#include "common.h" #include "patcher.h" #include "ModelIndices.h" #include "Garages.h" #include "Timer.h" #include "Font.h" #include "Messages.h" #include "Text.h" //WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; int32 &CGarages::CarsCollected = *(int32 *)0x880E18; int32 &CGarages::CarTypesCollected = *(int32 *)0x8E286C; int32 &CGarages::CrushedCarId = *(int32 *)0x943060; uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58; int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8; const char *CGarages::MessageIDString = (const char *)0x878358; int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14; uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530; uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C; uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; bool CGarages::IsModelIndexADoor(uint32 id) { return id == MI_GARAGEDOOR1 || id == MI_GARAGEDOOR2 || id == MI_GARAGEDOOR3 || id == MI_GARAGEDOOR4 || id == MI_GARAGEDOOR5 || id == MI_GARAGEDOOR6 || id == MI_GARAGEDOOR7 || id == MI_GARAGEDOOR9 || id == MI_GARAGEDOOR10 || id == MI_GARAGEDOOR11 || id == MI_GARAGEDOOR12 || id == MI_GARAGEDOOR13 || id == MI_GARAGEDOOR14 || id == MI_GARAGEDOOR15 || id == MI_GARAGEDOOR16 || id == MI_GARAGEDOOR17 || id == MI_GARAGEDOOR18 || id == MI_GARAGEDOOR19 || id == MI_GARAGEDOOR20 || id == MI_GARAGEDOOR21 || id == MI_GARAGEDOOR22 || id == MI_GARAGEDOOR23 || id == MI_GARAGEDOOR24 || id == MI_GARAGEDOOR25 || id == MI_GARAGEDOOR26 || id == MI_GARAGEDOOR27 || id == MI_GARAGEDOOR28 || id == MI_GARAGEDOOR29 || id == MI_GARAGEDOOR30 || id == MI_GARAGEDOOR31 || id == MI_GARAGEDOOR32 || id == MI_CRUSHERBODY || id == MI_CRUSHERLID; } void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > CGarages::MessageStartTime && CTimer::GetTimeInMilliseconds() < CGarages::MessageEndTime) { CFont::SetScale(HUD_STRETCH_X(1.2f / 2), HUD_STRETCH_Y(1.5f / 2)); // BUG: game doesn't use macro here. CFont::SetPropOn(); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreSize(HUD_FROM_RIGHT(50.0f)); CFont::SetCentreOn(); CFont::SetFontStyle(FONT_BANK); if (CGarages::MessageNumberInString2 < 0) { if (CGarages::MessageNumberInString < 0) { CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString((SCREEN_WIDTH/ 2) + HUD_STRETCH_X(2.0f), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f), TheText.Get(CGarages::MessageIDString)); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f), TheText.Get(CGarages::MessageIDString)); } else { CMessages::InsertNumberInString(TheText.Get(CGarages::MessageIDString), CGarages::MessageNumberInString, -1, -1, -1, -1, -1, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString((SCREEN_WIDTH / 2) + HUD_STRETCH_X(2.0f), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f + 2.0 - 40.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f - 40.0f), gUString); } } else { CMessages::InsertNumberInString(TheText.Get(CGarages::MessageIDString), CGarages::MessageNumberInString2, -1, -1, -1, -1, -1, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString((SCREEN_WIDTH / 2) + HUD_STRETCH_X(2.0f), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f + 2.0 - 40.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + HUD_STRETCH_Y(-84.0f - 40.0f), gUString); } } }