const char *contrast_frag_src = "uniform sampler2D tex0;\n" "uniform vec3 u_contrastAdd;\n" "uniform vec3 u_contrastMult;\n" "FSIN vec4 v_color;\n" "FSIN vec2 v_tex0;\n" "FSIN float v_fog;\n" "void\n" "main(void)\n" "{\n" " vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 color;\n" " color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" " color.a = 1.0;\n" " FRAGCOLOR(color);\n" "}\n" ;