/**************************************************************************** * * Copyright (C) 1996-2000 Microsoft Corporation. All Rights Reserved. * * File: dinput.h * Content: DirectInput include file * ****************************************************************************/ #ifndef __DINPUT_INCLUDED__ #define __DINPUT_INCLUDED__ #ifndef DIJ_RINGZERO #ifdef _WIN32 #define COM_NO_WINDOWS_H #include #endif #endif /* DIJ_RINGZERO */ #ifdef __cplusplus extern "C" { #endif /* * To build applications for older versions of DirectInput * * #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ] * * before #include . By default, #include * will produce a DirectX 8-compatible header file. * */ #define DIRECTINPUT_HEADER_VERSION 0x0800 #ifndef DIRECTINPUT_VERSION #define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION #pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800") #endif #ifndef DIJ_RINGZERO /**************************************************************************** * * Class IDs * ****************************************************************************/ DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); /**************************************************************************** * * Interfaces * ****************************************************************************/ DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); /**************************************************************************** * * Predefined object types * ****************************************************************************/ DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_RxAxis, 0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_RyAxis, 0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_RzAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Slider, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Button, 0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); /**************************************************************************** * * Predefined product GUIDs * ****************************************************************************/ DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_Joystick ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); /**************************************************************************** * * Predefined force feedback effects * ****************************************************************************/ DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); #endif /* DIJ_RINGZERO */ /**************************************************************************** * * Interfaces and Structures... * ****************************************************************************/ #if(DIRECTINPUT_VERSION >= 0x0500) /**************************************************************************** * * IDirectInputEffect * ****************************************************************************/ #define DIEFT_ALL 0x00000000 #define DIEFT_CONSTANTFORCE 0x00000001 #define DIEFT_RAMPFORCE 0x00000002 #define DIEFT_PERIODIC 0x00000003 #define DIEFT_CONDITION 0x00000004 #define DIEFT_CUSTOMFORCE 0x00000005 #define DIEFT_HARDWARE 0x000000FF #define DIEFT_FFATTACK 0x00000200 #define DIEFT_FFFADE 0x00000400 #define DIEFT_SATURATION 0x00000800 #define DIEFT_POSNEGCOEFFICIENTS 0x00001000 #define DIEFT_POSNEGSATURATION 0x00002000 #define DIEFT_DEADBAND 0x00004000 #define DIEFT_STARTDELAY 0x00008000 #define DIEFT_GETTYPE(n) LOBYTE(n) #define DI_DEGREES 100 #define DI_FFNOMINALMAX 10000 #define DI_SECONDS 1000000 typedef struct DICONSTANTFORCE { LONG lMagnitude; } DICONSTANTFORCE, *LPDICONSTANTFORCE; typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE; typedef struct DIRAMPFORCE { LONG lStart; LONG lEnd; } DIRAMPFORCE, *LPDIRAMPFORCE; typedef const DIRAMPFORCE *LPCDIRAMPFORCE; typedef struct DIPERIODIC { DWORD dwMagnitude; LONG lOffset; DWORD dwPhase; DWORD dwPeriod; } DIPERIODIC, *LPDIPERIODIC; typedef const DIPERIODIC *LPCDIPERIODIC; typedef struct DICONDITION { LONG lOffset; LONG lPositiveCoefficient; LONG lNegativeCoefficient; DWORD dwPositiveSaturation; DWORD dwNegativeSaturation; LONG lDeadBand; } DICONDITION, *LPDICONDITION; typedef const DICONDITION *LPCDICONDITION; typedef struct DICUSTOMFORCE { DWORD cChannels; DWORD dwSamplePeriod; DWORD cSamples; LPLONG rglForceData; } DICUSTOMFORCE, *LPDICUSTOMFORCE; typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE; typedef struct DIENVELOPE { DWORD dwSize; /* sizeof(DIENVELOPE) */ DWORD dwAttackLevel; DWORD dwAttackTime; /* Microseconds */ DWORD dwFadeLevel; DWORD dwFadeTime; /* Microseconds */ } DIENVELOPE, *LPDIENVELOPE; typedef const DIENVELOPE *LPCDIENVELOPE; /* This structure is defined for DirectX 5.0 compatibility */ typedef struct DIEFFECT_DX5 { DWORD dwSize; /* sizeof(DIEFFECT_DX5) */ DWORD dwFlags; /* DIEFF_* */ DWORD dwDuration; /* Microseconds */ DWORD dwSamplePeriod; /* Microseconds */ DWORD dwGain; DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */ DWORD dwTriggerRepeatInterval; /* Microseconds */ DWORD cAxes; /* Number of axes */ LPDWORD rgdwAxes; /* Array of axes */ LPLONG rglDirection; /* Array of directions */ LPDIENVELOPE lpEnvelope; /* Optional */ DWORD cbTypeSpecificParams; /* Size of params */ LPVOID lpvTypeSpecificParams; /* Pointer to params */ } DIEFFECT_DX5, *LPDIEFFECT_DX5; typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5; typedef struct DIEFFECT { DWORD dwSize; /* sizeof(DIEFFECT) */ DWORD dwFlags; /* DIEFF_* */ DWORD dwDuration; /* Microseconds */ DWORD dwSamplePeriod; /* Microseconds */ DWORD dwGain; DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */ DWORD dwTriggerRepeatInterval; /* Microseconds */ DWORD cAxes; /* Number of axes */ LPDWORD rgdwAxes; /* Array of axes */ LPLONG rglDirection; /* Array of directions */ LPDIENVELOPE lpEnvelope; /* Optional */ DWORD cbTypeSpecificParams; /* Size of params */ LPVOID lpvTypeSpecificParams; /* Pointer to params */ #if(DIRECTINPUT_VERSION >= 0x0600) DWORD dwStartDelay; /* Microseconds */ #endif /* DIRECTINPUT_VERSION >= 0x0600 */ } DIEFFECT, *LPDIEFFECT; typedef DIEFFECT DIEFFECT_DX6; typedef LPDIEFFECT LPDIEFFECT_DX6; typedef const DIEFFECT *LPCDIEFFECT; #if(DIRECTINPUT_VERSION >= 0x0700) #ifndef DIJ_RINGZERO typedef struct DIFILEEFFECT{ DWORD dwSize; GUID GuidEffect; LPCDIEFFECT lpDiEffect; CHAR szFriendlyName[MAX_PATH]; }DIFILEEFFECT, *LPDIFILEEFFECT; typedef const DIFILEEFFECT *LPCDIFILEEFFECT; typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID); #endif /* DIJ_RINGZERO */ #endif /* DIRECTINPUT_VERSION >= 0x0700 */ #define DIEFF_OBJECTIDS 0x00000001 #define DIEFF_OBJECTOFFSETS 0x00000002 #define DIEFF_CARTESIAN 0x00000010 #define DIEFF_POLAR 0x00000020 #define DIEFF_SPHERICAL 0x00000040 #define DIEP_DURATION 0x00000001 #define DIEP_SAMPLEPERIOD 0x00000002 #define DIEP_GAIN 0x00000004 #define DIEP_TRIGGERBUTTON 0x00000008 #define DIEP_TRIGGERREPEATINTERVAL 0x00000010 #define DIEP_AXES 0x00000020 #define DIEP_DIRECTION 0x00000040 #define DIEP_ENVELOPE 0x00000080 #define DIEP_TYPESPECIFICPARAMS 0x00000100 #if(DIRECTINPUT_VERSION >= 0x0600) #define DIEP_STARTDELAY 0x00000200 #define DIEP_ALLPARAMS_DX5 0x000001FF #define DIEP_ALLPARAMS 0x000003FF #else /* DIRECTINPUT_VERSION < 0x0600 */ #define DIEP_ALLPARAMS 0x000001FF #endif /* DIRECTINPUT_VERSION < 0x0600 */ #define DIEP_START 0x20000000 #define DIEP_NORESTART 0x40000000 #define DIEP_NODOWNLOAD 0x80000000 #define DIEB_NOTRIGGER 0xFFFFFFFF #define DIES_SOLO 0x00000001 #define DIES_NODOWNLOAD 0x80000000 #define DIEGES_PLAYING 0x00000001 #define DIEGES_EMULATED 0x00000002 typedef struct DIEFFESCAPE { DWORD dwSize; DWORD dwCommand; LPVOID lpvInBuffer; DWORD cbInBuffer; LPVOID lpvOutBuffer; DWORD cbOutBuffer; } DIEFFESCAPE, *LPDIEFFESCAPE; #ifndef DIJ_RINGZERO #undef INTERFACE #define INTERFACE IDirectInputEffect DECLARE_INTERFACE_(IDirectInputEffect, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputEffect methods ***/ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE; STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE; STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE; STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE; STDMETHOD(Stop)(THIS) PURE; STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE; STDMETHOD(Download)(THIS) PURE; STDMETHOD(Unload)(THIS) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; }; typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) #define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a) #define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b) #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) #define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b) #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) #define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a) #define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) #define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) #define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a) #else #define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputEffect_AddRef(p) (p)->AddRef() #define IDirectInputEffect_Release(p) (p)->Release() #define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a) #define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b) #define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b) #define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b) #define IDirectInputEffect_Stop(p) (p)->Stop() #define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a) #define IDirectInputEffect_Download(p) (p)->Download() #define IDirectInputEffect_Unload(p) (p)->Unload() #define IDirectInputEffect_Escape(p,a) (p)->Escape(a) #endif #endif /* DIJ_RINGZERO */ #endif /* DIRECTINPUT_VERSION >= 0x0500 */ /**************************************************************************** * * IDirectInputDevice * ****************************************************************************/ #if DIRECTINPUT_VERSION <= 0x700 #define DIDEVTYPE_DEVICE 1 #define DIDEVTYPE_MOUSE 2 #define DIDEVTYPE_KEYBOARD 3 #define DIDEVTYPE_JOYSTICK 4 #else #define DI8DEVCLASS_ALL 0 #define DI8DEVCLASS_DEVICE 1 #define DI8DEVCLASS_POINTER 2 #define DI8DEVCLASS_KEYBOARD 3 #define DI8DEVCLASS_GAMECTRL 4 #define DI8DEVTYPE_DEVICE 0x11 #define DI8DEVTYPE_MOUSE 0x12 #define DI8DEVTYPE_KEYBOARD 0x13 #define DI8DEVTYPE_JOYSTICK 0x14 #define DI8DEVTYPE_GAMEPAD 0x15 #define DI8DEVTYPE_DRIVING 0x16 #define DI8DEVTYPE_FLIGHT 0x17 #define DI8DEVTYPE_1STPERSON 0x18 #define DI8DEVTYPE_DEVICECTRL 0x19 #define DI8DEVTYPE_SCREENPOINTER 0x1A #define DI8DEVTYPE_REMOTE 0x1B #define DI8DEVTYPE_SUPPLEMENTAL 0x1C #endif /* DIRECTINPUT_VERSION <= 0x700 */ #define DIDEVTYPE_HID 0x00010000 #if DIRECTINPUT_VERSION <= 0x700 #define DIDEVTYPEMOUSE_UNKNOWN 1 #define DIDEVTYPEMOUSE_TRADITIONAL 2 #define DIDEVTYPEMOUSE_FINGERSTICK 3 #define DIDEVTYPEMOUSE_TOUCHPAD 4 #define DIDEVTYPEMOUSE_TRACKBALL 5 #define DIDEVTYPEKEYBOARD_UNKNOWN 0 #define DIDEVTYPEKEYBOARD_PCXT 1 #define DIDEVTYPEKEYBOARD_OLIVETTI 2 #define DIDEVTYPEKEYBOARD_PCAT 3 #define DIDEVTYPEKEYBOARD_PCENH 4 #define DIDEVTYPEKEYBOARD_NOKIA1050 5 #define DIDEVTYPEKEYBOARD_NOKIA9140 6 #define DIDEVTYPEKEYBOARD_NEC98 7 #define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8 #define DIDEVTYPEKEYBOARD_NEC98106 9 #define DIDEVTYPEKEYBOARD_JAPAN106 10 #define DIDEVTYPEKEYBOARD_JAPANAX 11 #define DIDEVTYPEKEYBOARD_J3100 12 #define DIDEVTYPEJOYSTICK_UNKNOWN 1 #define DIDEVTYPEJOYSTICK_TRADITIONAL 2 #define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3 #define DIDEVTYPEJOYSTICK_GAMEPAD 4 #define DIDEVTYPEJOYSTICK_RUDDER 5 #define DIDEVTYPEJOYSTICK_WHEEL 6 #define DIDEVTYPEJOYSTICK_HEADTRACKER 7 #else #define DI8DEVTYPEMOUSE_UNKNOWN 1 #define DI8DEVTYPEMOUSE_TRADITIONAL 2 #define DI8DEVTYPEMOUSE_FINGERSTICK 3 #define DI8DEVTYPEMOUSE_TOUCHPAD 4 #define DI8DEVTYPEMOUSE_TRACKBALL 5 #define DI8DEVTYPEMOUSE_ABSOLUTE 6 #define DI8DEVTYPEKEYBOARD_UNKNOWN 0 #define DI8DEVTYPEKEYBOARD_PCXT 1 #define DI8DEVTYPEKEYBOARD_OLIVETTI 2 #define DI8DEVTYPEKEYBOARD_PCAT 3 #define DI8DEVTYPEKEYBOARD_PCENH 4 #define DI8DEVTYPEKEYBOARD_NOKIA1050 5 #define DI8DEVTYPEKEYBOARD_NOKIA9140 6 #define DI8DEVTYPEKEYBOARD_NEC98 7 #define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 #define DI8DEVTYPEKEYBOARD_NEC98106 9 #define DI8DEVTYPEKEYBOARD_JAPAN106 10 #define DI8DEVTYPEKEYBOARD_JAPANAX 11 #define DI8DEVTYPEKEYBOARD_J3100 12 #define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 #define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEJOYSTICK_STANDARD 2 #define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEGAMEPAD_STANDARD 2 #define DI8DEVTYPEGAMEPAD_TILT 3 #define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 #define DI8DEVTYPEDRIVING_DUALPEDALS 3 #define DI8DEVTYPEDRIVING_THREEPEDALS 4 #define DI8DEVTYPEDRIVING_HANDHELD 5 #define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPEFLIGHT_STICK 2 #define DI8DEVTYPEFLIGHT_YOKE 3 #define DI8DEVTYPEFLIGHT_RC 4 #define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE #define DI8DEVTYPE1STPERSON_UNKNOWN 2 #define DI8DEVTYPE1STPERSON_SIXDOF 3 #define DI8DEVTYPE1STPERSON_SHOOTER 4 #define DI8DEVTYPESCREENPTR_UNKNOWN 2 #define DI8DEVTYPESCREENPTR_LIGHTGUN 3 #define DI8DEVTYPESCREENPTR_LIGHTPEN 4 #define DI8DEVTYPESCREENPTR_TOUCH 5 #define DI8DEVTYPEREMOTE_UNKNOWN 2 #define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 #define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 #define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 #define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 #define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 #define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 #define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 #define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 #define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 #define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 #define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 #define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 #define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 #endif /* DIRECTINPUT_VERSION <= 0x700 */ #define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) #define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) #if(DIRECTINPUT_VERSION >= 0x0500) /* This structure is defined for DirectX 3.0 compatibility */ typedef struct DIDEVCAPS_DX3 { DWORD dwSize; DWORD dwFlags; DWORD dwDevType; DWORD dwAxes; DWORD dwButtons; DWORD dwPOVs; } DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ typedef struct DIDEVCAPS { DWORD dwSize; DWORD dwFlags; DWORD dwDevType; DWORD dwAxes; DWORD dwButtons; DWORD dwPOVs; #if(DIRECTINPUT_VERSION >= 0x0500) DWORD dwFFSamplePeriod; DWORD dwFFMinTimeResolution; DWORD dwFirmwareRevision; DWORD dwHardwareRevision; DWORD dwFFDriverVersion; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVCAPS, *LPDIDEVCAPS; #define DIDC_ATTACHED 0x00000001 #define DIDC_POLLEDDEVICE 0x00000002 #define DIDC_EMULATED 0x00000004 #define DIDC_POLLEDDATAFORMAT 0x00000008 #if(DIRECTINPUT_VERSION >= 0x0500) #define DIDC_FORCEFEEDBACK 0x00000100 #define DIDC_FFATTACK 0x00000200 #define DIDC_FFFADE 0x00000400 #define DIDC_SATURATION 0x00000800 #define DIDC_POSNEGCOEFFICIENTS 0x00001000 #define DIDC_POSNEGSATURATION 0x00002000 #define DIDC_DEADBAND 0x00004000 #endif /* DIRECTINPUT_VERSION >= 0x0500 */ #define DIDC_STARTDELAY 0x00008000 #if(DIRECTINPUT_VERSION >= 0x050a) #define DIDC_ALIAS 0x00010000 #define DIDC_PHANTOM 0x00020000 #endif /* DIRECTINPUT_VERSION >= 0x050a */ #if(DIRECTINPUT_VERSION >= 0x0800) #define DIDC_HIDDEN 0x00040000 #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #define DIDFT_ALL 0x00000000 #define DIDFT_RELAXIS 0x00000001 #define DIDFT_ABSAXIS 0x00000002 #define DIDFT_AXIS 0x00000003 #define DIDFT_PSHBUTTON 0x00000004 #define DIDFT_TGLBUTTON 0x00000008 #define DIDFT_BUTTON 0x0000000C #define DIDFT_POV 0x00000010 #define DIDFT_COLLECTION 0x00000040 #define DIDFT_NODATA 0x00000080 #define DIDFT_ANYINSTANCE 0x00FFFF00 #define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE #define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) #define DIDFT_GETTYPE(n) LOBYTE(n) #define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) #define DIDFT_FFACTUATOR 0x01000000 #define DIDFT_FFEFFECTTRIGGER 0x02000000 #if(DIRECTINPUT_VERSION >= 0x050a) #define DIDFT_OUTPUT 0x10000000 #define DIDFT_VENDORDEFINED 0x04000000 #define DIDFT_ALIAS 0x08000000 #endif /* DIRECTINPUT_VERSION >= 0x050a */ #ifndef DIDFT_OPTIONAL #define DIDFT_OPTIONAL 0x80000000 #endif #define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) #define DIDFT_NOCOLLECTION 0x00FFFF00 #ifndef DIJ_RINGZERO typedef struct _DIOBJECTDATAFORMAT { const GUID *pguid; DWORD dwOfs; DWORD dwType; DWORD dwFlags; } DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT; typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT; typedef struct _DIDATAFORMAT { DWORD dwSize; DWORD dwObjSize; DWORD dwFlags; DWORD dwDataSize; DWORD dwNumObjs; LPDIOBJECTDATAFORMAT rgodf; } DIDATAFORMAT, *LPDIDATAFORMAT; typedef const DIDATAFORMAT *LPCDIDATAFORMAT; #define DIDF_ABSAXIS 0x00000001 #define DIDF_RELAXIS 0x00000002 #ifdef __cplusplus extern "C" { #endif extern const DIDATAFORMAT c_dfDIMouse; #if(DIRECTINPUT_VERSION >= 0x0700) extern const DIDATAFORMAT c_dfDIMouse2; #endif /* DIRECTINPUT_VERSION >= 0x0700 */ extern const DIDATAFORMAT c_dfDIKeyboard; #if(DIRECTINPUT_VERSION >= 0x0500) extern const DIDATAFORMAT c_dfDIJoystick; extern const DIDATAFORMAT c_dfDIJoystick2; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ #ifdef __cplusplus }; #endif #if DIRECTINPUT_VERSION > 0x0700 typedef struct _DIACTIONA { UINT_PTR uAppData; DWORD dwSemantic; OPTIONAL DWORD dwFlags; OPTIONAL union { LPCSTR lptszActionName; UINT uResIdString; }; OPTIONAL GUID guidInstance; OPTIONAL DWORD dwObjID; OPTIONAL DWORD dwHow; } DIACTIONA, *LPDIACTIONA ; typedef struct _DIACTIONW { UINT_PTR uAppData; DWORD dwSemantic; OPTIONAL DWORD dwFlags; OPTIONAL union { LPCWSTR lptszActionName; UINT uResIdString; }; OPTIONAL GUID guidInstance; OPTIONAL DWORD dwObjID; OPTIONAL DWORD dwHow; } DIACTIONW, *LPDIACTIONW ; #ifdef UNICODE typedef DIACTIONW DIACTION; typedef LPDIACTIONW LPDIACTION; #else typedef DIACTIONA DIACTION; typedef LPDIACTIONA LPDIACTION; #endif // UNICODE typedef const DIACTIONA *LPCDIACTIONA; typedef const DIACTIONW *LPCDIACTIONW; #ifdef UNICODE typedef DIACTIONW DIACTION; typedef LPCDIACTIONW LPCDIACTION; #else typedef DIACTIONA DIACTION; typedef LPCDIACTIONA LPCDIACTION; #endif // UNICODE typedef const DIACTION *LPCDIACTION; #define DIA_FORCEFEEDBACK 0x00000001 #define DIA_APPMAPPED 0x00000002 #define DIA_APPNOMAP 0x00000004 #define DIA_NORANGE 0x00000008 #define DIA_APPFIXED 0x00000010 #define DIAH_UNMAPPED 0x00000000 #define DIAH_USERCONFIG 0x00000001 #define DIAH_APPREQUESTED 0x00000002 #define DIAH_HWAPP 0x00000004 #define DIAH_HWDEFAULT 0x00000008 #define DIAH_DEFAULT 0x00000020 #define DIAH_ERROR 0x80000000 typedef struct _DIACTIONFORMATA { DWORD dwSize; DWORD dwActionSize; DWORD dwDataSize; DWORD dwNumActions; LPDIACTIONA rgoAction; GUID guidActionMap; DWORD dwGenre; DWORD dwBufferSize; OPTIONAL LONG lAxisMin; OPTIONAL LONG lAxisMax; OPTIONAL HINSTANCE hInstString; FILETIME ftTimeStamp; DWORD dwCRC; CHAR tszActionMap[MAX_PATH]; } DIACTIONFORMATA, *LPDIACTIONFORMATA; typedef struct _DIACTIONFORMATW { DWORD dwSize; DWORD dwActionSize; DWORD dwDataSize; DWORD dwNumActions; LPDIACTIONW rgoAction; GUID guidActionMap; DWORD dwGenre; DWORD dwBufferSize; OPTIONAL LONG lAxisMin; OPTIONAL LONG lAxisMax; OPTIONAL HINSTANCE hInstString; FILETIME ftTimeStamp; DWORD dwCRC; WCHAR tszActionMap[MAX_PATH]; } DIACTIONFORMATW, *LPDIACTIONFORMATW; #ifdef UNICODE typedef DIACTIONFORMATW DIACTIONFORMAT; typedef LPDIACTIONFORMATW LPDIACTIONFORMAT; #else typedef DIACTIONFORMATA DIACTIONFORMAT; typedef LPDIACTIONFORMATA LPDIACTIONFORMAT; #endif // UNICODE typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA; typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW; #ifdef UNICODE typedef DIACTIONFORMATW DIACTIONFORMAT; typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT; #else typedef DIACTIONFORMATA DIACTIONFORMAT; typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT; #endif // UNICODE typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT; #define DIAFTS_NEWDEVICELOW 0xFFFFFFFF #define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF #define DIAFTS_UNUSEDDEVICELOW 0x00000000 #define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 #define DIDBAM_DEFAULT 0x00000000 #define DIDBAM_PRESERVE 0x00000001 #define DIDBAM_INITIALIZE 0x00000002 #define DIDBAM_HWDEFAULTS 0x00000004 #define DIDSAM_DEFAULT 0x00000000 #define DIDSAM_NOUSER 0x00000001 #define DIDSAM_FORCESAVE 0x00000002 #define DICD_DEFAULT 0x00000000 #define DICD_EDIT 0x00000001 /* * The following definition is normally defined in d3dtypes.h */ #ifndef D3DCOLOR_DEFINED typedef DWORD D3DCOLOR; #define D3DCOLOR_DEFINED #endif typedef struct _DICOLORSET{ DWORD dwSize; D3DCOLOR cTextFore; D3DCOLOR cTextHighlight; D3DCOLOR cCalloutLine; D3DCOLOR cCalloutHighlight; D3DCOLOR cBorder; D3DCOLOR cControlFill; D3DCOLOR cHighlightFill; D3DCOLOR cAreaFill; } DICOLORSET, *LPDICOLORSET; typedef const DICOLORSET *LPCDICOLORSET; typedef struct _DICONFIGUREDEVICESPARAMSA{ DWORD dwSize; DWORD dwcUsers; LPSTR lptszUserNames; DWORD dwcFormats; LPDIACTIONFORMATA lprgFormats; HWND hwnd; DICOLORSET dics; IUnknown FAR * lpUnkDDSTarget; } DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA; typedef struct _DICONFIGUREDEVICESPARAMSW{ DWORD dwSize; DWORD dwcUsers; LPWSTR lptszUserNames; DWORD dwcFormats; LPDIACTIONFORMATW lprgFormats; HWND hwnd; DICOLORSET dics; IUnknown FAR * lpUnkDDSTarget; } DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW; #ifdef UNICODE typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS; typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS; #else typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS; typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS; #endif // UNICODE typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA; typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW; #ifdef UNICODE typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS; typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS; #else typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS; typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS; #endif // UNICODE typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS; #define DIDIFT_CONFIGURATION 0x00000001 #define DIDIFT_OVERLAY 0x00000002 #define DIDAL_CENTERED 0x00000000 #define DIDAL_LEFTALIGNED 0x00000001 #define DIDAL_RIGHTALIGNED 0x00000002 #define DIDAL_MIDDLE 0x00000000 #define DIDAL_TOPALIGNED 0x00000004 #define DIDAL_BOTTOMALIGNED 0x00000008 typedef struct _DIDEVICEIMAGEINFOA { CHAR tszImagePath[MAX_PATH]; DWORD dwFlags; // These are valid if DIDIFT_OVERLAY is present in dwFlags. DWORD dwViewID; RECT rcOverlay; DWORD dwObjID; DWORD dwcValidPts; POINT rgptCalloutLine[5]; RECT rcCalloutRect; DWORD dwTextAlign; } DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA; typedef struct _DIDEVICEIMAGEINFOW { WCHAR tszImagePath[MAX_PATH]; DWORD dwFlags; // These are valid if DIDIFT_OVERLAY is present in dwFlags. DWORD dwViewID; RECT rcOverlay; DWORD dwObjID; DWORD dwcValidPts; POINT rgptCalloutLine[5]; RECT rcCalloutRect; DWORD dwTextAlign; } DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW; #ifdef UNICODE typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO; typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO; #else typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO; typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO; #endif // UNICODE typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA; typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW; #ifdef UNICODE typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO; typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO; #else typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO; typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO; #endif // UNICODE typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO; typedef struct _DIDEVICEIMAGEINFOHEADERA { DWORD dwSize; DWORD dwSizeImageInfo; DWORD dwcViews; DWORD dwcButtons; DWORD dwcAxes; DWORD dwcPOVs; DWORD dwBufferSize; DWORD dwBufferUsed; LPDIDEVICEIMAGEINFOA lprgImageInfoArray; } DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA; typedef struct _DIDEVICEIMAGEINFOHEADERW { DWORD dwSize; DWORD dwSizeImageInfo; DWORD dwcViews; DWORD dwcButtons; DWORD dwcAxes; DWORD dwcPOVs; DWORD dwBufferSize; DWORD dwBufferUsed; LPDIDEVICEIMAGEINFOW lprgImageInfoArray; } DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW; #ifdef UNICODE typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER; typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER; #else typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER; typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER; #endif // UNICODE typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA; typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW; #ifdef UNICODE typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER; typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER; #else typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER; typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER; #endif // UNICODE typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER; #endif /* DIRECTINPUT_VERSION > 0x0700 */ #if(DIRECTINPUT_VERSION >= 0x0500) /* These structures are defined for DirectX 3.0 compatibility */ typedef struct DIDEVICEOBJECTINSTANCE_DX3A { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; CHAR tszName[MAX_PATH]; } DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A; typedef struct DIDEVICEOBJECTINSTANCE_DX3W { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; WCHAR tszName[MAX_PATH]; } DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W; #ifdef UNICODE typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3; typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3; #else typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3; typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3; #endif // UNICODE typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A; typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W; typedef const DIDEVICEOBJECTINSTANCE_DX3 *LPCDIDEVICEOBJECTINSTANCE_DX3; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ typedef struct DIDEVICEOBJECTINSTANCEA { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; CHAR tszName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) DWORD dwFFMaxForce; DWORD dwFFForceResolution; WORD wCollectionNumber; WORD wDesignatorIndex; WORD wUsagePage; WORD wUsage; DWORD dwDimension; WORD wExponent; WORD wReportId; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA; typedef struct DIDEVICEOBJECTINSTANCEW { DWORD dwSize; GUID guidType; DWORD dwOfs; DWORD dwType; DWORD dwFlags; WCHAR tszName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) DWORD dwFFMaxForce; DWORD dwFFForceResolution; WORD wCollectionNumber; WORD wDesignatorIndex; WORD wUsagePage; WORD wUsage; DWORD dwDimension; WORD wExponent; WORD wReportId; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW; #ifdef UNICODE typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE; typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE; #else typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE; typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE; #endif // UNICODE typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA; typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW; typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE; typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID); typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID); #ifdef UNICODE #define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKW #else #define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKA #endif // !UNICODE #if(DIRECTINPUT_VERSION >= 0x0500) #define DIDOI_FFACTUATOR 0x00000001 #define DIDOI_FFEFFECTTRIGGER 0x00000002 #define DIDOI_POLLED 0x00008000 #define DIDOI_ASPECTPOSITION 0x00000100 #define DIDOI_ASPECTVELOCITY 0x00000200 #define DIDOI_ASPECTACCEL 0x00000300 #define DIDOI_ASPECTFORCE 0x00000400 #define DIDOI_ASPECTMASK 0x00000F00 #endif /* DIRECTINPUT_VERSION >= 0x0500 */ #if(DIRECTINPUT_VERSION >= 0x050a) #define DIDOI_GUIDISUSAGE 0x00010000 #endif /* DIRECTINPUT_VERSION >= 0x050a */ typedef struct DIPROPHEADER { DWORD dwSize; DWORD dwHeaderSize; DWORD dwObj; DWORD dwHow; } DIPROPHEADER, *LPDIPROPHEADER; typedef const DIPROPHEADER *LPCDIPROPHEADER; #define DIPH_DEVICE 0 #define DIPH_BYOFFSET 1 #define DIPH_BYID 2 #if(DIRECTINPUT_VERSION >= 0x050a) #define DIPH_BYUSAGE 3 #endif /* DIRECTINPUT_VERSION >= 0x050a */ #if(DIRECTINPUT_VERSION >= 0x050a) #define DIMAKEUSAGEDWORD(UsagePage, Usage) \ (DWORD)MAKELONG(Usage, UsagePage) #endif /* DIRECTINPUT_VERSION >= 0x050a */ typedef struct DIPROPDWORD { DIPROPHEADER diph; DWORD dwData; } DIPROPDWORD, *LPDIPROPDWORD; typedef const DIPROPDWORD *LPCDIPROPDWORD; #if(DIRECTINPUT_VERSION >= 0x0800) typedef struct DIPROPPOINTER { DIPROPHEADER diph; UINT_PTR uData; } DIPROPPOINTER, *LPDIPROPPOINTER; typedef const DIPROPPOINTER *LPCDIPROPPOINTER; #endif /* DIRECTINPUT_VERSION >= 0x0800 */ typedef struct DIPROPRANGE { DIPROPHEADER diph; LONG lMin; LONG lMax; } DIPROPRANGE, *LPDIPROPRANGE; typedef const DIPROPRANGE *LPCDIPROPRANGE; #define DIPROPRANGE_NOMIN ((LONG)0x80000000) #define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) #if(DIRECTINPUT_VERSION >= 0x050a) typedef struct DIPROPCAL { DIPROPHEADER diph; LONG lMin; LONG lCenter; LONG lMax; } DIPROPCAL, *LPDIPROPCAL; typedef const DIPROPCAL *LPCDIPROPCAL; typedef struct DIPROPCALPOV { DIPROPHEADER diph; LONG lMin[5]; LONG lMax[5]; } DIPROPCALPOV, *LPDIPROPCALPOV; typedef const DIPROPCALPOV *LPCDIPROPCALPOV; typedef struct DIPROPGUIDANDPATH { DIPROPHEADER diph; GUID guidClass; WCHAR wszPath[MAX_PATH]; } DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH; typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH; typedef struct DIPROPSTRING { DIPROPHEADER diph; WCHAR wsz[MAX_PATH]; } DIPROPSTRING, *LPDIPROPSTRING; typedef const DIPROPSTRING *LPCDIPROPSTRING; #endif /* DIRECTINPUT_VERSION >= 0x050a */ #if(DIRECTINPUT_VERSION >= 0x0800) #define MAXCPOINTSNUM 8 typedef struct _CPOINT { LONG lP; // raw value DWORD dwLog; // logical_value / max_logical_value * 10000 } CPOINT, *PCPOINT; typedef struct DIPROPCPOINTS { DIPROPHEADER diph; DWORD dwCPointsNum; CPOINT cp[MAXCPOINTSNUM]; } DIPROPCPOINTS, *LPDIPROPCPOINTS; typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS; #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #ifdef __cplusplus #define MAKEDIPROP(prop) (*(const GUID *)(prop)) #else #define MAKEDIPROP(prop) ((REFGUID)(prop)) #endif #define DIPROP_BUFFERSIZE MAKEDIPROP(1) #define DIPROP_AXISMODE MAKEDIPROP(2) #define DIPROPAXISMODE_ABS 0 #define DIPROPAXISMODE_REL 1 #define DIPROP_GRANULARITY MAKEDIPROP(3) #define DIPROP_RANGE MAKEDIPROP(4) #define DIPROP_DEADZONE MAKEDIPROP(5) #define DIPROP_SATURATION MAKEDIPROP(6) #define DIPROP_FFGAIN MAKEDIPROP(7) #define DIPROP_FFLOAD MAKEDIPROP(8) #define DIPROP_AUTOCENTER MAKEDIPROP(9) #define DIPROPAUTOCENTER_OFF 0 #define DIPROPAUTOCENTER_ON 1 #define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) #define DIPROPCALIBRATIONMODE_COOKED 0 #define DIPROPCALIBRATIONMODE_RAW 1 #if(DIRECTINPUT_VERSION >= 0x050a) #define DIPROP_CALIBRATION MAKEDIPROP(11) #define DIPROP_GUIDANDPATH MAKEDIPROP(12) #define DIPROP_INSTANCENAME MAKEDIPROP(13) #define DIPROP_PRODUCTNAME MAKEDIPROP(14) #endif /* DIRECTINPUT_VERSION >= 0x050a */ #if(DIRECTINPUT_VERSION >= 0x05b2) #define DIPROP_JOYSTICKID MAKEDIPROP(15) #define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) #endif /* DIRECTINPUT_VERSION >= 0x05b2 */ #if(DIRECTINPUT_VERSION >= 0x0700) #define DIPROP_PHYSICALRANGE MAKEDIPROP(18) #define DIPROP_LOGICALRANGE MAKEDIPROP(19) #endif /* DIRECTINPUT_VERSION >= 0x0700 */ #if(DIRECTINPUT_VERSION >= 0x0800) #define DIPROP_KEYNAME MAKEDIPROP(20) #define DIPROP_CPOINTS MAKEDIPROP(21) #define DIPROP_APPDATA MAKEDIPROP(22) #define DIPROP_SCANCODE MAKEDIPROP(23) #define DIPROP_VIDPID MAKEDIPROP(24) #define DIPROP_USERNAME MAKEDIPROP(25) #define DIPROP_TYPENAME MAKEDIPROP(26) #endif /* DIRECTINPUT_VERSION >= 0x0800 */ typedef struct DIDEVICEOBJECTDATA_DX3 { DWORD dwOfs; DWORD dwData; DWORD dwTimeStamp; DWORD dwSequence; } DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3; typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX; typedef struct DIDEVICEOBJECTDATA { DWORD dwOfs; DWORD dwData; DWORD dwTimeStamp; DWORD dwSequence; #if(DIRECTINPUT_VERSION >= 0x0800) UINT_PTR uAppData; #endif /* DIRECTINPUT_VERSION >= 0x0800 */ } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA; #define DIGDD_PEEK 0x00000001 #define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \ ((int)((dwSequence1) - (dwSequence2)) cmp 0) #define DISCL_EXCLUSIVE 0x00000001 #define DISCL_NONEXCLUSIVE 0x00000002 #define DISCL_FOREGROUND 0x00000004 #define DISCL_BACKGROUND 0x00000008 #define DISCL_NOWINKEY 0x00000010 #if(DIRECTINPUT_VERSION >= 0x0500) /* These structures are defined for DirectX 3.0 compatibility */ typedef struct DIDEVICEINSTANCE_DX3A { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; CHAR tszInstanceName[MAX_PATH]; CHAR tszProductName[MAX_PATH]; } DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A; typedef struct DIDEVICEINSTANCE_DX3W { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; WCHAR tszInstanceName[MAX_PATH]; WCHAR tszProductName[MAX_PATH]; } DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W; #ifdef UNICODE typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3; typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3; #else typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3; typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3; #endif // UNICODE typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A; typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W; typedef const DIDEVICEINSTANCE_DX3 *LPCDIDEVICEINSTANCE_DX3; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ typedef struct DIDEVICEINSTANCEA { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; CHAR tszInstanceName[MAX_PATH]; CHAR tszProductName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) GUID guidFFDriver; WORD wUsagePage; WORD wUsage; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA; typedef struct DIDEVICEINSTANCEW { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; WCHAR tszInstanceName[MAX_PATH]; WCHAR tszProductName[MAX_PATH]; #if(DIRECTINPUT_VERSION >= 0x0500) GUID guidFFDriver; WORD wUsagePage; WORD wUsage; #endif /* DIRECTINPUT_VERSION >= 0x0500 */ } DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW; #ifdef UNICODE typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE; typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE; #else typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE; typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE; #endif // UNICODE typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA; typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW; #ifdef UNICODE typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE; typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE; #else typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE; typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE; #endif // UNICODE typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE; #undef INTERFACE #define INTERFACE IDirectInputDeviceW DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceW methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; }; typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW; #undef INTERFACE #define INTERFACE IDirectInputDeviceA DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceA methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; }; typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA; #ifdef UNICODE #define IID_IDirectInputDevice IID_IDirectInputDeviceW #define IDirectInputDevice IDirectInputDeviceW #define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl #else #define IID_IDirectInputDevice IID_IDirectInputDeviceA #define IDirectInputDevice IDirectInputDeviceA #define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl #endif typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) #define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #else #define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice_AddRef(p) (p)->AddRef() #define IDirectInputDevice_Release(p) (p)->Release() #define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice_Acquire(p) (p)->Acquire() #define IDirectInputDevice_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #endif #endif /* DIJ_RINGZERO */ #if(DIRECTINPUT_VERSION >= 0x0500) #define DISFFC_RESET 0x00000001 #define DISFFC_STOPALL 0x00000002 #define DISFFC_PAUSE 0x00000004 #define DISFFC_CONTINUE 0x00000008 #define DISFFC_SETACTUATORSON 0x00000010 #define DISFFC_SETACTUATORSOFF 0x00000020 #define DIGFFS_EMPTY 0x00000001 #define DIGFFS_STOPPED 0x00000002 #define DIGFFS_PAUSED 0x00000004 #define DIGFFS_ACTUATORSON 0x00000010 #define DIGFFS_ACTUATORSOFF 0x00000020 #define DIGFFS_POWERON 0x00000040 #define DIGFFS_POWEROFF 0x00000080 #define DIGFFS_SAFETYSWITCHON 0x00000100 #define DIGFFS_SAFETYSWITCHOFF 0x00000200 #define DIGFFS_USERFFSWITCHON 0x00000400 #define DIGFFS_USERFFSWITCHOFF 0x00000800 #define DIGFFS_DEVICELOST 0x80000000 #ifndef DIJ_RINGZERO typedef struct DIEFFECTINFOA { DWORD dwSize; GUID guid; DWORD dwEffType; DWORD dwStaticParams; DWORD dwDynamicParams; CHAR tszName[MAX_PATH]; } DIEFFECTINFOA, *LPDIEFFECTINFOA; typedef struct DIEFFECTINFOW { DWORD dwSize; GUID guid; DWORD dwEffType; DWORD dwStaticParams; DWORD dwDynamicParams; WCHAR tszName[MAX_PATH]; } DIEFFECTINFOW, *LPDIEFFECTINFOW; #ifdef UNICODE typedef DIEFFECTINFOW DIEFFECTINFO; typedef LPDIEFFECTINFOW LPDIEFFECTINFO; #else typedef DIEFFECTINFOA DIEFFECTINFO; typedef LPDIEFFECTINFOA LPDIEFFECTINFO; #endif // UNICODE typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA; typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW; typedef const DIEFFECTINFO *LPCDIEFFECTINFO; #define DISDD_CONTINUE 0x00000001 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID); typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID); #ifdef UNICODE #define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKW #else #define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKA #endif // !UNICODE typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID); #undef INTERFACE #define INTERFACE IDirectInputDevice2W DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceW methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; /*** IDirectInputDevice2W methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; }; typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W; #undef INTERFACE #define INTERFACE IDirectInputDevice2A DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDeviceA methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; /*** IDirectInputDevice2A methods ***/ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; }; typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A; #ifdef UNICODE #define IID_IDirectInputDevice2 IID_IDirectInputDevice2W #define IDirectInputDevice2 IDirectInputDevice2W #define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl #else #define IID_IDirectInputDevice2 IID_IDirectInputDevice2A #define IDirectInputDevice2 IDirectInputDevice2A #define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl #endif typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) #define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) #define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a) #define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) #else #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice2_AddRef(p) (p)->AddRef() #define IDirectInputDevice2_Release(p) (p)->Release() #define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice2_Acquire(p) (p)->Acquire() #define IDirectInputDevice2_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) #define IDirectInputDevice2_Escape(p,a) (p)->Escape(a) #define IDirectInputDevice2_Poll(p) (p)->Poll() #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) #endif #endif /* DIJ_RINGZERO */ #endif /* DIRECTINPUT_VERSION >= 0x0500 */ #if(DIRECTINPUT_VERSION >= 0x0700) #define DIFEF_DEFAULT 0x00000000 #define DIFEF_INCLUDENONSTANDARD 0x00000001 #define DIFEF_MODIFYIFNEEDED 0x00000010 #ifndef DIJ_RINGZERO #undef INTERFACE #define INTERFACE IDirectInputDevice7W DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDevice2W methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; /*** IDirectInputDevice7W methods ***/ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; }; typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W; #undef INTERFACE #define INTERFACE IDirectInputDevice7A DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDevice2A methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; /*** IDirectInputDevice7A methods ***/ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; }; typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A; #ifdef UNICODE #define IID_IDirectInputDevice7 IID_IDirectInputDevice7W #define IDirectInputDevice7 IDirectInputDevice7W #define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl #else #define IID_IDirectInputDevice7 IID_IDirectInputDevice7A #define IDirectInputDevice7 IDirectInputDevice7A #define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl #endif typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) #define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) #define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a) #define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) #else #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice7_AddRef(p) (p)->AddRef() #define IDirectInputDevice7_Release(p) (p)->Release() #define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice7_Acquire(p) (p)->Acquire() #define IDirectInputDevice7_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) #define IDirectInputDevice7_Escape(p,a) (p)->Escape(a) #define IDirectInputDevice7_Poll(p) (p)->Poll() #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) #endif #endif /* DIJ_RINGZERO */ #endif /* DIRECTINPUT_VERSION >= 0x0700 */ #if(DIRECTINPUT_VERSION >= 0x0800) #ifndef DIJ_RINGZERO #undef INTERFACE #define INTERFACE IDirectInputDevice8W DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDevice8W methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE; STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE; STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE; }; typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W; #undef INTERFACE #define INTERFACE IDirectInputDevice8A DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputDevice8A methods ***/ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE; STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE; STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE; STDMETHOD(Acquire)(THIS) PURE; STDMETHOD(Unacquire)(THIS) PURE; STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE; STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE; STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE; STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE; STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE; STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE; STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE; STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE; STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE; STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE; STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; STDMETHOD(Poll)(THIS) PURE; STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE; STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE; STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE; STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE; STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE; STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE; }; typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A; #ifdef UNICODE #define IID_IDirectInputDevice8 IID_IDirectInputDevice8W #define IDirectInputDevice8 IDirectInputDevice8W #define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl #else #define IID_IDirectInputDevice8 IID_IDirectInputDevice8A #define IDirectInputDevice8 IDirectInputDevice8A #define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl #endif typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) #define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) #define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) #define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) #define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) #define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) #define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) #define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) #define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a) #define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c) #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c) #define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a) #else #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInputDevice8_AddRef(p) (p)->AddRef() #define IDirectInputDevice8_Release(p) (p)->Release() #define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a) #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) #define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b) #define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b) #define IDirectInputDevice8_Acquire(p) (p)->Acquire() #define IDirectInputDevice8_Unacquire(p) (p)->Unacquire() #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) #define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a) #define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a) #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) #define IDirectInputDevice8_Escape(p,a) (p)->Escape(a) #define IDirectInputDevice8_Poll(p) (p)->Poll() #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c) #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c) #define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a) #endif #endif /* DIJ_RINGZERO */ #endif /* DIRECTINPUT_VERSION >= 0x0800 */ /**************************************************************************** * * Mouse * ****************************************************************************/ #ifndef DIJ_RINGZERO typedef struct _DIMOUSESTATE { LONG lX; LONG lY; LONG lZ; BYTE rgbButtons[4]; } DIMOUSESTATE, *LPDIMOUSESTATE; #if DIRECTINPUT_VERSION >= 0x0700 typedef struct _DIMOUSESTATE2 { LONG lX; LONG lY; LONG lZ; BYTE rgbButtons[8]; } DIMOUSESTATE2, *LPDIMOUSESTATE2; #endif #define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) #define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) #define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) #define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) #define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) #define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) #define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) #if (DIRECTINPUT_VERSION >= 0x0700) #define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) #define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) #define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) #define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) #endif #endif /* DIJ_RINGZERO */ /**************************************************************************** * * Keyboard * ****************************************************************************/ #ifndef DIJ_RINGZERO /**************************************************************************** * * DirectInput keyboard scan codes * ****************************************************************************/ #define DIK_ESCAPE 0x01 #define DIK_1 0x02 #define DIK_2 0x03 #define DIK_3 0x04 #define DIK_4 0x05 #define DIK_5 0x06 #define DIK_6 0x07 #define DIK_7 0x08 #define DIK_8 0x09 #define DIK_9 0x0A #define DIK_0 0x0B #define DIK_MINUS 0x0C /* - on main keyboard */ #define DIK_EQUALS 0x0D #define DIK_BACK 0x0E /* backspace */ #define DIK_TAB 0x0F #define DIK_Q 0x10 #define DIK_W 0x11 #define DIK_E 0x12 #define DIK_R 0x13 #define DIK_T 0x14 #define DIK_Y 0x15 #define DIK_U 0x16 #define DIK_I 0x17 #define DIK_O 0x18 #define DIK_P 0x19 #define DIK_LBRACKET 0x1A #define DIK_RBRACKET 0x1B #define DIK_RETURN 0x1C /* Enter on main keyboard */ #define DIK_LCONTROL 0x1D #define DIK_A 0x1E #define DIK_S 0x1F #define DIK_D 0x20 #define DIK_F 0x21 #define DIK_G 0x22 #define DIK_H 0x23 #define DIK_J 0x24 #define DIK_K 0x25 #define DIK_L 0x26 #define DIK_SEMICOLON 0x27 #define DIK_APOSTROPHE 0x28 #define DIK_GRAVE 0x29 /* accent grave */ #define DIK_LSHIFT 0x2A #define DIK_BACKSLASH 0x2B #define DIK_Z 0x2C #define DIK_X 0x2D #define DIK_C 0x2E #define DIK_V 0x2F #define DIK_B 0x30 #define DIK_N 0x31 #define DIK_M 0x32 #define DIK_COMMA 0x33 #define DIK_PERIOD 0x34 /* . on main keyboard */ #define DIK_SLASH 0x35 /* / on main keyboard */ #define DIK_RSHIFT 0x36 #define DIK_MULTIPLY 0x37 /* * on numeric keypad */ #define DIK_LMENU 0x38 /* left Alt */ #define DIK_SPACE 0x39 #define DIK_CAPITAL 0x3A #define DIK_F1 0x3B #define DIK_F2 0x3C #define DIK_F3 0x3D #define DIK_F4 0x3E #define DIK_F5 0x3F #define DIK_F6 0x40 #define DIK_F7 0x41 #define DIK_F8 0x42 #define DIK_F9 0x43 #define DIK_F10 0x44 #define DIK_NUMLOCK 0x45 #define DIK_SCROLL 0x46 /* Scroll Lock */ #define DIK_NUMPAD7 0x47 #define DIK_NUMPAD8 0x48 #define DIK_NUMPAD9 0x49 #define DIK_SUBTRACT 0x4A /* - on numeric keypad */ #define DIK_NUMPAD4 0x4B #define DIK_NUMPAD5 0x4C #define DIK_NUMPAD6 0x4D #define DIK_ADD 0x4E /* + on numeric keypad */ #define DIK_NUMPAD1 0x4F #define DIK_NUMPAD2 0x50 #define DIK_NUMPAD3 0x51 #define DIK_NUMPAD0 0x52 #define DIK_DECIMAL 0x53 /* . on numeric keypad */ #define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ #define DIK_F11 0x57 #define DIK_F12 0x58 #define DIK_F13 0x64 /* (NEC PC98) */ #define DIK_F14 0x65 /* (NEC PC98) */ #define DIK_F15 0x66 /* (NEC PC98) */ #define DIK_KANA 0x70 /* (Japanese keyboard) */ #define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */ #define DIK_CONVERT 0x79 /* (Japanese keyboard) */ #define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ #define DIK_YEN 0x7D /* (Japanese keyboard) */ #define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */ #define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ #define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ #define DIK_AT 0x91 /* (NEC PC98) */ #define DIK_COLON 0x92 /* (NEC PC98) */ #define DIK_UNDERLINE 0x93 /* (NEC PC98) */ #define DIK_KANJI 0x94 /* (Japanese keyboard) */ #define DIK_STOP 0x95 /* (NEC PC98) */ #define DIK_AX 0x96 /* (Japan AX) */ #define DIK_UNLABELED 0x97 /* (J3100) */ #define DIK_NEXTTRACK 0x99 /* Next Track */ #define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ #define DIK_RCONTROL 0x9D #define DIK_MUTE 0xA0 /* Mute */ #define DIK_CALCULATOR 0xA1 /* Calculator */ #define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ #define DIK_MEDIASTOP 0xA4 /* Media Stop */ #define DIK_VOLUMEDOWN 0xAE /* Volume - */ #define DIK_VOLUMEUP 0xB0 /* Volume + */ #define DIK_WEBHOME 0xB2 /* Web home */ #define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ #define DIK_DIVIDE 0xB5 /* / on numeric keypad */ #define DIK_SYSRQ 0xB7 #define DIK_RMENU 0xB8 /* right Alt */ #define DIK_PAUSE 0xC5 /* Pause */ #define DIK_HOME 0xC7 /* Home on arrow keypad */ #define DIK_UP 0xC8 /* UpArrow on arrow keypad */ #define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ #define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ #define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ #define DIK_END 0xCF /* End on arrow keypad */ #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ #define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ #define DIK_INSERT 0xD2 /* Insert on arrow keypad */ #define DIK_DELETE 0xD3 /* Delete on arrow keypad */ #define DIK_LWIN 0xDB /* Left Windows key */ #define DIK_RWIN 0xDC /* Right Windows key */ #define DIK_APPS 0xDD /* AppMenu key */ #define DIK_POWER 0xDE /* System Power */ #define DIK_SLEEP 0xDF /* System Sleep */ #define DIK_WAKE 0xE3 /* System Wake */ #define DIK_WEBSEARCH 0xE5 /* Web Search */ #define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ #define DIK_WEBREFRESH 0xE7 /* Web Refresh */ #define DIK_WEBSTOP 0xE8 /* Web Stop */ #define DIK_WEBFORWARD 0xE9 /* Web Forward */ #define DIK_WEBBACK 0xEA /* Web Back */ #define DIK_MYCOMPUTER 0xEB /* My Computer */ #define DIK_MAIL 0xEC /* Mail */ #define DIK_MEDIASELECT 0xED /* Media Select */ /* * Alternate names for keys, to facilitate transition from DOS. */ #define DIK_BACKSPACE DIK_BACK /* backspace */ #define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ #define DIK_LALT DIK_LMENU /* left Alt */ #define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ #define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ #define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ #define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ #define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ #define DIK_RALT DIK_RMENU /* right Alt */ #define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ #define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ #define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ #define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ #define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ /* * Alternate names for keys originally not used on US keyboards. */ #define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */ #endif /* DIJ_RINGZERO */ /**************************************************************************** * * Joystick * ****************************************************************************/ #ifndef DIJ_RINGZERO typedef struct DIJOYSTATE { LONG lX; /* x-axis position */ LONG lY; /* y-axis position */ LONG lZ; /* z-axis position */ LONG lRx; /* x-axis rotation */ LONG lRy; /* y-axis rotation */ LONG lRz; /* z-axis rotation */ LONG rglSlider[2]; /* extra axes positions */ DWORD rgdwPOV[4]; /* POV directions */ BYTE rgbButtons[32]; /* 32 buttons */ } DIJOYSTATE, *LPDIJOYSTATE; typedef struct DIJOYSTATE2 { LONG lX; /* x-axis position */ LONG lY; /* y-axis position */ LONG lZ; /* z-axis position */ LONG lRx; /* x-axis rotation */ LONG lRy; /* y-axis rotation */ LONG lRz; /* z-axis rotation */ LONG rglSlider[2]; /* extra axes positions */ DWORD rgdwPOV[4]; /* POV directions */ BYTE rgbButtons[128]; /* 128 buttons */ LONG lVX; /* x-axis velocity */ LONG lVY; /* y-axis velocity */ LONG lVZ; /* z-axis velocity */ LONG lVRx; /* x-axis angular velocity */ LONG lVRy; /* y-axis angular velocity */ LONG lVRz; /* z-axis angular velocity */ LONG rglVSlider[2]; /* extra axes velocities */ LONG lAX; /* x-axis acceleration */ LONG lAY; /* y-axis acceleration */ LONG lAZ; /* z-axis acceleration */ LONG lARx; /* x-axis angular acceleration */ LONG lARy; /* y-axis angular acceleration */ LONG lARz; /* z-axis angular acceleration */ LONG rglASlider[2]; /* extra axes accelerations */ LONG lFX; /* x-axis force */ LONG lFY; /* y-axis force */ LONG lFZ; /* z-axis force */ LONG lFRx; /* x-axis torque */ LONG lFRy; /* y-axis torque */ LONG lFRz; /* z-axis torque */ LONG rglFSlider[2]; /* extra axes forces */ } DIJOYSTATE2, *LPDIJOYSTATE2; #define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) #define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) #define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) #define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) #define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) #define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) #define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \ (n) * sizeof(LONG)) #define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \ (n) * sizeof(DWORD)) #define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) #define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) #define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) #define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) #define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) #define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) #define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) #define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) #define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) #define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) #define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) #define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) #define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) #define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) #define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) #define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) #define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) #define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) #define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) #define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) #define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) #define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) #define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) #define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) #define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) #define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) #define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) #define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) #define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) #define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) #define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) #define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) #define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) #endif /* DIJ_RINGZERO */ /**************************************************************************** * * IDirectInput * ****************************************************************************/ #ifndef DIJ_RINGZERO #define DIENUM_STOP 0 #define DIENUM_CONTINUE 1 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID); typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID); #ifdef UNICODE #define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKW #else #define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKA #endif // !UNICODE typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID); #define DIEDFL_ALLDEVICES 0x00000000 #define DIEDFL_ATTACHEDONLY 0x00000001 #if(DIRECTINPUT_VERSION >= 0x0500) #define DIEDFL_FORCEFEEDBACK 0x00000100 #endif /* DIRECTINPUT_VERSION >= 0x0500 */ #if(DIRECTINPUT_VERSION >= 0x050a) #define DIEDFL_INCLUDEALIASES 0x00010000 #define DIEDFL_INCLUDEPHANTOMS 0x00020000 #endif /* DIRECTINPUT_VERSION >= 0x050a */ #if(DIRECTINPUT_VERSION >= 0x0800) #define DIEDFL_INCLUDEHIDDEN 0x00040000 #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #if(DIRECTINPUT_VERSION >= 0x0800) typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID); typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID); #ifdef UNICODE #define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBW #else #define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBA #endif // !UNICODE #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #if(DIRECTINPUT_VERSION >= 0x0800) #define DIEDBS_MAPPEDPRI1 0x00000001 #define DIEDBS_MAPPEDPRI2 0x00000002 #define DIEDBS_RECENTDEVICE 0x00000010 #define DIEDBS_NEWDEVICE 0x00000020 #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #if(DIRECTINPUT_VERSION >= 0x0800) #define DIEDBSFL_ATTACHEDONLY 0x00000000 #define DIEDBSFL_THISUSER 0x00000010 #define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK #define DIEDBSFL_AVAILABLEDEVICES 0x00001000 #define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 #define DIEDBSFL_NONGAMINGDEVICES 0x00004000 #define DIEDBSFL_VALID 0x00007110 #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #undef INTERFACE #define INTERFACE IDirectInputW DECLARE_INTERFACE_(IDirectInputW, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputW methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; }; typedef struct IDirectInputW *LPDIRECTINPUTW; #undef INTERFACE #define INTERFACE IDirectInputA DECLARE_INTERFACE_(IDirectInputA, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputA methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; }; typedef struct IDirectInputA *LPDIRECTINPUTA; #ifdef UNICODE #define IID_IDirectInput IID_IDirectInputW #define IDirectInput IDirectInputW #define IDirectInputVtbl IDirectInputWVtbl #else #define IID_IDirectInput IID_IDirectInputA #define IDirectInput IDirectInputA #define IDirectInputVtbl IDirectInputAVtbl #endif typedef struct IDirectInput *LPDIRECTINPUT; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput_Release(p) (p)->lpVtbl->Release(p) #define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #else #define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput_AddRef(p) (p)->AddRef() #define IDirectInput_Release(p) (p)->Release() #define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b) #endif #undef INTERFACE #define INTERFACE IDirectInput2W DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputW methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; /*** IDirectInput2W methods ***/ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE; }; typedef struct IDirectInput2W *LPDIRECTINPUT2W; #undef INTERFACE #define INTERFACE IDirectInput2A DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInputA methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; /*** IDirectInput2A methods ***/ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE; }; typedef struct IDirectInput2A *LPDIRECTINPUT2A; #ifdef UNICODE #define IID_IDirectInput2 IID_IDirectInput2W #define IDirectInput2 IDirectInput2W #define IDirectInput2Vtbl IDirectInput2WVtbl #else #define IID_IDirectInput2 IID_IDirectInput2A #define IDirectInput2 IDirectInput2A #define IDirectInput2Vtbl IDirectInput2AVtbl #endif typedef struct IDirectInput2 *LPDIRECTINPUT2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput2_Release(p) (p)->lpVtbl->Release(p) #define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) #else #define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput2_AddRef(p) (p)->AddRef() #define IDirectInput2_Release(p) (p)->Release() #define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) #endif #undef INTERFACE #define INTERFACE IDirectInput7W DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInput2W methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE; /*** IDirectInput7W methods ***/ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE; }; typedef struct IDirectInput7W *LPDIRECTINPUT7W; #undef INTERFACE #define INTERFACE IDirectInput7A DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInput2A methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE; /*** IDirectInput7A methods ***/ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE; }; typedef struct IDirectInput7A *LPDIRECTINPUT7A; #ifdef UNICODE #define IID_IDirectInput7 IID_IDirectInput7W #define IDirectInput7 IDirectInput7W #define IDirectInput7Vtbl IDirectInput7WVtbl #else #define IID_IDirectInput7 IID_IDirectInput7A #define IDirectInput7 IDirectInput7A #define IDirectInput7Vtbl IDirectInput7AVtbl #endif typedef struct IDirectInput7 *LPDIRECTINPUT7; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput7_Release(p) (p)->lpVtbl->Release(p) #define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) #else #define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput7_AddRef(p) (p)->AddRef() #define IDirectInput7_Release(p) (p)->Release() #define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d) #endif #if(DIRECTINPUT_VERSION >= 0x0800) #undef INTERFACE #define INTERFACE IDirectInput8W DECLARE_INTERFACE_(IDirectInput8W, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInput8W methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE; STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE; STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE; }; typedef struct IDirectInput8W *LPDIRECTINPUT8W; #undef INTERFACE #define INTERFACE IDirectInput8A DECLARE_INTERFACE_(IDirectInput8A, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirectInput8A methods ***/ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE; STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE; STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE; STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE; STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE; STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE; STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE; STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE; }; typedef struct IDirectInput8A *LPDIRECTINPUT8A; #ifdef UNICODE #define IID_IDirectInput8 IID_IDirectInput8W #define IDirectInput8 IDirectInput8W #define IDirectInput8Vtbl IDirectInput8WVtbl #else #define IID_IDirectInput8 IID_IDirectInput8A #define IDirectInput8 IDirectInput8A #define IDirectInput8Vtbl IDirectInput8AVtbl #endif typedef struct IDirectInput8 *LPDIRECTINPUT8; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectInput8_Release(p) (p)->lpVtbl->Release(p) #define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) #define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) #define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) #define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) #else #define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirectInput8_AddRef(p) (p)->AddRef() #define IDirectInput8_Release(p) (p)->Release() #define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) #define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) #define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) #define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e) #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d) #endif #endif /* DIRECTINPUT_VERSION >= 0x0800 */ #if DIRECTINPUT_VERSION > 0x0700 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter); #else extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter); extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter); #ifdef UNICODE #define DirectInputCreate DirectInputCreateW #else #define DirectInputCreate DirectInputCreateA #endif // !UNICODE extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter); #endif /* DIRECTINPUT_VERSION > 0x700 */ #endif /* DIJ_RINGZERO */ /**************************************************************************** * * Return Codes * ****************************************************************************/ /* * The operation completed successfully. */ #define DI_OK S_OK /* * The device exists but is not currently attached. */ #define DI_NOTATTACHED S_FALSE /* * The device buffer overflowed. Some input was lost. */ #define DI_BUFFEROVERFLOW S_FALSE /* * The change in device properties had no effect. */ #define DI_PROPNOEFFECT S_FALSE /* * The operation had no effect. */ #define DI_NOEFFECT S_FALSE /* * The device is a polled device. As a result, device buffering * will not collect any data and event notifications will not be * signalled until GetDeviceState is called. */ #define DI_POLLEDDEVICE ((HRESULT)0x00000002L) /* * The parameters of the effect were successfully updated by * IDirectInputEffect::SetParameters, but the effect was not * downloaded because the device is not exclusively acquired * or because the DIEP_NODOWNLOAD flag was passed. */ #define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) /* * The parameters of the effect were successfully updated by * IDirectInputEffect::SetParameters, but in order to change * the parameters, the effect needed to be restarted. */ #define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) /* * The parameters of the effect were successfully updated by * IDirectInputEffect::SetParameters, but some of them were * beyond the capabilities of the device and were truncated. */ #define DI_TRUNCATED ((HRESULT)0x00000008L) /* * The settings have been successfully applied but could not be * persisted. */ #define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) /* * Equal to DI_EFFECTRESTARTED | DI_TRUNCATED. */ #define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) /* * A SUCCESS code indicating that settings cannot be modified. */ #define DI_WRITEPROTECT ((HRESULT)0x00000013L) /* * The application requires a newer version of DirectInput. */ #define DIERR_OLDDIRECTINPUTVERSION \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) /* * The application was written for an unsupported prerelease version * of DirectInput. */ #define DIERR_BETADIRECTINPUTVERSION \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) /* * The object could not be created due to an incompatible driver version * or mismatched or incomplete driver components. */ #define DIERR_BADDRIVERVER \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) /* * The device or device instance or effect is not registered with DirectInput. */ #define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG /* * The requested object does not exist. */ #define DIERR_NOTFOUND \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) /* * The requested object does not exist. */ #define DIERR_OBJECTNOTFOUND \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) /* * An invalid parameter was passed to the returning function, * or the object was not in a state that admitted the function * to be called. */ #define DIERR_INVALIDPARAM E_INVALIDARG /* * The specified interface is not supported by the object */ #define DIERR_NOINTERFACE E_NOINTERFACE /* * An undetermined error occured inside the DInput subsystem */ #define DIERR_GENERIC E_FAIL /* * The DInput subsystem couldn't allocate sufficient memory