#pragma once enum ePedStats { PEDSTAT_PLAYER, PEDSTAT_COP, PEDSTAT_MEDIC, PEDSTAT_FIREMAN, PEDSTAT_GANG1, PEDSTAT_GANG2, PEDSTAT_GANG3, PEDSTAT_GANG4, PEDSTAT_GANG5, PEDSTAT_GANG6, PEDSTAT_GANG7, PEDSTAT_STREET_GUY, PEDSTAT_SUIT_GUY, PEDSTAT_SENSIBLE_GUY, PEDSTAT_GEEK_GUY, PEDSTAT_OLD_GUY, PEDSTAT_TOUGH_GUY, PEDSTAT_STREET_GIRL, PEDSTAT_SUIT_GIRL, PEDSTAT_SENSIBLE_GIRL, PEDSTAT_GEEK_GIRL, PEDSTAT_OLD_GIRL, PEDSTAT_TOUGH_GIRL, PEDSTAT_TRAMP_MALE, PEDSTAT_TRAMP_FEMALE, PEDSTAT_TOURIST, PEDSTAT_PROSTITUTE, PEDSTAT_CRIMINAL, PEDSTAT_BUSKER, PEDSTAT_TAXIDRIVER, PEDSTAT_PSYCHO, PEDSTAT_STEWARD, PEDSTAT_SPORTSFAN, PEDSTAT_SHOPPER, PEDSTAT_OLDSHOPPER, NUM_PEDSTATS }; // flags enum { STAT_PUNCH_ONLY = 1, STAT_CAN_KNEE_HEAD = 2, STAT_CAN_KICK = 4, STAT_CAN_ROUNDHOUSE = 8, STAT_NO_DIVE = 0x10, STAT_ONE_HIT_KNOCKDOWN = 0x20, STAT_SHOPPING_BAGS = 0x40, STAT_GUN_PANIC = 0x80 }; class CPedStats { public: ePedStats m_type; char m_name[24]; float m_fleeDistance; float m_headingChangeRate; int8 m_fear; int8 m_temper; int8 m_lawfulness; int8 m_sexiness; float m_attackStrength; float m_defendWeakness; int16 m_flags; static CPedStats *ms_apPedStats[NUM_PEDSTATS]; static void Initialise(void); static void Shutdown(void); static void LoadPedStats(void); static ePedStats GetPedStatType(char *name); }; VALIDATE_SIZE(CPedStats, 0x34);