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https://git.rip/DMCA_FUCKER/re3.git
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613 lines
21 KiB
C++
613 lines
21 KiB
C++
#include "common.h"
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#include "CivilianPed.h"
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#include "Phones.h"
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#include "General.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "SurfaceTable.h"
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#include "Weather.h"
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#include "PedAttractor.h"
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#include "Object.h"
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#include "CarCtrl.h"
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#ifndef _WIN32
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#include <float.h>
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#endif
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// --MIAMI: file done
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CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
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{
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SetModelIndex(mi);
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for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
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m_nearPeds[i] = nil;
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}
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m_bLookForVacantCars = false;
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if (pedtype == PEDTYPE_CRIMINAL)
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m_bLookForVacantCars = true;
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m_nLookForVacantCarsCounter = 0;
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m_bJustStoleACar = false;
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m_bStealCarEvenIfThereIsSomeoneInIt = false;
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for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) {
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#ifdef FIX_BUGS
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uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE);
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#else
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uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LANDSTAL + VEHICLEMODELSIZE);
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#endif
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if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel))
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m_nStealWishList[i] = randomCarModel;
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else
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m_nStealWishList[i] = MI_CHEETAH;
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}
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m_nAttractorCycleState = 0;
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m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
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}
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void
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CCivilianPed::CivilianAI(void)
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{
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if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
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|| !IsPedInControl()) {
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if (m_objective == OBJECTIVE_GUARD_SPOT)
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return;
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
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if (m_pedInObjective && m_pedInObjective->IsPlayer())
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return;
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}
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if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
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return;
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ScanForDelayedResponseThreats();
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if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer)
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return;
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CheckThreatValidity();
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uint32 closestThreatFlag = m_threatFlags;
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m_threatFlags = 0;
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m_threatCheckTimer = 0;
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if (closestThreatFlag == PED_FLAG_EXPLOSION) {
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
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m_eventOrThreat.x, m_eventOrThreat.y,
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GetPosition().x, GetPosition().y);
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SetLookFlag(angleToFace, true);
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SetLookTimer(500);
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} else if (closestThreatFlag == PED_FLAG_GUN) {
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SetLookFlag(m_threatEntity, true);
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SetLookTimer(500);
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}
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return;
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}
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ScanForDelayedResponseThreats();
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if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer)
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return;
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CheckThreatValidity();
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uint32 closestThreatFlag = m_threatFlags;
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m_threatFlags = 0;
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m_threatCheckTimer = 0;
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if (closestThreatFlag == PED_FLAG_GUN) {
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if (!m_threatEntity || !m_threatEntity->IsPed())
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return;
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CPed *threatPed = (CPed*)m_threatEntity;
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float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
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if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared) {
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SetDuck(10000, true);
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SetLookFlag(m_threatEntity, false);
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SetLookTimer(500);
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return;
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}
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if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
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if (m_pedStats->m_temper <= m_pedStats->m_fear) {
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if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
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if (threatDistSqr < sq(30.0f)) {
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bMakeFleeScream = true;
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SetFindPathAndFlee(m_threatEntity, 10000);
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} else {
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SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
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}
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}
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} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
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SetFindPathAndFlee(m_threatEntity, 5000);
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if (threatDistSqr < sq(20.0f)) {
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SetMoveState(PEDMOVE_RUN);
