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re3/sdk/dx8sdk/Include/d3dxcore.h
2020-08-02 19:36:50 +03:00

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C

///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dxcore.h
// Content: D3DX core types and functions
//
///////////////////////////////////////////////////////////////////////////
#ifndef __D3DXCORE_H__
#define __D3DXCORE_H__
#include <d3d.h>
#include <limits.h>
#include "d3dxerr.h"
typedef struct ID3DXContext *LPD3DXCONTEXT;
// {9B74ED7A-BBEF-11d2-9F8E-0000F8080835}
DEFINE_GUID(IID_ID3DXContext,
0x9b74ed7a, 0xbbef, 0x11d2, 0x9f, 0x8e, 0x0, 0x0, 0xf8, 0x8, 0x8, 0x35);
///////////////////////////////////////////////////////////////////////////
// Defines and Enumerators used below:
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------
// D3DX_DEFAULT:
// ---------
// A predefined value that could be used for any parameter in D3DX APIs or
// member functions that is an enumerant or a handle. The D3DX
// documentation indicates wherever D3DX_DEFAULT may be used,
// and how it will be interpreted in each situation.
//-------------------------------------------------------------------------
#define D3DX_DEFAULT ULONG_MAX
//-------------------------------------------------------------------------
// D3DX_DEFAULT_FLOAT:
// ------------------
// Similar to D3DX_DEFAULT, but used for floating point parameters.
// The D3DX documentation indicates wherever D3DX_DEFAULT_FLOAT may be used,
// and how it will be interpreted in each situation.
//-------------------------------------------------------------------------
#define D3DX_DEFAULT_FLOAT FLT_MAX
//-------------------------------------------------------------------------
// Hardware Acceleration Level:
// ---------------------------
// These constants represent pre-defined hardware acceleration levels,
// and may be used as a default anywhere a (DWORD) deviceIndex is required.
// Each pre-define indicates a different level of hardware acceleration.
// They are an alternative to using explicit deviceIndices retrieved by
// D3DXGetDeviceDescription().
//
// The only case these pre-defines should be used as device indices is if
// a particular level of acceleration is required, and given more than
// one capable device on the computer, it does not matter which one
// is used.
//
// The method of selection is as follows: If one of the D3DX devices on
// the primary DDraw device supports a requested hardware acceleration
// level, it will be used. Otherwise, the first matching device discovered
// by D3DX will be used.
//
// Of course, it is possible for no match to exist for any of the
// pre-defines on a particular computer. Passing such a value into the
// D3DX apis will simply cause them to fail, reporting that no match
// is available.
//
// D3DX_HWLEVEL_NULL: Null implementation (draws nothing)
// D3DX_HWLEVEL_REFERENCE: Reference implementation (slowest)
// D3DX_HWLEVEL_2D: 2D acceleration only (RGB rasterizer used)
// D3DX_HWLEVEL_RASTER: Rasterization acceleration (likely most useful)
// D3DX_HWLEVEL_TL: Transform and lighting acceleration
// D3DX_DEFAULT: The highest level of acceleration available
// on the primary DDraw device.
//-------------------------------------------------------------------------
#define D3DX_HWLEVEL_NULL (D3DX_DEFAULT - 1)
#define D3DX_HWLEVEL_REFERENCE (D3DX_DEFAULT - 2)
#define D3DX_HWLEVEL_2D (D3DX_DEFAULT - 3)
#define D3DX_HWLEVEL_RASTER (D3DX_DEFAULT - 4)
#define D3DX_HWLEVEL_TL (D3DX_DEFAULT - 5)
//-------------------------------------------------------------------------
// Surface Class:
// -------------
// These are the various types of 2D-surfaces classified according to their
// usage. Note that a number of them overlap. e.g. STENCILBUFFERS and
// DEPTHBUFFERS overlap (since in DX7 implementation the stencil and depth
// bits are part of the same pixel format).
//
// Mapping to the DX7 DDPIXELFORMAT concepts:
// -----------------------------------------
// D3DX_SC_DEPTHBUFFER: All ddpfs which have the DDPF_ZPIXELS or the
// DDPF_ZBUFFER flags set.
// D3DX_SC_STENCILBUFFER: All ddpfs which have the DDPF_STENCILBUFFER
// flag set.
// D3DX_SC_BUMPMAP: All ddpfs which have the DDPF_BUMPLUMINANCE
// or the DDPF_BUMPDUDV flags set.
// D3DX_SC_LUMINANCEMAP: All ddpfs which have the DDPF_BUMPLUMINANCE
// or the DDPF_LUMINANCE flags set.
// D3DX_SC_COLORTEXTURE: All the surfaces that have color information in
// them and can be used for texturing.
// D3DX_SC_COLORRENDERTGT: All the surfaces that contain color
// information and can be used as render targets.
