;
|
|
}
|
|
NumActiveMarkers = 0;
|
|
int txdSlot = CTxdStore::FindTxdSlot("particle");
|
|
CTxdStore::PushCurrentTxd();
|
|
CTxdStore::SetCurrentTxd(txdSlot);
|
|
CFileMgr::ChangeDir("\\");
|
|
m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
|
|
m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
|
|
CTxdStore::PopCurrentTxd();
|
|
}
|
|
|
|
void
|
|
C3dMarkers::Shutdown()
|
|
{
|
|
for (int i = 0; i < NUM3DMARKERS; i++) {
|
|
if (m_aMarkerArray[i].m_pAtomic != nil)
|
|
m_aMarkerArray[i].DeleteMarkerObject();
|
|
}
|
|
|
|
for (int i = 0; i < NUMMARKERTYPES; i++) {
|
|
if (m_pRpClumpArray[i] != nil)
|
|
RpClumpDestroy(m_pRpClumpArray[i]);
|
|
}
|
|
}
|
|
|
|
void
|
|
C3dMarkers::Render()
|
|
{
|
|
NumActiveMarkers = 0;
|
|
ActivateDirectional();
|
|
for (int i = 0; i < NUM3DMARKERS; i++) {
|
|
if (m_aMarkerArray[i].m_bIsUsed) {
|
|
if (m_aMarkerArray[i].m_fCameraRange < 150.0f) {
|
|
m_aMarkerArray[i].Render();
|
|
if (m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW) {
|
|
CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i],
|
|
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192,
|
|
m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false);
|
|
}
|
|
}
|
|
NumActiveMarkers++;
|
|
m_aMarkerArray[i].m_bIsUsed = false;
|
|
} else if (m_aMarkerArray[i].m_pAtomic != nil) {
|
|
m_aMarkerArray[i].DeleteMarkerObject();
|
|
}
|
|
}
|
|
}
|
|
|
|
C3dMarker *
|
|
C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
|
{
|
|
C3dMarker *pMarker;
|
|
CVector2D playerPos = FindPlayerCentreOfWorld(0);
|
|
pMarker = nil;
|
|
float dist = ((CVector2D)pos - playerPos).Magnitude();
|
|
|
|
if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
|
|
|
|
for (int i = 0; i < NUM3DMARKERS; i++) {
|
|
if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
|
|
pMarker = &m_aMarkerArray[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pMarker == nil) {
|
|
for (int i = 0; i < NUM3DMARKERS; i++) {
|
|
if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
|
|
pMarker = &m_aMarkerArray[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pMarker == nil && type == MARKERTYPE_ARROW) {
|
|
for (int i = 0; i < NUM3DMARKERS; i++) {
|
|
if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
|
|
pMarker = &m_aMarkerArray[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pMarker != nil)
|
|
pMarker->m_nType = MARKERTYPE_INVALID;
|
|
}
|
|
|
|
if (pMarker == nil) return pMarker;
|
|
|
|
pMarker->m_fCameraRange = dist;
|
|
if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
|
|
if (type == MARKERTYPE_ARROW) {
|
|
if (dist < 25.0f) {
|
|
if (dist > 5.0f)
|
|
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
|
else
|
|
pMarker->m_fStdSize = size - 0.3f * size;
|
|
} else {
|
|
pMarker->m_fStdSize = size;
|
|
}
|
|
} else if (type == MARKERTYPE_CYLINDER) {
|
|
if (dist < size + 12.0f) {
|
|
if (dist > size + 1.0f)
|
|
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
|
else
|
|
pMarker->m_Color.alpha = (float)a * 0.3f;
|
|
} else {
|
|
pMarker->m_Color.alpha = a;
|
|
}
|
|
}
|
|
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
|
|
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
|
|
|
|
if (type == MARKERTYPE_ARROW) {
|
|
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
|
|
} else if (type == MARKERTYPE_0) {
|
|
if (someSin > 0.0f)
|
|
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
|
|
else
|
|
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
|
}
|
|
if (pMarker->m_nRotateRate) {
|
|
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
|
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
|
pMarker->m_Matrix.GetPosition() = pos;
|
|
}
|
|
if (type == MARKERTYPE_ARROW)
|
|
pMarker->m_Matrix.GetPosition() = pos;
|
|
|
|
if (pMarker->m_bFindZOnNextPlacement) {
|
|
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
|
|
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
|
if (z != 0.0f)
|
|
pMarker->m_Matrix.GetPosition().z = z - 0.05f * size;
|
|
pMarker->m_bFindZOnNextPlacement = false;
|
|
}
|
|
}
|
|
pMarker->m_bIsUsed = true;
|
|
return pMarker;
|
|
}
|
|
|
|
if (pMarker->m_nIdentifier != 0)
|
|
pMarker->DeleteMarkerObject();
|
|
|
|
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
|
|
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
|
|
