mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-13 07:09:16 +00:00
1797 lines
54 KiB
C++
1797 lines
54 KiB
C++
#include "common.h"
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#include "Game.h"
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#include "General.h"
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#include "World.h"
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#include "Population.h"
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#include "CopPed.h"
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#include "Wanted.h"
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#include "FileMgr.h"
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#include "Gangs.h"
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#include "ModelIndices.h"
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#include "Zones.h"
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#include "CivilianPed.h"
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#include "EmergencyPed.h"
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#include "Replay.h"
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#include "Camera.h"
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#include "CutsceneMgr.h"
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#include "CarCtrl.h"
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#include "IniFile.h"
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#include "VisibilityPlugins.h"
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#include "PedPlacement.h"
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#include "DummyObject.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "SurfaceTable.h"
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#include "Weather.h"
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#include "Darkel.h"
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#include "Streaming.h"
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#include "Clock.h"
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#include "WaterLevel.h"
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// --MIAMI: File done
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#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
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#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
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#define OFFSCREEN_CREATION_MULT 0.5f
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#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f)
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#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag
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PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
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bool CPopulation::ms_bGivePedsWeapons;
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int32 CPopulation::m_AllRandomPedsThisType = -1;
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float CPopulation::PedDensityMultiplier = 1.0f;
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uint32 CPopulation::ms_nTotalMissionPeds;
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int32 CPopulation::MaxNumberOfPedsInUse = 25;
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int32 CPopulation::MaxNumberOfPedsInUseInterior = 40;
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uint32 CPopulation::ms_nNumCivMale;
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uint32 CPopulation::ms_nNumCivFemale;
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uint32 CPopulation::ms_nNumCop;
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bool CPopulation::bZoneChangeHasHappened;
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uint32 CPopulation::ms_nNumEmergency;
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int8 CPopulation::m_CountDownToPedsAtStart;
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uint32 CPopulation::ms_nNumGang1;
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uint32 CPopulation::ms_nNumGang2;
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uint32 CPopulation::ms_nTotalPeds;
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uint32 CPopulation::ms_nNumGang3;
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uint32 CPopulation::ms_nTotalGangPeds;
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uint32 CPopulation::ms_nNumGang4;
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uint32 CPopulation::ms_nTotalCivPeds;
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uint32 CPopulation::ms_nNumGang5;
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uint32 CPopulation::ms_nNumDummy;
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uint32 CPopulation::ms_nNumGang6;
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uint32 CPopulation::ms_nNumGang9;
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uint32 CPopulation::ms_nNumGang7;
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uint32 CPopulation::ms_nNumGang8;
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uint32 CPopulation::ms_nTotalCarPassengerPeds;
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uint32 CPopulation::NumMiamiViceCops;
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uint32 gLastSelectedCivilianIndex;
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CEntity *gSunbatheObstacles[2];
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CEntity *gCoupleObstacles[3];
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void
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CPopulation::Initialise()
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{
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debug("Initialising CPopulation...\n");
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ms_nNumCivMale = 0;
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ms_nNumCivFemale = 0;
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ms_nNumCop = 0;
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ms_nNumEmergency = 0;
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ms_nNumGang1 = 0;
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ms_nNumGang2 = 0;
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ms_nNumGang3 = 0;
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ms_nNumGang4 = 0;
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ms_nNumGang5 = 0;
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ms_nNumGang6 = 0;
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ms_nNumGang7 = 0;
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ms_nNumGang8 = 0;
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ms_nNumGang9 = 0;
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ms_nNumDummy = 0;
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ms_nTotalCarPassengerPeds = 0;
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ms_nTotalCivPeds = 0;
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ms_nTotalGangPeds = 0;
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ms_nTotalPeds = 0;
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ms_nTotalMissionPeds = 0;
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m_CountDownToPedsAtStart = 2;
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bZoneChangeHasHappened = false; // III leftover
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m_AllRandomPedsThisType = -1;
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PedDensityMultiplier = 1.0f;
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LoadPedGroups();
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debug("CPopulation ready\n");
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}
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void
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CPopulation::RemovePed(CPed *ent)
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{
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CWorld::Remove((CEntity*)ent);
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delete ent;
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}
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int32
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CPopulation::ChooseCivilianOccupation(int32 group)
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{
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if (CWeather::Rain > 0.1f) {
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int32 lastModel;
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for (int i = 0; i < 8; i++) {
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gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP);
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lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
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if (!CPopulation::IsSunbather(lastModel))
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break;
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}
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return lastModel;
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} else {
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gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP);
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return ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
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}
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}
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int32
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CPopulation::ChooseNextCivilianOccupation(int32 group)
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{
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if (CWeather::Rain > 0.1f) {
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int32 lastModel;
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for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) {
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++gLastSelectedCivilianIndex;
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if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP)
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gLastSelectedCivilianIndex = 0;
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lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
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if (!CPopulation::IsSunbather(ms_pPedGroups[group].models[gLastSelectedCivilianIndex]))
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break;
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}
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return lastModel;
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} else {
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++gLastSelectedCivilianIndex;
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if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP)
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gLastSelectedCivilianIndex = 0;
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return ms_pPedGroups[group].models[gLastSelectedCivilianIndex];
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}
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}
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// returns eCopType
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int32
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CPopulation::ChoosePolicePedOccupation()
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{
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CGeneral::GetRandomNumber();
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return COP_STREET;
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}
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void
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CPopulation::LoadPedGroups()
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{
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int fd;
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char line[1024];
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int nextPedGroup = 0;
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// char unused[16]; // non-existence of that in mobile kinda verifies that
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char modelName[256];
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CFileMgr::ChangeDir("\\DATA\\");
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fd = CFileMgr::OpenFile("PEDGRP.DAT", "r");
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CFileMgr::ChangeDir("\\");
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while (CFileMgr::ReadLine(fd, line, sizeof(line))) {
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int end;
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// find end of line
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for (end = 0; ; end++) {
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if (line[end] == '\n')
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break;
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if (line[end] == ',' || line[end] == '\r')
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line[end] = ' ';
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}
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line[end] = '\0';
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int cursor = 0;
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int i;
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for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
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while (line[cursor] <= ' ' && line[cursor] != '\0')
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++cursor;
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if (line[cursor] == '#')
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break;
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// find next whitespace
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int nextWhitespace;
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for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace)
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;
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if (cursor == nextWhitespace)
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break;
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// read until next whitespace
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strncpy(modelName, &line[cursor], nextWhitespace - cursor);
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modelName[nextWhitespace - cursor] = '\0';
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CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]);
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cursor = nextWhitespace;
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}
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if (i == NUMMODELSPERPEDGROUP)
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nextPedGroup++;
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}
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CFileMgr::CloseFile(fd);
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}
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void
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CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
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{
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if (decrease) {
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switch (pedType) {
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case PEDTYPE_PLAYER1:
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case PEDTYPE_PLAYER2:
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case PEDTYPE_PLAYER3:
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case PEDTYPE_PLAYER4:
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case PEDTYPE_UNUSED1:
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case PEDTYPE_SPECIAL:
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return;
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case PEDTYPE_CIVMALE:
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--ms_nNumCivMale;
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break;
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case PEDTYPE_CIVFEMALE:
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--ms_nNumCivFemale;
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break;
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case PEDTYPE_COP:
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--ms_nNumCop;
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break;
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case PEDTYPE_GANG1:
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--ms_nNumGang1;
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break;
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case PEDTYPE_GANG2:
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--ms_nNumGang2;
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break;
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case PEDTYPE_GANG3:
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--ms_nNumGang3;
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break;
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case PEDTYPE_GANG4:
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--ms_nNumGang4;
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break;
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case PEDTYPE_GANG5:
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--ms_nNumGang5;
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break;
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case PEDTYPE_GANG6:
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--ms_nNumGang6;
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break;
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case PEDTYPE_GANG7:
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--ms_nNumGang7;
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break;
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case PEDTYPE_GANG8:
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--ms_nNumGang8;
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break;
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case PEDTYPE_GANG9:
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--ms_nNumGang9;
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break;
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case PEDTYPE_EMERGENCY:
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case PEDTYPE_FIREMAN:
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--ms_nNumEmergency;
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break;
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case PEDTYPE_CRIMINAL:
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--ms_nNumCivMale;
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break;
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case PEDTYPE_PROSTITUTE:
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--ms_nNumCivFemale;
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break;
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case PEDTYPE_UNUSED2:
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--ms_nNumDummy;
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break;
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default:
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Error("Unknown ped type, UpdatePedCount, Population.cpp");
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break;
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}
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} else {
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switch (pedType) {
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case PEDTYPE_PLAYER1:
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case PEDTYPE_PLAYER2:
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case PEDTYPE_PLAYER3:
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case PEDTYPE_PLAYER4:
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case PEDTYPE_UNUSED1:
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case PEDTYPE_SPECIAL:
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return;
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case PEDTYPE_CIVMALE:
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++ms_nNumCivMale;
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break;
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case PEDTYPE_CIVFEMALE:
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++ms_nNumCivFemale;
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break;
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case PEDTYPE_COP:
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++ms_nNumCop;
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break;
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case PEDTYPE_GANG1:
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++ms_nNumGang1;
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break;
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case PEDTYPE_GANG2:
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++ms_nNumGang2;
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break;
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case PEDTYPE_GANG3:
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++ms_nNumGang3;
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break;
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case PEDTYPE_GANG4:
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++ms_nNumGang4;
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break;
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case PEDTYPE_GANG5:
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++ms_nNumGang5;
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break;
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case PEDTYPE_GANG6:
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++ms_nNumGang6;
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break;
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case PEDTYPE_GANG7:
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++ms_nNumGang7;
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break;
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case PEDTYPE_GANG8:
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++ms_nNumGang8;
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break;
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case PEDTYPE_GANG9:
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++ms_nNumGang9;
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break;
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case PEDTYPE_EMERGENCY:
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case PEDTYPE_FIREMAN:
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++ms_nNumEmergency;
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break;
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case PEDTYPE_CRIMINAL:
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++ms_nNumCivMale;
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break;
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case PEDTYPE_PROSTITUTE:
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++ms_nNumCivFemale;
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break;
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case PEDTYPE_UNUSED2:
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++ms_nNumDummy;
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break;
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default:
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Error("Unknown ped type, UpdatePedCount, Population.cpp");
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break;
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}
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}
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}
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int
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CPopulation::ChooseGangOccupation(int gangId)
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{
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return CGangs::ChooseGangPedModel(gangId);
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}
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void
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CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
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{
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}
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void
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CPopulation::Update(bool addPeds)
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{
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if (!CReplay::IsPlayingBack()) {
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ManagePopulation();
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RemovePedsIfThePoolGetsFull();
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MoveCarsAndPedsOutOfAbandonedZones();
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if (m_CountDownToPedsAtStart != 0) {
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if (--m_CountDownToPedsAtStart == 0)
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GeneratePedsAtStartOfGame();
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} else {
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ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
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ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
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+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
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+ ms_nNumGang2 + ms_nNumGang1;
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ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
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+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
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ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
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if (!CCutsceneMgr::IsRunning() && addPeds) {
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float pcdm = PedCreationDistMultiplier();
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AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier),
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pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
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pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
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pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
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}
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}
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}
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}
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void
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CPopulation::GeneratePedsAtStartOfGame()
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{