//-------------------------------------------------------------------------
#define D3DX_SC_DEPTHBUFFER 0x01
#define D3DX_SC_STENCILBUFFER 0x02
#define D3DX_SC_COLORTEXTURE 0x04
#define D3DX_SC_BUMPMAP 0x08
#define D3DX_SC_LUMINANCEMAP 0x10
#define D3DX_SC_COLORRENDERTGT 0x20
//-------------------------------------------------------------------------
// Surface Formats:
// ---------------
// These are the various types of surface formats that can be enumerated,
// there is no DDPIXELFORMAT structure in D3DX, the enums carry the meaning
// (like FOURCCs).
//
// All the surface classes are represented here.
//
//-------------------------------------------------------------------------
typedef enum _D3DX_SURFACEFORMAT
{
D3DX_SF_UNKNOWN = 0,
D3DX_SF_R8G8B8 = 1,
D3DX_SF_A8R8G8B8 = 2,
D3DX_SF_X8R8G8B8 = 3,
D3DX_SF_R5G6B5 = 4,
D3DX_SF_R5G5B5 = 5,
D3DX_SF_PALETTE4 = 6,
D3DX_SF_PALETTE8 = 7,
D3DX_SF_A1R5G5B5 = 8,
D3DX_SF_X4R4G4B4 = 9,
D3DX_SF_A4R4G4B4 =10,
D3DX_SF_L8 =11, // 8 bit luminance-only
D3DX_SF_A8L8 =12, // 16 bit alpha-luminance
D3DX_SF_U8V8 =13, // 16 bit bump map format
D3DX_SF_U5V5L6 =14, // 16 bit bump map format with luminance
D3DX_SF_U8V8L8 =15, // 24 bit bump map format with luminance
D3DX_SF_UYVY =16, // UYVY format (PC98 compliance)
D3DX_SF_YUY2 =17, // YUY2 format (PC98 compliance)
D3DX_SF_DXT1 =18, // S3 texture compression technique 1
D3DX_SF_DXT3 =19, // S3 texture compression technique 3
D3DX_SF_DXT5 =20, // S3 texture compression technique 5
D3DX_SF_R3G3B2 =21, // 8 bit RGB texture format
D3DX_SF_A8 =22, // 8 bit alpha-only
D3DX_SF_TEXTUREMAX =23, // Last texture format
D3DX_SF_Z16S0 =256,
D3DX_SF_Z32S0 =257,
D3DX_SF_Z15S1 =258,
D3DX_SF_Z24S8 =259,
D3DX_SF_S1Z15 =260,
D3DX_SF_S8Z24 =261,
D3DX_SF_DEPTHMAX =262, // Last depth format
D3DX_SF_FORCEMAX = (DWORD)(-1)
} D3DX_SURFACEFORMAT;
//-------------------------------------------------------------------------
// Filtering types for Texture APIs
//
// -------------
// These are the various filter types for generation of mip-maps
//
// D3DX_FILTERTYPE
// -----------------------------------------
// D3DX_FT_POINT: Point sampling only - no filtering
// D3DX_FT_LINEAR: Bi-linear filtering
//
//-------------------------------------------------------------------------
typedef enum _D3DX_FILTERTYPE
{
D3DX_FT_POINT = 0x01,
D3DX_FT_LINEAR = 0x02,
D3DX_FT_DEFAULT = D3DX_DEFAULT
} D3DX_FILTERTYPE;
///////////////////////////////////////////////////////////////////////////
// Structures used below:
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------
// D3DX_VIDMODEDESC: Display mode description.
// ----------------
// width: Screen Width
// height: Screen Height
// bpp: Bits per pixel
// refreshRate: Refresh rate
//-------------------------------------------------------------------------
typedef struct _D3DX_VIDMODEDESC
{
DWORD width;
DWORD height;
DWORD bpp;
DWORD refreshRate;
} D3DX_VIDMODEDESC;
//-------------------------------------------------------------------------
// D3DX_DEVICEDESC: Description of a device that can do 3D
// ---------------
// deviceIndex: Unique (DWORD) number for the device.
// hwLevel: Level of acceleration afforded. This is one of the
// predefined Device Indices, and exists in this
// structure for informational purposes only. More than
// one device on the system may have the same hwLevel.
// To refer to a particular device with the D3DX apis,
// use the value in the deviceIndex member instead.
// ddGuid: The ddraw GUID
// d3dDeviceGuid: Direct3D Device GUID
// ddDeviceID: DDraw's GetDeviceIdentifier GUID. This GUID is unique to
// a particular driver revision on a particular video card.
// driverDesc: String describing the driver
// monitor: Handle to the video monitor used by this device (multimon
// specific). Devices that use different monitors on a
// multimon system report different values in this field.
// Therefore, to test for a multimon system, an application
// should look for more than one different monitor handle in
// the list of D3DX devices.
