#pragma once class CAnimBlendAssociation; struct CAnimBlock; class CAnimBlendAssocGroup { public: CAnimBlock *animBlock; CAnimBlendAssociation *assocList; int32 numAssociations; int32 firstAnimId; int32 groupId; // id of self in ms_aAnimAssocGroups CAnimBlendAssocGroup(void); ~CAnimBlendAssocGroup(void); void DestroyAssociations(void); CAnimBlendAssociation *GetAnimation(uint32 id); CAnimBlendAssociation *GetAnimation(const char *name); CAnimBlendAssociation *CopyAnimation(uint32 id); CAnimBlendAssociation *CopyAnimation(const char *name); void CreateAssociations(const char *name); void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs); };