mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-18 08:17:46 +00:00
172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
#pragma once
|
|
|
|
#include "Vehicle.h"
|
|
#include "Skidmarks.h"
|
|
#include "AnimManager.h"
|
|
|
|
enum eBikeNodes {
|
|
BIKE_NODE_NONE,
|
|
BIKE_CHASSIS,
|
|
BIKE_FORKS_FRONT,
|
|
BIKE_FORKS_REAR,
|
|
BIKE_WHEEL_FRONT,
|
|
BIKE_WHEEL_REAR,
|
|
BIKE_MUDGUARD,
|
|
BIKE_HANDLEBARS,
|
|
BIKE_NUM_NODES
|
|
};
|
|
|
|
enum {
|
|
BIKEWHEEL_FRONT,
|
|
BIKEWHEEL_REAR,
|
|
};
|
|
|
|
enum {
|
|
BIKESUSP_F1,
|
|
BIKESUSP_F2,
|
|
BIKESUSP_R1,
|
|
BIKESUSP_R2,
|
|
};
|
|
|
|
class CBike : public CVehicle
|
|
{
|
|
public:
|
|
RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
|
|
bool bLeanMatrixClean;
|
|
CMatrix m_leanMatrix;
|
|
CVector m_vecAvgSurfaceNormal;
|
|
CVector m_vecAvgSurfaceRight;
|
|
tBikeHandlingData *pBikeHandling;
|
|
AssocGroupId m_bikeAnimType;
|
|
uint8 m_wheelStatus[2];
|
|
CColPoint m_aWheelColPoints[4];
|
|
float m_aSuspensionSpringRatio[4];
|
|
float m_aSuspensionSpringRatioPrev[4];
|
|
float m_aWheelTimer[4];
|
|
float m_bike_unused1;
|
|
eSkidmarkType m_aWheelSkidmarkType[2];
|
|
bool m_aWheelSkidmarkBloody[2];
|
|
bool m_aWheelSkidmarkUnk[2];
|
|
float m_aWheelRotation[2];
|
|
float m_aWheelSpeed[2];
|
|
float m_aWheelPosition[2];
|
|
float m_aWheelBasePosition[2];
|
|
float m_aSuspensionSpringLength[4];
|
|
float m_aSuspensionLineLength[4];
|
|
float m_fHeightAboveRoad;
|
|
float m_fTraction;
|
|
float m_fRearForkLength;
|
|
float m_fFrontForkY;
|
|
float m_fFrontForkZ;
|
|
float m_fFrontForkSlope;
|
|
float m_fWheelAngle;
|
|
float m_fLeanLRAngle;
|
|
float m_fLeanLRAngle2;
|
|
float m_fLeanInput;
|
|
float m_fPedLeanAmountLR;
|
|
float m_fPedLeanAmountUD;
|
|
uint8 m_bike_unused2;
|
|
uint8 unused[3]; // looks like padding..but for what?
|
|
uint8 m_bike_flag01 : 1;
|
|
uint8 m_bike_flag02 : 1;
|
|
uint8 bWaterTight : 1;
|
|
uint8 bIsBeingPickedUp : 1;
|
|
uint8 bIsStanding : 1;
|
|
uint8 bExtraSpeed : 1; // leaning forward
|
|
uint8 bIsOnFire : 1;
|
|
uint8 bWheelieCam : 1;
|
|
int16 m_doingBurnout;
|
|
float m_fTireTemperature;
|
|
float m_fBrakeDestabilization;
|
|
float m_fVelocityChangeForAudio;
|
|
float m_fFireBlowUpTimer;
|
|
CPhysical *m_aGroundPhysical[4];
|
|
CVector m_aGroundOffset[4];
|
|
CEntity *m_pSetOnFireEntity;
|
|
uint8 m_nWheelsOnGround;
|
|
uint8 m_nDriveWheelsOnGround;
|
|
uint8 m_nDriveWheelsOnGroundPrev;
|
|
float m_fGasPedalAudio;
|
|
tWheelState m_aWheelState[2];
|
|
|
|
CBike(int32 id, uint8 CreatedBy);
|
|
|
|
// from CEntity
|
|
void SetModelIndex(uint32 id);
|
|
void ProcessControl(void);
|
|
void Teleport(CVector v);
|
|
void PreRender(void);
|
|
void Render(void);
|
|
|
|
// from CPhysical
|
|
int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
|
|
|
|
// from CVehicle
|
|
void ProcessControlInputs(uint8);
|
|
void GetComponentWorldPosition(int32 component, CVector &pos);
|
|
bool IsComponentPresent(int32 component);
|
|
void SetComponentRotation(int32 component, CVector rotation);
|
|
bool IsDoorReady(eDoors door);
|
|
bool IsDoorFullyOpen(eDoors door);
|
|
bool IsDoorClosed(eDoors door);
|
|
bool IsDoorMissing(eDoors door);
|
|
void RemoveRefsToVehicle(CEntity *ent);
|
|
void BlowUpCar(CEntity *ent);
|
|
bool SetUpWheelColModel(CColModel *colModel);
|
|
void BurstTyre(uint8 tyre, bool applyForces);
|
|
bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
|
|
float GetHeightAboveRoad(void);
|
|
void PlayCarHorn(void);
|
|
|
|
void KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn);
|
|
void VehicleDamage(void);
|
|
void ProcessBuoyancy(void);
|
|
void DoDriveByShootings(void);
|
|
void AddDamagedVehicleParticles(void);
|
|
int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
|
|
void PlayHornIfNecessary(void);
|
|
void ResetSuspension(void);
|
|
void SetupSuspensionLines(void);
|
|
void CalculateLeanMatrix(void);
|
|
void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2);
|
|
|
|
void Fix(void);
|
|
void SetupModelNodes(void);
|
|
void ReduceHornCounter(void);
|
|
|
|
#ifdef COMPATIBLE_SAVES
|
|
virtual void Save(uint8*& buf);
|
|
virtual void Load(uint8*& buf);
|
|
#endif
|
|
static const uint32 nSaveStructSize;
|
|
};
|
|
|
|
// These functions and function names are made up
|
|
|
|
inline int8 GetBikeDoorFlag(int32 carnode) {
|
|
switch (carnode) {
|
|
case CAR_DOOR_RR:
|
|
case CAR_DOOR_LR:
|
|
return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
|
|
case CAR_DOOR_RF:
|
|
case CAR_DOOR_LF:
|
|
return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
|
|
default:
|
|
return CAR_DOOR_FLAG_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
// for m_nGettingOutFlags
|
|
inline int8 GetBikeDoorFlagInclJumpInFromFront(int32 carnode) {
|
|
switch (carnode) {
|
|
case CAR_DOOR_RR:
|
|
case CAR_DOOR_LR:
|
|
return CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
|
|
case CAR_DOOR_RF:
|
|
case CAR_DOOR_LF:
|
|
case CAR_WINDSCREEN:
|
|
return CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
|
|
default:
|
|
return CAR_DOOR_FLAG_UNKNOWN;
|
|
}
|
|
} |