// onPrimary: Indicates if this device is on the primary monitor
// (multimon specific).
//-------------------------------------------------------------------------
#define D3DX_DRIVERDESC_LENGTH 256
typedef struct _D3DX_DEVICEDESC
{
DWORD deviceIndex;
DWORD hwLevel;
GUID ddGuid;
GUID d3dDeviceGuid;
GUID ddDeviceID;
char driverDesc[D3DX_DRIVERDESC_LENGTH];
HMONITOR monitor;
BOOL onPrimary;
} D3DX_DEVICEDESC;
///////////////////////////////////////////////////////////////////////////
// APIs:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//-------------------------------------------------------------------------
// D3DXInitialize: The very first call a D3DX app must make.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXInitialize();
//-------------------------------------------------------------------------
// D3DXUninitialize: The very last call a D3DX app must make.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXUninitialize();
//-------------------------------------------------------------------------
// D3DXGetDeviceCount: Returns the maximum number of D3DXdevices
// ------------------ available.
//
// D3DXGetDeviceDescription: Lists the 2D and 3D capabilities of the devices.
// ------------------------ Also, the various guids needed by ddraw and d3d.
//
// Params:
// [in] DWORD deviceIndex: Which device? Starts at 0.
// [in] D3DX_DEVICEDESC* pd3dxDevice: Pointer to the D3DX_DEVICEDESC
// structure to be filled in.
//-------------------------------------------------------------------------
DWORD WINAPI
D3DXGetDeviceCount();
HRESULT WINAPI
D3DXGetDeviceDescription(DWORD deviceIndex,
D3DX_DEVICEDESC* pd3dxDeviceDesc);
//-------------------------------------------------------------------------
// D3DXGetMaxNumVideoModes: Returns the maximum number of video-modes .
// -----------------------
//
// Params:
// [in] DWORD deviceIndex: The device being referred to.
// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh
// rates are not ignored.
//
// D3DXGetVideoMode: Describes a particular video mode for this device
// ----------------
//
// Note: These queries will simply give you a list of modes that the
// display adapter tells DirectX that it supports.
// There is no guarantee that D3DXCreateContext(Ex) will succeed
// with all listed video modes. This is a fundamental limitation
// of the current DirectX architecture which D3DX cannot hide in
// any clean way.
//
// Params:
// [in] DWORD deviceIndex: The device being referred to.
// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh
// rates are returned
// [in] DWORD which: Which VideoMode ? Starts at 0.
// [out] D3DX_VIDMODEDESC* pModeList: Pointer to the D3DX_VIDMODEDESC
// structure that will be filled in.
//-------------------------------------------------------------------------
DWORD WINAPI
D3DXGetMaxNumVideoModes(DWORD deviceIndex,
DWORD flags);
HRESULT WINAPI
D3DXGetVideoMode(DWORD deviceIndex,
DWORD flags,
DWORD modeIndex,
D3DX_VIDMODEDESC* pModeDesc);
#define D3DX_GVM_REFRESHRATE 0x00000001
//-------------------------------------------------------------------------
// D3DXGetMaxSurfaceFormats: Returns the maximum number of surface
// ------------------------ formats supported by the device at that
// video mode.
//
// D3DXGetSurfaceFormat: Describes one of the supported surface formats.
// ---------------------
//
// Params:
// [in] DWORD deviceIndex: The device being referred to.
// [in] D3DX_VIDMODEDESC* pDesc: The display mode at which the supported
// surface formats are requested. If it is
// NULL, the current display mode is
// assumed.
// [in] DWORD surfClassFlags: Required surface classes. Only surface
// formats which support all specified
// surface classes will be returned.
// (Multiple surface classes may be specified
// using bitwise OR.)
// [in] DWORD which: Which surface formats to retrieve. Starts at 0.
// [out] D3DX_SURFACEFORMAT* pFormat: The surface format
//-------------------------------------------------------------------------
DWORD WINAPI
D3DXGetMaxSurfaceFormats(DWORD deviceIndex,
D3DX_VIDMODEDESC* pDesc,
DWORD surfClassFlags);
HRESULT WINAPI
D3DXGetSurfaceFormat(DWORD deviceIndex,
D3DX_VIDMODEDESC* pDesc,
DWORD surfClassFlags,
DWORD surfaceIndex,
D3DX_SURFACEFORMAT* pFormat);
//-------------------------------------------------------------------------
// D3DXGetCurrentVideoMode: Retrieves the current video mode for this device.
// -------------------
//
// Params:
// [in] DWORD deviceIndex: The device being referred to.
// [out] D3DX_VIDMODEDESC* pVidMode: The current video mode
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXGetCurrentVideoMode(DWORD deviceIndex,
D3DX_VIDMODEDESC* pVidMode);
//-------------------------------------------------------------------------
// D3DXGetDeviceCaps: Lists all the capabilities of a device at a display
// mode.
