#pragma once #include "Sprite2d.h" struct CScriptRectangle { Bool m_bIsUsed; Bool m_bIsAntialiased; uint16 m_wTextureId; CRect m_sRect; CRGBA m_sColor; }; struct CTextLine { Float m_fScaleX; Float m_fScaleY; CRGBA m_sColor; Bool m_bJustify; Bool m_bCentered; Bool m_bBackground; Bool m_bBackgroundOnly; Float m_fWrapX; Float m_fCenterSize; CRGBA m_sBackgroundColor; Bool m_bTextProportional; int32 field_29; Bool m_bRightJustify; int32 field_31; int32 m_nFont; Float field_36; Float field_40; wchar m_awText[500]; }; class CTheScripts { public: static uint8 *ScriptSpace;//[160*1024] static CTextLine* IntroTextLines; static CScriptRectangle* IntroRectangles; static CSprite2d* ScriptSprites; };