re3/src/animation/CutsceneMgr_overlay.cpp

1030 lines
31 KiB
C++

#include "common.h"
#include "relocatableChunk.h"
#include "General.h"
#include "CutsceneMgr.h"
#include "Directory.h"
#include "Camera.h"
#include "Streaming.h"
#include "FileMgr.h"
#include "main.h"
#include "AnimManager.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
#include "AnimBlendClumpData.h"
#include "Pad.h"
#include "DMAudio.h"
#include "World.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "ColStore.h"
#include "Radar.h"
#include "Pools.h"
#include "Messages.h"
#include "Population.h"
#include "CarCtrl.h"
#include "Timecycle.h"
#include "Rubbish.h"
#include "Text.h"
#include "Hud.h"
#include "crossplatform.h"
const struct {
const char *szTrackName;
int iTrackId;
} musicNameIdAssoc[] = {
{ "BIKER", STREAMED_SOUND_CUTSCENE_BIKER },
{ "BONEVOY", STREAMED_SOUND_CUTSCENE_BONEVOY },
{ "CAMPAIN", STREAMED_SOUND_CUTSCENE_CAMPAIN },
{ "CASHCHP", STREAMED_SOUND_CUTSCENE_CASHCHP },
{ "CONTBAN", STREAMED_SOUND_CUTSCENE_CONTBAN },
{ "CRAZY69", STREAMED_SOUND_CUTSCENE_CRAZY69 },
{ "CUTTEST", STREAMED_SOUND_CUTSCENE_CUTTEST },
{ "DEADLY", STREAMED_SOUND_CUTSCENE_DEADLY },
{ "DONPROB", STREAMED_SOUND_CUTSCENE_DONPROB },
{ "DRIVNMR", STREAMED_SOUND_CUTSCENE_DRIVNMR },
{ "ELECTON", STREAMED_SOUND_CUTSCENE_ELECTON },
{ "FINAL", STREAMED_SOUND_CUTSCENE_FINAL },
{ "FINAL_2", STREAMED_SOUND_CUTSCENE_FINAL_2 },
{ "HOMSWET", STREAMED_SOUND_CUTSCENE_HOMSWET },
{ "HOTWHEL", STREAMED_SOUND_CUTSCENE_HOTWHEL },
{ "KIDNAPP", STREAMED_SOUND_CUTSCENE_KIDNAPP },
{ "LANDGRB", STREAMED_SOUND_CUTSCENE_LANDGRB },
{ "MORGUE", STREAMED_SOUND_CUTSCENE_MORGUE },
{ "OVERDOS", STREAMED_SOUND_CUTSCENE_OVERDOS },
{ "RUFJUST", STREAMED_SOUND_CUTSCENE_RUFJUST },
{ "SAYONAR", STREAMED_SOUND_CUTSCENE_SAYONAR },
{ "SICILAN", STREAMED_SOUND_CUTSCENE_SICILAN },
{ "THEOFER", STREAMED_SOUND_CUTSCENE_THEOFER },
{ "INTRO", STREAMED_SOUND_CUTSCENE_INTRO },
{ "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
{ NULL, 0 }
};
int
FindCutsceneAudioTrackId(const char *szCutsceneName)
{
debug("looking for cutscene music track\n");
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) {
debug("HUZZA! FOUND cutscene music track\n");
return musicNameIdAssoc[i].iTrackId;
}
}
debug("NOT FOUND cutscene music track\n");
return -1;
}
const char *
GetNextLine(const char *buf, char *line, uint32 lineSize)
{
while (*buf == '\n' || *buf == '\r')
buf++;
if (*buf == '\0')
return nil;
// size check never happened, eh?
while (*buf != '\n' && *buf != '\r') {
if (*buf == '\0')
break;
*(line++) = *(buf++);
}
*(line++) = '\0';
return buf;
}
RpAtomic*
CalculateBoundingSphereRadiusCB(RpAtomic* atomic, void* data)
{
float radius = RpAtomicGetBoundingSphere(atomic)->radius;
RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
for (RwFrame* frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
float size = RwV3dLength(&center) + radius;
if (size > *(float*)data)
*(float*)data = size;
return atomic;
}
void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
{
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10) {
CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
float oldRadius = pColModel->boundingSphere.radius;
float radius = 0.0f;
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
if (oldRadius < 20.0f) oldRadius = 20.0f;
if (oldRadius < radius) {
debug("Limiting cutscene object radius %f\n", oldRadius);
radius = oldRadius;
}
radius = oldRadius;
pColModel->boundingSphere.radius = radius;
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
pColModel->boundingBox.max = CVector(radius, radius, radius);
}
}
bool bCamLoaded;
bool bCamFading;
// yes, they've actually doubled this thing here, thus this one is unused
static bool bModelsRemovedForCutscene;
static int32 NumberOfSavedWeapons;
static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
static int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
enum
{
CUTMODEL_PLAYER = 1,
CUTMODEL_SIMPLE,
CUTMODEL_REPEATED,
};
bool CCutsceneMgr::ms_useCutsceneShadows = true;
bool CCutsceneMgr::mCutsceneSkipFading;
int CCutsceneMgr::mCutsceneSkipFadeTime;
float CCutsceneMgr::m_fPrevCarDensity;
float CCutsceneMgr::m_fPrevPedDensity;
bool CCutsceneMgr::m_PrevExtraColourOn;
uint32 CCutsceneMgr::m_PrevExtraColour;
uint32 CCutsceneMgr::ms_iNumParticleEffects;
sParticleEffect CCutsceneMgr::ms_pParticleEffects[NUM_CUTS_PARTICLE_EFFECTS];
sToHideItem CCutsceneMgr::ms_crToHideItems[NUMCUTSCENEOBJECTS];
uint32 CCutsceneMgr::ms_iNumHiddenEntities;
CEntity *CCutsceneMgr::ms_pHiddenEntities[NUMCUTSCENEOBJECTS];
int CCutsceneMgr::ms_numAttachObjectToBones;
bool CCutsceneMgr::ms_bRepeatObject[NUMCUTSCENEOBJECTS];
sAttachInfo CCutsceneMgr::ms_iAttachObjectToBone[NUMCUTSCENEOBJECTS];
uint32 CCutsceneMgr::ms_numUncompressedCutsceneAnims;
char CCutsceneMgr::ms_aUncompressedCutsceneAnims[NUM_CUTS_UNCOMPRESSED_ANIMS][NAMELENGTH];
uint32 CCutsceneMgr::ms_iTextDuration[NUM_CUTS_MAX_TEXTS];
uint32 CCutsceneMgr::ms_iTextStartTime[NUM_CUTS_MAX_TEXTS];
char CCutsceneMgr::ms_cTextOutput[NUM_CUTS_MAX_TEXTS][TEXT_KEY_SIZE];
uint32 CCutsceneMgr::ms_currTextOutput;
uint32 CCutsceneMgr::ms_numTextOutput;
uint32 CCutsceneMgr::ms_iModelIndex[NUMCUTSCENEOBJECTS];
char CCutsceneMgr::ms_cLoadAnimName[NUMCUTSCENEOBJECTS][NAMELENGTH];
char CCutsceneMgr::ms_cLoadObjectName[NUMCUTSCENEOBJECTS][NAMELENGTH];
int CCutsceneMgr::ms_numLoadObjectNames;
CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
int32 CCutsceneMgr::ms_numCutsceneObjs;
CVector CCutsceneMgr::ms_cutsceneOffset;
float CCutsceneMgr::ms_cutsceneTimer;
uint32 CCutsceneMgr::ms_cutscenePlayStatus;
CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
CCutsceneObject *
CCutsceneMgr::CreateCutsceneObject(int modelId)
{
CBaseModelInfo *pModelInfo;
CColModel *pColModel;
CCutsceneObject *pCutsceneObject;
CStreaming::ImGonnaUseStreamingMemory();
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
pModelInfo->SetColModel(pColModel);
UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
}
pCutsceneObject = new CCutsceneObject();
pCutsceneObject->SetModelIndex(modelId);
if (ms_useCutsceneShadows)
pCutsceneObject->CreateShadow();
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
CStreaming::IHaveUsedStreamingMemory();
return pCutsceneObject;
}
void
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
{
CAnimBlendAssociation *pNewAnim;
CAnimBlendClumpData *pAnimBlendClumpData;
debug("Give cutscene anim %s\n", animName);
/*assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
debug("Give cutscene anim %s\n", animName);
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
if (!pNewAnim) {
debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
return;
}
if (pNewAnim->hierarchy->IsCompressed())
pNewAnim->hierarchy->keepCompressed = true;*/
CStreaming::ImGonnaUseStreamingMemory();
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
CStreaming::IHaveUsedStreamingMemory();
pNewAnim->SetCurrentTime(0.0f);
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
pNewAnim->flags &= ~ASSOC_RUNNING;
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
//if (pNewAnim->hierarchy->keepCompressed)
// pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
}
void
CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
{
ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
}
CCutsceneHead*
CCutsceneMgr::SetHeadAnim(const char*, CObject* pObject)
{
return nil;
}
void
CCutsceneMgr::StartCutscene()
{
ms_cutscenePlayStatus = CUTSCENE_STARTED;
if (bCamLoaded) {
TheCamera.SetWideScreenOn();
CHud::SetHelpMessage(nil, true);
}
}
void
CCutsceneMgr::SetupCutsceneToStart(void)
{
if (bCamLoaded) {
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(JUMP_CUT);
TheCamera.SetWideScreenOn();
CHud::SetHelpMessage(nil, true);
}
ms_cutsceneOffset.z += 1.0f;
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
} else {
if (pAnimBlendAssoc->hierarchy->IsCompressed()){
KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
CVector trans;
keyFrames->GetTranslation(&trans);
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
}else{
KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
}
}
pAnimBlendAssoc->SetRun();
} else {
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
}
CWorld::Add(ms_pCutsceneObjects[i]);
if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
ms_pCutsceneObjects[i]->UpdateRpHAnim();
}
}
CTimer::Update();
CTimer::Update();
ms_cutsceneTimer = 0.0f;
ms_running = true;
mCutsceneSkipFadeTime = 0;
mCutsceneSkipFading = 0;
}
void
CCutsceneMgr::FinishCutscene()
{
if (bCamLoaded) {
ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
}
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
}
uint32
CCutsceneMgr::GetCutsceneTimeInMilleseconds(void)
{
return 1000.0f * ms_cutsceneTimer;
}
bool CCutsceneMgr::HasCutsceneFinished(void)
{
return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f;
}
void
CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
{
RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
//debug("Attach %s to %s\n",
// CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
// CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
{
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
//debug("Attach %s to component %s of %s\n",
// CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
// frame,
// CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
RpClump *clump = (RpClump*)pObject->m_rwObject;
if (IsClumpSkinned(clump))
RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
}
}
void
CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
{
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
//debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
CCutsceneMgr::HideRequestedObjects(void)
{
int num = ms_iNumHiddenEntities;
ms_iNumHiddenEntities = 0;
for (int i = 0; i < num; i++) {
int id;
if (CModelInfo::GetModelInfo(ms_crToHideItems[i].name, &id)) {
CVector pos(ms_crToHideItems[i].x, ms_crToHideItems[i].y, ms_crToHideItems[i].z);
int16 foundEntities;
CEntity* pEntities[32];
CWorld::FindObjectsOfTypeInRange(id, pos, 1.5f, true, &foundEntities, 32, pEntities, true, false, false, true, true);
for (int j = 0; i < foundEntities; j++) {
if (pEntities[j]->bIsVisible) {
ms_pHiddenEntities[ms_iNumHiddenEntities] = pEntities[j];
ms_pHiddenEntities[ms_iNumHiddenEntities]->RegisterReference(&ms_pHiddenEntities[ms_iNumHiddenEntities]);
ms_pHiddenEntities[ms_iNumHiddenEntities]->bIsVisible = false;
ms_iNumHiddenEntities++;
}
}
}
}
}
bool
CCutsceneMgr::PresubBodge()
{
return true;
}
void
CCutsceneMgr::LoadCutsceneData_loading()
{
for (int i = 0; i < ms_numLoadObjectNames; i++) {
int mi = ms_iModelIndex[i];
if (mi >= MI_CUTOBJ01 && mi <= MI_CUTOBJ10) {
if (CStreaming::ms_aInfoForModel[mi].m_loadState != STREAMSTATE_LOADED)
return;
}
}
if (!LoadCutsceneData_postload())
return;
CCutsceneObject* cutsceneObject;
for (int i = 0; i < ms_numLoadObjectNames; i++) {
if (!ms_bRepeatObject[i])
cutsceneObject = CreateCutsceneObject(ms_iModelIndex[i]);
if (ms_cLoadAnimName[i][0] != '\0')
SetCutsceneAnim(ms_cLoadAnimName[i], cutsceneObject);
}
for (int i = 0; i < ms_numAttachObjectToBones; i++) {
int objectId = ms_iAttachObjectToBone[i].objectId;
int attachToId = ms_iAttachObjectToBone[i].attachToId;
int bone = ms_iAttachObjectToBone[i].boneId;
AttachObjectToBone(ms_pCutsceneObjects[objectId], ms_pCutsceneObjects[attachToId], bone);
}
}
bool
CCutsceneMgr::LoadCutsceneData_postload(bool b)
{
RwStream *stream = nil;
uint32 size;
uint32 offset;
bool result;
CMessages::ClearThisBigPrintNow(0);
CPopulation::PedDensityMultiplier = 0.0f;
CCarCtrl::CarDensityMultiplier = 0.0f;
CStreaming::ms_disableStreaming = false;
if (b)
{
sprintf(gString, "%s.IFP", ms_cutsceneName);
result = false;
ms_animLoaded = false;
RwStreamClose(stream, nil); // umm...
sprintf(gString, "%s.DAT", ms_cutsceneName);
bCamLoaded = false;
} else {
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
sprintf(gString, "%s.IFP", ms_cutsceneName);
if (stream) {
if (ms_pCutsceneDir->FindItem(gString, offset, size))
{
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset << 11);
CAnimManager::LoadAnimFile(stream, true, ms_aUncompressedCutsceneAnims);
ms_cutsceneAssociations.CreateAssociations(ms_cutsceneName, ms_cLoadAnimName[0], ms_cLoadObjectName[0], NAMELENGTH);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
}
else
{
ms_animLoaded = false;
}
RwStreamClose(stream, nil);
int file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
sprintf(gString, "%s.DAT", ms_cutsceneName);
if (file) {
