mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-18 07:27:44 +00:00
660 lines
20 KiB
C++
660 lines
20 KiB
C++
#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "main.h"
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#include "DMAudio.h"
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#include "AudioScriptObject.h"
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#include "Camera.h"
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#include "CarGen.h"
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#include "Cranes.h"
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#include "Clock.h"
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#include "Date.h"
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#include "FileMgr.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Gangs.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PathFind.h"
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#include "PCSave.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "PlayerPed.h"
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#include "ProjectileInfo.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Restart.h"
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#include "Script.h"
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#include "SetPieces.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "TimeStep.h"
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#include "Weather.h"
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#include "World.h"
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#include "Zones.h"
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#include "Timecycle.h"
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#include "Fluff.h"
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#define BLOCK_COUNT 22
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#define SIZE_OF_SIMPLEVARS 0xE4
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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#ifdef MISSION_REPLAY
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int8 IsQuickSave;
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const int PAUSE_SAVE_SLOT = SLOT_COUNT;
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#endif
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char DefaultPCSaveFileName[260];
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char ValidSaveName[260];
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char LoadFileName[256];
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wchar SlotFileName[SLOT_COUNT][260];
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wchar SlotSaveDate[SLOT_COUNT][70];
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int CheckSum;
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eLevelName m_LevelToLoad;
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char SaveFileNameJustSaved[260];
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int Slots[SLOT_COUNT];
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bool b_FoundRecentSavedGameWantToLoad;
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bool JustLoadedDontFadeInYet;
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bool StillToFadeOut;
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uint32 TimeStartedCountingForFade;
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uint32 TimeToStayFadedBeforeFadeOut = 1750;
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int32 RadioStationPosition[NUM_RADIOS];
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void
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InitRadioStationPositionList()
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{
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for (int i = 0; i < NUM_RADIOS; i++)
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RadioStationPosition[i] = -1;
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}
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int32
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GetSavedRadioStationPosition(int32 station)
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{
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return RadioStationPosition[station];
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}
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void
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PopulateRadioStationPositionList()
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{
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for (int i = 0; i < NUM_RADIOS; i++)
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RadioStationPosition[i] = DMAudio.GetRadioPosition(i);
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}
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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#define LoadSaveDataBlock()\
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do {\
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if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
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return false;\
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size = align4bytes(size);\
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if (!ReadDataFromFile(file, work_buff, size))\
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return false;\
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buf = work_buff;\
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} while (0)
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#define ReadDataFromBlock(msg,load_func)\
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do {\
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debug(msg);\
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ReadDataFromBufferPointer(buf, size);\
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load_func(buf, size);\
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size = align4bytes(size);\
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buf += size;\
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} while (0)
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#define WriteSaveDataBlock(save_func, msg)\
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do {\
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size = 0;\
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buf = work_buff;\
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reserved = 0;\
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MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
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save_func(buf, &size);\
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debug(msg"== %i \n", size);\
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CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
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return false;\
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totalSize += buf - work_buff;\
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} while (0)
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bool
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GenericSave(int file)
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{
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uint8 *buf, *presize, *postsize;
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uint32 size;
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uint32 reserved;
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uint32 totalSize;
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wchar *lastMissionPassed;
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wchar suffix[6];
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wchar saveName[24];
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SYSTEMTIME saveTime;
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CPad *currPad;
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CheckSum = 0;
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buf = work_buff;
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reserved = 0;
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// Save simple vars
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lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
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AsciiToUnicode("...'", suffix);
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suffix[3] = L'\0';
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#ifdef FIX_BUGS
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// fix buffer overflow
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int len = UnicodeStrlen(lastMissionPassed);
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if (len > ARRAY_SIZE(saveName)-1)
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len = ARRAY_SIZE(saveName)-1;
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memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
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#else
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TextCopy(saveName, lastMissionPassed);
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int len = UnicodeStrlen(saveName);
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#endif
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saveName[len] = '\0';
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if (len > ARRAY_SIZE(saveName)-2)
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TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
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saveName[ARRAY_SIZE(saveName)-1] = '\0';
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WriteDataToBufferPointer(buf, saveName);
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GetLocalTime(&saveTime);
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WriteDataToBufferPointer(buf, saveTime);
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#ifdef MISSION_REPLAY
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int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
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WriteDataToBufferPointer(buf, data);
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#else
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WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
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#endif
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WriteDataToBufferPointer(buf, CGame::currLevel);
