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re3/src/control/Record.h
2020-01-03 19:48:13 +03:00

29 lines
468 B
C++

#pragma once
enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
class CRecordDataForChase
{
public:
static uint8 &Status;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
static void StartChaseScene(float);
static void CleanUpChaseScene();
};
class CRecordDataForGame
{
public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
};