#pragma once #include //struct RpSkin; typedef rw::Skin RpSkin; struct RwMatrixWeights { RwReal w0; RwReal w1; RwReal w2; RwReal w3; }; RwBool RpSkinPluginAttach(void); RwUInt32 RpSkinGetNumBones( RpSkin *skin ); const RwMatrixWeights *RpSkinGetVertexBoneWeights( RpSkin *skin ); const RwUInt32 *RpSkinGetVertexBoneIndices( RpSkin *skin ); const RwMatrix *RpSkinGetSkinToBoneMatrices( RpSkin *skin ); RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry ); RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ); RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );