sampler2D tex : register(s0); float4 blurcol : register(c10); float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 { float a = blurcol.a; float4 dst = tex2D(tex, texcoord.xy); float4 prev = dst; for(int i = 0; i < 5; i++){ float4 tmp = dst*(1-a) + prev*blurcol*a; prev = saturate(tmp); } prev.a = 1.0; return prev; }