// ----------------
//
// Params:
// [in] DWORD deviceIndex: The device being referred to.
// [in] D3DX_VIDMODEDESC* pDesc: If this is NULL, we will return the
// caps at the current display mode of
// the device.
// [out] D3DDEVICEDESC7* pD3DDeviceDesc7: D3D Caps ( NULL to ignore
// parameter)
// [out] DDCAPS7* pDDHalCaps: DDraw HAL Caps (NULL to ignore parameter)
// [out] DDCAPS7* pDDHelCaps: DDraw HEL Caps (NULL to ignore paramter)
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXGetDeviceCaps(DWORD deviceIndex,
D3DX_VIDMODEDESC* pVidMode,
D3DDEVICEDESC7* pD3DCaps,
DDCAPS* pDDHALCaps,
DDCAPS* pDDHELCaps);
//-------------------------------------------------------------------------
// D3DXCreateContext: Initializes the chosen device. It is the simplest init
// ----------------- function available. Parameters are treated the same
// as the matching subset of parameters in
// D3DXCreateContextEx, documented below.
// Remaining D3DXCreateContextEx parameters that are
// not present in D3DXCreateContext are treated as
// D3DX_DEFAULT. Note that multimon is not supported
// with D3DXCreateContext.
//
// D3DXCreateContextEx: A more advanced function to initialize the device.
// ------------------- Also accepts D3DX_DEFAULT for most of the parameters
// and then will do what D3DXCreateContext did.
//
// Note: Do not expect D3DXCreateContext(Ex) to be fail-safe (as with any
// API). Supported device capablilites should be used as a guide
// for choosing parameter values. Keep in mind that there will
// inevitably be some combinations of parameters that just do not work.
//
// Params:
// [in] DWORD deviceIndex: The device being referred to.
// [in] DWORD flags: The valid flags are D3DX_CONTEXT_FULLSCREEN, and
// D3DX_CONTEXT_OFFSCREEN. These flags cannot both
// be specified. If no flags are specified, the
// context defaults to windowed mode.
//
// [in] HWND hwnd: Device window. See note.
// [in] HWND hwndFocus: Window which receives keyboard messages from
// the device window. The device window should be
// a child of focus window. Useful for multimon
// applications. See note.
// NOTE:
// windowed:
// hwnd must be a valid window. hwndFocus must be NULL or
// D3DX_DEFAULT.
//
// fullscreen:
// Either hwnd or hwndFocus must be a valid window. (Both cannot
// be NULL or D3DX_DEFAULT). If hwnd is NULL or D3DX_DEFAULT,
// a default device window will be created as a child of hwndFocus.
//
// offscreen:
// Both hwnd and hwndFocus must be NULL or D3DX_DEFAULT
//
// [in] DWORD numColorBits: If D3DX_DEFAULT is passed for windowed mode,
// the current desktop's color depth is chosen.
// For full screen mode, D3DX_DEFAULT causes 16
// bit color to be used.
// [in] DWORD numAlphaBits: If D3DX_DEFAULT is passed, 0 is chosen.
// [in] DWORD numDepthbits: If D3DX_DEFAULT is passed,
// the highest available number of depth bits
// is chosen. See note.
// [in] DWORD numStencilBits: If D3DX_DEFAULT is passed, the highest
// available number of stencil bits is chosen.
// See note.
//
// NOTE: If both numDepthBits and numStencilBits are D3DX_DEFAULT,
// D3DX first picks the highest available number of stencil
// bits. Then, for the chosen number of stencil bits,
// the highest available number of depth bits is chosen.
// If only one of numStencilBits or numDepthBits
// is D3DX_DEFAULT, the highest number of bits available
// for this parameter is chosen out of only the formats
// that support the number of bits requested for the
// fixed parameter.
//
// [in] DWORD numBackBuffers: Number of back buffers, or D3DX_DEFAULT.
// See note.
//
// NOTE:
// windowed: D3DX_DEFAULT means 1. You must specify one back buffer.
//
// fullscreen: D3DX_DEFAULT means 1. Any number of back buffers can be
// specified.
//
// offscreen: D3DX_DEFAULT means 0. You cannot specify additional back
// buffers.
//
// [in] DWORD width: Width, in pixels, or D3DX_DEFAULT. See note.
// [in] DWORD height: Height, in pixels, or D3DX_DEFAULT. See note.
//
// NOTE:
// windowed: If either width or height is D3DX_DEFAULT, both values
// default to the dimensions of the client area of hwnd.
//
// fullscreen: If either width or height is D3DX_DEFAULT, width
// defaults to 640, and height defaults to 480.
//
// offscreen: An error is returned if either width or height is
// D3DX_DEFAULT.
