re3/src/render/ShadowCamera.cpp

549 lines
15 KiB
C++

#include "common.h"
#include "rwcore.h"
#include "ShadowCamera.h"
#include "RwHelper.h"
#define TEXELOFFSET 0.5f
RpAtomic *ShadowRenderCallBack(RpAtomic *atomic, void *data)
{
RpAtomicCallBackRender savedCB = RpAtomicGetRenderCallBack(atomic);
RpAtomicSetRenderCallBack(atomic, AtomicDefaultRenderCallBack);
RpAtomicRender(atomic);
RpAtomicSetRenderCallBack(atomic, savedCB);
return atomic;
}
CShadowCamera::CShadowCamera()
{
m_pCamera = nil;
m_pTexture = nil;
}
CShadowCamera::~CShadowCamera()
{
Destroy();
}
void
CShadowCamera::Destroy()
{
if ( m_pCamera )
{
RwRaster *raster;
RwFrame *frame;
frame = RwCameraGetFrame(m_pCamera);
if ( frame )
{
RwCameraSetFrame(m_pCamera, nil);
RwFrameDestroy(frame);
}
raster = RwCameraGetZRaster(m_pCamera);
if ( raster )
{
RwCameraSetZRaster(m_pCamera, nil);
RwRasterDestroy(raster);
}
raster = RwCameraGetRaster(m_pCamera);
if ( raster )
{
RwCameraSetRaster(m_pCamera, nil);
RwRasterDestroy(raster);
}
if ( m_pTexture )
{
RwTextureSetRaster(m_pTexture, nil);
RwTextureDestroy(m_pTexture);
m_pTexture = nil;
}
RwCameraDestroy(m_pCamera);
m_pCamera = nil;
}
return;
}
RwCamera *
CShadowCamera::Create(int32 rasterSize)
{
int32 size = 1 << rasterSize;
m_pCamera = RwCameraCreate();
ASSERT(m_pCamera != nil);
if ( m_pCamera )
{
RwCameraSetFrame(m_pCamera, RwFrameCreate());
if( RwCameraGetFrame(m_pCamera) )
{
RwRaster *zRaster = RwRasterCreate(size, size, 0, rwRASTERTYPEZBUFFER);
ASSERT(zRaster != nil);
if ( zRaster )
{
RwCameraSetZRaster(m_pCamera, zRaster);
RwRaster *raster = RwRasterCreate(size, size, 0, rwRASTERTYPECAMERATEXTURE);
ASSERT(raster != nil);
if ( raster )
{
RwCameraSetRaster(m_pCamera, raster);
m_pTexture = RwTextureCreate(raster);
ASSERT(m_pTexture != nil);
if ( m_pTexture )
{
RwTextureSetAddressing(m_pTexture, rwTEXTUREADDRESSCLAMP);
RwTextureSetFilterMode(m_pTexture, rwFILTERLINEAR);
RwCameraSetProjection(m_pCamera, rwPARALLEL);
return (m_pCamera);
}
}
}
}
}
Destroy();
return (nil);
}
RwCamera *
CShadowCamera::SetFrustum(float objectRadius)
{
ASSERT(m_pCamera != nil);
RwV2d vw;
RwCameraSetFarClipPlane (m_pCamera, 2.0f * objectRadius);
RwCameraSetNearClipPlane(m_pCamera, 0.001f * objectRadius);
vw.x = objectRadius;
vw.y = objectRadius;
RwCameraSetViewWindow(m_pCamera, &vw);
return m_pCamera;
}
RwCamera *
CShadowCamera::SetLight(RpLight *light)
{
ASSERT(light != nil);
ASSERT(m_pCamera != nil);
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
RwFrame *lightFrame = RpLightGetFrame(light);
RwMatrix *lightMatrix = RwFrameGetMatrix(lightFrame);
*RwMatrixGetRight(camMatrix) = *RwMatrixGetRight(lightMatrix);
*RwMatrixGetUp(camMatrix) = *RwMatrixGetUp(lightMatrix);
*RwMatrixGetAt(camMatrix) = *RwMatrixGetAt(lightMatrix);
RwMatrixUpdate(camMatrix);
RwFrameUpdateObjects(camFrame);
return m_pCamera;
}
RwCamera *
CShadowCamera::SetCenter(RwV3d *center)
{
ASSERT(center != nil);
ASSERT(m_pCamera != nil);
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
*RwMatrixGetPos(camMatrix) = *center;
RwV3dIncrementScaled(RwMatrixGetPos(camMatrix), RwMatrixGetAt(camMatrix), -0.5f * RwCameraGetFarClipPlane(m_pCamera));
RwMatrixUpdate(camMatrix);
RwFrameUpdateObjects(camFrame);
RwFrameOrthoNormalize(camFrame);
return m_pCamera;
}
RwCamera *
CShadowCamera::Update(RpClump *clump)
{
ASSERT(clump != nil);
ASSERT(m_pCamera != nil);
RwUInt32 flags;
RpGeometry *geometry;
RwRGBA bgColor = { 255, 255, 255, 0 };
RwCameraClear(m_pCamera, &bgColor, rwCAMERACLEARZ | rwCAMERACLEARIMAGE);
if ( RwCameraBeginUpdate(m_pCamera) )
{
geometry = RpAtomicGetGeometry(GetFirstAtomic(clump));
ASSERT(geometry != nil);
flags = RpGeometryGetFlags(geometry);
RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR));
RpClumpForAllAtomics(clump, ShadowRenderCallBack, nil);
RpGeometrySetFlags(geometry, flags);
InvertRaster();
RwCameraEndUpdate(m_pCamera);
}
return m_pCamera;
}
RwCamera *
CShadowCamera::Update(RpAtomic *atomic)
{
ASSERT(atomic != nil);
ASSERT(m_pCamera != nil);
RwUInt32 flags;
RpGeometry *geometry;
RwRGBA bgColor = { 255, 255, 255, 0 };
RwCameraClear(m_pCamera, &bgColor, rwCAMERACLEARZ | rwCAMERACLEARIMAGE);
if ( RwCameraBeginUpdate(m_pCamera) )
{
geometry = RpAtomicGetGeometry(atomic);
ASSERT(geometry != nil);
flags = RpGeometryGetFlags(geometry);
RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYNORMALS));
ShadowRenderCallBack(atomic, nil);
RpGeometrySetFlags(geometry, flags);
InvertRaster();
RwCameraEndUpdate(m_pCamera);
}
return m_pCamera;
}
void
CShadowCamera::InvertRaster()
{
ASSERT(m_pCamera != nil);
RwIm2DVertex vx[4];
float crw, crh;
RwRaster *raster;
float recipZ;
raster = RwCameraGetRaster(m_pCamera);
ASSERT(raster != nil);
crw = (float)RwRasterGetWidth(raster);
crh = (float)RwRasterGetHeight(raster);
recipZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
RwIm2DVertexSetScreenX (&vx[0], 0.0f);
RwIm2DVertexSetScreenY (&vx[0], 0.0f);
RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetRecipCameraZ(&vx[0], recipZ);
RwIm2DVertexSetIntRGBA (&vx[0], 255, 255, 255, 255);
RwIm2DVertexSetScreenX (&vx[1], 0.0f);
RwIm2DVertexSetScreenY (&vx[1], crh);
RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetRecipCameraZ(&vx[1], recipZ);
RwIm2DVertexSetIntRGBA (&vx[1], 255, 255, 255, 255);
RwIm2DVertexSetScreenX (&vx[2], crw);
RwIm2DVertexSetScreenY (&vx[2], 0.0f);
RwIm2DVertexSetScreenZ (&vx[2], RwIm2DGetNearScreenZ());
RwIm2DVertexSetRecipCameraZ(&vx[2], recipZ);
RwIm2DVertexSetIntRGBA (&vx[2], 255, 255, 255, 255);
RwIm2DVertexSetScreenX (&vx[3], crw);
RwIm2DVertexSetScreenY (&vx[3], crh);
RwIm2DVertexSetScreenZ (&vx[3], RwIm2DGetNearScreenZ());
RwIm2DVertexSetRecipCameraZ(&vx[3], recipZ);
RwIm2DVertexSetIntRGBA (&vx[3], 255, 255, 255, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
RwRaster *
CShadowCamera::MakeGradientRaster()
{
ASSERT(m_pCamera != nil);
RwIm2DVertex vx[2];
if ( !m_pCamera )
return nil;
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
RwRaster *raster = RwCameraGetRaster(m_pCamera);
ASSERT(raster != nil);
float width = (float)RwRasterGetWidth(raster);
float height = (float)RwRasterGetHeight(raster);
if ( height < 1 )
return nil;
if ( RwCameraBeginUpdate(m_pCamera) )
{
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)rwFILTERNAFILTERMODE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void *)rwSHADEMODEFLAT);
float color = 255.0f;
float step = (-191.0f / height);
for ( int32 i = 0; i < height; i++ )
{
RwIm2DVertexSetScreenX (&vx[0], 0.0f);
RwIm2DVertexSetScreenY (&vx[0], i);
RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
RwIm2DVertexSetIntRGBA (&vx[0], (uint32)color, (uint32)color, (uint32)color, (uint32)color);
RwIm2DVertexSetScreenX (&vx[1], width - 1);
RwIm2DVertexSetScreenY (&vx[1], i);
RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
RwIm2DVertexSetIntRGBA (&vx[1], (uint32)color, (uint32)color, (uint32)color, (uint32)color);
RwIm2DRenderLine(vx, 2, 0, 1);
color += step;
}
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void *)rwSHADEMODEGOURAUD);
RwCameraEndUpdate(m_pCamera);
}
return raster;
}
RwRaster *
CShadowCamera::RasterResample(RwRaster *dstRaster)
{
ASSERT(dstRaster != nil);
ASSERT(m_pCamera != nil);
if ( !m_pCamera )
return nil;
RwRaster *raster = RwCameraGetRaster(m_pCamera);
ASSERT(raster != nil);
float size = (float) RwRasterGetWidth(raster);
