re3/src/render/Glass.cpp

21 lines
505 B
C++

#include "common.h"
#include "patcher.h"
#include "Glass.h"
WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
WRAPPER void
CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
{
EAXJMP(0x503F10);
}
WRAPPER void
CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
{
EAXJMP(0x504630);
}
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }