#pragma once #include "common.h" enum eSfxSample : uint32 { SFX_CAR_HORN_JEEP = 0, SFX_CAR_HORN_BMW328, SFX_CAR_HORN_BUS, SFX_CAR_HORN_BUS2, SFX_CAR_HORN_56CHEV, SFX_CAR_HORN_PICKUP, SFX_CAR_HORN_PORSCHE, SFX_CAR_HORN_TRUCK, SFX_CAR_HELI_MAI, //8 SFX_CAR_HELI_MAI2, //9 SFX_CAR_HELI_REA, //10 SFX_CAR_HELI_STA, //11 SFX_CAR_HELI_ROT, //12 SFX_CAR_HELI_FAR, //13 SFX_CAR_HELI_ROL, //14 SFX_OLD_CAR_DOOR_OPEN, SFX_OLD_CAR_DOOR_CLOSE, SFX_NEW_CAR_DOOR_OPEN, SFX_NEW_CAR_DOOR_CLOSE, SFX_TRUCK_DOOR_OPEN, SFX_TRUCK_DOOR_CLOSE, SFX_REVERSE_GEAR, SFX_REVERSE_GEAR_2, SFX_CAR_STARTER, //23 SFX_ROAD_NOISE, //24 SFX_SKID, //25 SFX_GRAVEL_SKID, //26 SFX_POLICE_SIREN_SLOW, SFX_SIREN_FAST, //28 SFX_AMBULANCE_SIREN_SLOW, SFX_REVERSE_WARNING, SFX_ICE_CREAM_TUNE, SFX_AIR_BRAKES, //32 SFX_TYRE_BUMP, //33 SFX_TYRE_BURST_B, //34 SFX_TYRE_BURST, //35 SFX_TYRE_BURST_L, //36 SFX_PALM_TREE_LO, //37 SFX_BULLET_PASS_1, //38 SFX_BULLET_PASS_2, //39 SFX_SKATE_1, //40 SFX_SKATE_2, //41 SFX_FOOTSTEP_CONCRETE_1, SFX_FOOTSTEP_CONCRETE_2, SFX_FOOTSTEP_CONCRETE_3, SFX_FOOTSTEP_CONCRETE_4, SFX_FOOTSTEP_CONCRETE_5, SFX_EXPLOSION_1, //47 SFX_EXPLOSION_2, //48 SFX_EXPLOSION_3, //49 SFX_COLT45_LEFT, //50 SFX_COLT45_RIGHT, //51 SFX_AK47_LEFT, //52 SFX_AK47_RIGHT, //53 SFX_UZI_LEFT, //54 SFX_UZI_RIGHT, //55 SFX_UZI_END_LEFT, //56 SFX_SNIPER_LEFT, //57 SFX_SNIPER_RIGHT, //58 SFX_ROCKET_LEFT, //59 SFX_ROCKET_RIGHT, //60 SFX_ROCKET_FLY, //61 SFX_FLAMETHROWER_LEFT, //62 SFX_FLAMETHROWER_RIGHT, //63 SFX_FLAMETHROWER_START_LEFT, //64 SFX_FLAMETHROWER_START_RIGHT, //65 SFX_SHOTGUN_LEFT, //66 SFX_SHOTGUN_RIGH, //67 SFX_M60_LEFT, //68 SFX_M60_RIGHT, //69 SFX_M60_TAIL_LEFT, //70 SFX_TEC_LEFT, //71 SFX_TEC_RIGHT, //72 SFX_TEC_TAIL, //73 SFX_RUGER_LEFT, //74 SFX_RUGER_RIGHT, //75 SFX_RUGER_TAIL, //76 SFX_PISTOL_RELOAD, //77 SFX_AK47_RELOAD, //78 SFX_ROCKET_RELOAD, //79 SFX_RIFLE_RELOAD, //80 SFX_GOLF_CLUB_SWING, //81 SFX_MINIGUN_FIRE_LEFT, //82 SFX_MINIGUN_FIRE_RIGHT, //83 SFX_MINIGUN_STOP, //84 SFX_SPAS12_LEFT, //85 SFX_SPAS12_RIGHT, //86 SFX_SPAS12_TAIL_LEFT, //87 SFX_PYTHON_LEFT, //88 SFX_PYTHON_RIGHT, //89 SFX_MP5_LEFT, //90 SFX_MP5_RIGHT, //91 SFX_COL_TARMAC_1, //92 