#include "common.h" #include "patcher.h" #include "SceneEdit.h" int &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590; bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F; CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064; CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C; WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); } WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }