class RenderBuffer { public: static int &VerticesToBeStored; static int &IndicesToBeStored; static void ClearRenderBuffer(void); static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart); static void StopStoring(void); static void RenderStuffInBuffer(void); }; #define TEMPBUFFERVERTSIZE 256 #define TEMPBUFFERINDEXSIZE 1024 extern int32 &TempBufferVerticesStored; extern int32 &TempBufferIndicesStored; extern RwIm3DVertex *TempBufferRenderVertices; extern RwImVertexIndex *TempBufferRenderIndexList;