//
// [in] DWORD refreshRate: D3DX_DEFAULT means we let ddraw choose for
// us. Ignored for windowed and offscreen modes.
// [out] LPD3DXCONTEXT* ppCtx: This is the Context object that is used for
// rendering on that device.
//
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateContext(DWORD deviceIndex,
DWORD flags,
HWND hwnd,
DWORD width,
DWORD height,
LPD3DXCONTEXT* ppCtx);
HRESULT WINAPI
D3DXCreateContextEx(DWORD deviceIndex,
DWORD flags,
HWND hwnd,
HWND hwndFocus,
DWORD numColorBits,
DWORD numAlphaBits,
DWORD numDepthbits,
DWORD numStencilBits,
DWORD numBackBuffers,
DWORD width,
DWORD height,
DWORD refreshRate,
LPD3DXCONTEXT* ppCtx);
// The D3DXCreateContext(Ex) flags are:
#define D3DX_CONTEXT_FULLSCREEN 0x00000001
#define D3DX_CONTEXT_OFFSCREEN 0x00000002
//-------------------------------------------------------------------------
// D3DXGetErrorString: Prints out the error string given an hresult. Prints
// ------------------ Win32 as well as DX6 error messages besides the D3DX
// messages.
//
// Params:
// [in] HRESULT hr: The error code to be deciphered.
// [in] DWORD strLength: Length of the string passed in.
// [out] LPSTR pStr: The string output. This string of appropriate
// size needs to be passed in.
//-------------------------------------------------------------------------
void WINAPI
D3DXGetErrorString(HRESULT hr,
DWORD strLength,
LPSTR pStr);
//-------------------------------------------------------------------------
// D3DXMakeDDPixelFormat: Fills in a DDPIXELFORMAT structure based on the
// --------------------- D3DX surface format requested.
//
// Params:
// [in] D3DX_SURFACEFORMAT d3dxFormat: Surface format.
// [out] DDPIXELFORMAT* pddpf: Pixel format matching the given
// surface format.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXMakeDDPixelFormat(D3DX_SURFACEFORMAT d3dxFormat,
DDPIXELFORMAT* pddpf);
//-------------------------------------------------------------------------
// D3DXMakeSurfaceFormat: Determines the surface format corresponding to
// --------------------- a given DDPIXELFORMAT.
//
// Params:
// [in] DDPIXELFORMAT* pddpf: Pixel format.
// Return Value:
// D3DX_SURFACEFORMAT: Surface format matching the given pixel format.
// D3DX_SF_UNKNOWN if the format is not supported
//-------------------------------------------------------------------------
D3DX_SURFACEFORMAT WINAPI
D3DXMakeSurfaceFormat(DDPIXELFORMAT* pddpf);
#ifdef __cplusplus
}
#endif //__cplusplus
///////////////////////////////////////////////////////////////////////////
// Interfaces:
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------
// ID3DXContext interface:
//
// This encapsulates all the stuff that the app might
// want to do at initialization time and any global control over d3d and
// ddraw.
//-------------------------------------------------------------------------
DECLARE_INTERFACE_(ID3DXContext, IUnknown)
{
//
// IUnknown methods
//
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
// Get the DDraw and Direct3D objects to call DirectDraw or
// Direct3D Immediate Mode functions.
// If the objects don't exist (because they have not
// been created for some reason) NULL is returned.
// All the objects returned in the following Get* functions
// are addref'ed. It is the application's responsibility to
// release them when no longer needed.
STDMETHOD_(LPDIRECTDRAW7,GetDD)(THIS) PURE;
STDMETHOD_(LPDIRECT3D7,GetD3D)(THIS) PURE;
STDMETHOD_(LPDIRECT3DDEVICE7,GetD3DDevice)(THIS) PURE;
// Get the various buffers that get created at the init time
// These are addref'ed as well. It is the application's responsibility
// to release them before the app quits or when it needs a resize.