to complete the * caller's request. */ #define DIERR_OUTOFMEMORY E_OUTOFMEMORY /* * The function called is not supported at this time */ #define DIERR_UNSUPPORTED E_NOTIMPL /* * This object has not been initialized */ #define DIERR_NOTINITIALIZED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) /* * This object is already initialized */ #define DIERR_ALREADYINITIALIZED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) /* * This object does not support aggregation */ #define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION /* * Another app has a higher priority level, preventing this call from * succeeding. */ #define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED /* * Access to the device has been lost. It must be re-acquired. */ #define DIERR_INPUTLOST \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) /* * The operation cannot be performed while the device is acquired. */ #define DIERR_ACQUIRED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) /* * The operation cannot be performed unless the device is acquired. */ #define DIERR_NOTACQUIRED \ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) /* * The specified property cannot be changed. */ #define DIERR_READONLY E_ACCESSDENIED /* * The device already has an event notification associated with it. */ #define DIERR_HANDLEEXISTS E_ACCESSDENIED /* * Data is not yet available. */ #ifndef E_PENDING #define E_PENDING 0x8000000AL #endif /* * Unable to IDirectInputJoyConfig_Acquire because the user * does not have sufficient privileges to change the joystick * configuration. */ #define DIERR_INSUFFICIENTPRIVS 0x80040200L /* * The device is full. */ #define DIERR_DEVICEFULL 0x80040201L /* * Not all the requested information fit into the buffer. */ #define DIERR_MOREDATA 0x80040202L /* * The effect is not downloaded. */ #define DIERR_NOTDOWNLOADED 0x80040203L /* * The device cannot be reinitialized because there are still effects * attached to it. */ #define DIERR_HASEFFECTS 0x80040204L /* * The operation cannot be performed unless the device is acquired * in DISCL_EXCLUSIVE mode. */ #define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L /* * The effect could not be downloaded because essential information * is missing. For example, no axes have been associated with the * effect, or no type-specific information has been created. */ #define DIERR_INCOMPLETEEFFECT 0x80040206L /* * Attempted to read buffered device data from a device that is * not buffered. */ #define DIERR_NOTBUFFERED 0x80040207L /* * An attempt was made to modify parameters of an effect while it is * playing. Not all hardware devices support altering the parameters * of an effect while it is playing. */ #define DIERR_EFFECTPLAYING 0x80040208L /* * The operation could not be completed because the device is not * plugged in. */ #define DIERR_UNPLUGGED 0x80040209L /* * SendDeviceData failed because more information was requested * to be sent than can be sent to the device. Some devices have * restrictions on how much data can be sent to them. (For example, * there might be a limit on the number of buttons that can be * pressed at once.) */ #define DIERR_REPORTFULL 0x8004020AL /* * A mapper file function failed because reading or writing the user or IHV * settings file failed. */ #define DIERR_MAPFILEFAIL 0x8004020BL /*--- DINPUT Mapper Definitions: New for Dx8 ---*/ /*--- Keyboard Physical Keyboard Device ---*/ #define DIKEYBOARD_ESCAPE 0x81000401 #define DIKEYBOARD_1 0x81000402 #define DIKEYBOARD_2 0x81000403 #define DIKEYBOARD_3 0x81000404 #define DIKEYBOARD_4 0x81000405 #define DIKEYBOARD_5 0x81000406 #define DIKEYBOARD_6 0x81000407 #define DIKEYBOARD_7 0x81000408 #define DIKEYBOARD_8 0x81000409 #define DIKEYBOARD_9 0x8100040A #define DIKEYBOARD_0 0x8100040B #define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */ #define DIKEYBOARD_EQUALS 0x8100040D #define DIKEYBOARD_BACK 0x8100040E /* backspace */ #define DIKEYBOARD_TAB 0x8100040F #define DIKEYBOARD_Q 0x81000410 #define DIKEYBOARD_W 0x81000411 #define DIKEYBOARD_E 0x81000412 #define DIKEYBOARD_R 0x81000413 #define DIKEYBOARD_T 0x81000414 #define DIKEYBOARD_Y 0x81000415 #define DIKEYBOARD_U 0x81000416 #define DIKEYBOARD_I 0x81000417 #define DIKEYBOARD_O 0x81000418 #define DIKEYBOARD_P 0x81000419 #define DIKEYBOARD_LBRACKET 0x8100041A #define DIKEYBOARD_RBRACKET 0x8100041B #define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */ #define DIKEYBOARD_LCONTROL 0x8100041D #define DIKEYBOARD_A 0x8100041E #define DIKEYBOARD_S 0x8100041F #define DIKEYBOARD_D 0x81000420 #define DIKEYBOARD_F 0x81000421 #define DIKEYBOARD_G 0x81000422 #define DIKEYBOARD_H 0x81000423 #define DIKEYBOARD_J 0x81000424 #define DIKEYBOARD_K 0x81000425 #define DIKEYBOARD_L 0x81000426 #define DIKEYBOARD_SEMICOLON 0x81000427 #define DIKEYBOARD_APOSTROPHE 0x81000428 #define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */ #define DIKEYBOARD_LSHIFT 0x8100042A #define DIKEYBOARD_BACKSLASH 0x8100042B #define DIKEYBOARD_Z 0x8100042C #define DIKEYBOARD_X 0x8100042D #define DIKEYBOARD_C 0x8100042E #define DIKEYBOARD_V 0x8100042F #define DIKEYBOARD_B 0x81000430 #define DIKEYBOARD_N 0x81000431 #define DIKEYBOARD_M 0x81000432 #define DIKEYBOARD_COMMA 0x81000433 #define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */ #define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */ #define DIKEYBOARD_RSHIFT 0x81000436 #define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */ #define DIKEYBOARD_LMENU 0x81000438 /* left Alt */ #define DIKEYBOARD_SPACE 0x81000439 #define DIKEYBOARD_CAPITAL 0x8100043A #define DIKEYBOARD_F1 0x8100043B #define DIKEYBOARD_F2 0x8100043C #define DIKEYBOARD_F3 0x8100043D #define DIKEYBOARD_F4 0x8100043E #define DIKEYBOARD_F5 0x8100043F #define DIKEYBOARD_F6 0x81000440 #define DIKEYBOARD_F7 0x81000441 #define DIKEYBOARD_F8 0x81000442 #define DIKEYBOARD_F9 0x81000443 #define DIKEYBOARD_F10 0x81000444 #define DIKEYBOARD_NUMLOCK 0x81000445 #define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */ #define DIKEYBOARD_NUMPAD7 0x81000447 #define DIKEYBOARD_NUMPAD8 0x81000448 #define DIKEYBOARD_NUMPAD9 0x81000449 #define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */ #define DIKEYBOARD_NUMPAD4 0x8100044B #define DIKEYBOARD_NUMPAD5 0x8100044C #define DIKEYBOARD_NUMPAD6 0x8100044D #define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */ #define DIKEYBOARD_NUMPAD1 0x8100044F #define DIKEYBOARD_NUMPAD2 0x81000450 #define DIKEYBOARD_NUMPAD3 0x81000451 #define DIKEYBOARD_NUMPAD0 0x81000452 #define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */ #define DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */ #define DIKEYBOARD_F11 0x81000457 #define DIKEYBOARD_F12 0x81000458 #define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */ #define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */ #define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */ #define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */ #define DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */ #define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */ #define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */ #define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */ #define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */ #define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */ #define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ #define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */ #define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */ #define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */ #define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */ #define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */ #define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */ #define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */ #define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */ #define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */ #define DIKEYBOARD_RCONTROL 0x8100049D #define DIKEYBOARD_MUTE 0x810004A0 /* Mute */ #define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */ #define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */ #define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */ #define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */ #define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */ #define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */ #define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */ #define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */ #define DIKEYBOARD_SYSRQ 0x810004B7 #define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */ #define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */ #define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */ #define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */ #define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */ #define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */ #define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */ #define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */ #define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */ #define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */ #define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */ #define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */ #define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */ #define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */ #define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */ #define DIKEYBOARD_POWER 0x810004DE /* System Power */ #define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */ #define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */ #define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */ #define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */ #define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */ #define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */ #define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */ #define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */ #define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */ #define DIKEYBOARD_MAIL 0x810004EC /* Mail */ #define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */ /*--- MOUSE Physical Mouse Device ---*/ #define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */ #define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */ #define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */ #define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */ #define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */ #define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */ #define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */ #define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */ #define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */ #define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */ #define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */ #define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */ #define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */ /*--- VOICE Physical Dplay Voice Device ---*/ #define DIVOICE_CHANNEL1 0x83000401 #define DIVOICE_CHANNEL2 0x83000402 #define DIVOICE_CHANNEL3 0x83000403 #define DIVOICE_CHANNEL4 0x83000404 #define DIVOICE_CHANNEL5 0x83000405 #define DIVOICE_CHANNEL6 0x83000406 #define DIVOICE_CHANNEL7 0x83000407 #define DIVOICE_CHANNEL8 0x83000408 #define DIVOICE_TEAM 0x83000409 #define DIVOICE_ALL 0x8300040A #define DIVOICE_RECORDMUTE 0x8300040B #define DIVOICE_PLAYBACKMUTE 0x8300040C #define DIVOICE_TRANSMIT 0x8300040D #define DIVOICE_VOICECOMMAND 0x83000410 /*--- Driving Simulator - Racing Vehicle control is primary objective ---*/ #define DIVIRTUAL_DRIVING_RACE 0x01000000 #define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */ #define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */ #define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */ #define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */ #define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */ #define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */ #define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */ #define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */ #define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */ #define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */ #define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */ #define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */ #define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */ #define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */ #define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */ #define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */ #define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */ #define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */ #define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */ #define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */ #define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */ /*--- Driving Simulator - Combat Combat from within a vehicle is primary objective ---*/ #define DIVIRTUAL_DRIVING_COMBAT 0x02000000 #define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */ #define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */ #define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */ #define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */ #define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */ #define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */ #define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */ #define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */ #define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */ #define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */ #define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */ #define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */ #define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */ #define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */ #define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */ #define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */ #define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */ #define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */ #define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */ #define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */ #define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */ /*--- Driving Simulator - Tank Combat from withing a tank is primary objective ---*/ #define DIVIRTUAL_DRIVING_TANK 0x03000000 #define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */ #define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */ #define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */ #define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */ #define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */ #define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */ #define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */ #define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */ #define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */ #define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */ #define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */ #define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */ #define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */ #define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */ #define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */ #define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */ #define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */ #define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */ #define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */ #define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */ #define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */ #define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */ #define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */ #define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */ #define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */ /*--- Flight Simulator - Civilian Plane control is the primary objective ---*/ #define DIVIRTUAL_FLYING_CIVILIAN 0x04000000 #define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */ #define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */ #define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */ #define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */ #define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */ #define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */ #define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */ #define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */ #define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */ #define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */ #define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */ #define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */ #define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */ #define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */ #define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */ #define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */ #define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */ #define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */ #define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */ #define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */ #define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */ /*--- Flight Simulator - Military Aerial combat is the primary objective ---*/ #define DIVIRTUAL_FLYING_MILITARY 0x05000000 #define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */ #define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */ #define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */ #define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */ #define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */ #define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */ #define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */ #define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */ #define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */ #define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */ #define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */ #define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */ #define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */ #define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */ #define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */ #define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */ #define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */ #define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */ #define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */ #define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */ #define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */ #define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */ #define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */ #define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */ #define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */ #define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */ /*--- Flight Simulator - Combat Helicopter Combat from helicopter is primary objective ---*/ #define DIVIRTUAL_FLYING_HELICOPTER 0x06000000 #define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */ #define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */ #define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */ #define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */ #define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */ #define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */ #define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */ #define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */ #define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */ #define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */ #define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */ #define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */ #define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */ #define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */ #define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */ #define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */ #define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */ #define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */ #define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */ #define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */ #define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */ /*--- Space Simulator - Combat Space Simulator with weapons ---*/ #define DIVIRTUAL_SPACESIM 0x07000000 #define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */ #define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */ #define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */ #define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */ #define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */ #define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */ #define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */ #define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */ #define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */ #define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */ #define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */ #define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */ #define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */ #define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */ #define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */ #define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */ #define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */ #define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */ #define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */ #define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */ #define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */ #define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */ #define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */ #define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */ #define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */ #define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */ #define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */ #define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */ #define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */ /*--- Fighting - First Person Hand to Hand combat is primary objective ---*/ #define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000 #define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */ #define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */ #define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */ #define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */ #define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */ #define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */ #define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */ #define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */ #define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */ #define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */ #define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */ #define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */ #define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */ #define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */ #define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */ #define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */ #define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */ #define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */ #define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */ #define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */ /*--- Fighting - First Person Shooting Navigation and combat are primary objectives ---*/ #define DIVIRTUAL_FIGHTING_FPS 0x09000000 #define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */ #define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */ #define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */ #define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */ #define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */ #define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */ #define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */ #define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */ #define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */ #define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */ #define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */ #define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */ #define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */ #define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */ #define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */ #define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */ #define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */ #define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */ #define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */ #define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */ #define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */ #define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */ #define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */ #define DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */ #define DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */ #define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */ #define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */ /*--- Fighting - Third Person action Perspective of camera is behind the main character ---*/ #define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000 #define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */ #define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */ #define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */ #define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */ #define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */ #define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */ #define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */ #define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */ #define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */ #define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */ #define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */ #define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */ #define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */ #define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */ #define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */ #define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */ #define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */ #define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */ #define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */ #define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */ #define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */ #define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */ #define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */ #define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */ /*--- Strategy - Role Playing Navigation and problem solving are primary actions ---*/ #define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000 #define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */ #define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */ #define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */ #define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */ #define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */ #define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */ #define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */ #define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */ #define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */ #define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */ #define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */ #define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */ #define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */ #define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */ #define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */ #define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */ #define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */ #define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */ #define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */ #define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */ /*--- Strategy - Turn based Navigation and problem solving are primary actions ---*/ #define DIVIRTUAL_STRATEGY_TURN 0x0C000000 #define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */ #define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */ #define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */ #define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */ #define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */ #define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */ #define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */ #define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */ #define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */ #define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */ #define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */ #define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */ #define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */ #define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */ #define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */ /*--- Sports - Hunting Hunting ---*/ #define DIVIRTUAL_SPORTS_HUNTING 0x0D000000 #define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */ #define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */ #define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */ #define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */ #define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */ #define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */ #define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */ #define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */ #define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */ #define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */ #define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */ #define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */ #define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */ #define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */ #define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */ #define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */ #define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */ #define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */ #define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */ #define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */ #define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */ #define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */ /*--- Sports - Fishing Catching Fish is primary objective ---*/ #define DIVIRTUAL_SPORTS_FISHING 0x0E000000 #define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */ #define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */ #define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */ #define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */ #define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */ #define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */ #define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */ #define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */ #define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */ #define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */ #define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */ #define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */ #define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */ #define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */ #define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */ #define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */ #define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */ #define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */ #define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */ /*--- Sports - Baseball - Batting Batter control is primary objective ---*/ #define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000 #define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */ #define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */ #define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */ #define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */ #define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */ #define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */ #define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */ #define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */ #define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */ #define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */ #define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */ #define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */ #define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */ #define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */ #define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */ #define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */ #define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */ /*--- Sports - Baseball - Pitching Pitcher control is primary objective ---*/ #define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000 #define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */ #define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */ #define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */ #define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */ #define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */ #define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */ #define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */ #define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */ #define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */ #define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */ #define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */ #define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */ #define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */ #define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */ #define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */ /*--- Sports - Baseball - Fielding Fielder control is primary objective ---*/ #define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000 #define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */ #define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */ #define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */ #define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */ #define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */ #define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */ #define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */ #define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */ #define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */ #define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */ #define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */ #define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */ #define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */ #define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */ #define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */ #define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */ /*--- Sports - Basketball - Offense Offense ---*/ #define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000 #define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */ #define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */ #define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */ #define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */ #define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */ #define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */ #define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */ #define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */ #define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */ #define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */ #define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */ #define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */ #define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */ #define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */ #define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */ #define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */ #define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */ #define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */ #define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */ #define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */ #define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */ #define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */ #define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */ /*--- Sports - Basketball - Defense Defense ---*/ #define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000 #define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */ #define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */ #define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */ #define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */ #define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */ #define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */ #define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */ #define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */ #define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */ #define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */ #define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */ #define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */ #define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */ #define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */ #define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */ #define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */ #define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */ #define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */ /*--- Sports - Football - Play Play selection ---*/ #define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000 #define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */ #define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */ #define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */ #define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */ #define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */ /*--- Sports - Football - QB Offense: Quarterback / Kicker ---*/ #define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000 #define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */ #define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */ #define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */ #define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */ #define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */ #define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */ #define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */ #define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */ #define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */ #define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */ #define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */ #define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */ #define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */ #define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */ #define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */ #define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */ #define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */ /*--- Sports - Football - Offense Offense - Runner ---*/ #define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000 #define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */ #define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */ #define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */ #define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */ #define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */ #define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */ #define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */ #define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */ #define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */ #define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */ #define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */ #define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */ #define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */ #define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */ #define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */ #define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */ #define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */ #define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */ #define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */ /*--- Sports - Football - Defense Defense ---*/ #define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000 #define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */ #define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */ #define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */ #define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */ #define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */ #define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */ #define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */ #define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */ #define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */ #define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */ #define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */ #define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */ #define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */ #define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */ #define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */ #define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */ #define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */ #define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */ #define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */ #define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */ #define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */ /*--- Sports - Golf ---*/ #define DIVIRTUAL_SPORTS_GOLF 0x18000000 #define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */ #define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */ #define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */ #define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */ #define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */ #define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */ #define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */ #define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */ #define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */ #define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */ #define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */ #define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */ #define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */ #define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */ #define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */ #define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */ #define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */ #define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */ /*--- Sports - Hockey - Offense Offense ---*/ #define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000 #define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */ #define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */ #define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */ #define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */ #define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */ #define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */ #define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */ #define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */ #define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */ #define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */ #define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */ #define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */ #define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */ #define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */ #define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */ #define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */ #define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */ #define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */ /*--- Sports - Hockey - Defense Defense ---*/ #define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000 #define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */ #define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */ #define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */ #define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */ #define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */ #define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */ #define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */ #define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */ #define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */ #define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */ #define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */ #define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */ #define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */ #define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */ #define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */ #define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */ #define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */ /*--- Sports - Hockey - Goalie Goal tending ---*/ #define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000 #define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */ #define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */ #define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */ #define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */ #define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */ #define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */ #define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */ #define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */ #define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */ #define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */ #define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */ #define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */ #define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */ #define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */ #define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */ #define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */ /*--- Sports - Mountain Biking ---*/ #define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000 #define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */ #define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */ #define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */ #define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */ #define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */ #define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */ #define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */ #define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */ #define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */ #define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */ #define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */ #define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */ #define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */ #define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */ #define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */ #define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */ #define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */ /*--- Sports: Skiing / Snowboarding / Skateboarding ---*/ #define DIVIRTUAL_SPORTS_SKIING 0x1D000000 #define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */ #define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */ #define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */ #define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */ #define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */ #define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */ #define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */ #define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */ #define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */ #define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */ #define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */ #define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */ #define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */ #define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */ #define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */ #define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */ /*--- Sports - Soccer - Offense Offense ---*/ #define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000 #define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */ #define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */ #define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */ #define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */ #define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */ #define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */ #define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */ #define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */ #define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */ #define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */ #define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */ #define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */ #define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */ #define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */ #define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */ #define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */ #define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */ #define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */ #define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */ #define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */ #define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */ #define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */ /*--- Sports - Soccer - Defense Defense ---*/ #define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000 #define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */ #define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */ #define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */ #define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */ #define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */ #define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */ #define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */ #define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */ #define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */ #define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */ #define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */ #define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */ #define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */ #define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */ #define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */ #define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */ #define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */ #define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */ #define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */ #define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */ #define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */ /*--- Sports - Racquet Tennis - Table-Tennis - Squash ---*/ #define DIVIRTUAL_SPORTS_RACQUET 0x20000000 #define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */ #define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */ #define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */ #define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */ #define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */ #define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */ #define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */ #define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */ #define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */ #define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */ #define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */ #define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */ #define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */ #define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */ #define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */ #define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */ /*--- Arcade- 2D Side to Side movement ---*/ #define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000 #define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */ #define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */ #define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */ #define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */ #define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */ #define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */ #define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */ #define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */ #define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */ #define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */ #define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */ #define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */ #define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */ #define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */ #define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */ #define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */ #define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */ #define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */ /*--- Arcade - Platform Game Character moves around on screen ---*/ #define DIVIRTUAL_ARCADE_PLATFORM 0x22000000 #define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */ #define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */ #define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */ #define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */ #define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */ #define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */ #define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */ #define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */ #define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */ #define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */ #define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */ #define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */ #define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */ #define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */ #define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */ #define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */ #define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */ #define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */ #define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */ /*--- CAD - 2D Object Control Controls to select and move objects in 2D ---*/ #define DIVIRTUAL_CAD_2DCONTROL 0x23000000 #define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */ #define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */ #define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */ #define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */ #define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */ #define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */ #define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */ #define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */ #define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */ #define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */ #define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */ #define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */ /*--- CAD - 3D object control Controls to select and move objects within a 3D environment ---*/ #define DIVIRTUAL_CAD_3DCONTROL 0x24000000 #define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */ #define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */ #define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */ #define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */ #define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */ #define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */ #define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */ #define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */ #define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */ #define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */ #define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */ #define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */ #define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */ #define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */ /*--- CAD - 3D Navigation - Fly through Controls for 3D modeling ---*/ #define DIVIRTUAL_CAD_FLYBY 0x25000000 #define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */ #define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */ #define DIAXIS_CADF_INOUT 0x25018203 /* in / out */ #define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */ #define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */ #define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */ #define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */ #define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */ #define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */ #define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */ #define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */ #define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */ #define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */ #define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */ /*--- CAD - 3D Model Control Controls for 3D modeling ---*/ #define DIVIRTUAL_CAD_MODEL 0x26000000 #define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */ #define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */ #define DIAXIS_CADM_INOUT 0x26018203 /* in / out */ #define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */ #define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */ #define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */ #define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */ #define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */ #define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */ #define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */ #define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */ #define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */ #define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */ #define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */ /*--- Control - Media Equipment Remote ---*/ #define DIVIRTUAL_REMOTE_CONTROL 0x27000000 #define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */ #define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */ #define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */ #define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */ #define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */ #define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */ #define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */ #define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */ #define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */ #define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */ #define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */ #define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */ #define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */ #define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */ #define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */ #define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */ #define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */ #define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */ #define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */ #define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */ #define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */ #define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */ #define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */ #define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */ #define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */ #define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */ #define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */ #define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */ /*--- Control- Web Help or Browser ---*/ #define DIVIRTUAL_BROWSER_CONTROL 0x28000000 #define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */ #define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */ #define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */ #define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */ #define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */ #define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */ #define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */ #define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */ #define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */ #define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */ #define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */ #define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */ #define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */ #define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */ #define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */ /*--- Driving Simulator - Giant Walking Robot Walking tank with weapons ---*/ #define DIVIRTUAL_DRIVING_MECHA 0x29000000 #define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */ #define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */ #define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */ #define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */ #define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */ #define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */ #define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */ #define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */ #define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */ #define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */ #define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */ /*--- Priority 2 controls ---*/ #define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */ #define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */ #define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */ #define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */ #define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */ #define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */ #define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */ #define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */ #define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */ #define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */ #define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */ #define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */ #define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */ #define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */ /* * "ANY" semantics can be used as a last resort to get mappings for actions * that match nothing in the chosen virtual genre. These semantics will be * mapped at a lower priority that virtual genre semantics. Also, hardware * vendors will not be able to provide sensible mappings for these unless * they provide application specific mappings. */ #define DIAXIS_ANY_X_1 0xFF00C201 #define DIAXIS_ANY_X_2 0xFF00C202 #define DIAXIS_ANY_Y_1 0xFF014201 #define DIAXIS_ANY_Y_2 0xFF014202 #define DIAXIS_ANY_Z_1 0xFF01C201 #define DIAXIS_ANY_Z_2 0xFF01C202 #define DIAXIS_ANY_R_1 0xFF024201 #define DIAXIS_ANY_R_2 0xFF024202 #define DIAXIS_ANY_U_1 0xFF02C201 #define DIAXIS_ANY_U_2 0xFF02C202 #define DIAXIS_ANY_V_1 0xFF034201 #define DIAXIS_ANY_V_2 0xFF034202 #define DIAXIS_ANY_A_1 0xFF03C201 #define DIAXIS_ANY_A_2 0xFF03C202 #define DIAXIS_ANY_B_1 0xFF044201 #define DIAXIS_ANY_B_2 0xFF044202 #define DIAXIS_ANY_C_1 0xFF04C201 #define DIAXIS_ANY_C_2 0xFF04C202 #define DIAXIS_ANY_S_1 0xFF054201 #define DIAXIS_ANY_S_2 0xFF054202 #define DIAXIS_ANY_1 0xFF004201 #define DIAXIS_ANY_2 0xFF004202 #define DIAXIS_ANY_3 0xFF004203 #define DIAXIS_ANY_4 0xFF004204 #define DIPOV_ANY_1 0xFF004601 #define DIPOV_ANY_2 0xFF004602 #define DIPOV_ANY_3 0xFF004603 #define DIPOV_ANY_4 0xFF004604 #define DIBUTTON_ANY(instance) ( 0xFF004400 | instance ) #ifdef __cplusplus }; #endif #endif /* __DINPUT_INCLUDED__ */ /**************************************************************************** * * Definitions for non-IDirectInput (VJoyD) features defined more recently * than the current sdk files * ****************************************************************************/ #ifdef _INC_MMSYSTEM #ifndef MMNOJOY #ifndef __VJOYDX_INCLUDED__ #define __VJOYDX_INCLUDED__ #ifdef __cplusplus extern "C" { #endif /* * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure * contains mini-driver specific data to be passed by VJoyD to the mini- * driver instead of doing a poll. */ #define JOY_PASSDRIVERDATA 0x10000000l /* * Informs the joystick driver that the configuration has been changed * and should be reloaded from the registery. * dwFlags is reserved and should be set to zero */ WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags ); #ifndef DIJ_RINGZERO /* * Invoke the joystick control panel directly, using the passed window handle * as the parent of the dialog. This API is only supported for compatibility * purposes; new applications should use the RunControlPanel method of a * device interface for a game controller. * The API is called by using the function pointer returned by * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned * by LoadLibrary( TEXT("joy.cpl") ). The typedef is provided to allow * declaration and casting of an appropriately typed variable. */ void WINAPI ShowJoyCPL( HWND hWnd ); typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd ); #endif /* DIJ_RINGZERO */ /* * Hardware Setting indicating that the device is a headtracker */ #define JOY_HWS_ISHEADTRACKER 0x02000000l /* * Hardware Setting indicating that the VxD is used to replace * the standard analog polling */ #define JOY_HWS_ISGAMEPORTDRIVER 0x04000000l /* * Hardware Setting indicating that the driver needs a standard * gameport in order to communicate with the device. */ #define JOY_HWS_ISANALOGPORTDRIVER 0x08000000l /* * Hardware Setting indicating that VJoyD should not load this * driver, it will be loaded externally and will register with * VJoyD of it's own accord. */ #define JOY_HWS_AUTOLOAD 0x10000000l /* * Hardware Setting indicating that the driver acquires any * resources needed without needing a devnode through VJoyD. */ #define JOY_HWS_NODEVNODE 0x20000000l /* * Hardware Setting indicating that the device is a gameport bus */ #define JOY_HWS_ISGAMEPORTBUS 0x80000000l #define JOY_HWS_GAMEPORTBUSBUSY 0x00000001l /* * Usage Setting indicating that the settings are volatile and * should be removed if still present on a reboot. */ #define JOY_US_VOLATILE 0x00000008L #ifdef __cplusplus }; #endif #endif /* __VJOYDX_INCLUDED__ */ #endif /* not MMNOJOY */ #endif /* _INC_MMSYSTEM */ /**************************************************************************** * * Definitions for non-IDirectInput (VJoyD) features defined more recently * than the current ddk files * ****************************************************************************/ #ifndef DIJ_RINGZERO #ifdef _INC_MMDDK #ifndef MMNOJOYDEV #ifndef __VJOYDXD_INCLUDED__ #define __VJOYDXD_INCLUDED__ /* * Poll type in which the do_other field of the JOYOEMPOLLDATA * structure contains mini-driver specific data passed from an app. */ #define JOY_OEMPOLL_PASSDRIVERDATA 7 #endif /* __VJOYDXD_INCLUDED__ */ #endif /* not MMNOJOYDEV */ #endif /* _INC_MMDDK */ #endif /* DIJ_RINGZERO */