mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-18 08:27:46 +00:00
2427 lines
61 KiB
C++
2427 lines
61 KiB
C++
#include "common.h"
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#include <time.h>
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#include "rpmatfx.h"
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#include "rphanim.h"
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#include "rpskin.h"
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#include "rtbmp.h"
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#include "rtpng.h"
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#ifdef ANISOTROPIC_FILTERING
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#include "rpanisot.h"
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#endif
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#include "main.h"
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#include "CdStream.h"
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#include "General.h"
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#include "RwHelper.h"
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#include "Clouds.h"
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#include "Draw.h"
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#include "Sprite2d.h"
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#include "Renderer.h"
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#include "Coronas.h"
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#include "WaterLevel.h"
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#include "Weather.h"
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#include "Glass.h"
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#include "WaterCannon.h"
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#include "SpecialFX.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "Antennas.h"
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#include "Rubbish.h"
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#include "Particle.h"
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#include "Pickups.h"
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#include "WeaponEffects.h"
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#include "PointLights.h"
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#include "Fluff.h"
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#include "Replay.h"
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#include "Camera.h"
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#include "World.h"
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#include "Ped.h"
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#include "Font.h"
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#include "Pad.h"
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#include "Hud.h"
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#include "User.h"
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#include "Messages.h"
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#include "Darkel.h"
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#include "Garages.h"
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#include "MusicManager.h"
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#include "VisibilityPlugins.h"
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#include "NodeName.h"
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#include "DMAudio.h"
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#include "CutsceneMgr.h"
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#include "Lights.h"
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#include "Credits.h"
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#include "ZoneCull.h"
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#include "Timecycle.h"
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#include "TxdStore.h"
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#include "FileMgr.h"
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#include "Text.h"
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#include "RpAnimBlend.h"
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#include "Frontend.h"
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#include "AnimViewer.h"
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#include "Script.h"
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#include "PathFind.h"
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#include "Debug.h"
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#include "Console.h"
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#include "timebars.h"
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#include "GenericGameStorage.h"
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#include "MemoryCard.h"
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#include "MemoryHeap.h"
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#include "SceneEdit.h"
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#include "debugmenu.h"
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#include "Clock.h"
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#include "Occlusion.h"
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#include "Ropes.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "VarConsole.h"
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#ifdef USE_OUR_VERSIONING
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#include "GitSHA1.h"
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#endif
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GlobalScene Scene;
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uint8 work_buff[55000];
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char gString[256];
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char gString2[512];
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wchar gUString[256];
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wchar gUString2[256];
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float FramesPerSecond = 30.0f;
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bool gbPrintShite = false;
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bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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volatile int32 frameCount;
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RwRGBA gColourTop;
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bool gameAlreadyInitialised;
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float NumberOfChunksLoaded;
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#define TOTALNUMCHUNKS 95.0f
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bool g_SlowMode = false;
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char version_name[64];
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void GameInit(void);
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void SystemInit(void);
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void TheGame(void);
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#ifdef DEBUGMENU
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void DebugMenuPopulate(void);
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#endif
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#ifndef FINAL
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bool gbPrintMemoryUsage;
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#endif
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#ifdef GTA_PS2
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#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
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#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
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#else
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#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad
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#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
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#endif
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#ifdef NEW_RENDERER
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bool gbNewRenderer;
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#endif
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#ifdef FIX_BUGS
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// need to clear stencil for mblur fx. no idea why it works in the original game
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// also for clearing out water rects in new renderer
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#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
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#else
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#define CLEARMODE (rwCAMERACLEARZ)
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#endif
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bool bDisplayNumOfAtomicsRendered = false;
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bool bDisplayPosn = false;
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#ifdef __MWERKS__
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void
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debug(char *fmt, ...)
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{
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#ifndef MASTER
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// TODO put something here
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#endif
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}
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void
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Error(char *fmt, ...)
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{
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#ifndef MASTER
