#pragma once #include "CutsceneObject.h" class CCutsceneHead : public CCutsceneObject { public: RwFrame *m_pHeadNode; CCutsceneHead(CObject *obj); void CreateRwObject(void); void DeleteRwObject(void); void ProcessControl(void); void Render(void); void PlayAnimation(const char *animName); }; static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");