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1724 lines
58 KiB
C
1724 lines
58 KiB
C
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx9tex.h
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// Content: D3DX texturing APIs
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "d3dx9.h"
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#ifndef __D3DX9TEX_H__
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#define __D3DX9TEX_H__
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//----------------------------------------------------------------------------
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// D3DX_FILTER flags:
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// ------------------
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//
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// A valid filter must contain one of these values:
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//
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// D3DX_FILTER_NONE
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// No scaling or filtering will take place. Pixels outside the bounds
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// of the source image are assumed to be transparent black.
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// D3DX_FILTER_POINT
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// Each destination pixel is computed by sampling the nearest pixel
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// from the source image.
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// D3DX_FILTER_LINEAR
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// Each destination pixel is computed by linearly interpolating between
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// the nearest pixels in the source image. This filter works best
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// when the scale on each axis is less than 2.
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// D3DX_FILTER_TRIANGLE
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// Every pixel in the source image contributes equally to the
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// destination image. This is the slowest of all the filters.
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// D3DX_FILTER_BOX
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// Each pixel is computed by averaging a 2x2(x2) box pixels from
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// the source image. Only works when the dimensions of the
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// destination are half those of the source. (as with mip maps)
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//
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// And can be OR'd with any of these optional flags:
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//
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// D3DX_FILTER_MIRROR_U
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// Indicates that pixels off the edge of the texture on the U-axis
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// should be mirrored, not wraped.
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// D3DX_FILTER_MIRROR_V
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// Indicates that pixels off the edge of the texture on the V-axis
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// should be mirrored, not wraped.
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// D3DX_FILTER_MIRROR_W
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// Indicates that pixels off the edge of the texture on the W-axis
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// should be mirrored, not wraped.
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// D3DX_FILTER_MIRROR
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// Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V |
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// D3DX_FILTER_MIRROR_V
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// D3DX_FILTER_DITHER
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// Dithers the resulting image using a 4x4 order dither pattern.
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// D3DX_FILTER_SRGB_IN
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// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
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// D3DX_FILTER_SRGB_OUT
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// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
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// D3DX_FILTER_SRGB
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// Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT
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//
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//----------------------------------------------------------------------------
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#define D3DX_FILTER_NONE (1 << 0)
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#define D3DX_FILTER_POINT (2 << 0)
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#define D3DX_FILTER_LINEAR (3 << 0)
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#define D3DX_FILTER_TRIANGLE (4 << 0)
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#define D3DX_FILTER_BOX (5 << 0)
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#define D3DX_FILTER_MIRROR_U (1 << 16)
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#define D3DX_FILTER_MIRROR_V (2 << 16)
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#define D3DX_FILTER_MIRROR_W (4 << 16)
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#define D3DX_FILTER_MIRROR (7 << 16)
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#define D3DX_FILTER_DITHER (1 << 19)
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#define D3DX_FILTER_DITHER_DIFFUSION (2 << 19)
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#define D3DX_FILTER_SRGB_IN (1 << 21)
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#define D3DX_FILTER_SRGB_OUT (2 << 21)
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#define D3DX_FILTER_SRGB (3 << 21)
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//----------------------------------------------------------------------------
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// D3DX_NORMALMAP flags:
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// ---------------------
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// These flags are used to control how D3DXComputeNormalMap generates normal
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// maps. Any number of these flags may be OR'd together in any combination.
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//
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// D3DX_NORMALMAP_MIRROR_U
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// Indicates that pixels off the edge of the texture on the U-axis
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// should be mirrored, not wraped.
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// D3DX_NORMALMAP_MIRROR_V
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// Indicates that pixels off the edge of the texture on the V-axis
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// should be mirrored, not wraped.
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// D3DX_NORMALMAP_MIRROR
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// Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V
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// D3DX_NORMALMAP_INVERTSIGN
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// Inverts the direction of each normal
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// D3DX_NORMALMAP_COMPUTE_OCCLUSION
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// Compute the per pixel Occlusion term and encodes it into the alpha.
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// An Alpha of 1 means that the pixel is not obscured in anyway, and
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// an alpha of 0 would mean that the pixel is completly obscured.