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// TODO put something here
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#endif
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}
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#endif
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void
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ValidateVersion()
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{
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int32 file = CFileMgr::OpenFile("models\\coll\\peds.col", "rb");
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char buff[128];
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if ( file != -1 )
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{
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CFileMgr::Seek(file, 100, SEEK_SET);
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for ( int i = 0; i < 128; i++ )
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{
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CFileMgr::Read(file, &buff[i], sizeof(char));
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buff[i] -= 23;
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if ( buff[i] == '\0' )
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break;
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CFileMgr::Seek(file, 99, SEEK_CUR);
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}
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if ( !strncmp(buff, "grandtheftauto3", 15) )
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{
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strncpy(version_name, &buff[15], 64);
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CFileMgr::CloseFile(file);
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return;
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}
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}
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LoadingScreen("Invalid version", NULL, NULL);
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while(true)
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{
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;
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}
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}
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bool
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DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
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CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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CSprite2d::InitPerFrame();
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if(Alpha != 0)
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), BottomColor, BottomColor, TopColor, TopColor);
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return true;
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}
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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TheCamera.m_viewMatrix.Update();
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CClouds::RenderBackground(TopRed, TopGreen, TopBlue, BottomRed, BottomGreen, BottomBlue, Alpha);
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return true;
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}
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// This is certainly a very useful function
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void
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DoRWRenderHorizon(void)
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{
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CClouds::RenderHorizon();
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}
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void
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DoFade(void)
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{
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if(CTimer::GetIsPaused())
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return;
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#ifdef PS2_MENU
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if(TheMemoryCard.JustLoadedDontFadeInYet){
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TheMemoryCard.JustLoadedDontFadeInYet = false;
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TheMemoryCard.TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
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}
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#else
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if(JustLoadedDontFadeInYet){
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JustLoadedDontFadeInYet = false;
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TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
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}
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#endif
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#ifdef PS2_MENU
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if(TheMemoryCard.StillToFadeOut){
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if(CTimer::GetTimeInMilliseconds() - TheMemoryCard.TimeStartedCountingForFade > TheMemoryCard.TimeToStayFadedBeforeFadeOut){
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TheMemoryCard.StillToFadeOut = false;
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#else
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if(StillToFadeOut){
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if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
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StillToFadeOut = false;
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#endif
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TheCamera.Fade(3.0f, FADE_IN);
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TheCamera.ProcessFade();
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TheCamera.ProcessMusicFade();
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}else{
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(0.0f, FADE_OUT);
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TheCamera.ProcessFade();
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}
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}
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if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){
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CSprite2d *splash = LoadSplash(nil);
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CRGBA fadeColor;
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CRect rect;
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int fadeValue = CDraw::FadeValue;
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float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256);
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if(brightness <= 50)
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brightness = 50;
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if(FrontEndMenuManager.m_bMenuActive)
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brightness = 256;
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if(TheCamera.m_FadeTargetIsSplashScreen)
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fadeValue = 0;
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float fade = fadeValue + 256 - brightness;
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if(fade == 0){
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fadeColor.r = 0;
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fadeColor.g = 0;
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fadeColor.b = 0;
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fadeColor.a = 0;
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}else{
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fadeColor.r = fadeValue * CDraw::FadeRed / fade;
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fadeColor.g = fadeValue * CDraw::FadeGreen / fade;
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fadeColor.b = fadeValue * CDraw::FadeBlue / fade;
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int alpha = 255 - brightness*(256 - fadeValue)/256;
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if(alpha < 0)
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alpha = 0;
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fadeColor.a = alpha;
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}
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TheCamera.GetScreenRect(rect);
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CSprite2d::DrawRect(rect, fadeColor);
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if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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fadeColor.r = 255;
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fadeColor.g = 255;
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fadeColor.b = 255;
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fadeColor.a = CDraw::FadeValue;
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splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), fadeColor, fadeColor, fadeColor, fadeColor);
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}
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}
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}
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bool
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RwGrabScreen(RwCamera *camera, RwChar *filename)
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{
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char temp[255];
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RwImage *pImage = RsGrabScreen(camera);
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bool result = true;
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if (pImage == nil)
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return false;
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strcpy(temp, CFileMgr::GetRootDirName());
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strcat(temp, filename);
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#ifndef LIBRW
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if (RtBMPImageWrite(pImage, &temp[0]) == nil)
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#else
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if (RtPNGImageWrite(pImage, &temp[0]) == nil)
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#endif
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result = false;
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RwImageDestroy(pImage);
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return result;
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}
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#define TILE_WIDTH 576
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#define TILE_HEIGHT 432
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void
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DoRWStuffEndOfFrame(void)
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{
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CDebug::DisplayScreenStrings(); // custom
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CDebug::DebugDisplayTextBuffer();
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FlushObrsPrintfs();
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RwCameraEndUpdate(Scene.camera);
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RsCameraShowRaster(Scene.camera);
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#ifndef MASTER
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char s[48];
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#ifdef THIS_IS_STUPID
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if (CPad::GetPad(1)->GetLeftShockJustDown()) {
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// try using both controllers for this thing... crazy bastards
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if (CPad::GetPad(0)->GetRightStickY() > 0) {
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sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
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// TODO
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//RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s);
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} else {
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sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
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RwGrabScreen(Scene.camera, s);
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}
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}
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#else
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if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
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sprintf(s, "screen_%11lld.png", time(nil));
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RwGrabScreen(Scene.camera, s);
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}
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#endif
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#endif // !MASTER
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}
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static RwBool
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PluginAttach(void)
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{
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if( !RpWorldPluginAttach() )
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{
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printf("Couldn't attach world plugin\n");
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return FALSE;
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}
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if( !RpSkinPluginAttach() )
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{
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printf("Couldn't attach RpSkin plugin\n");
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return FALSE;
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}
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#ifndef LIBRW
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if (!RtAnimInitialize())
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{
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return FALSE;
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}
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#endif
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if( !RpHAnimPluginAttach() )
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{
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printf("Couldn't attach RpHAnim plugin\n");
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return FALSE;
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}
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if( !NodeNamePluginAttach() )
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{
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printf("Couldn't attach node name plugin\n");
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return FALSE;
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}
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if( !CVisibilityPlugins::PluginAttach() )
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{
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printf("Couldn't attach visibility plugins\n");
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return FALSE;
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}
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if( !RpAnimBlendPluginAttach() )
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{
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printf("Couldn't attach RpAnimBlend plugin\n");
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return FALSE;
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}
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if( !RpMatFXPluginAttach() )
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{
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printf("Couldn't attach RpMatFX plugin\n");
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return FALSE;
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}
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#ifdef ANISOTROPIC_FILTERING
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RpAnisotPluginAttach();
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeRegister();
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#endif
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return TRUE;
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}
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#ifdef GTA_PS2
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#define NUM_PREALLOC_ATOMICS 1800
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#define NUM_PREALLOC_CLUMPS 80
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#define NUM_PREALLOC_FRAMES 2600
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#define NUM_PREALLOC_GEOMETRIES 850
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#define NUM_PREALLOC_TEXDICTS 121
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#define NUM_PREALLOC_TEXTURES 1700
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#define NUM_PREALLOC_MATERIALS 2600
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bool preAlloc;
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void
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PreAllocateRwObjects(void)
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{
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int i;
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PUSH_MEMID(MEMID_PRE_ALLOC);
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void **tmp = new void*[0x8000];
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preAlloc = true;
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for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
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tmp[i] = RpAtomicCreate();
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for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
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RpAtomicDestroy((RpAtomic*)tmp[i]);
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for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
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tmp[i] = RpClumpCreate();
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for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
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RpClumpDestroy((RpClump*)tmp[i]);
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for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
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tmp[i] = RwFrameCreate();
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for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
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RwFrameDestroy((RwFrame*)tmp[i]);
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for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
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tmp[i] = RpGeometryCreate(0, 0, 0);
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for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