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for (int i = 0; i < 100; i++) {
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ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
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ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
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+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
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+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
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ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
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+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
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ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
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// Min dist is 10.0f only for start of the game (naturally)
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AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE),
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10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE));
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}
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}
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// More speed = wider area to spawn peds
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float
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CPopulation::PedCreationDistMultiplier()
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{
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CVehicle *veh = FindPlayerVehicle();
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if (!veh)
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return 1.0f;
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float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
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return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
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}
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CPed*
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CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier)
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{
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switch (pedType) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
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ped->SetPosition(coors);
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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if (ms_bGivePedsWeapons) {
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eWeaponType weapon;
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switch (CGeneral::GetRandomNumber() & 3) {
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case 0:
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weapon = WEAPONTYPE_COLT45;
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break;
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case 1:
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weapon = WEAPONTYPE_NIGHTSTICK;
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break;
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case 2:
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weapon = WEAPONTYPE_GOLFCLUB;
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break;
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case 3:
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weapon = WEAPONTYPE_TEC9;
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break;
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default:
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break;
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}
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if (weapon != WEAPONTYPE_UNARMED) {
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ped->GiveDelayedWeapon(weapon, 25001);
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ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot);
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}
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}
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return ped;
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}
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case PEDTYPE_COP:
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{
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CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier);
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ped->SetPosition(coors);
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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return ped;
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}
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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{
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CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
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ped->SetPosition(coors);
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(ped);
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eWeaponType weapon;
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if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
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weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2;
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else
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weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1;
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ped->GiveDelayedWeapon(weapon, 25001);
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ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot);
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return ped;
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}
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case PEDTYPE_EMERGENCY:
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{
|
|
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
|
|
ped->SetPosition(coors);
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
CWorld::Add(ped);
|
|
return ped;
|
|
}
|
|
case PEDTYPE_FIREMAN:
|
|
{
|
|
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
|
|
ped->SetPosition(coors);
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
CWorld::Add(ped);
|
|
return ped;
|
|
}
|
|
case PEDTYPE_CRIMINAL:
|
|
case PEDTYPE_PROSTITUTE:
|
|
{
|
|
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
|
|
ped->SetPosition(coors);
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
CWorld::Add(ped);
|
|
return ped;
|
|
}
|
|
default:
|
|
Error("Unknown ped type, AddPed, Population.cpp");
|
|
return nil;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
|
|
{
|
|
uint32 pedTypeToAdd;
|
|
int32 modelToAdd;
|
|
int pedAmount;
|
|
|
|
CZoneInfo zoneInfo;
|
|
int32 man = -1, woman = -1;
|
|
CPed *gangLeader = nil;
|
|
bool addCop = false;
|
|
bool isSecurityGuard = false;
|
|
bool forceAddingCop = false;
|
|
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
|
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
|
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
|
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
|
|
|
if (wantedInfo->m_nWantedLevel > 2) {
|
|
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
|
|
forceAddingCop = true;
|
|
|
|
uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops;
|
|
if ((ms_nNumCop < maxCops || forceAddingCop) &&
|
|
(!playerInfo->m_pPed->bInVehicle &&
|
|
(CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|
|
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|
|
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
|
|
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) {
|
|
addCop = true;
|
|
minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST;
|
|
maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE);
|
|
}
|
|
}
|
|
float missionAndWeatherMult = -0.8f * Sqrt(CWeather::Rain) + 1.0f;
|
|
|
|
// Taxi side mission
|
|
if (CTheScripts::IsPlayerOnAMission()) {
|
|
CPed *player = FindPlayerPed();
|
|
if (player && player->InVehicle()) {
|
|
int32 model = player->m_pMyVehicle->GetModelIndex();
|
|
if (model == MI_TAXI || model == MI_CABBIE || model == MI_ZEBRA || model == MI_KAUFMAN)
|
|
missionAndWeatherMult = 1.0f;
|
|
}
|
|
}
|
|
if (CDarkel::FrenzyOnGoing())
|
|
missionAndWeatherMult = 1.0f;
|
|
int selectedMaxPeds = CGame::IsInInterior() ? CPopulation::MaxNumberOfPedsInUseInterior : CPopulation::MaxNumberOfPedsInUse;
|
|
|
|
// Yeah, float
|
|
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier
|
|
* (CDarkel::FrenzyOnGoing() ? 1.f : CIniFile::PedNumberMultiplier) * missionAndWeatherMult;
|
|
maxPossiblePedsForArea = Min(maxPossiblePedsForArea, selectedMaxPeds);
|
|
|
|
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
|
|
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
|
|
if (decisionThreshold < zoneInfo.copPedThreshold || addCop) {
|
|
pedTypeToAdd = PEDTYPE_COP;
|
|
modelToAdd = ChoosePolicePedOccupation();
|
|
} else {
|
|
int i = 0;
|
|
for (i = 0; i < NUM_GANGS; i++) {
|
|
if (decisionThreshold < zoneInfo.gangPedThreshold[i]) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == NUM_GANGS) {
|
|
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) {
|
|
modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
|
|
|
|
if (modelToAdd == -1)
|
|
return;
|
|
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
|
|
|
|
} else {
|
|
ChooseCivilianCoupleOccupations(zoneInfo.pedGroup, man, woman);
|
|
if (man == -1 || woman == -1)
|
|
return;
|
|
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(woman))->m_pedType;
|
|
}
|
|
} else {
|
|
pedTypeToAdd = PEDTYPE_GANG1 + i;
|
|
|
|
if (IsSecurityGuard((ePedType)pedTypeToAdd)) {
|
|
isSecurityGuard = true;
|
|
modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
|
|
|
|
if (modelToAdd == -1)
|
|
return;
|
|
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
|
|
|
|
}
|
|
}
|
|
}
|
|
if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
|
|
pedTypeToAdd = m_AllRandomPedsThisType;
|
|
|
|
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) {
|
|
minDist += 30.0f;
|
|
maxDist += 30.0f;
|
|
pedAmount = ComputeRandomisedGangSize();
|
|
} else
|
|
pedAmount = 1;
|
|
|
|
CVector generatedCoors;
|
|
int node1, node2;
|
|
float randomPos;
|
|
bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
|
|
&generatedCoors, &node1, &node2, &randomPos, nil);
|
|
|
|
if (!foundCoors)
|
|
return;
|
|
|
|
uint8 nodeSpawnRate = Min(ThePaths.m_pathNodes[node1].spawnRate, ThePaths.m_pathNodes[node2].spawnRate);
|
|
int randomRate = CGeneral::GetRandomNumber() & 0xF;
|
|
if (randomRate > nodeSpawnRate)
|
|
return;
|
|
|
|
CPathFind::TakeWidthIntoAccountForCoors(&ThePaths.m_pathNodes[node1], &ThePaths.m_pathNodes[node2], CGeneral::GetRandomNumber(), &generatedCoors.x, &generatedCoors.y);
|
|
if (CGame::currArea == AREA_MALL && (pedTypeToAdd == PEDTYPE_CIVMALE || pedTypeToAdd == PEDTYPE_CIVFEMALE || pedTypeToAdd == PEDTYPE_CRIMINAL) &&
|
|
CGeneral::GetRandomNumberInRange(0.f, 1.f) > 0.5f) {
|
|
|
|
PlaceMallPedsAsStationaryGroup(generatedCoors, zoneInfo.pedGroup);
|
|
return;
|
|
}
|
|
|
|
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) {
|
|
PlaceGangMembers((ePedType)pedTypeToAdd, pedAmount, generatedCoors);
|
|
return;
|
|
}
|
|
|
|
if (man > -1 && woman > -1) {
|
|
PlaceCouple(PEDTYPE_CIVMALE, man, PEDTYPE_CIVFEMALE, woman, generatedCoors);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < pedAmount; ++i) {
|
|
|
|
if (pedTypeToAdd == PEDTYPE_COP) {
|
|
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
|
|
if (modelToAdd == COP_STREET) {
|
|
if (!CStreaming::HasModelLoaded(MI_COP))
|
|
return;
|
|
|
|
} else if (modelToAdd == COP_FBI) {
|
|
if (!CStreaming::HasModelLoaded(MI_COP) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId))
|
|
return;
|
|
|
|
} else if (modelToAdd == COP_SWAT) {
|
|
if (!CStreaming::HasModelLoaded(MI_SWAT) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_UZI)->m_nModelId))
|
|
return;
|
|
|
|
} else if (modelToAdd == COP_ARMY) {
|
|
if (!CStreaming::HasModelLoaded(MI_ARMY) ||
|
|
!CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_GRENADE)->m_nModelId))
|
|
return;
|
|
}
|
|
} else if (!CStreaming::HasModelLoaded(modelToAdd)) {
|
|
return;
|
|
}
|
|
generatedCoors.z += 0.7f;
|
|
|
|
// What? How can this not be met?
|
|
if (i < pedAmount) {
|
|
// rand()
|
|
// III leftover, unused
|
|
if (gangLeader) {
|
|
// Align gang members in formation. (btw i can't be 0 in here)
|
|
float offsetMin = i * 0.75f;
|
|
float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
|
|
float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
|
float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
|
if (CGeneral::GetRandomNumber() & 1)
|
|
xOffset = -xOffset;
|
|
if (CGeneral::GetRandomNumber() & 1)
|
|
yOffset = -yOffset;
|
|
generatedCoors.x = xOffset + gangLeader->GetPosition().x;
|
|
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
|
|
}
|
|
}
|
|
if (!CPedPlacement::IsPositionClearForPed(generatedCoors))
|
|
break;
|
|
|
|
// Why no love for last gang member?!
|
|
if (i + 1 < pedAmount) {
|
|
bool foundGround;
|
|
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
|
|
if (!foundGround)
|
|
return;
|
|
|
|
generatedCoors.z = Max(generatedCoors.z, groundZ);
|
|
}
|
|
bool surfaceAndDistIsOk = true;
|
|
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) {
|
|
if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
|
|
surfaceAndDistIsOk = false;
|
|
}
|
|
|
|
// Place skaters if only they're on tarmac.
|
|
if (((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedStatType == PEDSTAT_SKATER) {
|
|
CEntity* foundEnt = nil;
|
|
CColPoint foundCol;
|
|
CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
|
|
if (foundEnt) {
|
|
if (foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT)
|
|
surfaceAndDistIsOk = true;
|
|
else
|
|
surfaceAndDistIsOk = false;
|
|
|
|
} else {
|
|
surfaceAndDistIsOk = false;
|
|
}
|
|
}
|
|
if (!surfaceAndDistIsOk)
|
|
break;
|
|
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
|
|
if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP)
|
|
((CCopPed*)newPed)->m_bThrowsSpikeTrap = true;
|
|
|
|
bool gonnaSunbathe = false;
|
|
if (CPopulation::IsSunbather(modelToAdd)) {
|
|
CEntity* foundEnt = nil;
|
|
CColPoint foundCol;
|
|
CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
|
|
if (foundEnt) {
|
|
if ((foundCol.surfaceB == SURFACE_CONCRETE_BEACH || foundCol.surfaceB == SURFACE_SAND)
|
|
&& CClock::GetHours() >= 10 && CClock::GetHours() <= 18 && 0.0f == CWeather::Rain) {
|
|
gonnaSunbathe = true;
|
|
if (CPedPlacement::IsPositionClearForPed(generatedCoors, 3.0f, ARRAY_SIZE(gSunbatheObstacles), gSunbatheObstacles)) {
|
|
for (int j = 0; j < ARRAY_SIZE(gSunbatheObstacles); j++) {
|
|
if (gSunbatheObstacles[j] && gSunbatheObstacles[j] != newPed)
|
|
gonnaSunbathe = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (gonnaSunbathe) {
|
|
float heading = CGeneral::GetRandomNumberInRange(0.f, 1.f) * TWOPI;
|
|
newPed->m_fRotationDest = heading;
|
|
newPed->m_fRotationCur = heading;
|
|
// unused
|
|
// v61 = CGeneral::GetRandomTrueFalse();
|
|
newPed->SetWaitState(WAITSTATE_SUN_BATHE_IDLE, nil);
|
|
CVector toyPos(newPed->GetPosition());
|
|
float waterLevel;
|
|
if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) {
|
|
toyPos.z = 0.04f + waterLevel;
|
|
CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL);
|
|
if (toy)
|
|
toy->SetHeading(heading);
|
|
|
|
if (!(CGeneral::GetRandomNumber() & 3)) {
|
|
CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION);
|
|
}
|
|
}
|
|
} else {
|
|
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
|
}
|
|
|
|
if (i != 0) {
|
|
// Gang member
|
|
newPed->SetLeader(gangLeader);
|
|
|
|
newPed->SetPedState(PED_UNKNOWN);
|
|
gangLeader->SetPedState(PED_UNKNOWN);
|
|
|
|
} else {
|
|
gangLeader = newPed;
|
|
}
|
|
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
|
/*
|
|
// Pointless, this is already a for loop
|
|
if (i + 1 > pedAmount)
|
|
break;
|
|
if (pedAmount <= 1)
|
|
break; */
|
|
}
|
|
}
|
|
}
|
|
|
|
CPed*
|
|
CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
|
|
{
|
|
const int defaultModel = MI_MALE01;
|
|
int miamiViceIndex = 0;
|
|
bool imSureThatModelIsLoaded = true;
|
|
CVector coors = FindPlayerCoors();
|
|
CZoneInfo zoneInfo;
|
|
int pedType;
|
|
|
|
// May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type.
|
|
int preferredModel;
|
|
|
|
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
|
|
switch (car->GetModelIndex()) {
|
|
case MI_FIRETRUCK:
|
|
preferredModel = 0;
|
|
pedType = PEDTYPE_FIREMAN;
|
|
break;
|
|
case MI_AMBULAN:
|
|
preferredModel = 0;
|
|
pedType = PEDTYPE_EMERGENCY;
|
|
break;
|
|
case MI_POLICE:
|
|
case MI_PREDATOR:
|
|
preferredModel = COP_STREET;
|
|
pedType = PEDTYPE_COP;
|
|
break;
|
|
case MI_ENFORCER:
|
|
preferredModel = COP_SWAT;
|
|
pedType = PEDTYPE_COP;
|
|
break;
|
|
case MI_RHINO:
|
|
case MI_BARRACKS:
|
|
preferredModel = COP_ARMY;
|
|
pedType = PEDTYPE_COP;
|
|
break;
|
|
case MI_FBIRANCH:
|
|
preferredModel = COP_FBI;
|
|
pedType = PEDTYPE_COP;
|
|
break;
|
|
default:
|
|
if (car->GetModelIndex() == MI_TAXI || car->GetModelIndex() == MI_CABBIE || car->GetModelIndex() == MI_ZEBRA || car->GetModelIndex() == MI_KAUFMAN) {
|
|
if (isDriver) {
|
|
pedType = PEDTYPE_CIVMALE;
|
|
preferredModel = MI_TAXI_D;
|
|
break;
|
|
}
|
|
// fall through if not
|
|
} else if (car->GetModelIndex() == MI_VICECHEE) {
|
|
if (car->bIsLawEnforcer) {
|
|
preferredModel = COP_MIAMIVICE;
|
|
pedType = PEDTYPE_COP;
|
|
miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
|
|
break;
|
|
}
|
|
// fall through if not
|
|
}
|
|
|
|
int gangOfPed = 0;
|
|
imSureThatModelIsLoaded = false;
|
|
|
|
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex())
|
|
gangOfPed++;
|
|
|
|
if (gangOfPed < NUM_GANGS) {
|
|
pedType = gangOfPed + PEDTYPE_GANG1;
|
|
preferredModel = ChooseGangOccupation(gangOfPed);
|
|
} else if (gangOfPed == NUM_GANGS) {
|
|
CVehicleModelInfo *carModel = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()));
|
|
preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup);
|
|
int i = 15;
|
|
for(; i >= 0; i--) {
|
|
CPedModelInfo* pedModel = (CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel);
|
|
|
|
if (pedModel->GetRwObject()) {
|
|
if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) {
|
|
if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModel->m_vehicleClass))
|
|
break;
|
|
}
|
|
}
|
|
|
|
preferredModel = ChooseNextCivilianOccupation(zoneInfo.pedGroup);
|
|
}
|
|
if (i == -1)
|
|
preferredModel = defaultModel;
|
|
|
|
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType;
|
|
}
|
|
break;
|
|
}
|
|
if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) {
|
|
preferredModel = defaultModel;
|
|
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType;
|
|
}
|
|
|
|
CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex);
|
|
newPed->bUsesCollision = false;
|
|
|
|
if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
|
|
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
|
|
}
|
|
|
|
newPed->AddInCarAnims(car, isDriver);
|
|
return newPed;
|
|
}
|
|
|
|
void
|
|
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
|
|
{
|
|
}
|
|
|
|
void
|
|
CPopulation::ConvertAllObjectsToDummyObjects()
|
|
{
|
|
int poolSize = CPools::GetObjectPool()->GetSize();
|
|
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
|
|
|
CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
|
|
if (obj) {
|
|
if (obj->CanBeDeleted())
|
|
ConvertToDummyObject(obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
|
{
|
|
if (!TestSafeForRealObject(dummy))
|
|
return;
|
|
|
|
CObject *obj = new CObject(dummy);
|
|
if (!obj)
|
|
return;
|
|
|
|
CWorld::Remove(dummy);
|
|
