#include "common.h" #include "main.h" #include "Lights.h" #include "Pools.h" #include "Radar.h" #include "Object.h" #include "DummyObject.h" #include "Particle.h" #include "General.h" #include "ObjectData.h" #include "World.h" #include "Floater.h" #include "soundlist.h" #include "WaterLevel.h" #include "Timecycle.h" int16 CObject::nNoTempObjects; //int16 CObject::nBodyCastHealth = 1000; float CObject::fDistToNearestTree; void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); } void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); } CObject::CObject(void) { m_type = ENTITY_TYPE_OBJECT; m_fUprootLimit = 0.0f; m_nCollisionDamageEffect = 0; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_bCameraToAvoidThisObject = false; ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; // m_nRefModelIndex = -1; // duplicate // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; m_nBonusValue = 0; // m_nCostValue = 0; // TODO(Miami) bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; // bIsStreetLight = false; // duplicate m_pCurSurface = nil; m_pCollidingEntity = nil; m_nBeachballBounces = 0; bIsStreetLight = false; m_area = AREA_EVERYWHERE; } CObject::CObject(int32 mi, bool createRW) { if (createRW) SetModelIndex(mi); else SetModelIndexNoCreate(mi); Init(); } CObject::CObject(CDummyObject *dummy) { SetModelIndexNoCreate(dummy->GetModelIndex()); if (dummy->m_rwObject) AttachToRwObject(dummy->m_rwObject); else GetMatrix() = dummy->GetMatrix(); m_objectMatrix = dummy->GetMatrix(); dummy->DetachFromRwObject(); Init(); m_level = dummy->m_level; m_area = dummy->m_area; } CObject::~CObject(void) { CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); if(m_nRefModelIndex != -1) CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) nNoTempObjects--; } void CObject::ProcessControl(void) { CVector point, impulse; if (m_nCollisionDamageEffect) ObjectDamage(m_fDamageImpulse); CPhysical::ProcessControl(); if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { bIsInWater = true; SetIsStatic(false); ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); m_vecMoveSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep; } if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible && (CGeneral::GetRandomNumber() & 0x1F) == 10) { bExplosionProof = true; bIsVisible = false; bUsesCollision = false; bAffectedByGravity = false; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } } void CObject::Teleport(CVector vecPos) { CWorld::Remove(this); m_matrix.GetPosition() = vecPos; m_matrix.UpdateRW(); UpdateRwFrame(); CWorld::Add(this); } void CObject::Render(void) { if (bDoNotRender) return; if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) { CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f; float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f; float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f; red = clamp(red, 0.0f, 255.0f); green = clamp(green, 0.0f, 255.0f); blue = clamp(blue, 0.0f, 255.0f); int alpha = CGeneral::GetRandomNumberInRange(196, 225); RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha }; if (this->GetModelIndex() == MI_YT_MAIN_BODY) { float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); if (moveSpeedMagnitude > 0.0f) { float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); float fWaterLevel; CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.75f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); float scaleMin = GetColModel()->boundingBox.min.y; dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); } } if (this->GetModelIndex() == MI_YT_MAIN_BODY2) { float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); if (moveSpeedMagnitude > 0.0f) { float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); float fWaterLevel; CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.75f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); float scaleMin = GetColModel()->boundingBox.min.y; dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); } } CEntity::Render(); } bool CObject::SetupLighting(void) { if(bRenderScorched){ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); return true; } else if (bIsPickup) { SetFullAmbient(); return true; } else if (bIsWeapon) { ActivateDirectional(); SetAmbientColoursForPedsCarsAndObjects(); return true; } return false; } void CObject::RemoveLighting(bool reset) { if(reset) { SetAmbientColours(); DeActivateDirectional(); } } void CObject::ObjectDamage(float amount) { if (!m_nCollisionDamageEffect || !bUsesCollision) return; static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; #if 0 if (GetModelIndex() == MI_BODYCAST) { if (amount > 50.0f) nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); if (nBodyCastHealth < 0) nBodyCastHealth = 0; if (nBodyCastHealth < 200) bBodyCastDamageEffect = true; amount = 0.0f; } #endif if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { const CVector& vecPos = m_matrix.GetPosition(); const float fDirectionZ = 0.0002f * amount; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; break; case DAMAGE_EFFECT_SPLIT_MODEL: break; case DAMAGE_EFFECT_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); break; case DAMAGE_EFFECT_CHANGE_THEN_SMASH: if (!bRenderDamaged) { bRenderDamaged = true; } else { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); } break; case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 96, 48, 0, 255 }; for (int32 i = 0; i < 25; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); break; } case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 128, 128, 128, 255 }; for (int32 i = 0; i < 45; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); break; } case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 10; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); break; } case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 32; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); break; } } } } void CObject::RefModelInfo(int32 modelId) { m_nRefModelIndex = modelId; CModelInfo::GetModelInfo(modelId)->AddRef(); } void CObject::Init(void) { m_type = ENTITY_TYPE_OBJECT; CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; ObjectCreatedBy = GAME_OBJECT; SetIsStatic(true); bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; bHasBeenDamaged = false; bUseVehicleColours = false; m_nRefModelIndex = -1; m_colour1 = 0; m_colour2 = 0; m_nBonusValue = 0; bIsWeapon = false; // TODO(MIAMI): some new field here m_pCollidingEntity = nil; CColPoint point; CEntity* outEntity = nil; const CVector& vecPos = m_matrix.GetPosition(); if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) m_pCurSurface = outEntity; else m_pCurSurface = nil; if (GetModelIndex() == MI_BUOY) bTouchingWater = true; if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) bIsWeapon = true; bIsStreetLight = IsLightObject(GetModelIndex()); m_area = AREA_EVERYWHERE; } bool CObject::CanBeDeleted(void) { switch (ObjectCreatedBy) { case GAME_OBJECT: return true; case MISSION_OBJECT: return false; case TEMP_OBJECT: return true; case CUTSCENE_OBJECT: return false; case CONTROLLED_SUB_OBJECT: return false; default: return true; } } void CObject::DeleteAllMissionObjects() { CObjectPool* objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject* pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { CWorld::Remove(pObject); delete pObject; } } } void CObject::DeleteAllTempObjects() { CObjectPool* objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject* pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { CWorld::Remove(pObject); delete pObject; } } } void CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { CWorld::Remove(pObject); delete pObject; } } } bool IsObjectPointerValid(CObject* pObject) { if (!pObject) return false; int index = CPools::GetObjectPool()->GetJustIndex(pObject); #ifdef FIX_BUGS if (index < 0 || index >= CPools::GetObjectPool()->GetSize()) #else if (index < 0 || index > CPools::GetObjectPool()->GetSize()) #endif return false; return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first; }