if (ms_pCutsceneDir->FindItem(gString, offset, size))
{
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, 0);
TheCamera.LoadPathSplines(file);
CStreaming::IHaveUsedStreamingMemory();
bCamLoaded = true;
}
else
{
bCamLoaded = false;
}
result = true;
CFileMgr::CloseFile(file);
}
else
{
bCamLoaded = false;
result = true;
}
}
else
{
result = false;
ms_animLoaded = false;
RwStreamClose(stream, nil);
sprintf(gString, "%s.DAT", ms_cutsceneName);
bCamLoaded = false;
}
}
ms_cutsceneLoadStatus = CUTSCENE_LOADED;
ms_cutsceneTimer = 0.0f;
FindPlayerPed()->m_pWanted->ClearQdCrimes();
return result;
}
void
CCutsceneMgr::LoadCutsceneData_overlay(const char *szCutsceneName)
{
CTimer::Suspend();
ms_cutsceneProcessing = true;
ms_wasCutsceneSkipped = false;
if (!bModelsRemovedForCutscene)
CStreaming::RemoveCurrentZonesModels();
ms_pCutsceneDir->numEntries = 0;
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory(true);
strcpy(ms_cutsceneName, szCutsceneName);
LoadCutsceneData_preload();
CTimer::Resume();
}
void
CCutsceneMgr::LoadCutsceneData_preload(void)
{
uint32 size;
uint32 offset;
CPlayerPed* pPlayerPed;
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(ms_cutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", ms_cutsceneName);
DMAudio.PreloadCutSceneMusic(trackId);
printf("End preload audio %s\n", ms_cutsceneName);
}
}
for (int i = MI_CUTOBJ01; i <= MI_CUTOBJ10; i++) {
if (CModelInfo::GetModelInfo(i)->GetNumRefs() <= 0) {
if (CStreaming::ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) {
CStreaming::RemoveModel(i);
CModelInfo::GetModelInfo(i)->SetModelName("&*%");
}
}
}
m_PrevExtraColour = CTimeCycle::m_ExtraColour;
m_PrevExtraColourOn = CTimeCycle::m_bExtraColourOn != 0;
m_fPrevPedDensity = CPopulation::PedDensityMultiplier;
m_fPrevCarDensity = CCarCtrl::CarDensityMultiplier;
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
ms_numTextOutput = 0;
ms_currTextOutput = 0;
ms_numLoadObjectNames = 0;
ms_numUncompressedCutsceneAnims = 0;
ms_numAttachObjectToBones = 0;
ms_iNumHiddenEntities = 0;
bCamFading = false;
ms_iNumParticleEffects = 0;
for (int i = 0; i < NUM_CUTS_UNCOMPRESSED_ANIMS; i++)
ms_aUncompressedCutsceneAnims[i][0] = '\0';
memset(ms_iModelIndex, 0, sizeof(ms_iModelIndex));
CRubbish::SetVisibility(false);
pPlayerPed = FindPlayerPed();
pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
sprintf(gString, "%s.CUT", ms_cutsceneName);
if (!ms_pCutsceneDir->FindItem(gString, offset, size)) {
LoadCutsceneData_postload();
return;
}
size <<= 11;
offset <<= 11;
char *cutsBuf = new char[size];
RwStream* stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
if (stream) {
RwStreamSkip(stream, offset);
RwStreamRead(stream, cutsBuf, size);
RwStreamClose(stream, nil);
}
enum
{
CUT_NONE = 0,
CUT_INFO,
CUT_MODEL,
CUT_TEXT,
CUT_UNCOMPRESS,
CUT_ATTACH,
CUT_REMOVE,
CUT_PARTICLE_EFFECT,
CUT_EXTRA_COLOR,
};
int cutSection = CUT_NONE;
bool bExtraColSet = false;
char line[1024];
const char *pCurLine = cutsBuf;
while (true)
{
pCurLine = GetNextLine(pCurLine, line, sizeof(line));
if (pCurLine) {
if (line[0] == '\0')
break;
if (strcmp(line, "end") == 0) {
cutSection = CUT_NONE;
continue;
}
switch (cutSection)
{
case CUT_NONE:
if (strcmp(line, "info") == 0)
cutSection = CUT_INFO;
if (strcmp(line, "model") == 0)
cutSection = CUT_MODEL;
if (strcmp(line, "text") == 0)
cutSection = CUT_TEXT;
if (strcmp(line, "uncompress") == 0)
cutSection = CUT_UNCOMPRESS;
if (strcmp(line, "attach") == 0)
cutSection = CUT_ATTACH;
if (strcmp(line, "remove") == 0)
cutSection = CUT_REMOVE;
if (strcmp(line, "peffect") == 0)
cutSection = CUT_PARTICLE_EFFECT;
if (strcmp(line, "extracol") == 0)
cutSection = CUT_EXTRA_COLOR;
break;
case CUT_INFO:
{
if (strncmp(line, "offset", 6) == 0) {
float x, y, z;
sscanf(line+7, "%f %f %f", &x, &y, &z);
FindPlayerPed(); // called for some sa check in here
ms_cutsceneOffset = CVector(x, y, z);
}
break;
}
case CUT_MODEL:
{
char objectName[NAMELENGTH];
char animName[NAMELENGTH];
int num; // unused
sscanf(strtok(line, " ,"), "%d", &num);
strcpy(objectName, strtok(nil, " ,"));
char* pAnimName = strtok(0, " ,");
strlwr(objectName);
bool bUsedFirstTime = true;
if (pAnimName) {
do {
strcpy(animName, pAnimName);
strlwr(animName);
strcpy(ms_cLoadObjectName[ms_numLoadObjectNames], objectName);
strcpy(ms_cLoadAnimName[ms_numLoadObjectNames], animName);
if (bUsedFirstTime) {
bUsedFirstTime = false;
ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_SIMPLE;
ms_bRepeatObject[ms_numLoadObjectNames] = false;
} else {
ms_bRepeatObject[ms_numLoadObjectNames] = true;
ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_REPEATED;
}
ms_numLoadObjectNames++;
pAnimName = strtok(0, " ,");
} while (pAnimName);
}
break;
}
case CUT_TEXT:
{
int iTextStartTime, iTextDuration;
char cTextOutput[8];
sscanf(line, "%d,%d,%s", &iTextStartTime, &iTextDuration, cTextOutput);
for (size_t i = 0; i < strlen(cTextOutput); i++)
cTextOutput[i] = toupper(cTextOutput[i]);
memcpy(ms_cTextOutput[ms_numTextOutput], cTextOutput, strlen(cTextOutput)+1);
ms_iTextStartTime[ms_numTextOutput] = iTextStartTime;
ms_iTextDuration[ms_numTextOutput] = iTextDuration;
ms_numTextOutput++;
break;
}
case CUT_UNCOMPRESS:
LoadAnimationUncompressed(strtok(line, " ,"));
break;
case CUT_ATTACH:
{
int attachToId, objectId, bone;
sscanf(line, "%d,%d,%d", &attachToId, &objectId, &bone);
ms_iAttachObjectToBone[ms_numAttachObjectToBones].attachToId = attachToId;
ms_iAttachObjectToBone[ms_numAttachObjectToBones].objectId = objectId;
ms_iAttachObjectToBone[ms_numAttachObjectToBones].boneId = bone;
ms_numAttachObjectToBones++;
break;
}
case CUT_REMOVE:
{
float x, y, z;
char name[NAMELENGTH];
sscanf(line, "%f,%f,%f,%s", &x, &y, &z, name);
ms_crToHideItems[ms_iNumHiddenEntities].x = x;
ms_crToHideItems[ms_iNumHiddenEntities].y = y;
ms_crToHideItems[ms_iNumHiddenEntities].z = z;
strcpy(ms_crToHideItems[ms_iNumHiddenEntities].name, name);
ms_iNumHiddenEntities++;
break;
}
case CUT_PARTICLE_EFFECT:
{
char name[NAMELENGTH];
char name2[NAMELENGTH];
int iTime;
int unk1;
int unk2;
float x;
float y;
float z;
float unkX;
float unkY;
float unkZ;
memset(name, 0, NAMELENGTH);
memset(name2, 0, NAMELENGTH);
strncpy(name, strtok(line, ","), NAMELENGTH-1);
iTime = atoi(strtok(0, ","));
unk1 = atoi(strtok(0, ","));
unk2 = atoi(strtok(0, ","));
strncpy(name, strtok(line, ","), NAMELENGTH-1);
x = strtod(strtok(0, ","), nil);
y = strtod(strtok(0, ","), nil);
z = strtod(strtok(0, ","), nil);
unkX = strtod(strtok(0, ","), nil);
unkY = strtod(strtok(0, ","), nil);
unkZ = strtod(strtok(0, ","), nil);
ms_pParticleEffects[ms_iNumParticleEffects].bPlayed = false;
ms_pParticleEffects[ms_iNumParticleEffects].iTime = iTime;
