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346 lines
6 KiB
C++
346 lines
6 KiB
C++
#include "common.h"
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#ifndef MASTER
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#include "main.h"
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#include "Camera.h"
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#include "Font.h"
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#include "Ped.h"
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#include "Sprite.h"
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#include "Text.h"
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static char ObjectiveText[][28] = {
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"No Obj",
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"Wait on Foot",
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"Wait on Foot for cop",
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"Flee on Foot Till Safe",
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"Guard Spot",
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"Guard Area",
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"Wait in Car",
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"Wait in Car then Getout",
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"Kill Char on Foot",
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"Kill Char Any Means",
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"Flee Char on Foot Till Safe",
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"Flee Char on Foot Always",
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"GoTo Char on Foot",
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"GoTo Char on Foot walking",
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"Hassle char",
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"Follow Char in Formation",
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"Leave Car",
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"Enter Car as Passenger",
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"Enter Car as Driver",
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"Follow Car in Car",
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"Fire at Obj from Vehicle",
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"Destroy Obj",
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"Destroy Car",
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"GoTo Area Any Means",
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"GoTo Area on Foot",
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"Run to Area",
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"GoTo Area in Car",
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"Follow Car on Foot Woffset",
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"Guard Attack",
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"Set Leader",
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"Follow Route",
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"Solicit vehicle",
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"Take Taxi",
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"Catch Train",
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"Buy IceCream",
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"Steal Any Car",
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"Steal any mission car",
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"Mug Char",
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"Lv car die",
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"Goto seat",
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"Goto atm",
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"Flee car",
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"Sunbathe",
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"Goto bus stop",
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"Goto pizza",
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"Goto shelter",
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"Aim gun at",
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"Wander",
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"Wait on foot at shltr",
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"Sprint to area",
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"Kill char on boat",
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"Solicit ped",
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"Wait at bus stop",
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"Goto ice cream van foot",
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"Wait foot icecream van"
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};
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static char StateText[][18] = {
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"None",
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"Idle",
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"Look Entity",
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"Look Heading",
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"Wander Range",
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"Wander Path",
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"Seek Pos",
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"Seek Entity",
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"Flee Pos",
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"Flee Entity",
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"Pursue",
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"Follow Path",
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"Sniper Mode",
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"Rocket Mode",
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"Dummy",
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"Pause",
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"Attack",
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"Fight",
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"Face Phone",
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"Make Call",
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"Chat",
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"Mug",
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"AimGun",
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"AI Control",
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"Seek Car",
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"Seek InBoat",
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"Follow Route",
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"C.P.R.",
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"Solicit",
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"Buy IceCream",
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"Investigate",
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"Step away",
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"On Fire",
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"Bathe",
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"Flash",
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"Jog",
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"Answer mobile",
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"Hang out",
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"STATES_NO_AI",
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"Abseil",
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"Sit",
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"Jump",
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"Fall",
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"GetUp",
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"Stagger",
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"Dive away",
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"STATES_NO_ST",
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"Enter Train",
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"Exit Train",
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"Arrest Plyr",
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"Driving",
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"Passenger",
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"Taxi Passngr",
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"Open Door",
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"Die",
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"Dead",
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"CarJack",
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"Drag fm Car",
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"Enter Car",
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"Steal Car",
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"Exit Car",
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"Hands Up",
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"Arrested",
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"Deply stgr"
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};
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static char PersonalityTypeText[][18] = {
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"Player",
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"Cop",
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"Medic",
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"Fireman",
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"Gang 1",
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"Gang 2",
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"Gang 3",
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"Gang 4",
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"Gang 5",
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"Gang 6",
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"Gang 7",
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"Street Guy",
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"Suit Guy",
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"Sensible Guy",
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"Geek Guy",
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"Old Guy",
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"Tough Guy",
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"Street Girl",
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"Suit Girl",
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"Sensible Girl",
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"Geek Girl",
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"Old Girl",
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"Tough Girl",
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"Tramp",
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"Tourist",
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"Prostitute",
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"Criminal",
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"Busker",
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"Taxi Driver",
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"Psycho",
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"Steward",
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"Sports Fan",
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};
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static char WaitStateText[][16] = {
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"No Wait",
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"Traffic Lights",
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"Pause CrossRoad",
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"Look CrossRoad",
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"Look Ped",
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"Look Shop",
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"Look Accident",
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"FaceOff Gang",
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"Double Back",
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"Hit Wall",
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"Turn 180deg",
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"Surprised",
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"Ped Stuck",
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"Look About",
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"Play Duck",
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"Play Cower",
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"Play Taxi",
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"Play HandsUp",
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"Play HandsCower",
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"Play Chat",
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"Finish Flee",
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"Sit down",
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"Sit down rvrs",
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"Sit up",
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"Sit idle",
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"Use atm",
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"Sunbth pre",
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"Sunbth down",
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"Sunbth idle",
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"Riot",
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"Fast fall",
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"Bomber",
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"Stripper",
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"Ground attack",
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"Lance sitting",
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"Handsup simple"
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};
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void
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CPed::DebugDrawPedDestination(CPed *, int, int)
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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void
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CPed::DebugDrawPedDesiredHeading(CPed *, int, int)
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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void
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CPed::DebugDrawCollisionRadius(float, float, float, float, int)
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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void
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CPed::DebugDrawVisionRange(CVector a1, float)
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{
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for (int i = a1.x - 90; i < a1.x + 89; i += 30) {
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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}
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void
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CPed::DebugDrawVisionSimple(CVector, float)
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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void
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CPed::DebugDrawLook()
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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void
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CPed::DebugDrawPedPsyche()
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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void
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CPed::DebugDrawDebugLines()
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{
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#ifndef FINAL
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// TODO: something was here
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#endif // !FINAL
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}
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int nDisplayDebugInfo = 0;
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void
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CPed::SwitchDebugDisplay(void)
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{
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if (++nDisplayDebugInfo > 2)
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nDisplayDebugInfo = 0;
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}
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int
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CPed::GetDebugDisplay(void)
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{
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return nDisplayDebugInfo;
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}
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void
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CPed::DebugDrawLookAtPoints()
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{
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// TODO: mobile code
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}
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void
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CPed::DebugRenderOnePedText(void)
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{
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if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
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float width, height;
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RwV3d screenCoords;
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CVector bitAbove = GetPosition();
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bitAbove.z += 2.0f;
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if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
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float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f);
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DefinedState();
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CFont::SetPropOn();
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CFont::SetBackgroundOn();
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// Originally both of them were being divided by 60.0f.
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float xScale = Min(width / 240.0f, 0.7f);
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float yScale = Min(height / 80.0f, 0.7f);
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CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 0, 255));
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetFontStyle(1);
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AsciiToUnicode(StateText[m_nPedState], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
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AsciiToUnicode(ObjectiveText[m_objective], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
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AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
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AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
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if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
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sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
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AsciiToUnicode(gString, gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
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}
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DefinedState();
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}
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}
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}
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void
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CPed::DebugRenderClosePedText()
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{
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// TODO: mobile code
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}
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#endif |