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RpGeometryDestroy((RpGeometry*)tmp[i]);
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for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
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tmp[i] = RwTexDictionaryCreate();
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for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
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RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]);
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for(i = 0; i < NUM_PREALLOC_TEXTURES; i++)
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tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0));
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for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
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RwTextureDestroy((RwTexture*)tmp[i]);
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for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
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tmp[i] = RpMaterialCreate();
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for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
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RpMaterialDestroy((RpMaterial*)tmp[i]);
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delete[] tmp;
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preAlloc = false;
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POP_MEMID();
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}
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#endif
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static RwBool
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Initialise3D(void *param)
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{
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PUSH_MEMID(MEMID_RENDER);
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#ifndef MASTER
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VarConsole.Add("Display number of atomics rendered", &bDisplayNumOfAtomicsRendered, true);
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VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
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#endif
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if (RsRwInitialize(param))
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{
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POP_MEMID();
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#ifdef DEBUGMENU
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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return CGame::InitialiseRenderWare();
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}
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POP_MEMID();
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return (FALSE);
|
|
}
|
|
|
|
static void
|
|
Terminate3D(void)
|
|
{
|
|
CGame::ShutdownRenderWare();
|
|
#ifdef DEBUGMENU
|
|
DebugMenuShutdown();
|
|
#endif // !DEBUGMENU
|
|
|
|
RsRwTerminate();
|
|
|
|
return;
|
|
}
|
|
|
|
CSprite2d splash;
|
|
int splashTxdId = -1;
|
|
|
|
CSprite2d*
|
|
LoadSplash(const char *name)
|
|
{
|
|
RwTexDictionary *txd;
|
|
char filename[140];
|
|
RwTexture *tex = nil;
|
|
|
|
if(name == nil)
|
|
return &splash;
|
|
if(splashTxdId == -1)
|
|
splashTxdId = CTxdStore::AddTxdSlot("splash");
|
|
|
|
txd = CTxdStore::GetSlot(splashTxdId)->texDict;
|
|
if(txd)
|
|
tex = RwTexDictionaryFindNamedTexture(txd, name);
|
|
// if texture is found, splash was already set up below
|
|
|
|
if(tex == nil){
|
|
CFileMgr::SetDir("TXD\\");
|
|
sprintf(filename, "%s.txd", name);
|
|
if(splash.m_pTexture)
|
|
splash.Delete();
|
|
if(txd)
|
|
CTxdStore::RemoveTxd(splashTxdId);
|
|
CTxdStore::LoadTxd(splashTxdId, filename);
|
|
CTxdStore::AddRef(splashTxdId);
|
|
CTxdStore::PushCurrentTxd();
|
|
CTxdStore::SetCurrentTxd(splashTxdId);
|
|
splash.SetTexture(name);
|
|
CTxdStore::PopCurrentTxd();
|
|
CFileMgr::SetDir("");
|
|
}
|
|
|
|
return &splash;
|
|
}
|
|
|
|
void
|
|
DestroySplashScreen(void)
|
|
{
|
|
splash.Delete();
|
|
if(splashTxdId != -1)
|
|
CTxdStore::RemoveTxdSlot(splashTxdId);
|
|
splashTxdId = -1;
|
|
}
|
|
|
|
Const char*
|
|
GetRandomSplashScreen(void)
|
|
{
|
|
int index;
|
|
static int index2 = 0;
|
|
static char splashName[128];
|
|
static int splashIndex[12] = {
|
|
1, 2,
|
|
3, 4,
|
|
5, 11,
|
|
6, 8,
|
|
9, 10,
|
|
7, 12
|
|
};
|
|
|
|
index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
|
|
index2++;
|
|
if(index2 == 6)
|
|
index2 = 0;
|
|
sprintf(splashName, "loadsc%d", index);
|
|
return splashName;
|
|
}
|
|
|
|
Const char*
|
|
GetLevelSplashScreen(int level)
|
|
{
|
|
static Const char *splashScreens[4] = {
|
|
nil,
|
|
"splash1",
|
|
"splash2",
|
|
"splash3",
|
|
};
|
|
|
|
return splashScreens[level];
|
|
}
|
|
|
|
void
|
|
ResetLoadingScreenBar()
|
|
{
|
|
NumberOfChunksLoaded = 0.0f;
|
|
}
|
|
|
|
void
|
|
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
|
|
{
|
|
CSprite2d *splash;
|
|
|
|
#ifdef DISABLE_LOADING_SCREEN
|
|
if (str1 && str2)
|
|
return;
|
|
#endif
|
|
|
|
#ifndef RANDOMSPLASH
|
|
splashscreen = "LOADSC0";
|
|
#endif
|
|
|
|
splash = LoadSplash(splashscreen);
|
|
|
|
#ifndef GTA_PS2
|
|
if(RsGlobal.quit)
|
|
return;
|
|
#endif
|
|
|
|
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
|
|
CSprite2d::SetRecipNearClip();
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
DefinedState();
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
|
|
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
|
|
|
|
if(str1){
|
|
NumberOfChunksLoaded += 1;
|
|
|
|
#ifndef RANDOMSPLASH
|
|
float hpos = SCREEN_SCALE_X(40);
|
|
float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
|
|
float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
|
|
float bottom = top + SCREEN_SCALE_Y(5);
|
|
#else
|
|
float hpos = SCREEN_STRETCH_X(40);
|
|
float length = SCREEN_STRETCH_X(440);
|
|
// this is rather weird
|
|
float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
|
|
float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
|
|
#endif
|
|
|
|
CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
|
|
|
|
CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
|
|
|
|
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
|
|
CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
|
|
|
|
// this is done by the game but is unused
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2));
|
|
CFont::SetPropOn();
|
|
CFont::SetRightJustifyOn();
|
|
CFont::SetDropShadowPosition(1);
|
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
|
CFont::SetFontStyle(FONT_HEADING);
|
|
|
|
#ifdef CHATTYSPLASH
|
|
// my attempt
|
|
static wchar tmpstr[80];
|
|
float yscale = SCREEN_SCALE_Y(0.9f);
|
|
top -= 45*yscale;
|
|
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
|
|
CFont::SetPropOn();
|
|
CFont::SetRightJustifyOff();
|
|
CFont::SetFontStyle(FONT_STANDARD);
|
|
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
|
AsciiToUnicode(str1, tmpstr);
|
|
CFont::PrintString(hpos, top, tmpstr);
|
|
top += 22*yscale;
|
|
if (str2) {
|
|
AsciiToUnicode(str2, tmpstr);
|
|
CFont::PrintString(hpos, top, tmpstr);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CFont::DrawFonts();
|
|
DoRWStuffEndOfFrame();
|
|
}
|
|
}
|
|
|
|
void
|
|
LoadingIslandScreen(const char *levelName)
|
|
{
|
|
CSprite2d *splash;
|
|
|
|
splash = LoadSplash(nil);
|
|
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
|
|
return;
|
|
|
|
CSprite2d::SetRecipNearClip();
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
DefinedState();
|
|
CRGBA col = CRGBA(255, 255, 255, 255);
|
|
CRGBA col2 = CRGBA(0, 0, 0, 255);
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col2);
|
|
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
|
|
CFont::DrawFonts();
|
|
DoRWStuffEndOfFrame();
|
|
}
|
|
|
|
void
|
|
ProcessSlowMode(void)
|
|
{
|
|
int16 lX = CPad::GetPad(0)->NewState.LeftStickX;
|
|
int16 lY = CPad::GetPad(0)->NewState.LeftStickY;
|
|
int16 rX = CPad::GetPad(0)->NewState.RightStickX;
|
|
int16 rY = CPad::GetPad(0)->NewState.RightStickY;
|
|
int16 L1 = CPad::GetPad(0)->NewState.LeftShoulder1;
|
|
int16 L2 = CPad::GetPad(0)->NewState.LeftShoulder2;
|
|
int16 R1 = CPad::GetPad(0)->NewState.RightShoulder1;
|
|
int16 R2 = CPad::GetPad(0)->NewState.RightShoulder2;
|
|
int16 up = CPad::GetPad(0)->NewState.DPadUp;
|
|
int16 down = CPad::GetPad(0)->NewState.DPadDown;
|
|
int16 left = CPad::GetPad(0)->NewState.DPadLeft;
|
|
int16 right = CPad::GetPad(0)->NewState.DPadRight;
|
|
int16 start = CPad::GetPad(0)->NewState.Start;
|
|
int16 select = CPad::GetPad(0)->NewState.Select;
|
|
int16 square = CPad::GetPad(0)->NewState.Square;
|
|
int16 triangle = CPad::GetPad(0)->NewState.Triangle;
|
|
int16 cross = CPad::GetPad(0)->NewState.Cross;
|
|
int16 circle = CPad::GetPad(0)->NewState.Circle;
|
|
int16 L3 = CPad::GetPad(0)->NewState.LeftShock;
|
|
int16 R3 = CPad::GetPad(0)->NewState.RightShock;
|
|
int16 networktalk = CPad::GetPad(0)->NewState.NetworkTalk;
|
|
int16 stop = true;
|
|
|
|
do
|
|
{
|
|
if ( CPad::GetPad(1)->GetSelectJustDown() || CPad::GetPad(1)->GetStart() )
|
|
break;
|
|
|
|
if ( stop )
|
|
{
|
|
CTimer::Stop();
|
|
stop = false;
|
|
}
|
|
|
|
CPad::UpdatePads();
|
|
|
|
RwCameraBeginUpdate(Scene.camera);
|
|
RwCameraEndUpdate(Scene.camera);
|
|
|
|
} while (!CPad::GetPad(1)->GetSelectJustDown() && !CPad::GetPad(1)->GetStart());
|
|
|
|
|
|
CPad::GetPad(0)->OldState.LeftStickX = lX;
|
|
CPad::GetPad(0)->OldState.LeftStickY = lY;
|
|
CPad::GetPad(0)->OldState.RightStickX = rX;
|
|
CPad::GetPad(0)->OldState.RightStickY = rY;
|
|
CPad::GetPad(0)->OldState.LeftShoulder1 = L1;
|
|
CPad::GetPad(0)->OldState.LeftShoulder2 = L2;
|
|
CPad::GetPad(0)->OldState.RightShoulder1 = R1;