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WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
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WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
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WriteDataToBufferPointer(buf, TheCamera.GetPosition().z);
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WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
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WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
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WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
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WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
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currPad = CPad::GetPad(0);
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WriteDataToBufferPointer(buf, currPad->Mode);
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WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
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WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
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WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
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WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
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WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
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WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
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WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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// TODO: maybe remove this? not really gonna break anything vital
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float f = TheCamera.CarZoomIndicator;
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WriteDataToBufferPointer(buf, f);
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f = TheCamera.PedZoomIndicator;
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WriteDataToBufferPointer(buf, f);
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#else
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WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
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WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
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#endif
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WriteDataToBufferPointer(buf, CGame::currArea);
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WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
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WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
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WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
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WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
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WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
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PopulateRadioStationPositionList();
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WriteDataToBufferPointer(buf, RadioStationPosition);
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
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// Save scripts, block is nested within the same block as simple vars for some reason
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presize = buf;
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buf += 4;
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postsize = buf;
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CTheScripts::SaveAllScripts(buf, &size);
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debug("ScriptSize== %i \n", size);
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CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
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return false;
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totalSize = buf - work_buff;
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// Save the rest
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WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
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WriteSaveDataBlock(CGarages::Save, "GaragesSize");
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WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
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WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
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WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
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WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
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WriteSaveDataBlock(CCranes::Save, "CranesSize");
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WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
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WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
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WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
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WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
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WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
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WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
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WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
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WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
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WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
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WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
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WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
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WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
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WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
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WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
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WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
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// Write padding
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for (int i = 0; i < 4; i++) {
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size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
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if (size > sizeof(work_buff))
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size = sizeof(work_buff);
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if (size > 4) {
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
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return false;
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totalSize += size;
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}
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}
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// Write checksum and close
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CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
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if (CFileMgr::GetErrorReadWrite(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
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return false;
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}
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CPad::FixPadsAfterSave();
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return true;
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}
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bool
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GenericLoad()
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{
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uint8 *buf;
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int32 file;
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uint32 size;
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#ifdef MISSION_REPLAY
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int8 qs;
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#endif
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int32 saveSize;
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CPad *currPad;
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// Load SimpleVars and Scripts
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CheckSum = 0;
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CDate dummy; // unused
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CPad::ResetCheats();
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if (!ReadInSizeofSaveFileBuffer(file, size))
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return false;
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size = align4bytes(size);
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ReadDataFromFile(file, work_buff, size);
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buf = (work_buff + 0x40);
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ReadDataFromBufferPointer(buf, saveSize);
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#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
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qs = saveSize >> 24;
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#endif
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ReadDataFromBufferPointer(buf, CGame::currLevel);
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ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
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ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
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ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z);
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ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
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ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
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currPad = CPad::GetPad(0);