SFX_COL_TARMAC_2, //93 SFX_COL_TARMAC_3, //94 SFX_COL_TARMAC_4, //95 SFX_COL_TARMAC_5, //96 SFX_COL_GRASS_1, SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_CAR_PANEL_2, SFX_COL_CAR_PANEL_3, SFX_COL_CAR_PANEL_4, SFX_COL_CAR_PANEL_5, SFX_COL_CAR_PANEL_6, SFX_COL_THICK_METAL_PLATE_1, SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_METAL_CHAIN_FENCE_2, SFX_COL_METAL_CHAIN_FENCE_3, SFX_COL_METAL_CHAIN_FENCE_4, SFX_COL_PED_1, //115 SFX_COL_PED_2, //116 SFX_COL_SAND_1, SFX_COL_WOOD_CRATES_1, SFX_COL_WOOD_CRATES_2, SFX_COL_WOOD_CRATES_3, SFX_COL_WOOD_CRATES_4, SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_BENCH_2, SFX_COL_WOOD_BENCH_3, SFX_COL_WOOD_BENCH_4, SFX_COL_WOOD_SOLID_1, SFX_COL_VEG_1, //127 SFX_COL_VEG_2, //128 SFX_COL_VEG_3, //129 SFX_COL_VEG_4, //130 SFX_COL_VEG_5, //131 SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_COL_NEWS_VENDOR_2, SFX_COL_NEWS_VENDOR_3, SFX_COL_CAR_1, //136 SFX_COL_CAR_2, //137 SFX_COL_CAR_3, //138 SFX_COL_CAR_4, //139 SFX_COL_CAR_5, //140 SFX_COL_CARDBOARD_1, SFX_COL_CARDBOARD_2, SFX_COL_GATE, //143 SFX_SCRAPE_CAR_1, //144 SFX_CRATE_SMASH, SFX_GLASS_CRACK, //146 SFX_GLASS_SMASH, //147 SFX_GLASS_SHARD_1, SFX_GLASS_SHARD_2, SFX_GLASS_SHARD_3, SFX_GLASS_SHARD_4, SFX_PED_ON_FIRE, //152 SFX_CAR_ON_FIRE, //153 SFX_RAIN, //154 SFX_HURRICANE_MA, //155 SFX_BULLET_SHELL_HIT_GROUND_1, SFX_BULLET_SHELL_HIT_GROUND_2, SFX_BULLET_PED, //158 SFX_BULLET_CAR_1, //159 SFX_BULLET_CAR_2, //160 SFX_BULLET_CAR_3, //161 SFX_BULLET_WALL_1, //162 SFX_BULLET_WALL_2, //163 SFX_BULLET_WALL_3, //164 SFX_BAT_HIT_LEFT, //165 SFX_BAT_HIT_RIGH, //166 SFX_FIGHT_1, //167 SFX_FIGHT_2, //168 SFX_FIGHT_4, //169 SFX_FIGHT_5, //170 SFX_KNIFE_SWING, //171 SFX_KNIFE_SLASH, //172 SFX_KNIFE_STAB, //173 SFX_HAMMER_HIT_1, //174 SFX_HAMMER_HIT_2, //175 SFX_GARAGE_DOOR_LOOP, //176 SFX_COUNTDOWN, //177 SFX_ARM_BOMB, //178 SFX_POLICE_RADIO_CRACKLE, //179 