|
|
CPad::GetPad(0)->OldState.RightShoulder2 = R2;
|
|
CPad::GetPad(0)->OldState.DPadUp = up;
|
|
CPad::GetPad(0)->OldState.DPadDown = down;
|
|
CPad::GetPad(0)->OldState.DPadLeft = left;
|
|
CPad::GetPad(0)->OldState.DPadRight = right;
|
|
CPad::GetPad(0)->OldState.Start = start;
|
|
CPad::GetPad(0)->OldState.Select = select;
|
|
CPad::GetPad(0)->OldState.Square = square;
|
|
CPad::GetPad(0)->OldState.Triangle = triangle;
|
|
CPad::GetPad(0)->OldState.Cross = cross;
|
|
CPad::GetPad(0)->OldState.Circle = circle;
|
|
CPad::GetPad(0)->OldState.LeftShock = L3;
|
|
CPad::GetPad(0)->OldState.RightShock = R3;
|
|
CPad::GetPad(0)->OldState.NetworkTalk = networktalk;
|
|
CPad::GetPad(0)->NewState.LeftStickX = lX;
|
|
CPad::GetPad(0)->NewState.LeftStickY = lY;
|
|
CPad::GetPad(0)->NewState.RightStickX = rX;
|
|
CPad::GetPad(0)->NewState.RightStickY = rY;
|
|
CPad::GetPad(0)->NewState.LeftShoulder1 = L1;
|
|
CPad::GetPad(0)->NewState.LeftShoulder2 = L2;
|
|
CPad::GetPad(0)->NewState.RightShoulder1 = R1;
|
|
CPad::GetPad(0)->NewState.RightShoulder2 = R2;
|
|
CPad::GetPad(0)->NewState.DPadUp = up;
|
|
CPad::GetPad(0)->NewState.DPadDown = down;
|
|
CPad::GetPad(0)->NewState.DPadLeft = left;
|
|
CPad::GetPad(0)->NewState.DPadRight = right;
|
|
CPad::GetPad(0)->NewState.Start = start;
|
|
CPad::GetPad(0)->NewState.Select = select;
|
|
CPad::GetPad(0)->NewState.Square = square;
|
|
CPad::GetPad(0)->NewState.Triangle = triangle;
|
|
CPad::GetPad(0)->NewState.Cross = cross;
|
|
CPad::GetPad(0)->NewState.Circle = circle;
|
|
CPad::GetPad(0)->NewState.LeftShock = L3;
|
|
CPad::GetPad(0)->NewState.RightShock = R3;
|
|
CPad::GetPad(0)->NewState.NetworkTalk = networktalk;
|
|
}
|
|
|
|
|
|
float FramesPerSecondCounter;
|
|
int32 FrameSamples;
|
|
|
|
#ifndef MASTER
|
|
struct tZonePrint
|
|
{
|
|
char name[11];
|
|
char area[5];
|
|
CRect rect;
|
|
};
|
|
|
|
tZonePrint ZonePrint[] =
|
|
{
|
|
{ "DOWNTOWN", "GM", CRect(-1500.0f, 1500.0f, -300.0f, 980.0f)},
|
|
{ "DOWNTOWS", "KB", CRect(-1200.0f, 980.0f, -300.0f, 435.0f)},
|
|
{ "GOLF", "NT", CRect(-300.0f, 660.0f, 320.0f, -255.0f)},
|
|
{ "LITTLEHA", "AG", CRect(-1250.0f, -310.0f, -746.0f, -926.0f)},
|
|
{ "HAITI", "CJ", CRect(-1355.0f, 30.0f, -637.0f, -304.0f)},
|
|
{ "HAITIN", "SM", CRect(-1355.0f, 435.0f, -637.0f, 30.0f)},
|
|
{ "DOCKS", "AW", CRect(-1122.0f, -926.0f, -609.0f, -1575.0f)},
|
|
{ "AIRPORT", "NT", CRect(-2000.0f, 200.0f, -871.0f, -2000.0f)},
|
|
{ "STARISL", "CJ", CRect(-724.0f, -320.0f, -40.0f, -380.0f)},
|
|
{ "CENT.ISLA", "NT", CRect(-163.0f, 1260.0f, 120.0f, 830.0f)},
|
|
{ "MALL", "AW", CRect( 300.0f, 1266.0f, 483.0f, 995.0f)},
|
|
{ "MANSION", "KB", CRect(-724.0f, -500.0f, -40.0f, -670.0f)},
|
|
{ "NBEACH", "AS", CRect( 120.0f, 1340.0f, 900.0f, 600.0f)},
|
|
{ "NBEACHBT", "AS", CRect( 200.0f, 680.0f, 660.0f, -50.0f)},
|
|
{ "NBEACHW", "AS", CRect(-93.0f, 80.0f, 410.0f, -680.0f)},
|
|
{ "OCEANDRV", "AC", CRect( 200.0f, -964.0f, 955.0f, -1797.0f)},
|
|
{ "OCEANDN", "WS", CRect( 400.0f, 50.0f, 955.0f, -964.0f)},
|
|
{ "WASHINGTN", "AC", CRect(-320.0f, -487.0f, 500.0f, -1200.0f)},
|
|
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
|
|
};
|
|
|
|
void
|
|
PrintMemoryUsage(void)
|
|
{
|
|
// little hack
|
|
if(CPools::GetPtrNodePool() == nil)
|
|
return;
|
|
|
|
// Style taken from LCS, modified for III
|
|
// CFont::SetFontStyle(FONT_PAGER);
|
|
CFont::SetFontStyle(FONT_BANK);
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetWrapx(640.0f);
|
|
// CFont::SetScale(0.5f, 0.75f);
|
|
CFont::SetScale(0.4f, 0.75f);
|
|
CFont::SetCentreOff();
|
|
CFont::SetCentreSize(640.0f);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetPropOn();
|
|
CFont::SetColor(CRGBA(200, 200, 200, 200));
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetDropShadowPosition(0);
|
|
|
|
float y;
|
|
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
y = 24.0f;
|
|
sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed);
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "PreAlloc: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PRE_ALLOC), gMainHeap.GetMemoryUsed(MEMID_PRE_ALLOC));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Streamed LODs: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_LODS), gMainHeap.GetMemoryUsed(MEMID_STREAM_LODS));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Streamed Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_COLLISION), gMainHeap.GetMemoryUsed(MEMID_STREAM_COLLISION));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Streamed Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_STREAM_ANIMATION));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Ped Attr: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_PED_ATTR), gMainHeap.GetMemoryUsed(MEMID_PED_ATTR));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS));
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(24.0f, y, gUString);
|
|
y += 12.0f;
|
|
#endif
|
|
|
|
y = 132.0f;
|
|
AsciiToUnicode("Pools usage:", gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
|
|
sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize());
|
|
AsciiToUnicode(gString, gUString);
|
|
CFont::PrintString(400.0f, y, gUString);
|
|
y += 12.0f;
|
|
}
|
|
|
|
void
|
|
DisplayGameDebugText()
|
|
{
|
|
static bool bDisplayCheatStr = false; // custom
|
|
|
|
#ifndef FINAL
|
|
{
|
|
SETTWEAKPATH("Debug");
|
|
TWEAKBOOL(bDisplayPosn);
|
|
TWEAKBOOL(bDisplayCheatStr);
|
|
}
|
|
|
|
if(gbPrintMemoryUsage)
|
|
PrintMemoryUsage();
|
|
#endif
|
|
|
|
char str[200];
|
|
wchar ustr[200];
|
|
|
|
#ifdef DRAW_GAME_VERSION_TEXT
|
|
wchar ver[200];
|
|
|
|
if(gDrawVersionText) // This realtime switch is our thing
|
|
{
|
|
|
|
#ifdef USE_OUR_VERSIONING
|
|
char verA[200];
|
|
sprintf(verA,
|
|
#if defined _WIN32
|
|
"Win "
|
|
#elif defined __linux__
|
|
"Linux "
|
|
#elif defined __APPLE__
|
|
"Mac OS X "
|
|
#elif defined __FreeBSD__
|
|
"FreeBSD "
|
|
#else
|
|
"Posix-compliant "
|
|
#endif
|
|
#if defined __LP64__ || defined _WIN64
|
|
"64-bit "
|
|
#else
|
|
"32-bit "
|
|
#endif
|
|
#if defined RW_D3D9
|
|
"D3D9 "
|
|
#elif defined RWLIBS
|
|
"D3D8 "
|
|
#elif defined RW_GL3
|
|
"OpenGL "
|
|
#endif
|
|
#if defined AUDIO_OAL
|
|
"OAL "
|
|
#elif defined AUDIO_MSS
|
|
"MSS "
|
|
#endif
|
|
#if defined _DEBUG || defined DEBUG
|
|
"DEBUG "
|
|
#endif
|
|
"%.8s",
|
|
g_GIT_SHA1);
|
|
AsciiToUnicode(verA, ver);
|
|
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
|
|
#else
|
|
AsciiToUnicode(version_name, ver);
|
|
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
|
|
#endif
|
|
|
|
CFont::SetPropOn();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetFontStyle(FONT_STANDARD);
|
|
CFont::SetCentreOff();
|
|
CFont::SetRightJustifyOff();
|
|
CFont::SetWrapx(SCREEN_WIDTH);
|
|
CFont::SetJustifyOff();
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetColor(CRGBA(255, 108, 0, 255));
|
|
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
|
|
}
|
|
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
|
|
|
FrameSamples++;
|
|
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
|
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
|
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
|
#else
|
|
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
|
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
|
|
#endif
|
|
|
|
if ( FrameSamples > 30 )
|
|
{
|
|
FramesPerSecondCounter = 0.0f;
|
|
FrameSamples = 0;
|
|
}
|
|
|
|
if ( bDisplayPosn )
|
|
{
|
|
CVector pos = FindPlayerCoors();
|
|
int32 ZoneId = ARRAY_SIZE(ZonePrint)-1; // no zone
|
|
|
|
for ( int32 i = 0; i < ARRAY_SIZE(ZonePrint)-1; i++ )
|
|
{
|
|
if ( pos.x > ZonePrint[i].rect.left
|
|
&& pos.x < ZonePrint[i].rect.right
|
|
&& pos.y > ZonePrint[i].rect.bottom
|
|
&& pos.y < ZonePrint[i].rect.top )
|
|
{
|
|
ZoneId = i;
|
|
}
|
|
}
|
|
|
|
//NOTE: fps should be 30, but its 29 due to different fp2int conversion
|
|
sprintf(str, "X:%4.0f Y:%4.0f Z:%4.0f F-%d %s-%s", pos.x, pos.y, pos.z, (int32)FramesPerSecond,
|
|
ZonePrint[ZoneId].name, ZonePrint[ZoneId].area);
|
|
|
|
AsciiToUnicode(str, ustr);
|
|
|
|
CFont::SetPropOn();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
|
|
CFont::SetCentreOff();
|
|
CFont::SetRightJustifyOff();
|
|
CFont::SetJustifyOff();
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
|
CFont::SetFontStyle(FONT_STANDARD);
|
|
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
|
CFont::SetDropShadowPosition(2);
|
|
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
|
CFont::PrintString(41.0f, 41.0f, ustr);
|
|
|
|
CFont::SetColor(CRGBA(205, 205, 0, 255));
|
|
CFont::PrintString(40.0f, 40.0f, ustr);
|
|
}
|
|
|
|
// custom
|
|
if (bDisplayCheatStr)
|
|
{
|
|
sprintf(str, "%s", CPad::KeyBoardCheatString);
|
|
AsciiToUnicode(str, ustr);
|
|
|
|
CFont::SetPropOn();
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetScale(SCREEN_SCALE_X(0.6f), SCREEN_SCALE_Y(0.8f));
|
|
CFont::SetCentreOn();
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
|
CFont::SetFontStyle(FONT_STANDARD);
|
|
|
|
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
|
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
|
|
|
|
CFont::SetColor(CRGBA(255, 150, 225, 255));
|
|
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f), SCREEN_SCALE_FROM_BOTTOM(20.0f), ustr);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef NEW_RENDERER
|
|
bool gbRenderRoads = true;
|
|
bool gbRenderEverythingBarRoads = true;
|
|
bool gbRenderFadingInUnderwaterEntities = true;
|
|
bool gbRenderFadingInEntities = true;
|
|
bool gbRenderWater = true;
|
|
bool gbRenderBoats = true;
|
|
bool gbRenderVehicles = true;
|
|
bool gbRenderWorld0 = true;
|
|
bool gbRenderWorld1 = true;
|
|
bool gbRenderWorld2 = true;
|
|
|
|
void
|
|
MattRenderScene(void)
|
|
{
|
|
// this calls CMattRenderer::Render
|
|
/// CWorld::AdvanceCurrentScanCode();
