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re3/src/extras/shaders/screenDroplet_fs_gl.inc
2020-11-24 15:18:39 +01:00

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C++

const char *screenDroplet_frag_src =
"uniform sampler2D tex0;\n"
"uniform sampler2D tex1;\n"
"FSIN vec4 v_color;\n"
"FSIN vec2 v_tex0;\n"
"FSIN vec2 v_tex1;\n"
"FSIN float v_fog;\n"
"void\n"
"main(void)\n"
"{\n"
" vec4 color;\n"
" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
" FRAGCOLOR(color);\n"
"}\n"
;