#pragma once #include "Object.h" class CCutsceneObject : public CObject { public: CCutsceneObject(void); void SetModelIndex(uint32 id); void ProcessControl(void); void PreRender(void); void Render(void); bool SetupLighting(void); void RemoveLighting(bool reset); }; static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");