re3/src/render/PlayerSkin.h

15 lines
324 B
C++

#pragma once
#define DEFAULT_SKIN_NAME "$$\"\""
class CPlayerSkin
{
static int m_txdSlot;
public:
static void Initialise();
static void Shutdown();
static RwTexture *GetSkinTexture(const char *texName);
static void BeginFrontendSkinEdit();
static void EndFrontendSkinEdit();
static void RenderFrontendSkinEdit();
};