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
|
|
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
|
if (z != 0.0f)
|
|
pos.z = z - 0.05f * size;
|
|
pMarker->m_bFindZOnNextPlacement = false;
|
|
} else {
|
|
pMarker->m_bFindZOnNextPlacement = true;
|
|
}
|
|
}
|
|
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
|
|
if (type == MARKERTYPE_2) {
|
|
pMarker->m_Matrix.RotateX(PI);
|
|
pMarker->m_Matrix.GetPosition() = pos;
|
|
}
|
|
pMarker->m_Matrix.UpdateRW();
|
|
if (type == MARKERTYPE_ARROW) {
|
|
if (dist < 25.0f) {
|
|
if (dist > 5.0f)
|
|
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
|
else
|
|
pMarker->m_fStdSize = size - 0.3f * size;
|
|
} else {
|
|
pMarker->m_fStdSize = size;
|
|
}
|
|
} else if (type == MARKERTYPE_CYLINDER) {
|
|
if (dist < size + 12.0f) {
|
|
if (dist > size + 1.0f)
|
|
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
|
else
|
|
pMarker->m_Color.alpha = (float)a * 0.3f;
|
|
} else {
|
|
pMarker->m_Color.alpha = a;
|
|
}
|
|
}
|
|
pMarker->m_bIsUsed = true;
|
|
return pMarker;
|
|
}
|
|
|
|
void
|
|
C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
|
{
|
|
PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
|
|
PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
|
|
PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
|
|
}
|
|
|
|
|
|
void
|
|
C3dMarkers::Update()
|
|
{
|
|
}
|
|
|
|
|
|
#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this
|
|
#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two
|
|
#define CARLIGHTS_MAX_DIST (30.0f)
|
|
#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights
|
|
|
|
int CBrightLights::NumBrightLights;
|
|
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
|
|
|
|
void
|
|
CBrightLights::Init(void)
|
|
{
|
|
NumBrightLights = 0;
|
|
}
|
|
|
|
void
|
|
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
|
uint8 type, uint8 red, uint8 green, uint8 blue)
|
|
{
|
|
if(NumBrightLights >= NUMBRIGHTLIGHTS)
|
|
return;
|
|
|
|
aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude();
|
|
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
|
|
return;
|
|
|
|
aBrightLights[NumBrightLights].m_pos = pos;
|
|
aBrightLights[NumBrightLights].m_up = up;
|
|
aBrightLights[NumBrightLights].m_side = side;
|
|
aBrightLights[NumBrightLights].m_front = front;
|
|
aBrightLights[NumBrightLights].m_type = type;
|
|
aBrightLights[NumBrightLights].m_red = red;
|
|
aBrightLights[NumBrightLights].m_green = green;
|
|
aBrightLights[NumBrightLights].m_blue = blue;
|
|
|
|
NumBrightLights++;
|
|
}
|
|
|
|
static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f };
|
|
static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f };
|
|
static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f };
|
|
static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f };
|
|
static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f };
|
|
static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
|
|
static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
|
|
static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f };
|
|
static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f };
|
|
static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f };
|
|
static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f };
|
|
static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
|
|
static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
|
|
static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f };
|
|
static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f };
|
|
static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f };
|
|
static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 };
|
|
static RwImVertexIndex CubeIndices[12*3] = {
|
|
0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5,
|
|
2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5,
|
|
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
|
|
};
|
|
|
|
void
|
|
CBrightLights::Render(void)
|
|
{
|
|
int i, j;
|
|
CVector pos;
|
|
|
|
if(NumBrightLights == 0)
|
|
return;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
|
|
for(i = 0; i < NumBrightLights; i++){
|
|
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
|
|
RenderOutGeometryBuffer();
|
|
|
|
int r, g, b, a;
|
|
float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f;