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bMakeFleeScream = true;
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} else {
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SetMoveState(PEDMOVE_WALK);
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}
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} else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
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SetFindPathAndFlee(m_threatEntity, 5000);
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if (threatDistSqr < sq(30.0f)) {
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SetMoveState(PEDMOVE_RUN);
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} else {
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SetMoveState(PEDMOVE_WALK);
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}
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} else {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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}
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} else {
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if (threatDistSqr < sq(30.0f)) {
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bMakeFleeScream = true;
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SetFindPathAndFlee(m_threatEntity, 10000);
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SetMoveState(PEDMOVE_SPRINT);
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} else {
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bMakeFleeScream = false;
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SetFindPathAndFlee(m_threatEntity, 5000);
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SetMoveState(PEDMOVE_RUN);
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}
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}
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SetLookFlag(m_threatEntity, false);
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SetLookTimer(500);
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} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
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float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
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if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(5.0f)) {
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SetDuck(10000, true);
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} else if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
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if (eventDistSqr < sq(5.0f)) {
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SetFindPathAndFlee(m_pEventEntity, 2000);
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SetMoveState(PEDMOVE_RUN);
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}
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} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
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bool investigateDeadPed = true;
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CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
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if (killerOfDeadPed && killerOfDeadPed->IsPed()) {
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CVector killerPos = killerOfDeadPed->GetPosition();
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CVector deadPedPos = m_pEventEntity->GetPosition();
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if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f))
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investigateDeadPed = false;
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}
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if (investigateDeadPed)
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SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
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} else {
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SetFindPathAndFlee(m_pEventEntity, 5000);
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SetMoveState(PEDMOVE_RUN);
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}
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} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
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CVector2D eventDistVec = m_eventOrThreat - GetPosition();
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float eventDistSqr = eventDistVec.MagnitudeSqr();
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if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(20.0f)) {
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SetDuck(10000, true);
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} else if (eventDistSqr < sq(20.0f)) {
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bMakeFleeScream = true;
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SetFlee(m_eventOrThreat, 2000);
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
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m_eventOrThreat.x, m_eventOrThreat.y,
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GetPosition().x, GetPosition().y);
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SetLookFlag(angleToFace, true);
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SetLookTimer(500);
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} else if (eventDistSqr < sq(40.0f)) {
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if (bGonnaInvestigateEvent) {
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if (CharCreatedBy != MISSION_CHAR && !IsGangMember())
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SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f);
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} else {
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float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f);
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eventHeading = CGeneral::LimitRadianAngle(eventHeading);
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if (eventHeading < 0.0f)
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eventHeading = eventHeading + TWOPI;
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SetWanderPath(eventHeading / 8.0f);
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}
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}
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} else {
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if (m_threatEntity && m_threatEntity->IsPed()) {
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CPed *threatPed = (CPed*)m_threatEntity;
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if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
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if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
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if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
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SetFindPathAndFlee(m_threatEntity, 10000);
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}
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} else {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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}
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}
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} else {
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SetFindPathAndFlee(m_threatEntity, 10000, true);
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}
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}
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}
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}
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void
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CCivilianPed::ProcessControl(void)
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{
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if (CharCreatedBy == UNK_CHAR)
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return;
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CPed::ProcessControl();
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if (bWasPostponed)
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return;
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if (DyingOrDead())
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return;
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GetWeapon()->Update(m_audioEntityId, nil);