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//
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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#define D3DX_NORMALMAP_MIRROR_U (1 << 16)
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#define D3DX_NORMALMAP_MIRROR_V (2 << 16)
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#define D3DX_NORMALMAP_MIRROR (3 << 16)
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#define D3DX_NORMALMAP_INVERTSIGN (8 << 16)
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#define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16)
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//----------------------------------------------------------------------------
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// D3DX_CHANNEL flags:
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// -------------------
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// These flags are used by functions which operate on or more channels
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// in a texture.
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//
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// D3DX_CHANNEL_RED
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// Indicates the red channel should be used
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// D3DX_CHANNEL_BLUE
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// Indicates the blue channel should be used
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// D3DX_CHANNEL_GREEN
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// Indicates the green channel should be used
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// D3DX_CHANNEL_ALPHA
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// Indicates the alpha channel should be used
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// D3DX_CHANNEL_LUMINANCE
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// Indicates the luminaces of the red green and blue channels should be
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// used.
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//
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//----------------------------------------------------------------------------
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#define D3DX_CHANNEL_RED (1 << 0)
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#define D3DX_CHANNEL_BLUE (1 << 1)
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#define D3DX_CHANNEL_GREEN (1 << 2)
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#define D3DX_CHANNEL_ALPHA (1 << 3)
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#define D3DX_CHANNEL_LUMINANCE (1 << 4)
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//----------------------------------------------------------------------------
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// D3DXIMAGE_FILEFORMAT:
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// ---------------------
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// This enum is used to describe supported image file formats.
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//
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//----------------------------------------------------------------------------
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typedef enum _D3DXIMAGE_FILEFORMAT
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{
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D3DXIFF_BMP = 0,
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D3DXIFF_JPG = 1,
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D3DXIFF_TGA = 2,
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D3DXIFF_PNG = 3,
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D3DXIFF_DDS = 4,
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D3DXIFF_PPM = 5,
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D3DXIFF_DIB = 6,
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D3DXIFF_HDR = 7, //high dynamic range formats
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D3DXIFF_PFM = 8, //
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D3DXIFF_FORCE_DWORD = 0x7fffffff
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} D3DXIMAGE_FILEFORMAT;
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//----------------------------------------------------------------------------
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// LPD3DXFILL2D and LPD3DXFILL3D:
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// ------------------------------
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// Function types used by the texture fill functions.
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//
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// Parameters:
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// pOut
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// Pointer to a vector which the function uses to return its result.
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// X,Y,Z,W will be mapped to R,G,B,A respectivly.
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// pTexCoord
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// Pointer to a vector containing the coordinates of the texel currently
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// being evaluated. Textures and VolumeTexture texcoord components
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// range from 0 to 1. CubeTexture texcoord component range from -1 to 1.
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// pTexelSize
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// Pointer to a vector containing the dimensions of the current texel.
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// pData
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// Pointer to user data.
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//
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//----------------------------------------------------------------------------
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typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut,
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CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData);
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typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut,
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CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData);
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//----------------------------------------------------------------------------
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// D3DXIMAGE_INFO:
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// ---------------
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// This structure is used to return a rough description of what the
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// the original contents of an image file looked like.
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//
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// Width
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// Width of original image in pixels
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// Height
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// Height of original image in pixels
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// Depth
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// Depth of original image in pixels
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// MipLevels
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// Number of mip levels in original image
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// Format
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// D3D format which most closely describes the data in original image
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// ResourceType
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// D3DRESOURCETYPE representing the type of texture stored in the file.
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// D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE.
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// ImageFileFormat
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// D3DXIMAGE_FILEFORMAT representing the format of the image file.
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//
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//----------------------------------------------------------------------------
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typedef struct _D3DXIMAGE_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT MipLevels;
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D3DFORMAT Format;
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D3DRESOURCETYPE ResourceType;
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D3DXIMAGE_FILEFORMAT ImageFileFormat;
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} D3DXIMAGE_INFO;
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//////////////////////////////////////////////////////////////////////////////
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// Image File APIs ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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;
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//----------------------------------------------------------------------------
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// GetImageInfoFromFile/Resource:
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// ------------------------------
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// Fills in a D3DXIMAGE_INFO struct with information about an image file.