ms_pParticleEffects[ms_iNumParticleEffects].unk1 = unk1;
ms_pParticleEffects[ms_iNumParticleEffects].unk2 = unk2;
strcpy(CCutsceneMgr::ms_pParticleEffects[ms_iNumParticleEffects].name2, name2);
ms_pParticleEffects[ms_iNumParticleEffects].unk10 = false;
ms_pParticleEffects[ms_iNumParticleEffects].x = x;
ms_pParticleEffects[ms_iNumParticleEffects].y = y;
ms_pParticleEffects[ms_iNumParticleEffects].z = z;
ms_pParticleEffects[ms_iNumParticleEffects].unkX = unkX;
ms_pParticleEffects[ms_iNumParticleEffects].unkY = unkY;
ms_pParticleEffects[ms_iNumParticleEffects].unkZ = unkZ;
ms_pParticleEffects[ms_iNumParticleEffects].unk11 = false;
strcpy(CCutsceneMgr::ms_pParticleEffects[ms_iNumParticleEffects].name, name);
ms_iNumParticleEffects++;
break;
}
case CUT_EXTRA_COLOR:
if (!bExtraColSet) {
int colorId;
sscanf(line, "%d", &colorId);
if (colorId == 0)
bExtraColSet = false;
else {
CTimeCycle::StartExtraColour(colorId - 1, false);
bExtraColSet = true;
}
}
break;
default:
break;
};
}
else
{
delete[]cutsBuf;
// add manually inserted objects
for (int i = 0; i < ms_numAppendObjectNames; i++) {
strcpy(ms_cLoadObjectName[ms_numLoadObjectNames], ms_cAppendObjectName[i]);
strcpy(ms_cLoadAnimName[ms_numLoadObjectNames], ms_cAppendAnimName[i]);
ms_iModelIndex[ms_numLoadObjectNames] = CUTMODEL_SIMPLE;
ms_numLoadObjectNames++;
}
ms_numAppendObjectNames = 0;
int specialId = 0;
for (int i = 0; i < ms_numLoadObjectNames; i++)
{
if (strcasecmp(ms_cLoadObjectName[i], "csplay") == 0) {
ms_iModelIndex[i] = CUTMODEL_PLAYER;
continue;
} else if (ms_iModelIndex[i] == CUTMODEL_SIMPLE) {
int id;
if (CModelInfo::GetModelInfo(ms_cLoadObjectName[i], &id)) {
ms_iModelIndex[i] = id;
CStreaming::RequestModel(id, STREAMFLAGS_SCRIPTOWNED | STREAMFLAGS_DEPENDENCY | STREAMFLAGS_PRIORITY);
} else {
CStreaming::RequestSpecialModel(specialId + MI_CUTOBJ01, ms_cLoadObjectName[i], STREAMFLAGS_SCRIPTOWNED | STREAMFLAGS_DEPENDENCY | STREAMFLAGS_PRIORITY);
ms_iModelIndex[i] = specialId + MI_CUTOBJ01;
specialId++;
// skip if id is busy
while (CStreaming::ms_aInfoForModel[specialId + MI_CUTOBJ01].m_loadState == STREAMSTATE_LOADED)
specialId++;
}
}
else if (ms_iModelIndex[i] == CUTMODEL_REPEATED && i != 0)
ms_iModelIndex[i] = ms_iModelIndex[i - 1];
}
CStreaming::LoadAllRequestedModels(true);
ms_cutsceneLoadStatus = CUTSCENE_LOADING;
return;
}
}
delete[]cutsBuf;
LoadCutsceneData_postload(true);
}
void
CCutsceneMgr::DeleteCutsceneData_overlay(void)
{
if (ms_cutsceneLoadStatus == CUTSCENE_NOT_LOADED) return;
CTimer::Suspend();
CPopulation::PedDensityMultiplier = m_fPrevPedDensity;
CCarCtrl::CarDensityMultiplier = m_fPrevCarDensity;
if (m_PrevExtraColourOn)
CTimeCycle::StartExtraColour(m_PrevExtraColour, false);
else
CTimeCycle::StopExtraColour(m_PrevExtraColourOn);
for (uint32 i = 0; i < ms_iNumHiddenEntities; i++) {
if (ms_pHiddenEntities[i]) {
ms_pHiddenEntities[i]->CleanUpOldReference(&ms_pHiddenEntities[i]);
ms_pHiddenEntities[i]->bIsVisible = true;
}
}
ms_iNumHiddenEntities = 0;
ms_iNumParticleEffects = 0;
CMessages::ClearMessages();
CRubbish::SetVisibility(true);
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
ms_useCutsceneShadows = false;
ms_numCutsceneObjs--;
while (ms_numCutsceneObjs >= 0) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
ms_numCutsceneObjs--;
}
ms_numCutsceneObjs = 0;