delete dummy;
|
|
CWorld::Add(obj);
|
|
|
|
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
|
|
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
|
|
obj->bIsVisible = false;
|
|
} else if (obj->GetModelIndex() == MI_BUOY) {
|
|
obj->SetIsStatic(false);
|
|
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
|
obj->bTouchingWater = true;
|
|
obj->AddToMovingList();
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::ConvertToDummyObject(CObject *obj)
|
|
{
|
|
CDummyObject *dummy = new CDummyObject(obj);
|
|
|
|
dummy->GetMatrix() = obj->m_objectMatrix;
|
|
dummy->GetMatrix().UpdateRW();
|
|
dummy->UpdateRwFrame();
|
|
|
|
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
|
|
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass)
|
|
dummy->bIsVisible = false;
|
|
|
|
CWorld::Remove(obj);
|
|
delete obj;
|
|
CWorld::Add(dummy);
|
|
}
|
|
|
|
bool
|
|
CPopulation::TestRoomForDummyObject(CObject *obj)
|
|
{
|
|
int16 collidingObjs;
|
|
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), obj->GetBoundRadius(),
|
|
false, &collidingObjs, 2, nil, false, true, true, false, false);
|
|
|
|
return collidingObjs == 0;
|
|
}
|
|
|
|
bool
|
|
CPopulation::TestSafeForRealObject(CDummyObject *dummy)
|
|
{
|
|
CPtrNode *ptrNode;
|
|
CColModel *dummyCol = dummy->GetColModel();
|
|
float colRadius = dummy->GetBoundRadius();
|
|
CVector colCentre = dummy->GetBoundCentre();
|
|
|
|
int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius);
|
|
if (minX < 0) minX = 0;
|
|
int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius);
|
|
if (minY < 0) minY = 0;
|
|
int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius);
|
|
#ifdef FIX_BUGS
|
|
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
|
|
#else
|
|
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
|
|
#endif
|
|
|
|
int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius);
|
|
#ifdef FIX_BUGS
|
|
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
|
|
#else
|
|
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
|
|
#endif
|
|
|
|
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
|
|
|
|
for (int curY = minY; curY <= maxY; curY++) {
|
|
for (int curX = minX; curX <= maxX; curX++) {
|
|
CSector *sector = CWorld::GetSector(curX, curY);
|
|
|
|
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode; ptrNode = ptrNode->next) {
|
|
CVehicle *veh = (CVehicle*)ptrNode->item;
|
|
if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
|
|
if (veh->GetIsTouching(colCentre, colRadius)) {
|
|
veh->m_scanCode = CWorld::GetCurrentScanCode();
|
|
if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0)
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; ptrNode; ptrNode = ptrNode->next) {
|
|
CVehicle *veh = (CVehicle*)ptrNode->item;
|
|
if (veh->m_scanCode != CWorld::GetCurrentScanCode()) {
|
|
if (veh->GetIsTouching(colCentre, colRadius)) {
|
|
veh->m_scanCode = CWorld::GetCurrentScanCode();
|
|
if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0)
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CPopulation::ManagePopulation(void)
|
|
{
|
|
int frameMod32 = CTimer::GetFrameCounter() & 31;
|
|
CVector playerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
|
|
|
// Why this code is here?! Delete temporary objects when they got too far, and convert others to "dummy" objects. (like lamp posts)
|
|
int objectPoolSize = CPools::GetObjectPool()->GetSize();
|
|
for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) {
|
|
CObject *obj = CPools::GetObjectPool()->GetSlot(i);
|
|
if (obj && obj->CanBeDeleted()) {
|
|
float objPlayerDist = (obj->GetPosition() - playerPos).Magnitude();
|
|
if (obj->ObjectCreatedBy == TEMP_OBJECT) {
|
|
if (obj->GetModelIndex() != MI_ROADWORKBARRIER1 && obj->GetModelIndex() != MI_BEACHBALL) {
|
|
if (objPlayerDist > 51.0f || objPlayerDist > 25.0f && !obj->GetIsOnScreen() || CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) {
|
|
CWorld::Remove(obj);
|
|
delete obj;
|
|
}
|
|
} else if (objPlayerDist > 120.0f) {
|
|
CWorld::Remove(obj);
|
|
delete obj;
|
|
}
|
|
|
|
} else if (objPlayerDist > 80.0f && (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() > 80.0f) {
|
|
if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) {
|
|
ConvertToDummyObject(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Convert them back to real objects. Dummy objects don't have collisions, so they need to be converted.
|
|
int dummyPoolSize = CPools::GetDummyPool()->GetSize();
|
|
for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) {
|
|
CDummy *dummy = CPools::GetDummyPool()->GetSlot(i);
|
|
if (dummy && (dummy->m_area == CGame::currArea || dummy->m_area == AREA_EVERYWHERE)) {
|
|
if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f)
|
|
ConvertToRealObject((CDummyObject*)dummy);
|
|
}
|
|
}
|
|
|
|
int pedPoolSize = CPools::GetPedPool()->GetSize();
|
|
#ifndef SQUEEZE_PERFORMANCE
|
|
for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
|
|
#else
|
|
for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
|
|
#endif
|
|
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
|
|
|
if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
|
|
uint32 timeSinceDeath = CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime;
|
|
if (ped->m_nPedState == PED_DEAD && (timeSinceDeath > 30000 || CDarkel::FrenzyOnGoing() && timeSinceDeath > 15000))
|
|
ped->bFadeOut = true;
|
|
|
|
if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) {
|
|
RemovePed(ped);
|
|
continue;
|
|
}
|
|
|
|
float dist = (ped->GetPosition() - playerPos).Magnitude2D();
|
|
bool pedIsFarAway = false;
|
|
|
|
if (ped->IsGangMember())
|
|
dist -= 30.0f;
|
|
else if (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident)
|
|
dist = 0.0f;
|
|
|
|
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist ||
|
|
(!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) {
|
|
pedIsFarAway = true;
|
|
|
|
} else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
|
|
if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) {
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
|
|
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
|
|
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_CAMERA
|
|
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft