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//
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// Parameters:
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// pSrcFile
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// File name of the source image.
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// pSrcModule
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// Module where resource is located, or NULL for module associated
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// with image the os used to create the current process.
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// pSrcResource
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// Resource name
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// pSrcData
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// Pointer to file in memory.
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// SrcDataSize
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// Size in bytes of file in memory.
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// pSrcInfo
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// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
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// description of the data in the source image file.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXGetImageInfoFromFileA(
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LPCSTR pSrcFile,
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D3DXIMAGE_INFO* pSrcInfo);
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HRESULT WINAPI
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D3DXGetImageInfoFromFileW(
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LPCWSTR pSrcFile,
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D3DXIMAGE_INFO* pSrcInfo);
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#ifdef UNICODE
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#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW
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#else
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#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA
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#endif
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HRESULT WINAPI
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D3DXGetImageInfoFromResourceA(
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HMODULE hSrcModule,
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LPCSTR pSrcResource,
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D3DXIMAGE_INFO* pSrcInfo);
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HRESULT WINAPI
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D3DXGetImageInfoFromResourceW(
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HMODULE hSrcModule,
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LPCWSTR pSrcResource,
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D3DXIMAGE_INFO* pSrcInfo);
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#ifdef UNICODE
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#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW
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#else
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#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA
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#endif
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HRESULT WINAPI
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D3DXGetImageInfoFromFileInMemory(
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LPCVOID pSrcData,
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UINT SrcDataSize,
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D3DXIMAGE_INFO* pSrcInfo);
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//////////////////////////////////////////////////////////////////////////////
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// Load/Save Surface APIs ////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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// D3DXLoadSurfaceFromFile/Resource:
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// ---------------------------------
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// Load surface from a file or resource
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//
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// Parameters:
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// pDestSurface
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// Destination surface, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestRect
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// Destination rectangle, or NULL for entire surface
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// pSrcFile
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// File name of the source image.
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// pSrcModule
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// Module where resource is located, or NULL for module associated
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// with image the os used to create the current process.
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// pSrcResource
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// Resource name
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// pSrcData
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// Pointer to file in memory.
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// SrcDataSize
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// Size in bytes of file in memory.
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// pSrcRect
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// Source rectangle, or NULL for entire image
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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// opaque colorkeys. (ex. Opaque black == 0xff000000)
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// pSrcInfo
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// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
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// description of the data in the source image file, or NULL.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadSurfaceFromFileA(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCSTR pSrcFile,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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HRESULT WINAPI
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D3DXLoadSurfaceFromFileW(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCWSTR pSrcFile,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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#ifdef UNICODE
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#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
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#else
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#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
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#endif
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HRESULT WINAPI
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D3DXLoadSurfaceFromResourceA(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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HMODULE hSrcModule,
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LPCSTR pSrcResource,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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HRESULT WINAPI
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D3DXLoadSurfaceFromResourceW(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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HMODULE hSrcModule,
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LPCWSTR pSrcResource,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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#ifdef UNICODE
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#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
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#else
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#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
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#endif
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HRESULT WINAPI
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D3DXLoadSurfaceFromFileInMemory(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCVOID pSrcData,
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UINT SrcDataSize,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo);
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//----------------------------------------------------------------------------
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// D3DXLoadSurfaceFromSurface:
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// ---------------------------
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// Load surface from another surface (with color conversion)
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//
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// Parameters:
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// pDestSurface
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// Destination surface, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestRect
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// Destination rectangle, or NULL for entire surface
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// pSrcSurface
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// Source surface
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// pSrcPalette
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// Source palette of 256 colors, or NULL
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// pSrcRect
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// Source rectangle, or NULL for entire surface
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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// opaque colorkeys. (ex. Opaque black == 0xff000000)
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadSurfaceFromSurface(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPDIRECT3DSURFACE9 pSrcSurface,
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CONST PALETTEENTRY* pSrcPalette,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey);
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//----------------------------------------------------------------------------
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// D3DXLoadSurfaceFromMemory:
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// --------------------------
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// Load surface from memory.
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//
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// Parameters:
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// pDestSurface
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// Destination surface, which will receive the image.