|
|
switch(aBrightLights[i].m_type){
|
|
case BRIGHTLIGHT_TRAFFIC_GREEN:
|
|
r = flicker; g = 255; b = flicker;
|
|
break;
|
|
case BRIGHTLIGHT_TRAFFIC_YELLOW:
|
|
r = 255; g = 128; b = flicker;
|
|
break;
|
|
case BRIGHTLIGHT_TRAFFIC_RED:
|
|
r = 255; g = flicker; b = flicker;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_FRONT_LONG:
|
|
case BRIGHTLIGHT_FRONT_SMALL:
|
|
case BRIGHTLIGHT_FRONT_BIG:
|
|
case BRIGHTLIGHT_FRONT_TALL:
|
|
r = 255; g = 255; b = 255;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_REAR_LONG:
|
|
case BRIGHTLIGHT_REAR_SMALL:
|
|
case BRIGHTLIGHT_REAR_BIG:
|
|
case BRIGHTLIGHT_REAR_TALL:
|
|
r = 255; g = flicker; b = flicker;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_SIREN:
|
|
r = aBrightLights[i].m_red;
|
|
g = aBrightLights[i].m_green;
|
|
b = aBrightLights[i].m_blue;
|
|
break;
|
|
}
|
|
|
|
if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
|
|
a = 255;
|
|
else
|
|
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
|
|
// fade car lights down to 31 as they come near
|
|
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
|
|
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
|
|
a = 31;
|
|
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
|
|
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
|
|
}
|
|
|
|
switch(aBrightLights[i].m_type){
|
|
case BRIGHTLIGHT_TRAFFIC_GREEN:
|
|
case BRIGHTLIGHT_TRAFFIC_YELLOW:
|
|
case BRIGHTLIGHT_TRAFFIC_RED:
|
|
for(j = 0; j < 6; j++){
|
|
pos = TrafficLightsSide[j]*aBrightLights[i].m_side +
|
|
TrafficLightsUp[j]*aBrightLights[i].m_up +
|
|
aBrightLights[i].m_pos;
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
|
|
}
|
|
for(j = 0; j < 4*3; j++)
|
|
TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
|
|
TempBufferVerticesStored += 6;
|
|
TempBufferIndicesStored += 4*3;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_FRONT_LONG:
|
|
case BRIGHTLIGHT_REAR_LONG:
|
|
for(j = 0; j < 8; j++){
|
|
pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side +
|
|
LongCarHeadLightsUp[j]*aBrightLights[i].m_up +
|
|
LongCarHeadLightsFront[j]*aBrightLights[i].m_front +
|
|
aBrightLights[i].m_pos;
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
|
|
}
|
|
for(j = 0; j < 12*3; j++)
|
|
TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
|
|
TempBufferVerticesStored += 8;
|
|
TempBufferIndicesStored += 12*3;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_FRONT_SMALL:
|
|
case BRIGHTLIGHT_REAR_SMALL:
|
|
for(j = 0; j < 8; j++){
|
|
pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side +
|
|
SmallCarHeadLightsUp[j]*aBrightLights[i].m_up +
|
|
SmallCarHeadLightsFront[j]*aBrightLights[i].m_front +
|
|
aBrightLights[i].m_pos;
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
|
|
}
|
|
for(j = 0; j < 12*3; j++)
|
|
TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
|
|
TempBufferVerticesStored += 8;
|
|
TempBufferIndicesStored += 12*3;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_FRONT_TALL:
|
|
case BRIGHTLIGHT_REAR_TALL:
|
|
for(j = 0; j < 8; j++){
|
|
pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side +
|
|
TallCarHeadLightsUp[j]*aBrightLights[i].m_up +
|
|
TallCarHeadLightsFront[j]*aBrightLights[i].m_front +
|
|
aBrightLights[i].m_pos;
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
|
|
}
|
|
for(j = 0; j < 12*3; j++)
|
|
TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
|
|
TempBufferVerticesStored += 8;
|
|
TempBufferIndicesStored += 12*3;
|
|
break;
|
|
|
|
case BRIGHTLIGHT_SIREN:
|
|
for(j = 0; j < 6; j++){
|
|
pos = SirenLightsSide[j]*aBrightLights[i].m_side +
|
|
SirenLightsUp[j]*aBrightLights[i].m_up +
|
|
aBrightLights[i].m_pos;
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
|
|
}
|
|
for(j = 0; j < 4*3; j++)
|
|
TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
|
|
TempBufferVerticesStored += 6;
|
|
TempBufferIndicesStored += 4*3;
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
RenderOutGeometryBuffer();
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
NumBrightLights = 0;
|
|
}
|
|
|
|
void
|
|
CBrightLights::RenderOutGeometryBuffer(void)
|
|
{
|
|
if(TempBufferIndicesStored != 0){
|
|
LittleTest();
|
|
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
|
|
RwIm3DEnd();
|
|
}
|
|
