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re3/src/skel
Greg V 0205960a2f Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28 04:53:15 +03:00
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glfw Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) 2020-09-28 04:53:15 +03:00
win Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
crossplatform.cpp Fix casepath chaos 2020-07-28 17:40:12 +03:00
crossplatform.h Fix casepath chaos 2020-07-28 17:40:12 +03:00
events.cpp Initial GLFW support 2020-04-26 13:29:50 +03:00
events.h rw skeleton 2019-05-31 20:02:26 +03:00
platform.h Original screen grabber 2020-08-14 18:57:23 +03:00
skeleton.cpp Original screen grabber 2020-08-14 18:57:23 +03:00
skeleton.h Original screen grabber 2020-08-14 18:57:23 +03:00