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// pDestPalette
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// Destination palette of 256 colors, or NULL
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// pDestRect
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// Destination rectangle, or NULL for entire surface
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// pSrcMemory
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// Pointer to the top-left corner of the source image in memory
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// SrcFormat
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// Pixel format of the source image.
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// SrcPitch
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// Pitch of source image, in bytes. For DXT formats, this number
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// should represent the width of one row of cells, in bytes.
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// pSrcPalette
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// Source palette of 256 colors, or NULL
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// pSrcRect
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// Source rectangle.
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// Filter
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// D3DX_FILTER flags controlling how the image is filtered.
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// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
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// ColorKey
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// Color to replace with transparent black, or 0 to disable colorkey.
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// This is always a 32-bit ARGB color, independent of the source image
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// format. Alpha is significant, and should usually be set to FF for
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// opaque colorkeys. (ex. Opaque black == 0xff000000)
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXLoadSurfaceFromMemory(
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LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY* pDestPalette,
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CONST RECT* pDestRect,
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LPCVOID pSrcMemory,
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D3DFORMAT SrcFormat,
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UINT SrcPitch,
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CONST PALETTEENTRY* pSrcPalette,
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CONST RECT* pSrcRect,
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DWORD Filter,
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D3DCOLOR ColorKey);
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//----------------------------------------------------------------------------
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// D3DXSaveSurfaceToFile:
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// ----------------------
|
|
// Save a surface to a image file.
|
|
//
|
|
// Parameters:
|
|
// pDestFile
|
|
// File name of the destination file
|
|
// DestFormat
|
|
// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
|
|
// pSrcSurface
|
|
// Source surface, containing the image to be saved
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// pSrcRect
|
|
// Source rectangle, or NULL for the entire image
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveSurfaceToFileA(
|
|
LPCSTR pDestFile,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DSURFACE9 pSrcSurface,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST RECT* pSrcRect);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveSurfaceToFileW(
|
|
LPCWSTR pDestFile,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DSURFACE9 pSrcSurface,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST RECT* pSrcRect);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW
|
|
#else
|
|
#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXSaveSurfaceToFileInMemory:
|
|
// ----------------------
|
|
// Save a surface to a image file.
|
|
//
|
|
// Parameters:
|
|
// ppDestBuf
|
|
// address of pointer to d3dxbuffer for returning data bits
|
|
// DestFormat
|
|
// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
|
|
// pSrcSurface
|
|
// Source surface, containing the image to be saved
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// pSrcRect
|
|
// Source rectangle, or NULL for the entire image
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveSurfaceToFileInMemory(
|
|
LPD3DXBUFFER* ppDestBuf,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DSURFACE9 pSrcSurface,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST RECT* pSrcRect);
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Load/Save Volume APIs /////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXLoadVolumeFromFile/Resource:
|
|
// --------------------------------
|
|
// Load volume from a file or resource
|
|
//
|
|
// Parameters:
|
|
// pDestVolume
|
|
// Destination volume, which will receive the image.
|
|
// pDestPalette
|
|
// Destination palette of 256 colors, or NULL
|
|
// pDestBox
|
|
// Destination box, or NULL for entire volume
|
|
// pSrcFile
|
|
// File name of the source image.
|
|
// pSrcModule
|
|
// Module where resource is located, or NULL for module associated
|
|
// with image the os used to create the current process.
|
|
// pSrcResource
|
|
// Resource name
|
|
// pSrcData
|
|
// Pointer to file in memory.
|
|
// SrcDataSize
|
|
// Size in bytes of file in memory.
|
|
// pSrcBox
|
|
// Source box, or NULL for entire image
|
|
// Filter
|
|
// D3DX_FILTER flags controlling how the image is filtered.
|
|
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
|
// ColorKey
|
|
// Color to replace with transparent black, or 0 to disable colorkey.
|
|
// This is always a 32-bit ARGB color, independent of the source image
|
|
// format. Alpha is significant, and should usually be set to FF for
|
|
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
|
// pSrcInfo
|
|
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
|
// description of the data in the source image file, or NULL.
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromFileA(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
LPCSTR pSrcFile,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromFileW(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
LPCWSTR pSrcFile,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW
|
|
#else
|
|
#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromResourceA(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromResourceW(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW
|
|
#else
|
|
#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA
|
|
#endif
|
|
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromFileInMemory(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXLoadVolumeFromVolume:
|
|
// -------------------------
|
|
// Load volume from another volume (with color conversion)
|
|
//
|
|
// Parameters:
|
|
// pDestVolume
|
|
// Destination volume, which will receive the image.
|
|
// pDestPalette
|
|
// Destination palette of 256 colors, or NULL
|
|
// pDestBox
|
|
// Destination box, or NULL for entire volume
|
|
// pSrcVolume
|
|
// Source volume
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// pSrcBox
|
|
// Source box, or NULL for entire volume
|
|
// Filter
|
|
// D3DX_FILTER flags controlling how the image is filtered.
|
|
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
|
// ColorKey
|
|
// Color to replace with transparent black, or 0 to disable colorkey.
|
|
// This is always a 32-bit ARGB color, independent of the source image
|
|
// format. Alpha is significant, and should usually be set to FF for
|
|
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromVolume(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
LPDIRECT3DVOLUME9 pSrcVolume,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXLoadVolumeFromMemory:
|
|
// -------------------------
|
|
// Load volume from memory.
|
|
//
|
|
// Parameters:
|
|
// pDestVolume
|
|
// Destination volume, which will receive the image.
|
|
// pDestPalette
|
|
// Destination palette of 256 colors, or NULL
|
|
// pDestBox
|
|
// Destination box, or NULL for entire volume
|
|
// pSrcMemory
|
|
// Pointer to the top-left corner of the source volume in memory
|
|
// SrcFormat
|
|
// Pixel format of the source volume.
|
|
// SrcRowPitch
|
|
// Pitch of source image, in bytes. For DXT formats, this number
|
|
// should represent the size of one row of cells, in bytes.
|
|
// SrcSlicePitch
|
|
// Pitch of source image, in bytes. For DXT formats, this number
|
|
// should represent the size of one slice of cells, in bytes.
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// pSrcBox
|
|
// Source box.
|
|
// Filter
|
|
// D3DX_FILTER flags controlling how the image is filtered.
|
|
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
|
// ColorKey
|
|
// Color to replace with transparent black, or 0 to disable colorkey.
|
|
// This is always a 32-bit ARGB color, independent of the source image
|
|
// format. Alpha is significant, and should usually be set to FF for
|
|
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadVolumeFromMemory(
|
|
LPDIRECT3DVOLUME9 pDestVolume,
|
|
CONST PALETTEENTRY* pDestPalette,
|
|
CONST D3DBOX* pDestBox,
|
|
LPCVOID pSrcMemory,
|
|
D3DFORMAT SrcFormat,
|
|
UINT SrcRowPitch,
|
|
UINT SrcSlicePitch,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST D3DBOX* pSrcBox,
|
|
DWORD Filter,
|
|
D3DCOLOR ColorKey);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXSaveVolumeToFile:
|
|
// ---------------------
|
|
// Save a volume to a image file.
|
|
//
|
|
// Parameters:
|
|
// pDestFile
|
|
// File name of the destination file
|
|
// DestFormat
|
|
// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
|
|
// pSrcVolume
|
|
// Source volume, containing the image to be saved
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// pSrcBox
|
|
// Source box, or NULL for the entire volume
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveVolumeToFileA(
|
|
LPCSTR pDestFile,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DVOLUME9 pSrcVolume,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST D3DBOX* pSrcBox);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveVolumeToFileW(
|
|
LPCWSTR pDestFile,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DVOLUME9 pSrcVolume,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST D3DBOX* pSrcBox);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW
|
|
#else
|
|
#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA
|
|
#endif
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXSaveVolumeToFileInMemory:
|
|
// ---------------------
|
|
// Save a volume to a image file.
|
|
//
|
|
// Parameters:
|
|
// pDestFile
|
|
// File name of the destination file
|
|
// DestFormat
|
|
// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
|
|
// pSrcVolume
|
|
// Source volume, containing the image to be saved
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// pSrcBox
|
|
// Source box, or NULL for the entire volume
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveVolumeToFileInMemory(
|
|
LPD3DXBUFFER* ppDestBuf,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DVOLUME9 pSrcVolume,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
CONST D3DBOX* pSrcBox);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Create/Save Texture APIs //////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCheckTextureRequirements:
|
|
// -----------------------------
|
|
// Checks texture creation parameters. If parameters are invalid, this
|
|
// function returns corrected parameters.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pDevice
|
|
// The D3D device to be used
|
|
// pWidth, pHeight, pDepth, pSize
|
|
// Desired size in pixels, or NULL. Returns corrected size.