TempBufferVerticesStored = 0;
|
|
TempBufferIndicesStored = 0;
|
|
}
|
|
}
|
|
|
|
int CShinyTexts::NumShinyTexts;
|
|
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
|
|
|
|
void
|
|
CShinyTexts::Init(void)
|
|
{
|
|
NumShinyTexts = 0;
|
|
}
|
|
|
|
void
|
|
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
|
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
|
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist)
|
|
{
|
|
if(NumShinyTexts >= NUMSHINYTEXTS)
|
|
return;
|
|
|
|
aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude();
|
|
if(aShinyTexts[NumShinyTexts].m_camDist > maxDist)
|
|
return;
|
|
aShinyTexts[NumShinyTexts].m_verts[0] = p0;
|
|
aShinyTexts[NumShinyTexts].m_verts[1] = p1;
|
|
aShinyTexts[NumShinyTexts].m_verts[2] = p2;
|
|
aShinyTexts[NumShinyTexts].m_verts[3] = p3;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3;
|
|
aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3;
|
|
aShinyTexts[NumShinyTexts].m_type = type;
|
|
aShinyTexts[NumShinyTexts].m_red = red;
|
|
aShinyTexts[NumShinyTexts].m_green = green;
|
|
aShinyTexts[NumShinyTexts].m_blue = blue;
|
|
// Fade out at half the max dist
|
|
float halfDist = maxDist*0.5f;
|
|
if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){
|
|
float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist;
|
|
aShinyTexts[NumShinyTexts].m_red *= f;
|
|
aShinyTexts[NumShinyTexts].m_green *= f;
|
|
aShinyTexts[NumShinyTexts].m_blue *= f;
|
|
}
|
|
|
|
NumShinyTexts++;
|
|
}
|
|
|
|
void
|
|
CShinyTexts::Render(void)
|
|
{
|
|
int i, ix, v;
|
|
RwTexture *lastTex = nil;
|
|
|
|
if(NumShinyTexts == 0)
|
|
return;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
TempBufferVerticesStored = 0;
|
|
TempBufferIndicesStored = 0;
|
|
|
|
for(i = 0; i < NumShinyTexts; i++){
|
|
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62)
|
|
RenderOutGeometryBuffer();
|
|
|
|
uint8 r = aShinyTexts[i].m_red;
|
|
uint8 g = aShinyTexts[i].m_green;
|
|
uint8 b = aShinyTexts[i].m_blue;
|
|
|
|
switch(aShinyTexts[i].m_type){
|
|
case SHINYTEXT_WALK:
|
|
if(lastTex != gpWalkDontTex){
|
|
RenderOutGeometryBuffer();
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex));
|
|
lastTex = gpWalkDontTex;
|
|
}
|
|
quad:
|
|
v = TempBufferVerticesStored;
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z);
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x);
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y);
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z);
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x);
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y);
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z);
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x);
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y);
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255);
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z);
|
|
RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x);
|
|
RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y);
|
|
ix = TempBufferIndicesStored;
|
|
TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored;
|
|
TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored;
|
|
TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored;
|
|
TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored;
|
|
TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored;
|
|
TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored;
|
|
TempBufferVerticesStored += 4;
|
|
TempBufferIndicesStored += 6;
|
|
break;
|
|
|
|
case SHINYTEXT_FLAT:
|
|
if(lastTex != nil){
|
|
RenderOutGeometryBuffer();
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
lastTex = nil;
|
|
}
|
|
goto quad;
|
|
}
|
|
}
|
|
|
|
RenderOutGeometryBuffer();
|
|
NumShinyTexts = 0;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
}
|
|
|
|
void
|
|
CShinyTexts::RenderOutGeometryBuffer(void)
|
|
{
|
|
if(TempBufferIndicesStored != 0){
|
|
LittleTest();
|
|
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
|
|
RwIm3DEnd();
|
|
}
|
|
TempBufferVerticesStored = 0;
|
|
TempBufferIndicesStored = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#define MONEY_MESSAGE_LIFETIME_MS 2000
|
|
|
|
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
|
|
|
|
void
|
|
CMoneyMessage::Render()
|
|
{
|
|