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switch (m_nPedState) {
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case PED_WANDER_RANGE:
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case PED_WANDER_PATH:
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if (IsVisible())
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ScanForInterestingStuff();
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break;
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case PED_SEEK_ENTITY:
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if (!m_pSeekTarget) {
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RestorePreviousState();
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break;
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}
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m_vecSeekPos = m_pSeekTarget->GetPosition();
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// fall through
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case PED_SEEK_POS:
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if (Seek()) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
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IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
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m_pNextPathNode = nil;
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} else if (bRunningToPhone) {
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if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
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RestorePreviousState();
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m_phoneId = -1;
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} else {
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
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SetPedState(PED_FACE_PHONE);
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}
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} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
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if (m_moved.Magnitude() == 0.0f) {
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if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
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m_fRotationDest = m_pedInObjective->m_fRotationCur;
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}
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} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
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SetMoveState(m_pedInObjective->m_nMoveState);
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
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IsUseAttractorObjective(m_objective)) {
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SetIdle();
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} else {
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RestorePreviousState();
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}
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}
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}
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break;
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case PED_FACE_PHONE:
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if (FacePhone())
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SetPedState(PED_MAKE_CALL);
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break;
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case PED_MAKE_CALL:
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if (MakePhonecall())
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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break;
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case PED_MUG:
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Mug();
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break;
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case PED_SOLICIT:
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Solicit();
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break;
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case PED_UNKNOWN:
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{
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int pedsInSameState = 0;
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Idle();
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for (int i = 0; i < m_numNearPeds; ++i) {
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CPed *nearPed = m_nearPeds[i];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) {
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++pedsInSameState;
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}
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}
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if (pedsInSameState < 5) {
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for (int j = 0; j < m_numNearPeds; ++j) {
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CPed *nearPed = m_nearPeds[j];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
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nearPed->SetPedState(PED_UNKNOWN);
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}
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}
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}
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break;
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}
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case PED_DRIVING:
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if (m_nPedType != PEDTYPE_PROSTITUTE)
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break;
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if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this)
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break;
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if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) {
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if (m_nPedState == PED_DRIVING
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&& m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) {
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CColPoint foundCol;
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CEntity* foundEnt;
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CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f,
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foundCol, foundEnt, true, false, false, false, false, false, nil);
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if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f)
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&& foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) {
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if (m_pMyVehicle->CarHasRoof()) {
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m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass,
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GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
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DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
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m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX);
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Say(SOUND_PED_PLAYER_BEFORESEX);
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int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency;
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if (playerSexFrequency >= 350) {
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30);
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
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}
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m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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ClearLeader();
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
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}
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
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ClearLeader();
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
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}
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
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if (playerSexFrequency >= 1000 || playerSexFrequency <= 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200;
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else
