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re3/src/control/Record.h
2019-06-28 12:34:02 +02:00

20 lines
206 B
C++

#pragma once
enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
class CRecordDataForGame
{
public:
static uint16 &RecordingState;
};
class CRecordDataForChase
{
public:
static uint8 &Status;
};