|
|
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingRight
|
|
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) {
|
|
pedIsFarAway = true;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000;
|
|
}
|
|
|
|
if (!pedIsFarAway)
|
|
continue;
|
|
|
|
if (ped->m_nPedState == PED_DEAD && !ped->bFadeOut) {
|
|
CVector pedPos = ped->GetPosition();
|
|
|
|
float randAngle = (uint8) CGeneral::GetRandomNumber() * (3.14f / 128.0f); // Not PI, 3.14
|
|
switch (CGeneral::GetRandomNumber() % 3) {
|
|
case 0:
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline1Tex, &pedPos,
|
|
0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle),
|
|
255, 255, 255, 255, 4.0f, 40000, 1.0f);
|
|
break;
|
|
case 1:
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline2Tex, &pedPos,
|
|
0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle),
|
|
255, 255, 255, 255, 4.0f, 40000, 1.0f);
|
|
break;
|
|
case 2:
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline3Tex, &pedPos,
|
|
0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle),
|
|
255, 255, 255, 255, 4.0f, 40000, 1.0f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (ped->GetIsOnScreen())
|
|
ped->bFadeOut = true;
|
|
else
|
|
RemovePed(ped);
|
|
}
|
|
}
|
|
}
|
|
|
|
CPed*
|
|
CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
|
|
{
|
|
if (TheCamera.IsSphereVisible(pos, 2.0f) && MIN_CREATION_DIST * PedCreationDistMultiplier() > (pos - FindPlayerPed()->GetPosition()).Magnitude2D()) {
|
|
return nil;
|
|
}
|
|
|
|
bool found;
|
|
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f;
|
|
if (!found)
|
|
return nil;
|
|
z = Max(z, pos.z);
|
|
if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject())
|
|
return nil;
|
|
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos);
|
|
pPed->SetDie();
|
|
pPed->m_nPedMoney = 0;
|
|
pPed->bDeadPedInFrontOfCar = true;
|
|
pPed->m_vehicleInAccident = pCulprit;
|
|
pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
|
|
CEntity* pEntities[3] = { 0 };
|
|
if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) {
|
|
for (int i = 0; i < 3; i++) {
|
|
if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) {
|
|
RemovePed(pPed);
|
|
return nil;
|
|
}
|
|
}
|
|
}
|
|
CColPoint colpts[MAX_COLLISION_POINTS];
|
|
if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
|
|
RemovePed(pPed);
|
|
return nil;
|
|
}
|
|
CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0);
|
|
return pPed;
|
|
}
|
|
|
|
bool
|
|
CPopulation::IsSkateable(CVector const& pos)
|
|
{
|
|
CColPoint foundCol;
|
|
CEntity* foundEnt = nil;
|
|
CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
|
|
if (!foundEnt)
|
|
return false;
|
|
|
|
return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT;
|
|
}
|
|
|
|
bool
|
|
CPopulation::CanJeerAtStripper(int32 model)
|
|
{
|
|
return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB;
|
|
}
|
|
|
|
void
|
|
CPopulation::RemovePedsIfThePoolGetsFull(void)
|
|
{
|
|
if ((CTimer::GetFrameCounter() & 7) == 5) {
|
|
if (CPools::GetPedPool()->GetNoOfFreeSpaces() < 8) {
|
|
CPed *closestPed = nil;
|
|
float closestDist = 10000000.0;
|
|
int poolSize = CPools::GetPedPool()->GetSize();
|
|
for (int i = poolSize - 1; i >= 0; i--) {
|
|
CPed* ped = CPools::GetPedPool()->GetSlot(i);
|
|
if (ped && ped->CanBeDeleted()) {
|
|
float dist = (TheCamera.GetPosition() - ped->GetPosition()).Magnitude();
|
|
if (dist < closestDist) {
|
|
closestDist = dist;
|
|
closestPed = ped;
|
|
}
|
|
}
|
|
}
|
|
if (closestPed) {
|
|
RemovePed(closestPed);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPopulation::IsMale(int32 model)
|
|
{
|
|
switch (model) {
|
|
case MI_HMYST:
|
|
case MI_HMOST:
|
|
case MI_HMYRI:
|
|
case MI_HMORI:
|
|
case MI_HMYBE:
|
|
case MI_HMOBE:
|
|
case MI_HMOTR:
|
|
case MI_HMYAP:
|
|
case MI_HMOCA:
|
|
case MI_BMODK:
|
|
case MI_BMYKR:
|
|
case MI_BMYST:
|
|
case MI_BMOST:
|
|
case MI_BMYRI:
|
|
case MI_BMYBE:
|
|
case MI_BMOBE:
|
|
case MI_BMYBU:
|
|
case MI_BMOTR:
|
|
case MI_BMYPI:
|
|
case MI_BMYBB:
|
|
case MI_WMYCR:
|
|
case MI_WMYST:
|
|
case MI_WMOST:
|
|
case MI_WMYRI:
|
|
case MI_WMORI:
|
|
case MI_WMYBE:
|
|
case MI_WMOBE:
|
|
case MI_WMYCW:
|
|
case MI_WMYGO:
|
|
case MI_WMOGO:
|
|
case MI_WMYLG:
|
|
case MI_WMYBU:
|
|
case MI_WMOBU:
|
|
case MI_WMOTR:
|
|
case MI_WMYPI:
|
|
case MI_WMOCA:
|
|
case MI_WMYJG:
|
|
case MI_WMYSK:
|
|
|
|
// BUG? Why no JMOTO?
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPopulation::IsFemale(int32 model)
|
|
{
|
|
switch (model) {
|
|
case MI_HFYST:
|
|
case MI_HFOST:
|
|
case MI_HFYRI:
|
|
case MI_HFORI:
|
|
case MI_HFYBE:
|
|
case MI_HFOBE:
|
|
case MI_HFYBU:
|
|
case MI_HFYMD:
|
|
case MI_HFYCG:
|
|
case MI_HFYPR:
|
|
case MI_HFOTR:
|
|
case MI_BFYST:
|
|
case MI_BFOST:
|
|
case MI_BFYRI:
|
|
case MI_BFORI:
|
|
case MI_BFYBE:
|
|
case MI_BFOBE:
|
|
case MI_BFYPR:
|
|
case MI_BFOTR:
|
|
case MI_WFYST:
|
|
case MI_WFOST:
|
|
case MI_WFYRI:
|
|
case MI_WFORI:
|
|
case MI_WFYBE:
|
|
case MI_WFOBE:
|
|
case MI_WFOGO:
|
|
case MI_WFYLG:
|
|
case MI_WFYBU:
|
|
case MI_WFYPR:
|
|
case MI_WFOTR:
|
|
case MI_WFYJG:
|
|
case MI_WFYSK:
|
|
case MI_WFYSH:
|
|
case MI_WFOSH:
|
|
case MI_JFOTO:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPopulation::IsSunbather(int32 model)
|
|
{
|
|
switch (model) {
|
|
case MI_HFYBE:
|
|
case MI_HFOBE:
|
|
case MI_HMYBE:
|
|
case MI_HMOBE:
|
|
case MI_BFYBE:
|
|
case MI_BMYBE:
|
|
case MI_BFOBE:
|
|
case MI_BMOBE:
|
|
case MI_WFYBE:
|
|
case MI_WMYBE:
|
|
case MI_WFOBE:
|
|
case MI_WMOBE:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int32
|
|
CPopulation::ComputeRandomisedGangSize(void)
|
|
{
|
|
return CGeneral::GetRandomNumberInRange(3, 6);
|
|
}
|
|
|
|
bool
|
|
CPopulation::CanSolicitPlayerInCar(int32 model)
|
|
{
|
|
return model == MI_HFYPR || model == MI_BFYPR || model == MI_WFYPR;
|
|
}
|
|
|
|
bool
|
|
CPopulation::CanSolicitPlayerOnFoot(int32 model)
|
|
{
|
|
return model == MI_HFYMD || model == MI_HFYCG || model == MI_BFOTR || model == MI_BMOTR || model == MI_WFOTR || model == MI_WMOTR;
|
|
}
|
|
|
|
bool
|
|
CPopulation::IsSecurityGuard(ePedType pedType)
|
|
{
|
|
return pedType == PEDTYPE_GANG5;
|
|
}
|
|
|
|
void
|
|
CPopulation::ChooseCivilianCoupleOccupations(int32 group, int32& man, int32& woman)
|
|
{