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ReadDataFromBufferPointer(buf, currPad->Mode);
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ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
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ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
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ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
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#ifdef SECUROM
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if (CTimer::m_FrameCounter > 72000){
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buf += align4bytes(4);
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}
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#endif
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ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
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ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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// TODO: maybe remove this? not really gonna break anything vital
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float f;
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ReadDataFromBufferPointer(buf, f);
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TheCamera.CarZoomIndicator = f;
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ReadDataFromBufferPointer(buf, f);
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TheCamera.PedZoomIndicator = f;
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#else
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ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
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ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
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#endif
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ReadDataFromBufferPointer(buf, CGame::currArea);
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ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
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#ifdef LOAD_INI_SETTINGS
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buf += align4bytes(sizeof(CPad::bInvertLook4Pad));
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#else
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ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
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#endif
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ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
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ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
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ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
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ReadDataFromBufferPointer(buf, RadioStationPosition);
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
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#ifdef MISSION_REPLAY
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WaitForSave = 0;
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if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
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WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
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#endif
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ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
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// Load the rest
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Garages \n", CGarages::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading GameLogic \n", CGameLogic::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
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LoadSaveDataBlock();
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CProjectileInfo::RemoveAllProjectiles();
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CObject::DeleteAllTempObjects();
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ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
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CParticle::ReloadConfig();
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading ScriptPaths \n", CScriptPaths::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Set Pieces \n", CSetPieces::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
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DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
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if (!CloseFile(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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DoGameSpecificStuffAfterSucessLoad();
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debug("Game successfully loaded \n");
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return true;
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}
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bool
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ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
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{
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file = CFileMgr::OpenFile(LoadFileName, "rb");
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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CFileMgr::Read(file, (const char*)&size, sizeof(size));
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if (CFileMgr::GetErrorReadWrite(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
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{
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
|
|
if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
|
|
if (!CloseFile(file))
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CloseFile(int32 file)
|
|
{
|
|
return CFileMgr::CloseFile(file) == 0;
|
|
}
|
|
|
|
void
|
|
DoGameSpecificStuffAfterSucessLoad()
|
|
{
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
|
|
CStreaming::LoadScene(TheCamera.GetPosition());
|
|
CGame::TidyUpMemory(true, false);
|
|
StillToFadeOut = true;
|
|
JustLoadedDontFadeInYet = true;
|
|
TheCamera.Fade(0.0f, 0);
|
|
CTheScripts::Process();
|
|
}
|
|
|
|
bool
|
|
CheckSlotDataValid(int32 slot)
|
|
{
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
|
|
if (CheckDataNotCorrupt(slot, LoadFileName)) {
|
|
CStreaming::DeleteAllRwObjects();
|
|
return true;
|
|
}
|
|
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
|
|
return false;
|
|
}
|
|
|
|
void
|
|
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
|
|
{
|
|
presize = buf;
|
|
buf += sizeof(uint32);
|
|
postsize = buf;
|
|
}
|
|
|
|
void
|
|
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
|
|
{
|
|
memcpy(buf, &size, sizeof(size));
|
|
size = align4bytes(size);
|
|
postbuf2 += size;
|
|
postbuf = postbuf2;
|
|
}
|
|
|
|
void
|
|
DoGameSpecificStuffBeforeSave()
|
|
{
|
|
CGameLogic::PassTime(360);
|
|
CPlayerPed *ped = FindPlayerPed();
|
|
ped->m_fCurrentStamina = ped->m_fMaxStamina;
|
|
CGame::TidyUpMemory(true, false);
|
|
}
|
|
|
|
|
|
void
|
|
MakeValidSaveName(int32 slot)
|
|
{
|
|
ValidSaveName[0] = '\0';
|
|
sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
|
|
strncat(ValidSaveName, ".b", 5);
|
|
}
|
|
|
|
wchar *
|
|
GetSavedGameDateAndTime(int32 slot)
|
|
{
|
|
return SlotSaveDate[slot];
|
|
}
|
|
|
|
wchar *
|
|
GetNameOfSavedGame(int32 slot)
|
|
{
|
|
return SlotFileName[slot];
|
|
}
|
|
|
|
bool
|
|
CheckDataNotCorrupt(int32 slot, char *name)
|
|
{
|
|
char filename[100];
|
|
|
|
int32 blocknum = 0;
|
|
eLevelName level = LEVEL_GENERIC;
|
|
CheckSum = 0;
|
|
uint32 bytes_processed = 0;
|
|
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
|
|
int file = CFileMgr::OpenFile(filename, "rb");
|
|
if (file == 0)
|
|
return false;
|
|
strcpy(name, filename);
|
|
while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) {
|
|
int32 blocksize;
|
|
if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
|
|
CloseFile(file);
|
|
return false;
|
|
}
|
|
if (blocksize > align4bytes(sizeof(work_buff)))
|
|
blocksize = sizeof(work_buff) - sizeof(uint32);
|
|
if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
|
|
CloseFile(file);
|
|
return false;
|
|
}
|
|
|
|
CheckSum += ((uint8*)&blocksize)[0];
|
|
CheckSum += ((uint8*)&blocksize)[1];
|
|
CheckSum += ((uint8*)&blocksize)[2];
|
|
CheckSum += ((uint8*)&blocksize)[3];
|
|
uint8 *_work_buf = work_buff;
|
|
for (int i = 0; i < align4bytes(blocksize); i++) {
|
|
CheckSum += *_work_buf++;
|
|
bytes_processed++;
|
|
}
|
|
|
|
if (blocknum == 0)
|
|
memcpy(&level, work_buff+4, sizeof(level));
|
|
blocknum++;
|
|
}
|
|
int32 _checkSum;
|
|
if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
|
|
if (CloseFile(file)) {
|
|
if (CheckSum == _checkSum) {
|
|
m_LevelToLoad = level;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
CloseFile(file);
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
RestoreForStartLoad()
|
|
{
|
|
uint8 buf[999];
|
|
|
|
int file = CFileMgr::OpenFile(LoadFileName, "rb");
|
|
if (file == 0) {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
|
|
return false;
|
|
}
|
|
ReadDataFromFile(file, buf, sizeof(buf));
|
|
if (CFileMgr::GetErrorReadWrite(file)) {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
|
|
if (!CloseFile(file))
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
return false;
|
|
} else {
|
|
uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
|
|
ReadDataFromBufferPointer(_buf, CGame::currLevel);
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
|
|
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
|
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
|
|
|
if (CloseFile(file)) {
|
|
return true;
|
|
} else {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
align4bytes(int32 size)
|
|
{
|
|
return (size + 3) & 0xFFFFFFFC;
|
|
}
|
|
|
|
#ifdef MISSION_REPLAY
|
|
|
|
void DisplaySaveResult(int unk, char* name)
|
|
{}
|
|
|
|
bool SaveGameForPause(int type)
|
|
{
|
|
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
|
|
return false;
|
|
WaitForSave = 0;
|
|
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
|
|
DisplaySaveResult(3, CStats::LastMissionPassedName);
|
|
return false;
|
|
}
|
|
IsQuickSave = type;
|
|
MissionStartTime = 0;
|
|
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
|
|
PcSaveHelper.PopulateSlotInfo();
|
|
IsQuickSave = 0;
|
|
DisplaySaveResult(res, CStats::LastMissionPassedName);
|
|
return true;
|
|
}
|
|
#endif
|