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
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}
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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ClearLeader();
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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}
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}
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if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) {
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int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney;
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if (playerMoney <= 1) {
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1);
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}
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
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}
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break;
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default:
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break;
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}
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if (IsPedInControl())
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CivilianAI();
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if (CharCreatedBy == RANDOM_CHAR) {
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EnterVacantNearbyCars();
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UseNearbyAttractors();
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}
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if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
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m_stateUnused = 0;
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m_timerUnused = 0;
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}
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if (m_moved.Magnitude() > 0.0f)
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Avoid();
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}
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|
|
|
// --MIAMI: Done
|
|
bool
|
|
CPed::RunToReportCrime(eCrimeType crimeToReport)
|
|
{
|
|
// They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it.
|
|
if (m_nPedState == PED_SEEK_POS)
|
|
return false;
|
|
|
|
CVector pos = GetPosition();
|
|
int phoneId = gPhoneInfo.FindNearestFreePhone(&pos);
|
|
|
|
if (phoneId == -1)
|
|
return false;
|
|
|
|
CPhone* phone = &gPhoneInfo.m_aPhones[phoneId];
|
|
if (phone->m_nState != PHONE_STATE_FREE)
|
|
return false;
|
|
|
|
bRunningToPhone = true;
|
|
SetSeek(phone->m_vecPos, 0.3f);
|
|
SetMoveState(PEDMOVE_RUN);
|
|
m_phoneId = phoneId;
|
|
m_crimeToReportOnPhone = crimeToReport;
|
|
return true;
|
|
}
|
|
|
|
const int32 gFrequencyOfAttractorAttempt = 11;
|
|
const float gDistanceToSeekAttractors = 50.0f;
|
|
const float gMaxDistanceToAttract = 10.0f;
|
|
|
|
/* Probably this was inlined */
|
|
void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity)
|
|
{
|
|
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
|
|
CEntity* pEntity = (CEntity*)pNode->item;
|
|
if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
|
|
continue;
|
|
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
|
|
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
|
|
C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
|
|
if (pEffect->type != EFFECT_PED_ATTRACTOR)
|
|
continue;
|
|
if (!IsAttractedTo(pEffect->pedattr.type))
|
|
continue;
|
|
CVector pos;
|
|
CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
|
|
if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
|
|
CPedAttractorManager* pManager = GetPedAttractorManager();
|
|
if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
|
|
pClosestAttractor = pEffect;
|
|
pAttractorEntity = pEntity;
|
|
minDistance = (pos - GetPosition()).MagnitudeSqr();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCivilianPed::UseNearbyAttractors()
|
|
{
|
|
if (CWeather::Rain < 0.2f && !m_bAttractorUnk)
|
|
return;
|
|
if (HasAttractor())
|
|
return;
|
|
if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) {
|
|
m_nAttractorCycleState++;
|
|
return;
|
|
}
|
|
m_nAttractorCycleState = 0;
|
|
if (!IsPedInControl())
|
|
return;
|
|
if (m_nPedState == PED_FLEE_ENTITY)
|
|
return;
|
|
|
|
float left = GetPosition().x - gDistanceToSeekAttractors;
|
|
float right = GetPosition().x + gDistanceToSeekAttractors;
|
|
float top = GetPosition().y - gDistanceToSeekAttractors;
|
|
float bottom = GetPosition().y + gDistanceToSeekAttractors;
|
|
int xstart = Max(0, CWorld::GetSectorIndexX(left));
|
|
int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
|
|
int ystart = Max(0, CWorld::GetSectorIndexY(top));
|
|
int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
|
|
assert(xstart <= xend);
|
|
assert(ystart <= yend);
|
|
|
|
float minDistance = SQR(gMaxDistanceToAttract);
|
|
C2dEffect* pClosestAttractor = nil;
|
|
CEntity* pAttractorEntity = nil;
|
|
|
|
for (int y = ystart; y <= yend; y++) {
|
|
for (int x = xstart; x <= xend; x++) {
|
|
CSector* s = CWorld::GetSector(x, y);
|
|
FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity);
|
|
FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity);
|
|
}
|
|
}
|
|
if (pClosestAttractor)
|
|
GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix());
|
|
}
|
|
|
|
bool CCivilianPed::IsAttractedTo(int8 type)
|
|
{
|
|
switch (type) {
|
|
case ATTRACTOR_ATM: return true;
|
|
case ATTRACTOR_SEAT: return true;
|
|
case ATTRACTOR_STOP: return true;
|
|
case ATTRACTOR_PIZZA: return true;
|
|
case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
|
|
case ATTRACTOR_ICECREAM: return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CCivilianPed::EnterVacantNearbyCars(void)
|
|
{
|
|
if (!m_bLookForVacantCars)
|
|
return;
|
|
|
|
if (m_bJustStoleACar && bInVehicle && m_carInObjective == m_pMyVehicle) {
|
|
m_bJustStoleACar = false;
|
|
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
|
|
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
|
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 10;
|
|
m_pMyVehicle->bEngineOn = true;
|
|
|
|
} else if (!bHasAlreadyStoleACar) {
|
|
if (m_nLookForVacantCarsCounter == 8) {
|
|
m_nLookForVacantCarsCounter = 0;
|
|
if (IsPedInControl() && m_objective == OBJECTIVE_NONE) {
|
|
|
|
CVehicle *foundCar = nil;
|
|
float closestDist = FLT_MAX;
|
|
int minX = CWorld::GetSectorIndexX(GetPosition().x - 10.0f);
|
|
if (minX < 0) minX = 0;
|
|
int minY = CWorld::GetSectorIndexY(GetPosition().y - 10.0f);
|
|
if (minY < 0) minY = 0;
|
|
int maxX = CWorld::GetSectorIndexX(GetPosition().x + 10.0f);
|
|
if (maxX > NUMSECTORS_X - 1) maxX = NUMSECTORS_X - 1;
|
|
int maxY = CWorld::GetSectorIndexY(GetPosition().y + 10.0f);
|
|
if (maxY > NUMSECTORS_Y - 1) maxY = NUMSECTORS_Y - 1;
|
|
|
|
for (int curY = minY; curY <= maxY; curY++) {
|
|
for (int curX = minX; curX <= maxX; curX++) {
|
|
CSector* sector = CWorld::GetSector(curX, curY);
|
|
for (CPtrNode* node = sector->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) {
|
|
CVehicle* veh = (CVehicle*)node->item;
|
|
if (veh && veh->IsCar()) {
|
|
|
|
// Looks like PARKED_VEHICLE condition isn't there in Mobile.
|
|
if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
|
|
if (IsOnStealWishList(veh->GetModelIndex()) && !veh->IsLawEnforcementVehicle()
|
|
&& (m_bStealCarEvenIfThereIsSomeoneInIt || !veh->pDriver && !veh->m_nNumPassengers)
|
|
&& !veh->m_nNumGettingIn && !veh->m_nGettingInFlags && !veh->m_nGettingOutFlags
|
|
&& !veh->m_pCarFire && veh->m_fHealth > 800.0f
|
|
&& !veh->IsUpsideDown() && !veh->IsOnItsSide() && veh->CanPedEnterCar()) {
|
|
float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr();
|
|
if (dist < sq(10.0f) && dist < closestDist && veh->IsClearToDriveAway()) {
|
|
foundCar = veh;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (foundCar) {
|
|
m_bJustStoleACar = true;
|
|
bHasAlreadyStoleACar = true;
|
|
CCarCtrl::JoinCarWithRoadSystem(foundCar);
|
|
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, foundCar);
|
|
SetObjectiveTimer(10000);
|
|
}
|
|
}
|
|
} else {
|
|
++m_nLookForVacantCarsCounter;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CCivilianPed::IsOnStealWishList(int32 model)
|
|
{
|
|
for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) {
|
|
if (model == m_nStealWishList[i]) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
} |