re3/src/text/Text.cpp

332 lines
6.9 KiB
C++

#include "common.h"
#include "FileMgr.h"
#ifdef MORE_LANGUAGES
#include "Game.h"
#endif
#include "Frontend.h"
#include "Messages.h"
#include "Text.h"
wchar WideErrorString[25];
CText TheText;
CText::CText(void)
{
encoding = 'e';
memset(WideErrorString, 0, sizeof(WideErrorString));
}
void
CText::Load(void)
{
uint8 *filedata;
char filename[32], type[4];
ssize_t offset, length;
size_t sectlen;
Unload();
filedata = new uint8[0x40000];
CFileMgr::SetDir("TEXT");
switch(CMenuManager::m_PrefsLanguage){
case CMenuManager::LANGUAGE_AMERICAN:
sprintf(filename, "AMERICAN.GXT");
break;
case CMenuManager::LANGUAGE_FRENCH:
sprintf(filename, "FRENCH.GXT");
break;
case CMenuManager::LANGUAGE_GERMAN:
sprintf(filename, "GERMAN.GXT");
break;
case CMenuManager::LANGUAGE_ITALIAN:
sprintf(filename, "ITALIAN.GXT");
break;
case CMenuManager::LANGUAGE_SPANISH:
sprintf(filename, "SPANISH.GXT");
break;
#ifdef MORE_LANGUAGES
case CMenuManager::LANGUAGE_POLISH:
sprintf(filename, "POLISH.GXT");
break;
case CMenuManager::LANGUAGE_RUSSIAN:
sprintf(filename, "RUSSIAN.GXT");
break;
case CMenuManager::LANGUAGE_JAPANESE:
sprintf(filename, "JAPANESE.GXT");
break;
#endif
}
length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb");
CFileMgr::SetDir("");
offset = 0;
while(offset < length){
type[0] = filedata[offset++];
type[1] = filedata[offset++];
type[2] = filedata[offset++];
type[3] = filedata[offset++];
sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
(int)filedata[offset+1]<<8 | (int)filedata[offset+0];
offset += 4;
if(sectlen != 0){
if(strncmp(type, "TKEY", 4) == 0)
keyArray.Load(sectlen, filedata, &offset);
else if(strncmp(type, "TDAT", 4) == 0)
data.Load(sectlen, filedata, &offset);
else
offset += sectlen;
}
}
keyArray.Update(data.chars);
delete[] filedata;
}
void
CText::Unload(void)
{
CMessages::ClearAllMessagesDisplayedByGame();
data.Unload();
keyArray.Unload();
}
wchar*
CText::Get(const char *key)
{
#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
return keyArray.Search(key, data.chars);
#else
return keyArray.Search(key);
#endif
}
wchar UpperCaseTable[128] = {
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
249, 250, 251, 252, 253, 254, 255
};
wchar FrenchUpperCaseTable[128] = {
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
253, 254, 255
};
wchar
CText::GetUpperCase(wchar c)
{
switch (encoding)
{
case 'e':
if (c >= 'a' && c <= 'z')
return c - 32;
break;
case 'f':
if (c >= 'a' && c <= 'z')
return c - 32;
if (c >= 128 && c <= 255)
return FrenchUpperCaseTable[c-128];
break;
case 'g':
case 'i':
case 's':
if (c >= 'a' && c <= 'z')
return c - 32;
if (c >= 128 && c <= 255)
return UpperCaseTable[c-128];
break;
default:
break;
}
return c;
}
void
CText::UpperCase(wchar *s)
{
while(*s){
*s = GetUpperCase(*s);
s++;
}
}
void
CKeyArray::Load(size_t length, uint8 *data, ssize_t *offset)
{
size_t i;
uint8 *rawbytes;
// You can make numEntries size_t if you want to exceed 32-bit boundaries, everything else should be ready.
numEntries = (int)(length / sizeof(CKeyEntry));
entries = new CKeyEntry[numEntries];
rawbytes = (uint8*)entries;
for(i = 0; i < length; i++)
rawbytes[i] = data[(*offset)++];
}
void
CKeyArray::Unload(void)
{
delete[] entries;
entries = nil;
numEntries = 0;
}
void
CKeyArray::Update(wchar *chars)
{
#if !defined(FIX_BUGS) && !defined(FIX_BUGS_64)
int i;
for(i = 0; i < numEntries; i++)
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
#endif
}
CKeyEntry*
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
{
int mid;
int diff;
if(low > high)
return nil;
mid = (low + high)/2;
diff = strcmp(key, entries[mid].key);
if(diff == 0)
return &entries[mid];
if(diff < 0)
return BinarySearch(key, entries, low, mid-1);
if(diff > 0)
return BinarySearch(key, entries, mid+1, high);
return nil;
}
wchar*
#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
CKeyArray::Search(const char *key, wchar *data)
#else
CKeyArray::Search(const char *key)
#endif
{
CKeyEntry *found;
char errstr[25];
int i;
#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
found = BinarySearch(key, entries, 0, numEntries-1);
if(found)
return (wchar*)((uint8*)data + found->valueOffset);
#else
found = BinarySearch(key, entries, 0, numEntries-1);
if(found)
return found->value;
#endif
sprintf(errstr, "%s missing", key);
for(i = 0; i < 25; i++)
WideErrorString[i] = errstr[i];
return WideErrorString;
}
void
CData::Load(size_t length, uint8 *data, ssize_t *offset)
{
size_t i;
uint8 *rawbytes;
// You can make numChars size_t if you want to exceed 32-bit boundaries, everything else should be ready.
numChars = (int)(length / sizeof(wchar));
chars = new wchar[numChars];
rawbytes = (uint8*)chars;
for(i = 0; i < length; i++)
rawbytes[i] = data[(*offset)++];
}
void
CData::Unload(void)
{
delete[] chars;
chars = nil;
numChars = 0;
}
char*
UnicodeToAscii(wchar *src)
{
static char aStr[256];
int len;
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
#ifdef MORE_LANGUAGES
if(*src < 128 || ((CGame::russianGame || CGame::japaneseGame) && *src < 256))
#else
if(*src < 128)
#endif
aStr[len] = *src;
else
aStr[len] = '#';
aStr[len] = '\0';
return aStr;
}
char*
UnicodeToAsciiForSaveLoad(wchar *src)
{
static char aStr[256];
int len;
for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
aStr[len] = '#';
aStr[len] = '\0';
return aStr;
}
char*
UnicodeToAsciiForMemoryCard(wchar *src)
{
static char aStr[256];
int len;
for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
aStr[len] = '#';
aStr[len] = '\0';
return aStr;
}
void
TextCopy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}