float uvOffset = TEXELOFFSET / size;
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
if ( RwCameraBeginUpdate(m_pCamera) )
{
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)dstRaster);
Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, uvOffset);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
RwCameraEndUpdate(m_pCamera);
}
return raster;
}
RwRaster *
CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses)
{
ASSERT(dstRaster != nil);
ASSERT(m_pCamera != nil);
if ( !m_pCamera )
return nil;
RwRaster *raster = RwCameraGetRaster(m_pCamera);
ASSERT(raster != nil);
float size = (float) RwRasterGetWidth(dstRaster);
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
for (int i = 0; i < numPasses; i++ )
{
RwCameraSetRaster(m_pCamera, raster);
if ( RwCameraBeginUpdate(m_pCamera) )
{
if ( i == 0 )
{
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)dstRaster);
Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 1.0f / size);
RwCameraEndUpdate(m_pCamera);
}
RwCameraSetRaster(m_pCamera, dstRaster);
if ( RwCameraBeginUpdate(m_pCamera) )
{
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)raster);
Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 0);
if ( i == numPasses - 1 )
{
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
}
RwCameraEndUpdate(m_pCamera);
}
}
RwCameraSetRaster(m_pCamera, raster);
return dstRaster;
}
RwRaster *
CShadowCamera::RasterGradient(RwRaster *dstRaster)
{
ASSERT(dstRaster != nil);
ASSERT(m_pCamera != nil);
RwRaster *raster = RwCameraGetRaster(m_pCamera);
ASSERT(raster != nil);
float size = (float)RwRasterGetWidth(dstRaster);
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
RwCameraSetRaster(m_pCamera, dstRaster);
if ( RwCameraBeginUpdate(m_pCamera) )
{
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDZERO);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDSRCCOLOR);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)raster);
Im2DRenderQuad(0, 0, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 0);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
RwCameraEndUpdate(m_pCamera);
}
RwCameraSetRaster(m_pCamera, raster);
return dstRaster;
}
RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color)
{
ASSERT(m_pCamera != nil);
RwIm2DVertex vx[4];
RwImVertexIndex ix[5];
RwRaster *raster = RwCameraGetRaster(m_pCamera);
ASSERT(raster != nil);
float size = (float)RwRasterGetWidth(raster) - 1.0f;
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
RwIm2DVertexSetScreenX (&vx[0], 0.0f);
RwIm2DVertexSetScreenY (&vx[0], 0.0f);
RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ());
RwIm2DVertexSetIntRGBA (&vx[0], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
RwIm2DVertexSetScreenX (&vx[1], size);
RwIm2DVertexSetScreenY (&vx[1], 0.0f);
RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ());
RwIm2DVertexSetIntRGBA (&vx[1], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
RwIm2DVertexSetScreenX (&vx[2], size);
RwIm2DVertexSetScreenY (&vx[2], size);
RwIm2DVertexSetScreenZ (&vx[2], RwIm2DGetNearScreenZ());
RwIm2DVertexSetIntRGBA (&vx[2], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ);
RwIm2DVertexSetScreenX (&vx[3], 0.0f);
RwIm2DVertexSetScreenY (&vx[3], size);
RwIm2DVertexSetScreenZ (&vx[3], RwIm2DGetNearScreenZ());
RwIm2DVertexSetIntRGBA (&vx[3], color.red, color.green, color.blue, color.alpha);
RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ);
ix[0] = 0;
ix[4] = 0;
ix[1] = 1;
ix[2] = 2;
ix[3] = 3;
if ( RwCameraBeginUpdate(m_pCamera) )
{
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, vx, 4, ix, 5);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwCameraEndUpdate(m_pCamera);
}
return raster;
}