STDMETHOD_(LPDIRECTDRAWSURFACE7,GetPrimary)(THIS) PURE;
STDMETHOD_(LPDIRECTDRAWSURFACE7,GetZBuffer)(THIS) PURE;
STDMETHOD_(LPDIRECTDRAWSURFACE7,GetBackBuffer)(THIS_ DWORD which) PURE;
// Get the associated window handles
STDMETHOD_(HWND,GetWindow)(THIS) PURE;
STDMETHOD_(HWND,GetFocusWindow)(THIS) PURE;
//
// Various Get methods, in case the user had specified default
// parameters
//
STDMETHOD(GetDeviceIndex)(THIS_
LPDWORD pDeviceIndex,
LPDWORD pHwLevel) PURE;
STDMETHOD_(DWORD, GetNumBackBuffers)(THIS) PURE;
STDMETHOD(GetNumBits)(THIS_
LPDWORD pColorBits,
LPDWORD pDepthBits,
LPDWORD pAlphaBits,
LPDWORD pStencilBits) PURE;
STDMETHOD(GetBufferSize)(THIS_
LPDWORD pWidth,
LPDWORD pHeight) PURE;
// Get the flags that were used to create this context
STDMETHOD_(DWORD, GetCreationFlags)(THIS) PURE;
STDMETHOD_(DWORD, GetRefreshRate)(THIS) PURE;
// Restoring surfaces in case stuff is lost
STDMETHOD(RestoreSurfaces)(THIS) PURE;
// Resize all the buffers to the new width and height
STDMETHOD(Resize)(THIS_ DWORD width, DWORD height) PURE;
// Update the frame using a flip or a blit,
// If the D3DX_UPDATE_NOVSYNC flag is set, blit is used if the
// driver cannot flip without waiting for vsync in full-screen mode.
STDMETHOD(UpdateFrame)(THIS_ DWORD flags) PURE;
// Render a string at the specified coordinates, with the specified
// colour. This is only provided as a convenience for
// debugging/information during development.
// topLeftX and topLeftY represent the location of the top left corner
// of the string, on the render target.
// The coordinate and color parameters each have a range of 0.0-1.0
STDMETHOD(DrawDebugText)(THIS_
float topLeftX,
float topLeftY,
D3DCOLOR color,
LPSTR pString) PURE;
// Clears to the current viewport
// The following are the valid flags:
// D3DCLEAR_TARGET (to clear the render target )
// D3DCLEAR_ZBUFFER (to clear the depth-buffer )
// D3DCLEAR_STENCIL (to clear the stencil-buffer )
STDMETHOD(Clear)(THIS_ DWORD ClearFlags) PURE;
STDMETHOD(SetClearColor)(THIS_ D3DCOLOR color ) PURE;
STDMETHOD(SetClearDepth)(THIS_ float z) PURE;
STDMETHOD(SetClearStencil)(THIS_ DWORD stencil) PURE;
};
//-------------------------------------------------------------------------
// Flags for Update member function:
//
// Flag to indicate that blit should be used instead of a flip
// for full-screen rendering.
#define D3DX_UPDATE_NOVSYNC (1<<0)
///////////////////////////////////////////////////////////////////////////
// Texturing APIs:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//-------------------------------------------------------------------------
// D3DXCheckTextureRequirements: Return information about texture creation
// ---------------------------- (used by CreateTexture, CreateTextureFromFile
// and CreateCubeMapTexture)
//
// Parameters:
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pFlags
// allows specification of D3DX_TEXTURE_NOMIPMAP
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
// is not supported.
// pWidth
// width in pixels or NULL
// returns corrected width
// pHeight
// height in pixels or NULL
// returns corrected height
// pPixelFormat
// surface format
// returns best match to input format
//
// Notes: 1. Unless the flags is set to specifically prevent creating
// mipmaps, mipmaps are generated all the way till 1x1 surface.
// 2. width, height and pixelformat are altered based on available
// hardware. For example:
// a. Texture dimensions may be required to be powers of 2
// b. We may require width == height for some devices
// c. If PixelFormat is unavailable, a best fit is made
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCheckTextureRequirements( LPDIRECT3DDEVICE7 pd3dDevice,
LPDWORD pFlags,
LPDWORD pWidth,
LPDWORD pHeight,
D3DX_SURFACEFORMAT* pPixelFormat);
//-------------------------------------------------------------------------
// D3DXCreateTexture: Create an empty texture object
// -----------------
//
// Parameters:
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pFlags
// allows specification of D3DX_TEXTURE_NOMIPMAP
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
// to indicate which texture stage the texture is for e.g.
// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture
// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
// set.
// pWidth
// width in pixels; 0 or NULL is unacceptable
// returns corrected width
// pHeight
// height in pixels; 0 or NULL is unacceptable
// returns corrected height
// pPixelFormat
// surface format. D3DX_DEFAULT is unacceptable.
// returns actual format that was used
// pDDPal
// DDraw palette that is set (if present) on paletted surfaces.
// It is ignored even if it is set, for non-paletted surfaces.
// ppDDSurf
// The ddraw surface that will be created
// pNumMipMaps
// the number of mipmaps actually generated
//
// Notes: See notes for D3DXCheckTextureRequirements.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTexture( LPDIRECT3DDEVICE7 pd3dDevice,
LPDWORD pFlags,
LPDWORD pWidth,
LPDWORD pHeight,
D3DX_SURFACEFORMAT* pPixelFormat,
LPDIRECTDRAWPALETTE pDDPal,
LPDIRECTDRAWSURFACE7* ppDDSurf,
LPDWORD pNumMipMaps);
//-------------------------------------------------------------------------
// D3DXCreateCubeMapTexture: Create blank cube-map texture
// ------------------------
//
// Parameters:
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pFlags
// allows specification of D3DX_TEXTURE_NOMIPMAP
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
// to indicate which texture stage the texture is for e.g.
// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture
// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
// set.
// cubefaces
// allows specification of which faces of the cube-map to generate.
// D3DX_DEFAULT, 0, and DDSCAPS2_CUBEMAP_ALLFACES all mean
// "create all 6 faces of the cubemap". Any combination of
// DDSCAPS2_CUBEMAP_POSITIVEX, DDSCAPS2_CUBEMAP_NEGATIVEX,
// DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
// DDSCAPS2_CUBEMAP_POSITIVEZ, or DDSCAPS2_CUBEMAP_NEGATIVEZ, is
// valid.
// colorEmptyFaces
// allows specification of the color to use for the faces that were not
// specified in the cubefaces parameter.
// pWidth
// width in pixels; 0 or NULL is unacceptable
// returns corrected width
// pHeight
// height in pixels; 0 or NULL is unacceptable
// returns corrected height
// pPixelFormat
// surface format. D3DX_DEFAULT is unacceptable.
// returns actual format that was used
// pDDPal
// DDraw palette that is set (if present) on paletted surfaces.
// It is ignored even if it is set, for non-paletted surfaces.
// ppDDSurf
// the ddraw surface that will be created
// pNumMipMaps
// the number of mipmaps generated for a particular face of the
// cubemap.
//
// Notes: See notes for D3DXCheckTextureRequirements.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateCubeMapTexture( LPDIRECT3DDEVICE7 pd3dDevice,
LPDWORD pFlags,
DWORD cubefaces,
D3DCOLOR colorEmptyFaces,
LPDWORD pWidth,
LPDWORD pHeight,
D3DX_SURFACEFORMAT *pPixelFormat,
LPDIRECTDRAWPALETTE pDDPal,
LPDIRECTDRAWSURFACE7* ppDDSurf,
LPDWORD pNumMipMaps);
//-------------------------------------------------------------------------
// D3DXCreateTextureFromFile: Create a texture object from a file or from the
// ------------------------- resource. Only BMP and DIB are supported from the
// resource portion of the executable.
//
// Parameters:
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pFlags
// allows specification of D3DX_TEXTURE_NOMIPMAP
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
// to indicate which texture stage the texture is for e.g.
// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture
// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
// set.
// pWidth
// Width in pixels. If 0 or D3DX_DEFAULT, the width will be taken
// from the file
// returns corrected width
// pHeight
// Height in pixels. If 0 or D3DX_DEFAULT, the height will be taken
// from the file
// returns corrected height
// pPixelFormat
// If D3DX_SF_UNKNOWN is passed in, pixel format closest to the bitmap
// will be chosen
// returns actual format that was used
// pDDPal
// DDraw palette that is set (if present) on paletted surfaces.
// It is ignored even if it is set, for non-paletted surfaces.
// ppDDSurf
// The ddraw surface that will be created.
// pNumMipMaps
// The number of mipmaps generated.
// pSrcName
// File name. BMP, DIB, DDS, are supported.
//
// TGA is supported for the following cases: 16, 24, 32bpp direct color and 8bpp palettized.
// Also, 8, 16bpp grayscale is supported. RLE versions of the above
// TGA formats are also supported. ColorKey and Premultiplied Alpha
// are not currently supported for TGA files.
// returns created format
//
// Notes: See notes for D3DXCheckTextureRequirements.
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXCreateTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice,
LPDWORD pFlags,
LPDWORD pWidth,
LPDWORD pHeight,
D3DX_SURFACEFORMAT* pPixelFormat,
LPDIRECTDRAWPALETTE pDDPal,
LPDIRECTDRAWSURFACE7* ppDDSurf,
LPDWORD pNumMipMaps,
LPSTR pSrcName,
D3DX_FILTERTYPE filterType);
//-------------------------------------------------------------------------
// D3DXLoadTextureFromFile: Load from a file into a mipmap level. Doing the
// ----------------------- necessary color conversion and rescaling. File
// format support is identical to
// D3DXCreateTextureFromFile's.
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pTexture
// a pointer to a DD7Surface which was created with either
// CreateTextureFromFile or CreateTexture.
// mipMapLevel
// indicates mipmap level
// Note:
// 1. Error if mipmap level doesn't exist
// 2. If D3DX_DEFAULT and equal number of mipmap levels exist
// then all the source mip-levels are loaded
// 3. If the source has mipmaps and the dest doesn't, use the top one
// 4. If the dest has miplevels and source doesn't, we expand
// 5. If there are unequal numbers of miplevels, we expand
// pSrcName
// File name. BMP, DIB, DDS, are supported.