|
|
// pNumMipLevels
|
|
// Number of desired mipmap levels, or NULL. Returns corrected number.
|
|
// Usage
|
|
// Texture usage flags
|
|
// pFormat
|
|
// Desired pixel format, or NULL. Returns corrected format.
|
|
// Pool
|
|
// Memory pool to be used to create texture
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXCheckTextureRequirements(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
UINT* pWidth,
|
|
UINT* pHeight,
|
|
UINT* pNumMipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT* pFormat,
|
|
D3DPOOL Pool);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCheckCubeTextureRequirements(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
UINT* pSize,
|
|
UINT* pNumMipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT* pFormat,
|
|
D3DPOOL Pool);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCheckVolumeTextureRequirements(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
UINT* pWidth,
|
|
UINT* pHeight,
|
|
UINT* pDepth,
|
|
UINT* pNumMipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT* pFormat,
|
|
D3DPOOL Pool);
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateTexture:
|
|
// ------------------
|
|
// Create an empty texture
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// Width, Height, Depth, Size
|
|
// size in pixels. these must be non-zero
|
|
// MipLevels
|
|
// number of mip levels desired. if zero or D3DX_DEFAULT, a complete
|
|
// mipmap chain will be created.
|
|
// Usage
|
|
// Texture usage flags
|
|
// Format
|
|
// Pixel format.
|
|
// Pool
|
|
// Memory pool to be used to create texture
|
|
// ppTexture, ppCubeTexture, ppVolumeTexture
|
|
// The texture object that will be created
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTexture(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTexture(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
UINT Size,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTexture(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXCreateTextureFromFile/Resource:
|
|
// -----------------------------------
|
|
// Create a texture object from a file or resource.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pSrcFile
|
|
// File name.
|
|
// hSrcModule
|
|
// Module handle. if NULL, current module will be used.
|
|
// pSrcResource
|
|
// Resource name in module
|
|
// pvSrcData
|
|
// Pointer to file in memory.
|
|
// SrcDataSize
|
|
// Size in bytes of file in memory.
|
|
// Width, Height, Depth, Size
|
|
// Size in pixels. If zero or D3DX_DEFAULT, the size will be taken from
|
|
// the file and rounded up to a power of two. If D3DX_DEFAULT_NONPOW2,
|
|
// and the device supports NONPOW2 textures, the size will not be rounded.
|
|
// If D3DX_FROM_FILE, the size will be taken exactly as it is in the file,
|
|
// and the call will fail if this violates device capabilities.
|
|
// MipLevels
|
|
// Number of mip levels. If zero or D3DX_DEFAULT, a complete mipmap
|
|
// chain will be created. If D3DX_FROM_FILE, the size will be taken
|
|
// exactly as it is in the file, and the call will fail if this violates
|
|
// device capabilities.
|
|
// Usage
|
|
// Texture usage flags
|
|
// Format
|
|
// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
|
|
// taken from the file. If D3DFMT_FROM_FILE, the format will be taken
|
|
// exactly as it is in the file, and the call will fail if the device does
|
|
// not support the given format.
|
|
// Pool
|
|
// Memory pool to be used to create texture
|
|
// Filter
|
|
// D3DX_FILTER flags controlling how the image is filtered.
|
|
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
|
|
// MipFilter
|
|
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
|
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
|
// ColorKey
|
|
// Color to replace with transparent black, or 0 to disable colorkey.
|
|
// This is always a 32-bit ARGB color, independent of the source image
|
|
// format. Alpha is significant, and should usually be set to FF for
|
|
// opaque colorkeys. (ex. Opaque black == 0xff000000)
|
|
// pSrcInfo
|
|
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
|
|
// description of the data in the source image file, or NULL.
