#pragma once #include "Sprite2d.h" enum eBlipType { BLIP_NONE, BLIP_CAR, BLIP_CHAR, BLIP_OBJECT, BLIP_COORD, BLIP_CONTACT_POINT }; class CRadar { public: static float &m_RadarRange; static CVector2D &vec2DRadarOrigin; public: static void ClearBlipForEntity(eBlipType type, int32 id); static void Draw3dMarkers(); static void DrawMap(); static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in); static void DrawBlips(); static void DrawRadarMap(); };