re3/src/extras/shaders/contrastPS.hlsl

22 lines
384 B
HLSL

struct PS_INPUT
{
float4 position : POSITION;
float3 texcoord0 : TEXCOORD0;
float4 color : COLOR0;
};
uniform float3 contrastMult : register(c10);
uniform float3 contrastAdd : register(c11);
sampler2D tex : register(s0);
float4
main(PS_INPUT In) : COLOR
{
float4 dst = tex2D(tex, In.texcoord0.xy);
dst.rgb = dst.rgb*contrastMult + contrastAdd;
dst.a = 1.0;
return dst;
}