|
|
man = -1;
|
|
woman = -1;
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
if (man > -1)
|
|
break;
|
|
|
|
int32 model = ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
|
|
if (man == -1 && IsMale(model) && ((CPedModelInfo*)CModelInfo::GetModelInfo(model))->m_pedType == PEDTYPE_CIVMALE) {
|
|
man = model;
|
|
}
|
|
}
|
|
|
|
if (man != -1) {
|
|
int32 model;
|
|
for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) {
|
|
model = ms_pPedGroups[group].models[i];
|
|
if (IsFemale(model)) {
|
|
CPedModelInfo* womanModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(model);
|
|
if (womanModelInfo->m_pedType == PEDTYPE_CIVFEMALE) {
|
|
CPedModelInfo* manModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(man);
|
|
|
|
// If both are skater or not, finalize the decision
|
|
if (manModelInfo && womanModelInfo) {
|
|
if (manModelInfo->m_animGroup == womanModelInfo->m_animGroup) {
|
|
if (manModelInfo->m_pedStatType != PEDSTAT_SKATER && womanModelInfo->m_pedStatType != PEDSTAT_SKATER)
|
|
break;
|
|
|
|
if (manModelInfo->m_pedStatType == PEDSTAT_SKATER && womanModelInfo->m_pedStatType == PEDSTAT_SKATER)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
woman = model;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::PlaceGangMembers(ePedType pedType, int pedAmount, CVector const& coors)
|
|
{
|
|
if (CGeneral::GetRandomNumberInRange(0.f, 1.f) < 0.333f) {
|
|
PlaceGangMembersInFormation(pedType, pedAmount, coors);
|
|
} else {
|
|
PlaceGangMembersInCircle(pedType, pedAmount, coors);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVector const& coors)
|
|
{
|
|
CPed *createdPeds[5];
|
|
|
|
if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
|
|
if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, 0)) {
|
|
bool leaderFoundGround;
|
|
float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f;
|
|
if (leaderFoundGround) {
|
|
float finalZ = coors.z > leaderGroundZ ? coors.z : leaderGroundZ;
|
|
int leaderModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
|
|
if (((CPedModelInfo*)CModelInfo::GetModelInfo(leaderModel))->GetRwObject()) {
|
|
CPed *leader = AddPed(pedType, leaderModel, CVector(coors.x, coors.y, finalZ));
|
|
if (leader) {
|
|
leader->SetObjective(OBJECTIVE_NONE);
|
|
leader->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
|
leader->bIsLeader = true;
|
|
if (CGangs::GetWillAttackPlayerWithCops(pedType))
|
|
leader->bCanAttackPlayerWithCops = true;
|
|
|
|
int pedIdx = 1;
|
|
createdPeds[0] = leader;
|
|
for (int i = 1; i < pedAmount; ++i) {
|
|
int memberModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
|
|
if (!((CPedModelInfo*)CModelInfo::GetModelInfo(memberModel))->GetRwObject())
|
|
continue;
|
|
|
|
CPed* memberPed = AddPed(pedType, memberModel, CVector(coors.x, coors.y, finalZ));
|
|
if (!memberPed)
|
|
continue;
|
|
|
|
memberPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, leader);
|
|
memberPed->SetFormation((eFormation)i);
|
|
CVector formationPos = memberPed->GetFormationPosition();
|
|
CVector finalFormationPos = formationPos;
|
|
bool formationFoundGround;
|
|
float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &formationFoundGround) + 1.0f;
|
|
|
|
finalFormationPos.z = Max(finalFormationPos.z, formationGroundZ);
|
|
if (formationFoundGround) {
|
|
if (Abs(finalFormationPos.z - leader->GetPosition().z) <= 1.0f) {
|
|
if (CWorld::GetIsLineOfSightClear(finalFormationPos, leader->GetPosition(), true, false, false, false, false, false, false)) {
|
|
memberPed->SetPosition(finalFormationPos);
|
|
createdPeds[pedIdx++] = memberPed;
|
|
if (CGangs::GetWillAttackPlayerWithCops(pedType))
|
|
leader->bCanAttackPlayerWithCops = true;
|
|
|
|
CVisibilityPlugins::SetClumpAlpha(memberPed->GetClump(), 0);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
RemovePed(memberPed);
|
|
}
|
|
if (pedIdx >= 3) {
|
|
for (int j = 1; j < pedIdx; ++j)
|
|
createdPeds[j]->SetLeader(createdPeds[0]);
|
|
|
|
} else {
|
|
for (int k = 0; k < pedIdx; ++k) {
|
|
RemovePed(createdPeds[k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector const& coors)
|
|
{
|
|
CPed *createdPeds[5];
|
|
|
|
if (pedAmount < 2)
|
|
return;
|
|
|
|
float circleSector = TWOPI / pedAmount;
|
|
|
|
float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector)));
|
|
|
|
if (!TheCamera.IsSphereVisible(coors, circleR) ||
|
|
MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
|
|
|
|
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
|
|
int pedIdx = 0;
|
|
CVector leaderPos;
|
|
|
|
for (int i = 0; i < pedAmount; i++) {
|
|
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
|
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
|
|
float xOffset = randomR * Cos(angleMult * circleSector);
|
|
float yOffset = randomR * Sin(angleMult * circleSector);
|
|
bool foundGround;
|
|
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
|
|
if (foundGround) {
|
|
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
|
|
|
|
if (i == 0)
|
|
leaderPos = finalPos;
|
|
|
|
int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
|
|
if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) {
|
|
CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
|
|
CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
|
|
bool foundObstacle = false;
|
|
for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
|
|
CEntity* obstacle = obstacles[m];
|
|
if (obstacle) {
|
|
int n = 0;
|
|
bool obstacleIsHarmless = false;
|
|
for (int n = 0; n < pedIdx; n++) {
|
|
if (obstacle == createdPeds[n])
|
|
obstacleIsHarmless = true;
|
|
}
|
|
if (!obstacleIsHarmless) {
|
|
foundObstacle = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
|
|
|
|
bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
|
|
|
|
if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
|
|
CPed* newPed = AddPed(pedType, gangModel, finalPos);
|
|
if (newPed) {
|
|
createdPeds[pedIdx++] = newPed;
|
|
float angle = CGeneral::GetRadianAngleBetweenPoints(
|
|
coors.x, coors.y,
|
|
finalPos.x, finalPos.y);
|
|
newPed->m_fRotationDest = angle;
|
|
newPed->m_fRotationCur = angle;
|
|
if (CGangs::GetWillAttackPlayerWithCops(pedType))
|
|
newPed->bCanAttackPlayerWithCops = true;
|
|
|
|
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
|
}
|
|
// No.