SFX_WEVE_GOT, SFX_THERES, SFX_RESPOND_TO, SFX_A_10, SFX_IN, SFX_NORTH, SFX_EAST, SFX_SOUTH, SFX_WEST, SFX_CENTRAL, SFX_POLICE_RADIO_MESSAGE_NOISE_1, SFX_POLICE_RADIO_SUSPECT, SFX_POLICE_RADIO_LAST_SEEN, SFX_POLICE_RADIO_ON_FOOT, SFX_POLICE_RADIO_IN_A, SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BRIGHT, SFX_CRIME_1, SFX_CRIME_2, SFX_CRIME_3, SFX_CRIME_4, SFX_CRIME_5, SFX_CRIME_6, SFX_CRIME_7, SFX_CRIME_8, SFX_CRIME_9, SFX_CRIME_10, SFX_CRIME_11, SFX_CRIME_12, SFX_POLICE_RADIO_VICE_CITY, SFX_POLICE_RADIO_VICE_CITY_BEACH, SFX_POLICE_RADIO_VICE_CITY_MAINLAND, SFX_POLICE_RADIO_OCEAN_BEACH, //??? SFX_POLICE_RADIO_WASHINGTON_BEACH, SFX_POLICE_RADIO_VICE_POINT, SFX_POLICE_RADIO_LEAF_LINKS, SFX_POLICE_RADIO_STRAFISH_ISLAND, //??????????? SFX_POLICE_RADIO_VICE_PORT, SFX_POLICE_RADIO_LITTLE_HAVANA, SFX_POLICE_RADIO_LITTLE_HAITI, SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND? SFX_POLICE_RADIO_DOWNTOWN, SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL, SFX_POLICE_RADIO_BLACK, SFX_POLICE_RADIO_WHITE, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_RED, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_YELLOW, SFX_POLICE_RADIO_GREY, SFX_POLICE_RADIO_ORANGE, SFX_POLICE_RADIO_GREEN, SFX_POLICE_RADIO_SILVER, SFX_POLICE_RADIO_AMBULANCE, SFX_POLICE_RADIO_2_DOOR, SFX_POLICE_RADIO_TRUCK, SFX_POLICE_RADIO_FIRE_TRUCK, SFX_POLICE_RADIO_PICKUP, SFX_POLICE_RADIO_POLICE_CAR, SFX_POLICE_RADIO_BOAT, SFX_POLICE_RADIO_BUGGY, SFX_POLICE_RADIO_BUS, SFX_POLICE_RADIO_COACH, SFX_POLICE_RADIO_CRUISER, SFX_POLICE_RADIO_DINGHY, SFX_POLICE_RADIO_GARBAGE_TRUCK, SFX_POLICE_RADIO_GOLF_CART, SFX_POLICE_RADIO_HEARSE, SFX_POLICE_RADIO_HELICOPTER, SFX_POLICE_RADIO_ICE_CREAM_VAN, SFX_POLICE_RADIO_LOWRIDER, SFX_POLICE_RADIO_MOPED, SFX_POLICE_RADIO_MOTOBIKE, SFX_POLICE_RADIO_OFFROAD, SFX_POLICE_RADIO_PLANE, SFX_POLICE_RADIO_RIG, SFX_POLICE_RADIO_SEDAN, SFX_POLICE_RADIO_SPEEDBOAT, SFX_POLICE_RADIO_SPORTS_CAR, SFX_POLICE_RADIO_STATION_WAGON, SFX_POLICE_RADIO_STRETCH, SFX_POLICE_RADIO_SWAT_VAN, SFX_POLICE_RADIO_TANK, SFX_POLICE_RADIO_TAXI, SFX_POLICE_RADIO_VAN, SFX_HELI_1, //198 SFX_PHONE_RING, //199 SFX_CAR_REV_1, //PONT SFX_CAR_REV_2, //PORSHE SFX_CAR_REV_3, //SPIDER SFX_CAR_REV_4, //MERC SFX_CAR_REV_5, //TRUC SFX_CAR_REV_6, //HOTROD SFX_CAR_REV_7, //COBRA SFX_CAR_REV_8, //PONT2 SFX_CAR_REV_9, // CADI SFX_CAR_REV_10, //PATHFINDER SFX_CAR_REV_11, //PACARD SFX_CAR_REV_12, //GOLFCART SFX_CAR_REV_13, //SFX_CAR_IDLE_GOL