#pragma once #include "Ped.h" #include "Wanted.h" class CPlayerPed : public CPed { public: CWanted *m_pWanted; CCopPed *m_pArrestingCop; Float m_fMoveSpeed; Float m_fCurrentStamina; Float m_fMaxStamina; Float m_fStaminaProgress; Bool m_bWeaponSlot; Bool m_bSpeedTimerFlag; Bool m_bShouldEvade; int8 field_1367; int32 m_nSpeedTimer; int32 m_nShotDelay; Float field_1376; int8 field_1380; int8 field_1381; int8 field_1382; int8 field_1383; CEntity *m_pEvadingFrom; int32 m_nTargettableObjects[4]; Bool m_bAdrenalineActive; Bool m_bHasLockOnTarget; int8 field_1406; int8 field_1407; Bool m_bAdrenalineTime; Bool m_bCanBeDamaged; int8 field_1413; int8 field_1414; int8 field_1415; CVector field_1416[6]; int32 field_1488[6]; Float field_1512; Float m_fFPSMoveHeading; }; static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");