|
|
// pPalette
|
|
// 256 color palette to be filled in, or NULL
|
|
// ppTexture, ppCubeTexture, ppVolumeTexture
|
|
// The texture object that will be created
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
// FromFile
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFileA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFileW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
|
|
#else
|
|
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromFileA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromFileW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
|
|
#else
|
|
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromFileA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromFileW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW
|
|
#else
|
|
#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA
|
|
#endif
|
|
|
|
|
|
// FromResource
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromResourceA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromResourceW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
|
|
#else
|
|
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromResourceA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromResourceW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW
|
|
#else
|
|
#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromResourceA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromResourceW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW
|
|
#else
|
|
#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA
|
|
#endif
|
|
|
|
|
|
// FromFileEx
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFileExA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFileExW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
|
|
#else
|
|
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromFileExA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
UINT Size,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromFileExW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
UINT Size,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
|
|
#else
|
|
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromFileExA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCSTR pSrcFile,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromFileExW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCWSTR pSrcFile,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW
|
|
#else
|
|
#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA
|
|
#endif
|
|
|
|
|
|
// FromResourceEx
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromResourceExA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromResourceExW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
|
|
#else
|
|
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromResourceExA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
UINT Size,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromResourceExW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
UINT Size,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW
|
|
#else
|
|
#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA
|
|
#endif
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromResourceExA(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCSTR pSrcResource,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromResourceExW(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
HMODULE hSrcModule,
|
|
LPCWSTR pSrcResource,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW
|
|
#else
|
|
#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA
|
|
#endif
|
|
|
|
|
|
// FromFileInMemory
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFileInMemory(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromFileInMemory(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromFileInMemory(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
|
|
// FromFileInMemoryEx
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFileInMemoryEx(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DTEXTURE9* ppTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeTextureFromFileInMemoryEx(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
UINT Size,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateVolumeTextureFromFileInMemoryEx(
|
|
LPDIRECT3DDEVICE9 pDevice,
|
|
LPCVOID pSrcData,
|
|
UINT SrcDataSize,
|
|
UINT Width,
|
|
UINT Height,
|
|
UINT Depth,
|
|
UINT MipLevels,
|
|
DWORD Usage,
|
|
D3DFORMAT Format,
|
|
D3DPOOL Pool,
|
|
DWORD Filter,
|
|
DWORD MipFilter,
|
|
D3DCOLOR ColorKey,
|
|
D3DXIMAGE_INFO* pSrcInfo,
|
|
PALETTEENTRY* pPalette,
|
|
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXSaveTextureToFile:
|
|
// ----------------------
|
|
// Save a texture to a file.
|
|
//
|
|
// Parameters:
|
|
// pDestFile
|
|
// File name of the destination file
|
|
// DestFormat
|
|
// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
|
|
// pSrcTexture
|
|
// Source texture, containing the image to be saved
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveTextureToFileA(
|
|
LPCSTR pDestFile,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DBASETEXTURE9 pSrcTexture,
|
|
CONST PALETTEENTRY* pSrcPalette);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveTextureToFileW(
|
|
LPCWSTR pDestFile,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DBASETEXTURE9 pSrcTexture,
|
|
CONST PALETTEENTRY* pSrcPalette);
|
|
|
|
#ifdef UNICODE
|
|
#define D3DXSaveTextureToFile D3DXSaveTextureToFileW
|
|
#else
|
|
#define D3DXSaveTextureToFile D3DXSaveTextureToFileA
|
|
#endif
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXSaveTextureToFileInMemory:
|
|
// ----------------------
|
|
// Save a texture to a file.
|
|
//
|
|
// Parameters:
|
|
// ppDestBuf
|
|
// address of a d3dxbuffer pointer to return the image data
|
|
// DestFormat
|
|
// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
|
|
// pSrcTexture
|
|
// Source texture, containing the image to be saved
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveTextureToFileInMemory(
|
|
LPD3DXBUFFER* ppDestBuf,
|
|
D3DXIMAGE_FILEFORMAT DestFormat,
|
|
LPDIRECT3DBASETEXTURE9 pSrcTexture,
|
|
CONST PALETTEENTRY* pSrcPalette);
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Misc Texture APIs /////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFilterTexture:
|
|
// ------------------
|
|
// Filters mipmaps levels of a texture.