SFX_CAR_REV_14, //SFX_CAR_IDLE_GOL SFX_CAR_REV_15, //SFX_CAR_IDLE_GOL SFX_CAR_REV_16, //SFX_CAR_IDLE_GOL SFX_CAR_REV_17, //VTWI SFX_MOPED_REV, // just moped SFX_CAR_REV_19, //HOND(A) SFX_CAR_REV_20, //SPOR(TCAR) SFX_CAR_IDLE_1, //PONT SFX_CAR_IDLE_2, //PORSHE SFX_CAR_IDLE_3, //SPIDER SFX_CAR_IDLE_4, //MERC SFX_CAR_IDLE_5, //TRUC SFX_CAR_IDLE_6, //HOTROD SFX_CAR_IDLE_7, //COBRA SFX_CAR_IDLE_8, //PONT2 SFX_CAR_IDLE_9, //CADI SFX_CAR_IDLE_10, //PATHFINDER SFX_CAR_IDLE_11, //PACARD SFX_CAR_IDLE_12, //GOLFCART SFX_CAR_IDLE_13, //SFX_CAR_IDLE_GOL SFX_CAR_IDLE_14, //SFX_CAR_IDLE_GOL SFX_CAR_IDLE_15, //SFX_CAR_IDLE_GOL SFX_CAR_IDLE_16, //SFX_CAR_IDLE_GOL SFX_CAR_IDLE_17, //VTWI SFX_MOPED_IDLE, //237 SFX_CAR_IDLE_19, //HOND(A) SFX_CAR_IDLE_20, //SPOR(TCAR) SFX_JUMBO_DIST_FLY, SFX_JUMBO_TAXI, //241 SFX_JUMBO_WHINE, //242 SFX_JUMBO_ENGINE, //243 SFX_JUMBO_RUMBLE, //244 SFX_JUMBO_LAND_WHEELS, SFX_BOAT_CRUISER_LOOP, //246 SFX_BOAT_V12_LOOP, //247 SFX_BOAT_WATER_LOOP, SFX_BOAT_SPLASH_1, SFX_BOAT_SPLASH_2, SFX_FISHING_BOAT_IDLE, SFX_CAR_RAIN_1, //252 SFX_CAR_RAIN_2, //253 SFX_CAR_RAIN_3, //254 SFX_CAR_RAIN_4, //255 SFX_SPLASH_1, //256 SFX_PED_CRUNCH_1, //257 SFX_PED_CRUNCH_2, //258 SFX_WOODEN_BOX_SMASH, SFX_CARDBOARD_BOX_SMASH, SFX_ERROR_FIRE_ROCKET_LAUNCHER, SFX_ERROR_FIRE_RIFLE, SFX_TANK_TURRET, //263 SFX_BODY_LAND_AND_FALL, SFX_BODY_LAND, //265 SFX_BOMB_BEEP, //266 SFX_TIMER_BEEP, //267 SFX_SUSPENSION_FAST_MOVE, SFX_SUSPENSION_SLOW_MOVE_LOOP, SFX_SHAG_SUSPENSION, SFX_HIT_BALL, //271 SFX_ARCADE, //272 SFX_CESNA_IDLE, //273 SFX_CESNA_REV, //274 SFX_RADIO_CLICK, //275 SFX_RADIO_DIAL_1, //276 SFX_RADIO_DIAL_2, //277 SFX_RADIO_DIAL_3, //278 //pc only SFX_RADIO_DIAL_4, SFX_RADIO_DIAL_5, SFX_RADIO_DIAL_6, SFX_RADIO_DIAL_7, SFX_RADIO_DIAL_8, SFX_RADIO_DIAL_9, SFX_RADIO_DIAL_10, SFX_RADIO_DIAL_11, SFX_RADIO_DIAL_12, SFX_INFO_LEFT, //279 SFX_INFO_RIGHT, //280 SFX_INFO_CENTRE, //281 SFX_MONEY_LEFT, //282 SFX_MONEY_RIGHT, //283 SFX_WEAPON_LEFT, //284 SFX_WEAPON_RIGHT, //285 SFX_WEAPON_CENTRE, //286 SFX_PART_MISSION_COMPLETE_LEFT, //287 SFX_PART_MISSION_COMPLETE_RIGHT, //288 SFX_PART_MISSION_COMPLETE_CENTRE, //289 SFX_GO_LEFT, //290 