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re3/src/audio/oal/channel.h
Sergeanur 86b1d9aea5 OpenAL channels now use their own sound buffers
# Conflicts:
#	src/audio/sampman_oal.cpp
2020-10-28 10:09:59 +02:00

50 lines
1 KiB
C++

#pragma once
#ifdef AUDIO_OAL
#include "oal/oal_utils.h"
#include <AL/al.h>
#include <AL/alext.h>
#include <AL/efx.h>
class CChannel
{
uint32 id;
float Pitch, Gain;
float Mix;
void *Data;
size_t DataSize;
int32 Frequency;
float Position[3];
float Distances[2];
int32 LoopCount;
ALint LoopPoints[2];
public:
static void InitChannels();
static void DestroyChannels();
CChannel();
void SetDefault();
void Reset();
void Init(uint32 _id, bool Is2D = false);
void Term();
void Start();
void Stop();
bool HasSource();
bool IsUsed();
void SetPitch(float pitch);
void SetGain(float gain);
void SetVolume(int32 vol);
void SetSampleData(void *_data, size_t _DataSize, int32 freq);
void SetCurrentFreq(uint32 freq);
void SetLoopCount(int32 loopCount); // fake
void SetLoopPoints(ALint start, ALint end);
void SetPosition(float x, float y, float z);
void SetDistances(float max, float min);
void SetPan(int32 pan);
void ClearBuffer();
void SetReverbMix(ALuint slot, float mix);
void UpdateReverb(ALuint slot);
};
#endif