|
|
//
|
|
// Parameters:
|
|
// pBaseTexture
|
|
// The texture object to be filtered
|
|
// pPalette
|
|
// 256 color palette to be used, or NULL for non-palettized formats
|
|
// SrcLevel
|
|
// The level whose image is used to generate the subsequent levels.
|
|
// Filter
|
|
// D3DX_FILTER flags controlling how each miplevel is filtered.
|
|
// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXFilterTexture(
|
|
LPDIRECT3DBASETEXTURE9 pBaseTexture,
|
|
CONST PALETTEENTRY* pPalette,
|
|
UINT SrcLevel,
|
|
DWORD Filter);
|
|
|
|
#define D3DXFilterCubeTexture D3DXFilterTexture
|
|
#define D3DXFilterVolumeTexture D3DXFilterTexture
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXFillTexture:
|
|
// ----------------
|
|
// Uses a user provided function to fill each texel of each mip level of a
|
|
// given texture.
|
|
//
|
|
// Paramters:
|
|
// pTexture, pCubeTexture, pVolumeTexture
|
|
// Pointer to the texture to be filled.
|
|
// pFunction
|
|
// Pointer to user provided evalutor function which will be used to
|
|
// compute the value of each texel.
|
|
// pData
|
|
// Pointer to an arbitrary block of user defined data. This pointer
|
|
// will be passed to the function provided in pFunction
|
|
//-----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXFillTexture(
|
|
LPDIRECT3DTEXTURE9 pTexture,
|
|
LPD3DXFILL2D pFunction,
|
|
LPVOID pData);
|
|
|
|
HRESULT WINAPI
|
|
D3DXFillCubeTexture(
|
|
LPDIRECT3DCUBETEXTURE9 pCubeTexture,
|
|
LPD3DXFILL3D pFunction,
|
|
LPVOID pData);
|
|
|
|
HRESULT WINAPI
|
|
D3DXFillVolumeTexture(
|
|
LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
|
|
LPD3DXFILL3D pFunction,
|
|
LPVOID pData);
|
|
|
|
//---------------------------------------------------------------------------
|
|
// D3DXFillTextureTX:
|
|
// ------------------
|
|
// Uses a TX Shader target to function to fill each texel of each mip level
|
|
// of a given texture. The TX Shader target should be a compiled function
|
|
// taking 2 paramters and returning a float4 color.
|
|
//
|
|
// Paramters:
|
|
// pTexture, pCubeTexture, pVolumeTexture
|
|
// Pointer to the texture to be filled.
|
|
// pTextureShader
|
|
// Pointer to the texture shader to be used to fill in the texture
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXFillTextureTX(
|
|
LPDIRECT3DTEXTURE9 pTexture,
|
|
LPD3DXTEXTURESHADER pTextureShader);
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXFillCubeTextureTX(
|
|
LPDIRECT3DCUBETEXTURE9 pCubeTexture,
|
|
LPD3DXTEXTURESHADER pTextureShader);
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXFillVolumeTextureTX(
|
|
LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
|
|
LPD3DXTEXTURESHADER pTextureShader);
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3DXComputeNormalMap:
|
|
// ---------------------
|
|
// Converts a height map into a normal map. The (x,y,z) components of each
|
|
// normal are mapped to the (r,g,b) channels of the output texture.
|
|
//
|
|
// Parameters
|
|
// pTexture
|
|
// Pointer to the destination texture
|
|
// pSrcTexture
|
|
// Pointer to the source heightmap texture
|
|
// pSrcPalette
|
|
// Source palette of 256 colors, or NULL
|
|
// Flags
|
|
// D3DX_NORMALMAP flags
|
|
// Channel
|
|
// D3DX_CHANNEL specifying source of height information
|
|
// Amplitude
|
|
// The constant value which the height information is multiplied by.
|
|
//---------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeNormalMap(
|
|
LPDIRECT3DTEXTURE9 pTexture,
|
|
LPDIRECT3DTEXTURE9 pSrcTexture,
|
|
CONST PALETTEENTRY* pSrcPalette,
|
|
DWORD Flags,
|
|
DWORD Channel,
|
|
FLOAT Amplitude);
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
#endif //__D3DX9TEX_H__
|
|
|