if (ms_animLoaded)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
ms_cutsceneAssociations.DestroyAssociations();
ms_aUncompressedCutsceneAnims[0][0] = '\0';
ms_numUncompressedCutsceneAnims = 0;
if (bCamLoaded) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
TheCamera.DeleteCutSceneCamDataMemory();
}
ms_cutsceneLoadStatus = CUTSCENE_NOT_LOADED;
ms_running = false;
FindPlayerPed()->bIsVisible = true;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
DMAudio.StopCutSceneMusic();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CStreaming::ms_disableStreaming = false;
CWorld::bProcessCutsceneOnly = false;
//if(bCamLoaded)
// CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
CPad::GetPad(0)->Clear(false);
if (bModelsRemovedForCutscene) {
CStreaming::LoadInitialPeds();
CStreaming::LoadInitialWeapons();
CStreaming::LoadInitialVehicles();
bModelsRemovedForCutscene = false;
CPlayerPed *pPlayerPed = FindPlayerPed();
for (int i = 0; i < NumberOfSavedWeapons; i++) {
int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
CStreaming::LoadAllRequestedModels(false);
}
if (!(flags & STREAMFLAGS_DONT_REMOVE))
CStreaming::SetModelIsDeletable(weaponModelId);
pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
}
NumberOfSavedWeapons = 0;
}
for (int i = 0; i < ms_numLoadObjectNames; i++)
CStreaming::SetMissionDoesntRequireModel(ms_iModelIndex[i]);
CStreaming::SetMissionDoesntRequireModel(MI_COP);
CStreaming::StreamZoneModels(FindPlayerCoors());
CTimer::Resume();
}
void
CCutsceneMgr::Update_overlay(void)
{
if (ms_cutsceneLoadStatus == CUTSCENE_LOADING) {
debug("Loading Cutscene...\n");
CTimer::Suspend();
LoadCutsceneData_loading();
CTimer::Resume();
return;
}
if (ms_cutsceneLoadStatus != CUTSCENE_LOADED) {
debug("Cutscene Not Loaded!\n");
return;
}
switch (ms_cutscenePlayStatus) {
case CUTSCENE_STARTED:
SetupCutsceneToStart();
HideRequestedObjects();
ms_cutscenePlayStatus++;
break;
case CUTSCENE_PLAYING_2:
case CUTSCENE_PLAYING_3:
ms_cutscenePlayStatus++;
break;
case CUTSCENE_PLAYING_4:
ms_cutscenePlayStatus = CUTSCENE_PLAYING_0;
if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
DMAudio.PlayPreloadedCutSceneMusic();
break;
default:
break;
}
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
uint32 cutsceneTimeInMS = GetCutsceneTimeInMilleseconds();
if (ms_currTextOutput < ms_numTextOutput && cutsceneTimeInMS > ms_iTextStartTime[ms_currTextOutput]) {
CMessages::AddMessageJumpQ(TheText.Get(ms_cTextOutput[ms_currTextOutput]), ms_iTextDuration[ms_currTextOutput], 1);
ms_currTextOutput++;
}
for (int i = 0; i < ms_numCutsceneObjs; i++) {
int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ10)
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
}
if (!bCamLoaded) return;
if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADED) {
if (TheCamera.GetCutSceneFinishTime() < cutsceneTimeInMS + 1000) {
if (!bCamFading) {
bCamFading = true;
TheCamera.Fade(1.0f, FADE_OUT);
}
}
if (mCutsceneSkipFading) {
mCutsceneSkipFadeTime -= CTimer::GetTimeStepInMilliseconds();
if (mCutsceneSkipFadeTime < 0) {
CHud::m_BigMessage[1][0] = '\0';
ms_wasCutsceneSkipped = true;
FinishCutscene();
mCutsceneSkipFading = false;
mCutsceneSkipFadeTime = 0;
}
}
else if (IsCutsceneSkipButtonBeingPressed() && PresubBodge()){
mCutsceneSkipFading = true;
mCutsceneSkipFadeTime = 1000;
TheCamera.Fade(1.0f, FADE_OUT);
}
}
}