|
|
// CMattRenderer::ResetRenderStates
|
|
/// CRenderer::ClearForFrame(); // before ConstructRenderList
|
|
// CClock::CalcEnvMapTimeMultiplicator
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
|
|
// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
|
|
// cWorldStream::ClearDynamics
|
|
/// CRenderer::ConstructRenderList(); // before PreRender
|
|
if(gbRenderWorld0)
|
|
CRenderer::RenderWorld(0); // roads
|
|
// CMattRenderer::ResetRenderStates
|
|
/// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows
|
|
CCoronas::RenderReflections();
|
|
if(gbRenderWorld1)
|
|
CRenderer::RenderWorld(1); // opaque
|
|
if(gbRenderRoads)
|
|
CRenderer::RenderRoads();
|
|
|
|
CRenderer::RenderPeds();
|
|
|
|
// not sure where to put these since LCS has no underwater entities
|
|
if(gbRenderBoats)
|
|
CRenderer::RenderBoats();
|
|
if(gbRenderFadingInUnderwaterEntities)
|
|
CRenderer::RenderFadingInUnderwaterEntities();
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
if(gbRenderWater)
|
|
CRenderer::RenderTransparentWater();
|
|
|
|
if(gbRenderEverythingBarRoads)
|
|
CRenderer::RenderEverythingBarRoads();
|
|
// seam fixer
|
|
// moved this:
|
|
// CRenderer::RenderFadingInEntities();
|
|
}
|
|
|
|
void
|
|
RenderScene_new(void)
|
|
{
|
|
PUSH_RENDERGROUP("RenderScene_new");
|
|
CClouds::Render();
|
|
DoRWRenderHorizon();
|
|
|
|
MattRenderScene();
|
|
DefinedState();
|
|
// CMattRenderer::ResetRenderStates
|
|
// moved CRenderer::RenderBoats to before transparent water
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
// TODO
|
|
bool FredIsInFirstPersonCam(void) { return false; }
|
|
void
|
|
RenderEffects_new(void)
|
|
{
|
|
PUSH_RENDERGROUP("RenderEffects_new");
|
|
CShadows::RenderStaticShadows();
|
|
// CRenderer::GenerateEnvironmentMap
|
|
CShadows::RenderStoredShadows();
|
|
CSkidmarks::Render();
|
|
CRubbish::Render();
|
|
|
|
// these aren't really effects
|
|
DefinedState();
|
|
if(FredIsInFirstPersonCam()){
|
|
DefinedState();
|
|
C3dMarkers::Render(); // normally rendered in CSpecialFX::Render()
|
|
if(gbRenderWorld2)
|
|
CRenderer::RenderWorld(2); // transparent
|
|
if(gbRenderVehicles)
|
|
CRenderer::RenderVehicles();
|
|
}else{
|
|
// flipped these two, seems to give the best result
|
|
if(gbRenderWorld2)
|
|
CRenderer::RenderWorld(2); // transparent
|
|
if(gbRenderVehicles)
|
|
CRenderer::RenderVehicles();
|
|
}
|
|
// better render these after transparent world
|
|
if(gbRenderFadingInEntities)
|
|
CRenderer::RenderFadingInEntities();
|
|
|
|
// actual effects here
|
|
CGlass::Render();
|
|
// CMattRenderer::ResetRenderStates
|
|
DefinedState();
|
|
CCoronas::RenderSunReflection();
|
|
CWeather::RenderRainStreaks();
|
|
// CWeather::AddSnow
|
|
CWaterCannons::Render();
|
|
CAntennas::Render();
|
|
CSpecialFX::Render();
|
|
CRopes::Render();
|
|
CCoronas::Render();
|
|
CParticle::Render();
|
|
CPacManPickups::Render();
|
|
CWeaponEffects::Render();
|
|
CPointLights::RenderFogEffect();
|
|
CMovingThings::Render();
|
|
CRenderer::RenderFirstPersonVehicle();
|
|
POP_RENDERGROUP();
|
|
}
|
|
#endif
|
|
|
|
void
|
|
RenderScene(void)
|
|
{
|
|
#ifdef NEW_RENDERER
|
|
if(gbNewRenderer){
|
|
RenderScene_new();
|
|
return;
|
|
}
|
|
#endif
|
|
PUSH_RENDERGROUP("RenderScene");
|
|
CClouds::Render();
|
|
DoRWRenderHorizon();
|
|
CRenderer::RenderRoads();
|
|
CCoronas::RenderReflections();
|
|
CRenderer::RenderEverythingBarRoads();
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
CWaterLevel::RenderWater();
|
|
CRenderer::RenderBoats();
|
|
CRenderer::RenderFadingInUnderwaterEntities();
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
CWaterLevel::RenderTransparentWater();
|
|
CRenderer::RenderFadingInEntities();
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
CWeather::RenderRainStreaks();
|
|
CCoronas::RenderSunReflection();
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
void
|
|
RenderDebugShit(void)
|
|
{
|
|
PUSH_RENDERGROUP("RenderDebugShit");
|
|
CTheScripts::RenderTheScriptDebugLines();
|
|
#ifndef FINAL
|
|
if(gbShowCollisionLines)
|
|
CRenderer::RenderCollisionLines();
|
|
ThePaths.DisplayPathData();
|
|
CDebug::DrawLines();
|
|
DefinedState();
|
|
#endif
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
void
|
|
RenderEffects(void)
|
|
{
|
|
#ifdef NEW_RENDERER
|
|
if(gbNewRenderer){
|
|
RenderEffects_new();
|
|
return;
|
|
}
|
|
#endif
|
|
PUSH_RENDERGROUP("RenderEffects");
|
|
CGlass::Render();
|
|
CWaterCannons::Render();
|
|
CSpecialFX::Render();
|
|
CRopes::Render();
|
|
CShadows::RenderStaticShadows();
|
|
CShadows::RenderStoredShadows();
|
|
CSkidmarks::Render();
|
|
CAntennas::Render();
|
|
CRubbish::Render();
|
|
CCoronas::Render();
|
|
CParticle::Render();
|
|
CPacManPickups::Render();
|
|
CWeaponEffects::Render();
|
|
CPointLights::RenderFogEffect();
|
|
CMovingThings::Render();
|
|
CRenderer::RenderFirstPersonVehicle();
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
void
|
|
Render2dStuff(void)
|
|
{
|
|
PUSH_RENDERGROUP("Render2dStuff");
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
|
|
CReplay::Display();
|
|
CPickups::RenderPickUpText();
|
|
|
|
if(TheCamera.m_WideScreenOn
|
|
#ifdef CUTSCENE_BORDERS_SWITCH
|
|
&& CMenuManager::m_PrefsCutsceneBorders
|
|
#endif
|
|
)
|
|
TheCamera.DrawBordersForWideScreen();
|
|
|
|
CPed *player = FindPlayerPed();
|
|
int weaponType = 0;
|
|
if(player)
|
|
weaponType = player->GetWeapon()->m_eWeaponType;
|
|
|
|
bool firstPersonWeapon = false;
|
|
int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
|
if(cammode == CCam::MODE_SNIPER ||
|
|
cammode == CCam::MODE_SNIPER_RUNABOUT ||
|
|
cammode == CCam::MODE_ROCKETLAUNCHER ||
|
|
cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
|
|
cammode == CCam::MODE_CAMERA)
|
|
firstPersonWeapon = true;
|
|
|
|
// Draw black border for sniper and rocket launcher
|
|
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){
|
|
CRGBA black(0, 0, 0, 255);
|
|
|
|
// top and bottom strips
|
|
if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black);
|
|
CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
|
}
|
|
else {
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black);
|
|
CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
|
}
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black);
|
|
CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
|
}
|
|
|
|
MusicManager.DisplayRadioStationName();
|
|
TheConsole.Display();
|
|
#ifdef GTA_SCENE_EDIT
|
|
if(CSceneEdit::m_bEditOn)
|
|
CSceneEdit::Draw();
|
|
else
|
|
#endif
|
|
CHud::Draw();
|
|
|
|
CSpecialFX::Render2DFXs();
|
|
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
|
CMessages::Display();
|
|
CDarkel::DrawMessages();
|
|
CGarages::PrintMessages();
|
|
CPad::PrintErrorMessage();
|
|
CFont::DrawFonts();
|
|
#ifndef MASTER
|
|
COcclusion::Render();
|
|
#endif
|
|
|
|
#ifdef DEBUGMENU
|
|
DebugMenuRender();
|
|
#endif
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
void
|
|
RenderMenus(void)
|
|
{
|
|
if (FrontEndMenuManager.m_bMenuActive)
|
|
{
|
|
PUSH_RENDERGROUP("RenderMenus");
|
|
FrontEndMenuManager.DrawFrontEnd();
|
|
POP_RENDERGROUP();
|
|
}
|
|
#ifndef MASTER
|
|
else
|
|
VarConsole.Check();
|
|
#endif
|
|
}
|
|
|
|
void
|
|
Render2dStuffAfterFade(void)
|
|
{
|
|
PUSH_RENDERGROUP("Render2dStuffAfterFade");
|
|
#ifndef MASTER
|
|
DisplayGameDebugText();
|
|
#endif
|
|
|
|
#ifdef MOBILE_IMPROVEMENTS
|
|
if (CDraw::FadeValue != 0)
|
|
#endif
|
|
CHud::DrawAfterFade();
|
|
CFont::DrawFonts();
|
|
CCredits::Render();
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
void
|
|
Idle(void *arg)
|
|
{
|
|
CTimer::Update();
|
|
|
|
tbInit();
|
|
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
|
|
PUSH_MEMID(MEMID_GAME_PROCESS);
|
|
CPointLights::InitPerFrame();
|
|
|
|
tbStartTimer(0, "CGame::Process");
|
|
CGame::Process();
|
|
tbEndTimer("CGame::Process");
|
|
POP_MEMID();
|
|
|
|
tbStartTimer(0, "DMAudio.Service");
|
|
DMAudio.Service();
|
|
tbEndTimer("DMAudio.Service");
|
|
|
|
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
|
WANT_TO_LOAD = false;
|
|
FrontEndMenuManager.m_bWantToRestart = true;
|
|
return;
|
|
}
|
|
|
|
if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetLightsWithTimeOfDayColour(Scene.world);
|
|
|
|
if(arg == nil)
|
|
return;
|
|
|
|
PUSH_MEMID(MEMID_RENDER);
|
|
|
|
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
|
|
{
|
|
// This is from SA, but it's nice for windowed mode
|
|
#if defined(GTA_PC) && !defined(RW_GL3)
|
|
RwV2d pos;
|
|
pos.x = SCREEN_WIDTH / 2.0f;
|
|
pos.y = SCREEN_HEIGHT / 2.0f;
|
|
RsMouseSetPos(&pos);
|
|
#endif
|
|
|
|
tbStartTimer(0, "CnstrRenderList");
|
|
#ifdef PC_WATER
|
|
CWaterLevel::PreCalcWaterGeometry();
|
|
#endif
|
|
#ifdef NEW_RENDERER
|
|
if(gbNewRenderer){
|
|
CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
|
|
CRenderer::ClearForFrame();
|
|
}
|
|
#endif
|
|
CRenderer::ConstructRenderList();
|
|
tbEndTimer("CnstrRenderList");
|
|
|
|
tbStartTimer(0, "PreRender");
|
|
CRenderer::PreRender();
|
|
tbEndTimer("PreRender");
|
|
|
|
#ifdef FIX_BUGS
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
|
|
// This has to be done BEFORE RwCameraBeginUpdate
|
|
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
|
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
|
#endif
|
|
|
|
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
|
|
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
|
|
goto popret;
|
|
}else{
|
|
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
|
|
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
|
255))
|
|
goto popret;
|
|
}
|
|
|
|
DefinedState();
|
|
|
|
#ifndef FIX_BUGS
|
|
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
|
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
|
#endif
|
|
|
|
tbStartTimer(0, "RenderScene");
|
|
RenderScene();
