#pragma once #include "Ped.h" #include "Wanted.h" class CPlayerPed : public CPed { public: CWanted *m_pWanted; CCopPed *m_pArrestingCop; float m_fMoveSpeed; float m_fCurrentStamina; float m_fMaxStamina; float m_fStaminaProgress; bool m_bWeaponSlot; bool m_bSpeedTimerFlag; bool m_bShouldEvade; int8 field_1367; int32 m_nSpeedTimer; int32 m_nShotDelay; float field_1376; int8 field_1380; int8 field_1381; int8 field_1382; int8 field_1383; CEntity *m_pEvadingFrom; int32 m_nTargettableObjects[4]; bool m_bAdrenalineActive; bool m_bHasLockOnTarget; int8 field_1406; int8 field_1407; bool m_bAdrenalineTime; bool m_bCanBeDamaged; int8 field_1413; int8 field_1414; int8 field_1415; CVector field_1416[6]; int32 field_1488[6]; float field_1512; float m_fFPSMoveHeading; }; static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");