#pragma once #include "Object.h" class CCutsceneObject : public CObject { public: CCutsceneObject(void); void SetModelIndex(uint32 id); void ProcessControl(void); void PreRender(void); void Render(void); bool SetupLighting(void); void RemoveLighting(bool reset); void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); } void ProcessControl_(void) { CCutsceneObject::ProcessControl(); } void PreRender_(void) { CCutsceneObject::PreRender(); } void Render_(void) { CCutsceneObject::Render(); } bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); } void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); } }; static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");