SFX_GO_RIGHT, //291 SFX_GO_CENTRE, //292 SFX_TIMER, //293 SFX_EMPTY, //294 SFX_FE_HIGHLIGHT_LEFT, // SFX_FE_HIGHLIGHT_RIGHT, // SFX_FE_SELECT_LEFT, // SFX_FE_SELECT_RIGHT, // SFX_FE_BACK_LEFT, // SFX_FE_BACK_RIGHT, // SFX_FE_ERROR_LEFT, // SFX_FE_ERROR_RIGHT, // SFX_FE_NOISE_BURST_1, SFX_FE_NOISE_BURST_2, SFX_FE_NOISE_BURST_3, SFX_CAR_ACCEL_1, SFX_CAR_AFTER_ACCEL_1, SFX_CAR_FINGER_OFF_ACCEL_1, SFX_CAR_ACCEL_2, SFX_CAR_AFTER_ACCEL_2, SFX_CAR_FINGER_OFF_ACCEL_2, SFX_CAR_ACCEL_3, SFX_CAR_AFTER_ACCEL_3, SFX_CAR_FINGER_OFF_ACCEL_3, SFX_CAR_ACCEL_4, SFX_CAR_AFTER_ACCEL_4, SFX_CAR_FINGER_OFF_ACCEL_4, SFX_CAR_ACCEL_5, SFX_CAR_AFTER_ACCEL_5, SFX_CAR_FINGER_OFF_ACCEL_5, SFX_CAR_ACCEL_6, SFX_CAR_AFTER_ACCEL_6, SFX_CAR_FINGER_OFF_ACCEL_6, SFX_CAR_ACCEL_7, SFX_CAR_AFTER_ACCEL_7, SFX_CAR_FINGER_OFF_ACCEL_7, SFX_CAR_ACCEL_8, SFX_CAR_AFTER_ACCEL_8, SFX_CAR_FINGER_OFF_ACCEL_8, SFX_CAR_ACCEL_9, SFX_CAR_AFTER_ACCEL_9, SFX_CAR_FINGER_OFF_ACCEL_9, SFX_CAR_ACCEL_10, SFX_CAR_AFTER_ACCEL_10, SFX_CAR_FINGER_OFF_ACCEL_10, SFX_CAR_ACCEL_11, SFX_CAR_AFTER_ACCEL_11, SFX_CAR_FINGER_OFF_ACCEL_11, SFX_CAR_ACCEL_12, SFX_CAR_AFTER_ACCEL_12, SFX_CAR_FINGER_OFF_ACCEL_12, // some CHAINSAW STUFF //SFX_CAR_CHAINSAW, //10973 //SFX_CAR_CHAINSAW, //10974 //SFX_CAR_CHAINSAW, //10975 SFX_CAR_ACCEL_13, SFX_CAR_AFTER_ACCEL_13, SFX_CAR_FINGER_OFF_ACCEL_13, SFX_RC_IDLE, //10976 SFX_RC_REV, //10977 SFX_RC_EMPTY, //10978 SFX_CAR_RC_HELI, //10979 SFX_CAR_AFTER_ACCEL_15, // empty SFX_CAR_FINGER_OFF_ACCEL_15, // empty SFX_CAR_ACCEL_16, // empty SFX_CAR_AFTER_ACCEL_16, // empty SFX_CAR_FINGER_OFF_ACCEL_16, // empty // bike stuff apparently SFX_CAR_ACCEL_17, SFX_CAR_AFTER_ACCEL_17, SFX_CAR_FINGER_OFF_ACCEL_17, SFX_CAR_WIND_17, SFX_CAR_ACCEL_18, SFX_CAR_AFTER_ACCEL_18, SFX_CAR_FINGER_OFF_ACCEL_18, SFX_CAR_WIND_18, SFX_CAR_ACCEL_19, SFX_CAR_AFTER_ACCEL_19, SFX_CAR_FINGER_OFF_ACCEL_19, SFX_CAR_WIND_19, SFX_CAR_ACCEL_20, SFX_CAR_AFTER_ACCEL_20, SFX_CAR_FINGER_OFF_ACCEL_20, SFX_CAR_WIND_20, // some emptinnes here SFX_CAR_ACCEL_21, SFX_CAR_AFTER_ACCEL_21, SFX_CAR_FINGER_OFF_ACCEL_21, SFX_CAR_ACCEL_22, SFX_CAR_AFTER_ACCEL_22, SFX_CAR_FINGER_OFF_ACCEL_22, SFX_HELI_APACHE_1, SFX_HELI_APACHE_2, SFX_HELI_APACHE_3, SFX_HELI_APACHE_4, // something