|
|
tbEndTimer("RenderScene");
|
|
|
|
#ifdef EXTENDED_PIPELINES
|
|
CustomPipes::EnvMapRender();
|
|
#endif
|
|
|
|
RenderDebugShit();
|
|
RenderEffects();
|
|
|
|
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
|
|
TheCamera.m_ScreenReductionPercentage > 0.0f)
|
|
TheCamera.SetMotionBlurAlpha(150);
|
|
|
|
#ifdef SCREEN_DROPLETS
|
|
CPostFX::GetBackBuffer(Scene.camera);
|
|
ScreenDroplets::Process();
|
|
ScreenDroplets::Render();
|
|
#endif
|
|
|
|
tbStartTimer(0, "RenderMotionBlur");
|
|
TheCamera.RenderMotionBlur();
|
|
tbEndTimer("RenderMotionBlur");
|
|
|
|
tbStartTimer(0, "Render2dStuff");
|
|
Render2dStuff();
|
|
tbEndTimer("Render2dStuff");
|
|
}else{
|
|
CDraw::CalculateAspectRatio();
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
|
#else
|
|
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
|
#endif
|
|
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
|
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
|
if(!RsCameraBeginUpdate(Scene.camera))
|
|
goto popret;
|
|
}
|
|
|
|
tbStartTimer(0, "RenderMenus");
|
|
RenderMenus();
|
|
tbEndTimer("RenderMenus");
|
|
|
|
#ifdef PS2_MENU
|
|
if ( TheMemoryCard.m_bWantToLoad )
|
|
goto popret;
|
|
#endif
|
|
|
|
tbStartTimer(0, "DoFade");
|
|
DoFade();
|
|
tbEndTimer("DoFade");
|
|
|
|
tbStartTimer(0, "Render2dStuff-Fade");
|
|
Render2dStuffAfterFade();
|
|
tbEndTimer("Render2dStuff-Fade");
|
|
// CCredits::Render(); // They added it to function above and also forgot it here
|
|
#ifdef XBOX_MESSAGE_SCREEN
|
|
FrontEndMenuManager.DrawOverlays();
|
|
#endif
|
|
|
|
if (gbShowTimebars)
|
|
tbDisplay();
|
|
|
|
DoRWStuffEndOfFrame();
|
|
|
|
POP_MEMID(); // MEMID_RENDER
|
|
|
|
if(g_SlowMode)
|
|
ProcessSlowMode();
|
|
return;
|
|
|
|
popret: POP_MEMID(); // MEMID_RENDER
|
|
}
|
|
|
|
void
|
|
FrontendIdle(void)
|
|
{
|
|
CDraw::CalculateAspectRatio();
|
|
CTimer::Update();
|
|
CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
CPad::UpdatePads();
|
|
FrontEndMenuManager.Process();
|
|
|
|
if(RsGlobal.quit)
|
|
return;
|
|
|
|
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
|
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
|
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
|
if(!RsCameraBeginUpdate(Scene.camera))
|
|
return;
|
|
|
|
DefinedState(); // seems redundant, but breaks resolution change.
|
|
RenderMenus();
|
|
#ifdef XBOX_MESSAGE_SCREEN
|
|
FrontEndMenuManager.DrawOverlays();
|
|
#endif
|
|
DoFade();
|
|
Render2dStuffAfterFade();
|
|
CFont::DrawFonts();
|
|
DoRWStuffEndOfFrame();
|
|
}
|
|
|
|
void
|
|
InitialiseGame(void)
|
|
{
|
|
LoadingScreen(nil, nil, "loadsc0");
|
|
CGame::Initialise("DATA\\GTA_VC.DAT");
|
|
}
|
|
|
|
RsEventStatus
|
|
AppEventHandler(RsEvent event, void *param)
|
|
{
|
|
switch( event )
|
|
{
|
|
case rsINITIALIZE:
|
|
{
|
|
CGame::InitialiseOnceBeforeRW();
|
|
return RsInitialize() ? rsEVENTPROCESSED : rsEVENTERROR;
|
|
}
|
|
|
|
case rsCAMERASIZE:
|
|
{
|
|
|
|
CameraSize(Scene.camera, (RwRect *)param,
|
|
SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
case rsRWINITIALIZE:
|
|
{
|
|
return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
|
|
}
|
|
|
|
case rsRWTERMINATE:
|
|
{
|
|
Terminate3D();
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
case rsTERMINATE:
|
|
{
|
|
CGame::FinalShutdown();
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
case rsPLUGINATTACH:
|
|
{
|
|
return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR;
|
|
}
|
|
|
|
case rsINPUTDEVICEATTACH:
|
|
{
|
|
AttachInputDevices();
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
case rsIDLE:
|
|
{
|
|
Idle(param);
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
case rsFRONTENDIDLE:
|
|
{
|
|
FrontendIdle();
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
case rsACTIVATE:
|
|
{
|
|
param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle();
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
default:
|
|
{
|
|
return rsEVENTNOTPROCESSED;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef MASTER
|
|
void
|
|
TheModelViewer(void)
|
|
{
|
|
#if (defined(GTA_PS2) || defined(GTA_XBOX))
|
|
//TODO
|
|
#else
|
|
|
|
// This is not original. Because;
|
|
// 1- We want 2D things to be initalized, whereas original AnimViewer doesn't use them. my additions marked with X
|
|
// 2- VC Mobile code run it like main function(as opposed to III and LCS), so it has it's own loop inside it, but our func. already called in a loop.
|
|
|
|
CDraw::CalculateAspectRatio(); // X
|
|
CAnimViewer::Update();
|
|
SetLightsWithTimeOfDayColour(Scene.world);
|
|
CRenderer::ConstructRenderList();
|
|
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f,
|
|
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
|
255);
|
|
|
|
CSprite2d::SetRecipNearClip(); // X
|
|
CSprite2d::InitPerFrame(); // X
|
|
CFont::InitPerFrame(); // X
|
|
DefinedState();
|
|
CVisibilityPlugins::InitAlphaEntityList();
|
|
CAnimViewer::Render();
|
|
Render2dStuff(); // X
|
|
DoRWStuffEndOfFrame();
|
|
CTimer::Update();
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef GTA_PS2
|
|
void TheGame(void)
|
|
{
|
|
printf("Into TheGame!!!\n");
|
|
|
|
PUSH_MEMID(MEMID_GAME); // NB: not popped
|
|
|
|
CTimer::Initialise();
|
|
|
|
CGame::Initialise("DATA\\GTA3.DAT");
|
|
|
|
Const char *splash = GetRandomSplashScreen(); // inlined here
|
|
|
|
LoadingScreen("Starting Game", NULL, splash);
|
|
|
|
#ifdef GTA_PS2
|
|
// TODO(MIAMI): not checked yet
|
|
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
|
|
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
|
|
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
|
|
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
|
|
{
|
|
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
|
|
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
|
|
|
|
if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
|
|
{
|
|
FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
|
|
TheText.Unload();
|
|
TheText.Load();
|
|
}
|
|
|
|
CGame::currLevel = TheMemoryCard.GetLevelToLoad();
|
|
}
|
|
#else
|
|
//TODO
|
|
#endif
|
|
|
|
while (true)
|
|
{
|
|
if (FOUND_GAME_TO_LOAD)
|
|
{
|
|
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
|
|
LoadSplash(splash1);
|
|
}
|
|
|
|
WANT_TO_LOAD = false;
|
|
|
|
CTimer::Update();
|
|
|
|
while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD))
|
|
{
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
|
|
PUSH_MEMID(MEMID_GAME_PROCESS)
|
|
CPointLights::InitPerFrame();
|
|
CGame::Process();
|
|
POP_MEMID();
|
|
|
|
DMAudio.Service();
|
|
|
|
if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
|
|
{
|
|
WANT_TO_LOAD = false;
|
|
FrontEndMenuManager.m_bWantToRestart = true;
|
|
break;
|
|
}
|
|
|
|
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
|
break;
|
|
|
|
SetLightsWithTimeOfDayColour(Scene.world);
|
|
|
|
PUSH_MEMID(MEMID_RENDER);
|
|
|
|
CRenderer::ConstructRenderList();
|
|
|
|
if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
|
|
{
|
|
CRenderer::PreRender();
|
|
// TODO(MIAMI): something ps2all specific
|
|
|
|
#ifdef FIX_BUGS
|
|
// This has to be done BEFORE RwCameraBeginUpdate
|
|
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
|
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
|
#endif
|
|
|
|
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
|
|
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
|
|
else
|
|
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
|
|
|
|
DefinedState();
|
|
#ifndef FIX_BUGS
|
|
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
|
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
|
#endif
|
|
|
|
RenderScene();
|
|
RenderDebugShit();
|
|
RenderEffects();
|
|
|
|
if ((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f)
|
|
TheCamera.SetMotionBlurAlpha(150);
|
|
TheCamera.RenderMotionBlur();
|
|
|
|
Render2dStuff();
|
|
}
|
|
else
|
|
{
|
|
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
|
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
|
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
|
RsCameraBeginUpdate(Scene.camera);
|
|
}
|
|
|
|
RenderMenus();
|
|
|
|
if (WANT_TO_LOAD)
|
|
{
|
|
POP_MEMID(); // MEMID_RENDER
|
|
break;
|
|
}
|
|
|
|
DoFade();
|
|
Render2dStuffAfterFade();
|
|
CCredits::Render();
|
|
|
|
DoRWStuffEndOfFrame();
|
|
|
|
while (frameCount < 2)
|
|
;
|
|
|
|
frameCount = 0;
|
|
|
|
CTimer::Update();
|
|
|
|
POP_MEMID(): // MEMID_RENDER
|
|
|
|
if (g_SlowMode)
|
|
ProcessSlowMode();
|
|
}
|
|
|
|
CPad::ResetCheats();
|
|
CPad::StopPadsShaking();
|
|
DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
|
|
CGame::ShutDownForRestart();
|
|
CTimer::Stop();
|
|
|
|
if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)
|
|
{
|
|
if (FOUND_GAME_TO_LOAD)
|
|
{
|
|
FrontEndMenuManager.m_bWantToRestart = true;
|
|
WANT_TO_LOAD = true;
|
|
}
|
|
|
|
CGame::InitialiseWhenRestarting();
|
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
|
FrontEndMenuManager.m_bWantToRestart = false;
|
|
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
DMAudio.Terminate();
|
|
}
|
|
|
|
|
|
void SystemInit()
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
InitMemoryMgr();
|
|
#endif
|
|
|
|
#ifdef GTA_PS2
|
|
CFileMgr::InitCdSystem();
|
|
|
|
char path[256];
|
|
|
|
sprintf(path, "cdrom0:\\%s%s;1", "SYSTEM\\", "IOPRP241.IMG");
|
|
|
|
sceSifInitRpc(0);
|
|
|
|
while ( !sceSifRebootIop(path) )
|
|
;
|
|
while( !sceSifSyncIop() )
|
|
;
|
|
|
|
sceSifInitRpc(0);
|
|
|
|
CFileMgr::InitCdSystem();
|
|
|
|
sceFsReset();
|
|
|
|
CFileMgr::InitCd();
|
|
|
|
char modulepath[256];
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "SIO2MAN.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "PADMAN.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "LIBSD.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "SDRDRV.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "MCMAN.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "MCSERV.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "CDSTREAM.IRX");
