mirror of
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191 lines
3.7 KiB
C++
191 lines
3.7 KiB
C++
#include "common.h"
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#include "ColModel.h"
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#include "Game.h"
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#include "MemoryHeap.h"
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CColModel::CColModel(void)
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{
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numSpheres = 0;
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spheres = nil;
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numLines = 0;
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lines = nil;
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numBoxes = 0;
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boxes = nil;
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numTriangles = 0;
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vertices = nil;
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triangles = nil;
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trianglePlanes = nil;
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level = CGame::currLevel;
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ownsCollisionVolumes = true;
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}
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CColModel::~CColModel(void)
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{
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RemoveCollisionVolumes();
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RemoveTrianglePlanes();
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}
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void
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CColModel::RemoveCollisionVolumes(void)
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{
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if(ownsCollisionVolumes){
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RwFree(spheres);
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RwFree(lines);
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RwFree(boxes);
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RwFree(vertices);
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RwFree(triangles);
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}
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numSpheres = 0;
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numLines = 0;
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numBoxes = 0;
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numTriangles = 0;
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spheres = nil;
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lines = nil;
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boxes = nil;
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vertices = nil;
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triangles = nil;
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}
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void
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CColModel::CalculateTrianglePlanes(void)
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{
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PUSH_MEMID(MEMID_COLLISION);
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// HACK: allocate space for one more element to stuff the link pointer into
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trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
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REGISTER_MEMPTR(&trianglePlanes);
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for(int i = 0; i < numTriangles; i++)
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trianglePlanes[i].Set(vertices, triangles[i]);
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POP_MEMID();
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}
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void
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CColModel::RemoveTrianglePlanes(void)
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{
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RwFree(trianglePlanes);
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trianglePlanes = nil;
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}
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void
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CColModel::SetLinkPtr(CLink<CColModel*> *lptr)
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{
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assert(trianglePlanes);
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*(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]) = lptr;
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}
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CLink<CColModel*>*
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CColModel::GetLinkPtr(void)
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{
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assert(trianglePlanes);
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return *(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]);
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}
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void
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CColModel::GetTrianglePoint(CVector &v, int i) const
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{
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v = vertices[i].Get();
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}
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CColModel&
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CColModel::operator=(const CColModel &other)
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{
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int i;
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int numVerts;
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boundingSphere = other.boundingSphere;
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boundingBox = other.boundingBox;
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// copy spheres
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if(other.numSpheres){
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if(numSpheres != other.numSpheres){
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numSpheres = other.numSpheres;
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if(spheres)
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RwFree(spheres);
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spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere));
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}
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for(i = 0; i < numSpheres; i++)
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spheres[i] = other.spheres[i];
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}else{
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numSpheres = 0;
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if(spheres)
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RwFree(spheres);
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spheres = nil;
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}
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// copy lines
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if(other.numLines){
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if(numLines != other.numLines){
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numLines = other.numLines;
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if(lines)
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RwFree(lines);
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lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine));
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}
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for(i = 0; i < numLines; i++)
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lines[i] = other.lines[i];
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}else{
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numLines = 0;
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if(lines)
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RwFree(lines);
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lines = nil;
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}
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// copy boxes
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if(other.numBoxes){
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if(numBoxes != other.numBoxes){
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numBoxes = other.numBoxes;
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if(boxes)
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RwFree(boxes);
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boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox));
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}
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for(i = 0; i < numBoxes; i++)
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boxes[i] = other.boxes[i];
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}else{
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numBoxes = 0;
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if(boxes)
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RwFree(boxes);
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boxes = nil;
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}
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// copy mesh
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if(other.numTriangles){
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// copy vertices
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numVerts = 0;
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for(i = 0; i < other.numTriangles; i++){
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if(other.triangles[i].a > numVerts)
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numVerts = other.triangles[i].a;
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if(other.triangles[i].b > numVerts)
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numVerts = other.triangles[i].b;
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if(other.triangles[i].c > numVerts)
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numVerts = other.triangles[i].c;
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}
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numVerts++;
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if(vertices)
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RwFree(vertices);
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if(numVerts){
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vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
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for(i = 0; i < numVerts; i++)
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vertices[i] = other.vertices[i];
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}
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// copy triangles
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if(numTriangles != other.numTriangles){
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numTriangles = other.numTriangles;
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if(triangles)
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RwFree(triangles);
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triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle));
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}
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for(i = 0; i < numTriangles; i++)
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triangles[i] = other.triangles[i];
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}else{
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numTriangles = 0;
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if(triangles)
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RwFree(triangles);
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triangles = nil;
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if(vertices)
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RwFree(vertices);
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vertices = nil;
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}
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return *this;
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}
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