const float MAX_SCALE = 4.0f;
|
|
uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
|
|
if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
|
|
else {
|
|
float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
|
|
RwV3d vecOut;
|
|
float fDistX, fDistY;
|
|
if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
|
|
fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
|
fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
|
|
CFont::SetPropOn();
|
|
CFont::SetBackgroundOff();
|
|
|
|
float fScaleY = fDistY / 100.0f;
|
|
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
|
|
|
float fScaleX = fDistX / 100.0f;
|
|
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
|
|
|
CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
|
|
CFont::SetCentreOn();
|
|
CFont::SetCentreSize(SCREEN_WIDTH);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetFontStyle(FONT_STANDARD);
|
|
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CMoneyMessages::Init()
|
|
{
|
|
for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
|
|
aMoneyMessages[i].m_nTimeRegistered = 0;
|
|
}
|
|
|
|
void
|
|
CMoneyMessages::Render()
|
|
{
|
|
for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
|
|
if (aMoneyMessages[i].m_nTimeRegistered != 0)
|
|
aMoneyMessages[i].Render();
|
|
}
|
|
}
|
|
|
|
void
|
|
CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
|
|
{
|
|
uint32 nIndex = 0;
|
|
while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
|
|
if (++nIndex >= NUMMONEYMESSAGES) return;
|
|
}
|
|
|
|
// Add data of this money message to the array
|
|
AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
|
|
|
|
aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
|
|
aMoneyMessages[nIndex].m_vecPosition = vecPos;
|
|
aMoneyMessages[nIndex].m_Colour.red = bRed;
|
|
aMoneyMessages[nIndex].m_Colour.green = bGreen;
|
|
aMoneyMessages[nIndex].m_Colour.blue = bBlue;
|
|
aMoneyMessages[nIndex].m_fSize = fSize;
|
|
aMoneyMessages[nIndex].m_fOpacity = fOpacity;
|
|
}
|
|
|
|
CRGBA FoamColour(255, 255, 255, 255);
|
|
unsigned int CSpecialParticleStuff::BoatFromStart;
|
|
|
|
void
|
|
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
|
|
{
|
|
float outerFw = innerFw + 5.0f;
|
|
float outerRg = innerRg + 5.0f;
|
|
float outerUp = innerUp + 5.0f;
|
|
for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
|
|
CVector pos;
|
|
int rnd = CGeneral::GetRandomNumber();
|
|
pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
|
|
pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
|
|
pos.z = 0.0f;
|
|
if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
|
|
continue;
|
|
// was there any point in adding it here?
|
|
pos += pMatrix->GetPosition();
|
|
pos.z = 2.0f;
|
|
float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
|
|
if (fw >= outerFw)
|
|
continue;
|
|
float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
|
|
if (rg >= outerRg)
|
|
continue;
|
|
float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
|
|
if (up >= outerUp)
|
|
continue;
|
|
if (fw > innerFw || rg > innerRg || up > innerUp) {
|
|
CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
|
|
particles--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CSpecialParticleStuff::StartBoatFoamAnimation()
|
|
{
|
|
BoatFromStart = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
|
|
void
|
|
CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
|
|
{
|
|
static int32 FrameInAnimation = 0;
|
|
static float X, Y, Z, dX, dY, dZ;
|
|
CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
|
|
uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
|
|
uint32 cur = CTimer::GetTimeInMilliseconds();
|
|
if (FrameInAnimation != 0) {
|
|
X += dX;
|
|
Y += dY;
|
|
Z += dZ;
|
|
CVector pos = *pMatrix * CVector(X, Y, Z);
|
|
CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
|
|
nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
|
|
if (++FrameInAnimation > 15)
|
|
FrameInAnimation = 0;
|
|
}
|
|
if ((cur & 0x3FF) < (prev & 0x3FF)) {
|
|
FrameInAnimation = 1;
|
|
int rnd = CGeneral::GetRandomNumber();
|
|
X = (int8)(rnd - 128) * 0.2f;
|
|
Y = (int8)((rnd >> 8) - 128) * 0.2f;
|
|
Z = 10.0f;
|
|
rnd = CGeneral::GetRandomNumber();
|
|
dX = (int8)(rnd - 128) * 0.02f;
|
|
dY = (int8)((rnd >> 8) - 128) * 0.02f;
|
|
dZ = 2.0f;
|
|
}
|
|
}
|