// For details on TGA support, refer to the comments for
// D3DXCreateTextureFromFile
// pSrcRect
// the source rectangle or null (whole surface)
// pDestRect
// the destination rectangle or null (whole surface)
// filterType
// filter used for mipmap generation
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXLoadTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice,
LPDIRECTDRAWSURFACE7 pTexture,
DWORD mipMapLevel,
LPSTR pSrcName,
RECT* pSrcRect,
RECT* pDestRect,
D3DX_FILTERTYPE filterType);
//-------------------------------------------------------------------------
// D3DXLoadTextureFromSurface: Load from a DDraw Surface into a mipmap level.
// -------------------------- Doing the necessary color conversion.
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pTexture
// a pointer to a DD7Surface which was created with either
// CreateTextureFromFile or CreateTexture.
// mipMapLevel
// indicates mipmap level
// Note:
// 1. Error if mipmap level doesn't exist
// 2. If D3DX_DEFAULT and equal number of mipmap levels exist
// then all the source mip-levels are loaded
// 3. If the source has mipmaps and the dest doesn't, use the top one
// 4. If the dest has miplevels and source doesn't, we expand
// 5. If there are unequal numbers of miplevels, we expand
// pSurfaceSrc
// the source surface
// pSrcRect
// the source rectangle or null (whole surface)
// pDestRect
// the destination rectangle or null (whole surface)
// filterType
// filter used for mipmap generation
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXLoadTextureFromSurface( LPDIRECT3DDEVICE7 pd3dDevice,
LPDIRECTDRAWSURFACE7 pTexture,
DWORD mipMapLevel,
LPDIRECTDRAWSURFACE7 pSurfaceSrc,
RECT* pSrcRect,
RECT* pDestRect,
D3DX_FILTERTYPE filterType);
//-------------------------------------------------------------------------
// D3DXLoadTextureFromMemory: Load a mip level from memory. Doing the necessary
// ------------------------- color conversion.
//
// pd3dDevice
// The D3D device with which the texture is going to be used.
// pTexture
// a pointer to a DD7Surface which was created with either
// CreateTextureFromFile or CreateTexture.
// mipMapLevel
// indicates mipmap level
// Note:
// 1. Error if mipmap level doesn't exist
// 2. If D3DX_DEFAULT and equal number of mipmap levels exist
// then all the source mip-levels are loaded
// 3. If the source has mipmaps and the dest doesn't, use the top one
// 4. If the dest has miplevels and source doesn't, we expand
// 5. If there are unequal numbers of miplevels, we expand
// pMemory
// pointer to source memory from which the texture will be loaded
// pDDPal
// DirectDraw Palette, that the app passes in optionally if the memory is
// supposed to be paletteized.
// srcPixelFormat
// PixelFormat of the source.
// srcPitch
// The pitch of the memory or D3DX_DEFAULT (based on srcPixelFormat)
// pDestRect
// The destination rectangle or null (whole surface)
// filterType
// filter used for mipmap generation
//
// Assumptions: The source (memory) is loaded in full
//-------------------------------------------------------------------------
HRESULT WINAPI
D3DXLoadTextureFromMemory( LPDIRECT3DDEVICE7 pd3dDevice,
LPDIRECTDRAWSURFACE7 pTexture,
DWORD mipMapLevel,
LPVOID pMemory,
LPDIRECTDRAWPALETTE pDDPal,
D3DX_SURFACEFORMAT srcPixelFormat,
DWORD srcPitch,
RECT* pDestRect,
D3DX_FILTERTYPE filterType);
#ifdef __cplusplus
}
#endif //__cplusplus
//-------------------------------------------------------------------------
// Flags for texture create functions; applies to
// D3DXCreateTexture, D3DXCreateCubeMapTexture and D3DXCreateTextureFromFile.
//
// Flag to indicate that mipmap generation is not desired.
#define D3DX_TEXTURE_NOMIPMAP (1 << 8)
// Flags to indicate which texture stage the texture is
// intended for use with. Specifying the stage is necessary at
// texture creation time for HW devices that expose the
// D3DDEVCAPS_SEPARATETEXTUREMEMORIES bit in their D3DDEVICEDESC
// structure.
#define D3DX_TEXTURE_STAGE0 (0)
#define D3DX_TEXTURE_STAGE1 (1)
#define D3DX_TEXTURE_STAGE2 (2)
#define D3DX_TEXTURE_STAGE3 (3)
#define D3DX_TEXTURE_STAGE4 (4)
#define D3DX_TEXTURE_STAGE5 (5)
#define D3DX_TEXTURE_STAGE6 (6)
#define D3DX_TEXTURE_STAGE7 (7)
// Mask to extract the texture stage value out of the flags to
// the texture create functions.
#define D3DX_TEXTURE_STAGE_MASK (0x7)
#endif //__D3DXCORE_H__