padded for more heli? SFX_HELI_UNUSED_1, SFX_HELI_UNUSED_2, SFX_HELI_UNUSED_3, SFX_HELI_UNUSED_4, SFX_SEAPLANE_PRO1, //11018 SFX_SEAPLANE_PRO2, //11019 SFX_SEAPLANE_PRO3, //11020 SFX_SEAPLANE_PRO4, //11021 // low fuel SFX_SEAPLANE_LOW, //11022 // something padded for more plane? SFX_PLANE_UNUSED_1, SFX_PLANE_UNUSED_2, SFX_PLANE_UNUSED_3, SFX_PLANE_UNUSED_4, // script objects SFX_BUILDINGS_BANK_ALARM, //11027 SFX_BUILDING_SNORE, //11028 SFX_BUILDING_BAR_1, //11029 SFX_BUILDING_BAR_2, //11030 SFX_BUILDING_BAR_3, //11031 SFX_BUILDING_BAR_4, //11032 SFX_BUILDING_MAL1, //11033 SFX_BUILDING_MAL2, //11034 SFX_BUILDING_MAL3, //11035 SFX_BUILDING_STR1, //11036 SFX_BUILDING_STR2, //11037 SFX_BUILDING_STR3, //11038 SFX_BUILDING_CHURCH, //11039 SFX_BUILDING_FAN_1, //11040 SFX_BUILDING_FAN_2, //11041 SFX_BUILDING_FAN_3, //11042 SFX_BUILDING_FAN_4, //11043 SFX_BUILDING_INSECTS_1, //11044 SFX_BUILDING_INSECTS_2, //11045 SFX_BUILDING_INSECTS_3, //11046 SFX_BUILDING_INSECTS_4, //11047 SFX_BUILDING_INSECTS_5, //11048 SFX_CLUB_1, //11049 SFX_CLUB_2, //11050 SFX_CLUB_3, //11051 SFX_CLUB_4, //11052 SFX_FOOTSTEP_GRASS_1, SFX_FOOTSTEP_GRASS_2, SFX_FOOTSTEP_GRASS_3, SFX_FOOTSTEP_GRASS_4, SFX_FOOTSTEP_GRASS_5, SFX_FOOTSTEP_GRAVEL_1, SFX_FOOTSTEP_GRAVEL_2, SFX_FOOTSTEP_GRAVEL_3, SFX_FOOTSTEP_GRAVEL_4, SFX_FOOTSTEP_GRAVEL_5, SFX_FOOTSTEP_WOOD_1, SFX_FOOTSTEP_WOOD_2, SFX_FOOTSTEP_WOOD_3, SFX_FOOTSTEP_WOOD_4, SFX_FOOTSTEP_WOOD_5, SFX_FOOTSTEP_METAL_1, SFX_FOOTSTEP_METAL_2, SFX_FOOTSTEP_METAL_3, SFX_FOOTSTEP_METAL_4, SFX_FOOTSTEP_METAL_5, SFX_FOOTSTEP_WATER_1, SFX_FOOTSTEP_WATER_2, SFX_FOOTSTEP_WATER_3, SFX_FOOTSTEP_WATER_4, SFX_FOOTSTEP_SAND_1, SFX_FOOTSTEP_SAND_2, SFX_FOOTSTEP_SAND_3, SFX_FOOTSTEP_SAND_4, // TODO: miami ped comments... THERE'S OVER 9000 TOTAL_AUDIO_SAMPLES = 9941, NO_SAMPLE, // shorthands SAMPLEBANK_START = SFX_CAR_HORN_JEEP, SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4, SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1, SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1, SAMPLEBANK_PED_END = 9940, SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1, };