|
|
LoadModule(modulepath);
|
|
|
|
strcpy(modulepath, "cdrom0:\\");
|
|
strcat(modulepath, "SYSTEM\\");
|
|
strcat(modulepath, "SAMPMAN2.IRX");
|
|
LoadModule(modulepath);
|
|
#endif
|
|
|
|
|
|
#ifdef GTA_PS2
|
|
ThreadParam param;
|
|
|
|
param.entry = &IdleThread;
|
|
param.stack = idleThreadStack;
|
|
param.stackSize = 2048;
|
|
param.initPriority = 127;
|
|
param.gpReg = &_gp;
|
|
|
|
int thread = CreateThread(¶m);
|
|
StartThread(thread, NULL);
|
|
#else
|
|
//
|
|
#endif
|
|
|
|
#ifdef GTA_PS2_STUFF
|
|
CPad::Initialise();
|
|
#endif
|
|
CPad::GetPad(0)->Mode = 0;
|
|
|
|
CGame::frenchGame = false;
|
|
CGame::germanGame = false;
|
|
CGame::nastyGame = true;
|
|
FrontEndMenuManager.m_PrefsAllowNastyGame = true;
|
|
|
|
#ifdef GTA_PS2
|
|
// TODO(MIAMI): this code probably went elsewhere?
|
|
int32 lang = sceScfGetLanguage();
|
|
if ( lang == SCE_ITALIAN_LANGUAGE )
|
|
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
|
|
else if ( lang == SCE_SPANISH_LANGUAGE )
|
|
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
|
|
else if ( lang == SCE_GERMAN_LANGUAGE )
|
|
{
|
|
CGame::germanGame = true;
|
|
CGame::nastyGame = false;
|
|
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
|
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
|
|
}
|
|
else if ( lang == SCE_FRENCH_LANGUAGE )
|
|
{
|
|
CGame::frenchGame = true;
|
|
CGame::nastyGame = false;
|
|
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
|
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
|
|
}
|
|
else
|
|
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
|
|
|
|
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
|
|
#else
|
|
//
|
|
#endif
|
|
|
|
#ifdef GTA_PS2
|
|
TheMemoryCard.Init();
|
|
#endif
|
|
}
|
|
|
|
int VBlankCounter(int ca)
|
|
{
|
|
frameCount++;
|
|
ExitHandler();
|
|
return 0;
|
|
}
|
|
|
|
// linked against by RW!
|
|
extern "C" void WaitVBlank(void)
|
|
{
|
|
int32 startFrame = frameCount;
|
|
while(startFrame == frameCount);
|
|
}
|
|
|
|
void GameInit(bool onlyRW)
|
|
{
|
|
if(onlyRW)
|
|
{
|
|
#ifdef GTA_PS2
|
|
Initialise3D(nil);
|
|
#else
|
|
Initialise3D(nil); //TODO: window parameter
|
|
#endif
|
|
gameAlreadyInitialised = true;
|
|
}
|
|
else
|
|
{
|
|
if ( !gameAlreadyInitialised )
|
|
#ifdef GTA_PS2
|
|
Initialise3D(nil);
|
|
#else
|
|
Initialise3D(nil); //TODO: window parameter
|
|
#endif
|
|
}
|
|
|
|
#ifdef GTA_PS2
|
|
char *files[] =
|
|
{
|
|
"\\ANIM\\CUTS.IMG;1",
|
|
"\\ANIM\\CUTS.DIR;1",
|
|
"\\ANIM\\PED.IFP;1",
|
|
"\\MODELS\\FRONTEN1.TXD;1",
|
|
"\\MODELS\\FRONTEN2.TXD;1",
|
|
"\\MODELS\\FONTS.TXD;1",
|
|
"\\MODELS\\HUD.TXD;1",
|
|
"\\MODELS\\PARTICLE.TXD;1",
|
|
"\\MODELS\\MISC.TXD;1",
|
|
"\\MODELS\\GENERIC.TXD;1",
|
|
"\\MODELS\\GTA3.DIR;1",
|
|
// TODO: japanese?
|
|
#ifdef GTA_PAL
|
|
"\\TEXT\\ENGLISH.GXT;1",
|
|
"\\TEXT\\FRENCH.GXT;1",
|
|
"\\TEXT\\GERMAN.GXT;1",
|
|
"\\TEXT\\ITALIAN.GXT;1",
|
|
"\\TEXT\\SPANISH.GXT;1",
|
|
#else
|
|
"\\TEXT\\AMERICAN.GXT;1",
|
|
#endif
|
|
"\\MODELS\\COLL\\GENERIC.COL;1",
|
|
"\\MODELS\\COLL\\VEHICLES.COL;1",
|
|
"\\MODELS\\COLL\\PEDS.COL;1",
|
|
"\\MODELS\\COLL\\WEAPONS.COL;1",
|
|
"\\MODELS\\GENERIC\\AIR_VLO.DFF;1",
|
|
"\\MODELS\\GENERIC\\WHEELS.DFF;1",
|
|
"\\MODELS\\GENERIC\\ARROW.DFF;1",
|
|
"\\MODELS\\GENERIC\\ZONECYLB.DFF;1",
|
|
"\\DATA\\HANDLING.CFG;1",
|
|
"\\DATA\\SURFACE.DAT;1",
|
|
"\\DATA\\PEDSTATS.DAT;1",
|
|
"\\DATA\\TIMECYC.DAT;1",
|
|
"\\DATA\\PARTICLE.CFG;1",
|
|
"\\DATA\\DEFAULT.DAT;1",
|
|
"\\DATA\\DEFAULT.IDE;1",
|
|
"\\DATA\\GTA_VC.DAT;1",
|
|
"\\DATA\\OBJECT.DAT;1",
|
|
"\\DATA\\MAP.ZON;1",
|
|
"\\DATA\\NAVIG.ZON;1",
|
|
"\\DATA\\INFO.ZON;1",
|
|
"\\DATA\\WATERPRO.DAT;1",
|
|
"\\DATA\\MAIN.SCM;1",
|
|
"\\DATA\\CARCOLS.DAT;1",
|
|
"\\DATA\\PED.DAT;1",
|
|
"\\DATA\\FISTFITE.DAT;1",
|
|
"\\DATA\\WEAPON.DAT;1",
|
|
"\\DATA\\PEDGRP.DAT;1",
|
|
"\\DATA\\PATHS\\FLIGHT.DAT;1",
|
|
"\\DATA\\PATHS\\FLIGHT2.DAT;1",
|
|
"\\DATA\\PATHS\\FLIGHT3.DAT;1",
|
|
"\\DATA\\PATHS\\SPATH0.DAT;1",
|
|
"\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IDE;1",
|
|
"\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IDE;1",
|
|
"\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IDE;1",
|
|
"\\DATA\\MAPS\\DOCKS\\DOCKS.IDE;1",
|
|
"\\DATA\\MAPS\\WASHINTN\\WASHINTN.IDE;1",
|
|
"\\DATA\\MAPS\\WASHINTS\\WASHINTS.IDE;1",
|
|
"\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IDE;1",
|
|
"\\DATA\\MAPS\\OCEANDN\\OCEANDN.IDE;1",
|
|
"\\DATA\\MAPS\\GOLF\\GOLF.IDE;1",
|
|
"\\DATA\\MAPS\\BRIDGE\\BRIDGE.IDE;1",
|
|
"\\DATA\\MAPS\\STARISL\\STARISL.IDE;1",
|
|
"\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IDE;1",
|
|
"\\DATA\\MAPS\\NBEACHW\\NBEACHW.IDE;1",
|
|
"\\DATA\\MAPS\\NBEACH\\NBEACH.IDE;1",
|
|
"\\DATA\\MAPS\\BANK\\BANK.IDE;1",
|
|
"\\DATA\\MAPS\\MALL\\MALL.IDE;1",
|
|
"\\DATA\\MAPS\\YACHT\\YACHT.IDE;1",
|
|
"\\DATA\\MAPS\\CISLAND\\CISLAND.IDE;1",
|
|
"\\DATA\\MAPS\\CLUB\\CLUB.IDE;1",
|
|
"\\DATA\\MAPS\\HOTEL\\HOTEL.IDE;1",
|
|
"\\DATA\\MAPS\\LAWYERS\\LAWYERS.IDE;1",
|
|
"\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IDE;1",
|
|
"\\DATA\\MAPS\\AIRPORT\\AIRPORT.IDE;1",
|
|
"\\DATA\\MAPS\\HAITI\\HAITI.IDE;1",
|
|
"\\DATA\\MAPS\\HAITIN\\HAITIN.IDE;1",
|
|
"\\DATA\\MAPS\\CONCERTH\\CONCERTH.IDE;1",
|
|
"\\DATA\\MAPS\\MANSION\\MANSION.IDE;1",
|
|
"\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IDE;1",
|
|
"\\DATA\\MAPS\\LITTLEHA\\LITTLEHA.IPL;1",
|
|
"\\DATA\\MAPS\\DOWNTOWN\\DOWNTOWN.IPL;1",
|
|
"\\DATA\\MAPS\\DOWNTOWS\\DOWNTOWS.IPL;1",
|
|
"\\DATA\\MAPS\\DOCKS\\DOCKS.IPL;1",
|
|
"\\DATA\\MAPS\\WASHINTN\\WASHINTN.IPL;1",
|
|
"\\DATA\\MAPS\\WASHINTS\\WASHINTS.IPL;1",
|
|
"\\DATA\\MAPS\\OCEANDRV\\OCEANDRV.IPL;1",
|
|
"\\DATA\\MAPS\\OCEANDN\\OCEANDN.IPL;1",
|
|
"\\DATA\\MAPS\\GOLF\\GOLF.IPL;1",
|
|
"\\DATA\\MAPS\\BRIDGE\\BRIDGE.IPL;1",
|
|
"\\DATA\\MAPS\\STARISL\\STARISL.IPL;1",
|
|
"\\DATA\\MAPS\\NBEACHBT\\NBEACHBT.IPL;1",
|
|
"\\DATA\\MAPS\\NBEACH\\NBEACH.IPL;1",
|
|
"\\DATA\\MAPS\\NBEACHW\\NBEACHW.IPL;1",
|
|
"\\DATA\\MAPS\\CISLAND\\CISLAND.IPL;1",
|
|
"\\DATA\\MAPS\\AIRPORT\\AIRPORT.IPL;1",
|
|
"\\DATA\\MAPS\\HAITI\\HAITI.IPL;1",
|
|
"\\DATA\\MAPS\\HAITIN\\HAITIN.IPL;1",
|
|
"\\DATA\\MAPS\\ISLANDSF\\ISLANDSF.IPL;1",
|
|
"\\DATA\\MAPS\\BANK\\BANK.IPL;1",
|
|
"\\DATA\\MAPS\\MALL\\MALL.IPL;1",
|
|
"\\DATA\\MAPS\\YACHT\\YACHT.IPL;1",
|
|
"\\DATA\\MAPS\\CLUB\\CLUB.IPL;1",
|
|
"\\DATA\\MAPS\\HOTEL\\HOTEL.IPL;1",
|
|
"\\DATA\\MAPS\\LAWYERS\\LAWYERS.IPL;1",
|
|
"\\DATA\\MAPS\\STRIPCLB\\STRIPCLB.IPL;1",
|
|
"\\DATA\\MAPS\\CONCERTH\\CONCERTH.IPL;1",
|
|
"\\DATA\\MAPS\\MANSION\\MANSION.IPL;1",
|
|
"\\DATA\\MAPS\\GENERIC.IDE;1",
|
|
"\\DATA\\OCCLU.IPL;1",
|
|
"\\DATA\\MAPS\\PATHS.IPL;1",
|
|
"\\TXD\\LOADSC0.TXD;1",
|
|
"\\TXD\\LOADSC1.TXD;1",
|
|
"\\TXD\\LOADSC2.TXD;1",
|
|
"\\TXD\\LOADSC3.TXD;1",
|
|
"\\TXD\\LOADSC4.TXD;1",
|
|
"\\TXD\\LOADSC5.TXD;1",
|
|
"\\TXD\\LOADSC6.TXD;1",
|
|
"\\TXD\\LOADSC7.TXD;1",
|
|
"\\TXD\\LOADSC8.TXD;1",
|
|
"\\TXD\\LOADSC9.TXD;1",
|
|
"\\TXD\\LOADSC10.TXD;1",
|
|
"\\TXD\\LOADSC11.TXD;1",
|
|
"\\TXD\\LOADSC12.TXD;1",
|
|
"\\TXD\\LOADSC13.TXD;1",
|
|
"\\TXD\\SPLASH1.TXD;1"
|
|
};
|
|
|
|
for ( int32 i = 0; i < ARRAY_SIZE(files); i++ )
|
|
SkyRegisterFileOnCd([i]);
|
|
#endif
|
|
|
|
#ifdef GTA_PS2
|
|
AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
|
|
#endif
|
|
|
|
#ifdef GTA_PS2
|
|
sceCdCLOCK rtc;
|
|
sceCdReadClock(&rtc);
|
|
uint32 seed = rtc.minute + rtc.day;
|
|
uint32 seed2 = (seed << 4)-seed;
|
|
uint32 seed3 = (seed2 << 4)-seed2;
|
|
srand ((seed3<<4)+rtc.second);
|
|
#else
|
|
//TODO: mysrand();
|
|
#endif
|
|
|
|
// gameAlreadyInitialised = true; // why is this gone?
|
|
}
|
|
}
|
|
|
|
int32 SkipAllMPEGs;
|
|
int32 gMemoryStickLoadOK;
|
|
|
|
void PlayIntroMPEGs()
|
|
{
|
|
#ifdef GTA_PS2
|
|
if (gameAlreadyInitialised)
|
|
RpSkySuspend();
|
|
|
|
InitMPEGPlayer();
|
|
|
|
float skipTime; // wrong type, should be int
|
|
#ifdef GTA_PAL
|
|
if(gMemoryStickLoadOK)
|
|
skipTime = 2500000;
|
|
else
|
|
skipTime = 5300000;
|
|
|
|
if(!SkipAllMPEGs)
|
|
PlayMPEG("cdrom0:\\MOVIES\\VCPAL.PSS;1", false, unk);
|
|
|
|
if(!SkipAllMPEGs){
|
|
SkipAllMPEGs = true;
|
|
PlayMPEG("cdrom0:\\MOVIES\\VICEPAL.PSS;1", true, 0);
|
|
}
|
|
#else
|
|
if(gMemoryStickLoadOK)
|
|
skipTime = 2750000;
|
|
else
|
|
skipTime = 5500000;
|
|
|
|
if(!SkipAllMPEGs)
|
|
PlayMPEG("cdrom0:\\MOVIES\\VCNTSC.PSS;1", false, unk);
|
|
|
|
if(!SkipAllMPEGs){
|
|
SkipAllMPEGs = true;
|
|
PlayMPEG("cdrom0:\\MOVIES\\VICE.PSS;1", true, 0);
|
|
}
|
|
#endif
|
|
|
|
ShutdownMPEGPlayer();
|
|
|
|
if ( gameAlreadyInitialised )
|
|
RpSkyResume();
|
|
#else
|
|
//TODO
|
|
#endif
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
#ifdef __MWERKS__
|
|
mwInit(); // metrowerks initialisation
|
|
#endif
|
|
|
|
SystemInit();
|
|
|
|
if(RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR)
|
|
return 0;
|
|
|
|
#ifdef GTA_PS2
|
|
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
|
|
|
|
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
|
|
{
|
|
GameInit(true);
|
|
|
|
TheText.Unload();
|
|
TheText.Load();
|
|
|
|
CFont::Initialise();
|
|
|
|
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
|
|
}else if(r == CMemoryCard::ERR_OPENNOENTRY)
|
|
gMemoryStickLoadOK = false;
|
|
else if(r == CMemoryCard::ERR_NONE)
|
|
gMemoryStickLoadOK = true;
|
|
#endif
|
|
|
|
PlayIntroMPEGs();
|
|
|
|
GameInit(false);
|
|
|
|
frameCount = 0;
|
|
while(frameCount < 100);
|
|
|
|
CGame::InitialiseOnceAfterRW();
|
|
|
|
TheGame();
|
|
|
|
#if 0 // maybe ifndef FINAL or MASTER?
|
|
CGame::ShutDown();
|
|
|
|
RwEngineStop();
|
|
RwEngineClose();
|
|
RwEngineTerm();
|
|
|
|
#ifdef __MWERKS__
|
|
mwExit(); // metrowerks shutdown
|
|
#endif
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|