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re3/src/collision/ColBox.h
Sergeanur 9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00

22 lines
423 B
C

#pragma once
#include "SurfaceTable.h"
struct CBox
{
CVector min;
CVector max;
CVector GetSize(void) { return max - min; }
void Set(const CVector &min, const CVector &max) { this->min = min; this->max = max; }
};
struct CColBox : public CBox
{
uint8 surface;
uint8 piece;
void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
using CBox::Set;
CColBox& operator=(const CColBox &other);
};