#include #include #include #include "common.h" #include "patcher.h" #include "Renderer.h" #include "Credits.h" #include "Camera.h" #include "Weather.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" #include "ModelIndices.h" #include "Streaming.h" #include "PathFind.h" #include "Boat.h" #include "Heli.h" #include "Automobile.h" #include "Ped.h" #include "debugmenu_public.h" #include "Particle.h" #include "Console.h" #include "Debug.h" #include #include std::vector usedAddresses; void **rwengine = *(void***)0x5A10E1; DebugMenuAPI gDebugMenuAPI; STARTPATCHES InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP); InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP); ENDPATCHES #ifdef USE_PS2_RAND unsigned __int64 myrand_seed = 1; #else unsigned long int myrand_seed = 1; #endif int myrand(void) { #ifdef USE_PS2_RAND // Use our own implementation of rand, stolen from PS2 myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; return ((myrand_seed >> 32) & 0x7FFFFFFF); #else // or original codewarrior rand myrand_seed = myrand_seed * 1103515245 + 12345; return((myrand_seed >> 16) & 0x7FFF); #endif } void mysrand(unsigned int seed) { myrand_seed = seed; } void (*DebugMenuProcess)(void); void (*DebugMenuRender)(void); static void stub(void) { } void DebugMenuInit(void) { if(DebugMenuLoad()){ DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess"); DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender"); } if(DebugMenuProcess == nil || DebugMenuRender == nil){ DebugMenuProcess = stub; DebugMenuRender = stub; } } void WeaponCheat(); void HealthCheat(); void TankCheat(); void BlowUpCarsCheat(); void ChangePlayerCheat(); void MayhemCheat(); void EverybodyAttacksPlayerCheat(); void WeaponsForAllCheat(); void FastTimeCheat(); void SlowTimeCheat(); void MoneyCheat(); void ArmourCheat(); void WantedLevelUpCheat(); void WantedLevelDownCheat(); void SunnyWeatherCheat(); void CloudyWeatherCheat(); void RainyWeatherCheat(); void FoggyWeatherCheat(); void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); void NastyLimbsCheat(); DebugMenuEntry *carCol1; DebugMenuEntry *carCol2; void SpawnCar(int id) { CVector playerpos; CStreaming::RequestModel(id, 0); CStreaming::LoadAllRequestedModels(false); if(CStreaming::HasModelLoaded(id)){ playerpos = FindPlayerCoors(); int node; if(!CModelInfo::IsBoatModel(id)){ node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); if(node < 0) return; } CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); v->bHasBeenOwnedByPlayer = true; if(carCol1) DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1); if(carCol2) DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); if(CModelInfo::IsBoatModel(id)) v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f; else v->GetPosition() = ThePaths.m_pathNodes[node].pos; v->GetPosition().z += 4.0f; v->SetOrientation(0.0f, 0.0f, 3.49f); v->m_status = STATUS_ABANDONED; v->m_nDoorLock = CARLOCK_UNLOCKED; CWorld::Add(v); } } static void LetThemFollowYou(void) { CPed *player = (CPed*) FindPlayerPed(); for (int i = 0; i < player->m_numNearPeds; i++) { CPed *nearPed = player->m_nearPeds[i]; if (nearPed && !nearPed->IsPlayer()) { nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7)); nearPed->bScriptObjectiveCompleted = false; } } } static void FixCar(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; veh->m_fHealth = 1000.0f; if(!veh->IsCar()) return; ((CAutomobile*)veh)->Damage.SetEngineStatus(0); ((CAutomobile*)veh)->Fix(); } static int engineStatus; static void SetEngineStatus(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; if(!veh->IsCar()) return; ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); } static void ToggleComedy(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; veh->bComedyControls = !veh->bComedyControls; } static void PlaceOnRoad(void) { CVehicle *veh = FindPlayerVehicle(); if(veh == nil) return; if(veh->IsCar()) ((CAutomobile*)veh)->PlaceOnRoadProperly(); } static void ResetCamStatics(void) { TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", "yankee", "escape", "borgnine", "toyz", "ghost", }; static std::list TweakVarsList; static bool bAddTweakVarsNow = false; static const char *pTweakVarsDefaultPath = NULL; void CTweakVars::Add(CTweakVar *var) { TweakVarsList.push_back(var); if ( bAddTweakVarsNow ) var->AddDBG(pTweakVarsDefaultPath); } void CTweakVars::AddDBG(const char *path) { pTweakVarsDefaultPath = path; for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i) (*i)->AddDBG(pTweakVarsDefaultPath); bAddTweakVarsNow = true; } void CTweakSwitch::AddDBG(const char *path) { DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr); DebugMenuEntrySetWrap(e, true); } void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); } void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); } void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); } /* static const char *wt[] = { "Sunny", "Cloudy", "Rainy", "Foggy" }; SETTWEAKPATH("TEST"); TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); */ void DebugMenuPopulate(void) { if(DebugMenuLoad()){ static const char *weathers[] = { "Sunny", "Cloudy", "Rainy", "Foggy" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f); DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); DebugMenuAddCmd("Cheats", "Money", MoneyCheat); DebugMenuAddCmd("Cheats", "Health", HealthCheat); DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); DebugMenuAddCmd("Cheats", "Tank", TankCheat); DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); static int spawnCarId = MI_LANDSTAL; e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ if(spawnCarId == MI_TRAIN || spawnCarId == MI_CHOPPER || spawnCarId == MI_AIRTRAIN || spawnCarId == MI_DEADDODO || spawnCarId == MI_ESCAPE) return; SpawnCar(spawnCarId); }); static uint8 dummy; carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil); carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil); DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Fix Car", FixCar); DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil); DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy); DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff); DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil); DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil); DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil); DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil); DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou); #ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil); DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", (int8*)&CPed::bMakePedsRunToPhonesToReportCrimes, nil); #endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); extern bool PrintDebugCode; extern int16 &DebugCamMode; DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); } } /* int (*RsEventHandler_orig)(int a, int b); int delayedPatches10(int a, int b) { DebugMenuInit(); DebugMenuPopulate(); return RsEventHandler_orig(a, b); } */ const int re3_buffsize = 1024; static char re3_buff[re3_buffsize]; void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) { int nCode; strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "File: "); strcat_s(re3_buff, re3_buffsize, filename ); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "Line: " ); _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); strcat_s(re3_buff, re3_buffsize, "\n"); strcat_s(re3_buff, re3_buffsize, "Function: "); strcat_s(re3_buff, re3_buffsize, func ); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "Expression: "); strcat_s(re3_buff, re3_buffsize, expr); strcat_s(re3_buff, re3_buffsize, "\n"); strcat_s(re3_buff, re3_buffsize, "\n" ); strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); if (nCode == IDABORT) { raise(SIGABRT); _exit(3); } if (nCode == IDRETRY) { __debugbreak(); return; } if (nCode == IDIGNORE) return; abort(); } void re3_debug(const char *format, ...) { va_list va; va_start(va, format); vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); // printf("%s", re3_buff); CDebug::DebugAddText(re3_buff); } void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...) { char buff[re3_buffsize *2]; va_list va; va_start(va, format); vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); OutputDebugStringA(buff); } #ifdef VALIDATE_SAVE_SIZE int32 _saveBufCount; #endif void patch() { StaticPatcher::Apply(); // Patch(0x46BC61+6, 1.0f); // car distance InjectHook(0x59E460, printf, PATCH_JUMP); InjectHook(0x475E00, printf, PATCH_JUMP); // _Error // InterceptCall(&open_script_orig, open_script, 0x438869); // InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E); } BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID) { if(reason == DLL_PROCESS_ATTACH){ AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0 patch(); else return FALSE; } return TRUE; }