/** * PS2 Mipmap K&L plugin for Renderware. */ #ifndef RPMIPMAPKLPLUGIN_H #define RPMIPMAPKLPLUGIN_H /** * \defgroup rpmipkl RpMipmapKL * \ingroup mipmapping * * PlayStation 2 / MipMap KL Value Plugin for RenderWare Graphics. */ #include #ifdef __cplusplus extern "C" { #endif #if (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) #define RpMipmapKLTextureSetDefaultK RpSkyTextureSetDefaultMipmapK #define RpMipmapKLTextureSetDefaultL RpSkyTextureSetDefaultMipmapL #define RpMipmapKLTextureGetDefaultK RpSkyTextureGetDefaultMipmapK #define RpMipmapKLTextureGetDefaultL RpSkyTextureGetDefaultMipmapL #define RpMipmapKLTextureSetK RpSkyTextureSetMipmapK #define RpMipmapKLTextureSetL RpSkyTextureSetMipmapL #define RpMipmapKLTextureGetK RpSkyTextureGetMipmapK #define RpMipmapKLTextureGetL RpSkyTextureGetMipmapL #define RpMipmapKLPluginAttach() (TRUE) #else /* (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) */ extern RwReal RpMipmapKLTextureSetDefaultK(RwReal val); extern RwUInt32 RpMipmapKLTextureSetDefaultL(RwUInt32 val); extern RwReal RpMipmapKLTextureGetDefaultK(void); extern RwUInt32 RpMipmapKLTextureGetDefaultL(void); extern RwTexture *RpMipmapKLTextureSetK(RwTexture *tex, RwReal val); extern RwTexture *RpMipmapKLTextureSetL(RwTexture *tex, RwUInt32 val); extern RwReal RpMipmapKLTextureGetK(RwTexture *tex); extern RwUInt32 RpMipmapKLTextureGetL(RwTexture *tex); extern RwBool RpMipmapKLPluginAttach(void); #endif /* (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) */ #ifdef __cplusplus } #endif #endif /* RPMIPMAPKLPLUGIN_H */