|
|
#ifndef FIX_BUGS
|
|
else
|
|
CWorld::Remove(nil);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pedIdx >= 3) {
|
|
for (int j = 0; j < pedIdx / 2; ++j) {
|
|
createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000);
|
|
createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000);
|
|
}
|
|
|
|
// Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao:
|
|
if (pedIdx % 2 != 0) {
|
|
CPed *tmim = createdPeds[(pedIdx - 1) / 2];
|
|
float angle = CGeneral::GetRadianAngleBetweenPoints(
|
|
tmim->GetPosition().x, tmim->GetPosition().y,
|
|
createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y);
|
|
tmim->SetHeading(angle);
|
|
tmim->SetPedState(PED_UNKNOWN);
|
|
}
|
|
createdPeds[0]->bIsLeader = true;
|
|
|
|
for (int l = 1; l < pedIdx; ++l)
|
|
createdPeds[l]->SetLeader(createdPeds[0]);
|
|
|
|
} else {
|
|
for (int k = 0; k < pedIdx; ++k) {
|
|
RemovePed(createdPeds[k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, int32 womanModel, CVector coors)
|
|
{
|
|
// Homosexuality filter!!!! Homophobic R* >>>:(
|
|
if (manType != PEDTYPE_CIVMALE || womanType != PEDTYPE_CIVFEMALE)
|
|
return;
|
|
|
|
if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
|
|
if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, 0)) {
|
|
bool manFoundGround;
|
|
float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f;
|
|
if (manFoundGround) {
|
|
CVector correctedManPos = coors;
|
|
correctedManPos.z = Max(coors.z, manGroundZ);
|
|
if (((CPedModelInfo*)CModelInfo::GetModelInfo(manModel))->GetRwObject()) {
|
|
CPed *man = AddPed(PEDTYPE_CIVMALE, manModel, correctedManPos);
|
|
if (man) {
|
|
man->SetObjective(OBJECTIVE_NONE);
|
|
man->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
|
man->bIsLeader = true;
|
|
CVisibilityPlugins::SetClumpAlpha(man->GetClump(), 0);
|
|
|
|
if (((CPedModelInfo*)CModelInfo::GetModelInfo(womanModel))->GetRwObject()) {
|
|
CPed* woman = AddPed(PEDTYPE_CIVFEMALE, womanModel, correctedManPos); // will set the correct position later
|
|
if (woman) {
|
|
woman->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, man);
|
|
woman->SetFormation(FORMATION_RIGHT);
|
|
|
|
CVector formationPos = woman->GetFormationPosition();
|
|
CVector womanPos = formationPos;
|
|
bool womanFoundGround;
|
|
float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &womanFoundGround) + 1.0f;
|
|
|
|
if (womanFoundGround) {
|
|
CVector correctedWomanPos = womanPos;
|
|
correctedWomanPos.z = Max(womanPos.z, formationGroundZ);
|
|
woman->SetPosition(correctedWomanPos);
|
|
|
|
// What's the point of this??
|
|
CEntity* obstacles[3];
|
|
memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles));
|
|
|
|
CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
|
|
for (int i = 0; i < ARRAY_SIZE(obstacles); i++) {
|
|
CEntity *obstacle = obstacles[i];
|
|
if (obstacle) {
|
|
|
|
// We found a real obstacle, so let's break and we can delete them...
|
|
if (obstacle != man && obstacle != woman)
|
|
break;
|
|
}
|
|
if (i == ARRAY_SIZE(obstacles) - 1) {
|
|
CVisibilityPlugins::SetClumpAlpha(woman->GetClump(), 0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
RemovePed(woman);
|
|
RemovePed(man);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mostly copy paste of PlaceGangMembersInFormation.
|
|
void
|
|
CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
|
|
{
|
|
#ifdef FIX_BUGS
|
|
CPed *createdPeds[6];
|
|
#else
|
|
CPed *createdPeds[5];
|
|
#endif
|
|
|
|
if (CGame::currArea != AREA_MALL)
|
|
return;
|
|
|
|
int pedAmount = CGeneral::GetRandomNumberInRange(0, 4) + 3;
|
|
|
|
float circleSector = TWOPI / pedAmount;
|
|
|
|
float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector)));
|
|
|
|
if (!TheCamera.IsSphereVisible(coors, circleR) ||
|
|
MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
|
|
|
|
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
|
|
int pedIdx = 0;
|
|
CVector leaderPos;
|
|
|
|
for (int i = 0; i < pedAmount; i++) {
|
|
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
|
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
|
|
float xOffset = randomR * Cos(angleMult * circleSector);
|
|
float yOffset = randomR * Sin(angleMult * circleSector);
|
|
bool foundGround;
|
|
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
|
|
if (foundGround) {
|
|
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
|
|
|
|
if (i == 0)
|
|
leaderPos = finalPos;
|
|
|
|
int pedModel = ChooseCivilianOccupation(group);
|
|
CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel);
|
|
if (pedModelInfo->GetRwObject()) {
|
|
CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
|
|
CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
|
|
bool foundObstacle = false;
|
|
for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
|
|
CEntity* obstacle = obstacles[m];
|
|
if (obstacle) {
|
|
int n = 0;
|
|
bool obstacleIsHarmless = false;
|
|
for (int n = 0; n < pedIdx; n++) {
|
|
if (obstacle == createdPeds[n])
|
|
obstacleIsHarmless = true;
|
|
}
|
|
if (!obstacleIsHarmless) {
|
|
foundObstacle = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
|
|
|
|
bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
|
|
|
|
if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
|
|
CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos);
|
|
if (newPed) {
|
|
createdPeds[pedIdx++] = newPed;
|
|
float angle = CGeneral::GetRadianAngleBetweenPoints(
|
|
coors.x, coors.y,
|
|
finalPos.x, finalPos.y);
|
|
newPed->m_fRotationDest = angle;
|
|
newPed->m_fRotationCur = angle;
|
|
newPed->m_fearFlags = 0;
|
|
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
|
}
|
|
// No.
|
|
#ifndef FIX_BUGS
|
|
else
|
|
CWorld::Remove(nil);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pedIdx >= 3) {
|
|
for (int j = 0; j < pedIdx / 2; ++j) {
|
|
createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000);
|
|
createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000);
|
|
}
|
|
|
|
// Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao:
|
|
if (pedIdx % 2 != 0) {
|
|
CPed *tmim = createdPeds[(pedIdx - 1) / 2];
|
|
float angle = CGeneral::GetRadianAngleBetweenPoints(
|
|
tmim->GetPosition().x, tmim->GetPosition().y,
|
|
createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y);
|
|
tmim->SetHeading(angle);
|
|
tmim->SetPedState(PED_UNKNOWN);
|
|
}
|
|
createdPeds[0]->bIsLeader = true;
|
|
|
|
for (int l = 1; l < pedIdx; ++l)
|
|
createdPeds[l]->SetLeader(createdPeds[0]);
|
|
|
|
} else {
|
|
for (int k = 0; k < pedIdx; ++k) {
|
|
RemovePed(createdPeds[k]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|