re3/src/collision/ColLine.h

14 lines
290 B
C

#pragma once
struct CColLine
{
// NB: this has to be compatible with two CVuVectors
CVector p0;
int pad0;
CVector p1;
int pad1;
CColLine(void) { };
CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
void Set(const CVector &p0, const CVector &p1);
};